mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-10 20:25:06 +01:00
Merge pull request #87 from rtiangha/fix-smashbros
Fix for full screen Smash Bros crash in Vulkan
This commit is contained in:
commit
274afb7654
@ -160,8 +160,8 @@ if (ENABLE_VULKAN)
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renderer_vulkan/vk_blit_helper.h
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renderer_vulkan/vk_common.cpp
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renderer_vulkan/vk_common.h
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renderer_vulkan/vk_descriptor_pool.cpp
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_descriptor_update_queue.cpp
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renderer_vulkan/vk_descriptor_update_queue.h
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renderer_vulkan/vk_graphics_pipeline.cpp
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renderer_vulkan/vk_graphics_pipeline.h
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renderer_vulkan/vk_master_semaphore.cpp
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@ -183,8 +183,8 @@ if (ENABLE_VULKAN)
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renderer_vulkan/vk_platform.h
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renderer_vulkan/vk_present_window.cpp
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renderer_vulkan/vk_present_window.h
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renderer_vulkan/vk_renderpass_cache.cpp
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renderer_vulkan/vk_renderpass_cache.h
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renderer_vulkan/vk_render_manager.cpp
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renderer_vulkan/vk_render_manager.h
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renderer_vulkan/vk_shader_util.cpp
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renderer_vulkan/vk_shader_util.h
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renderer_vulkan/vk_stream_buffer.cpp
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@ -385,7 +385,7 @@ std::vector<FileUtil::FSTEntry> CustomTexManager::GetTextures(u64 title_id) {
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}
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void CustomTexManager::CreateWorkers() {
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const std::size_t num_workers = std::max(std::thread::hardware_concurrency(), 2U) - 1;
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const std::size_t num_workers = std::max(std::thread::hardware_concurrency(), 2U) >> 1;
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workers = std::make_unique<Common::ThreadWorker>(num_workers, "Custom textures");
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}
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@ -176,15 +176,15 @@ struct TexturingRegs {
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INSERT_PADDING_WORDS(0x9);
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struct FullTextureConfig {
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const bool enabled;
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const u32 enabled;
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const TextureConfig config;
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const TextureFormat format;
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};
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const std::array<FullTextureConfig, 3> GetTextures() const {
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return {{
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{static_cast<bool>(main_config.texture0_enable), texture0, texture0_format},
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{static_cast<bool>(main_config.texture1_enable), texture1, texture1_format},
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{static_cast<bool>(main_config.texture2_enable), texture2, texture2_format},
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{main_config.texture0_enable, texture0, texture0_format},
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{main_config.texture1_enable, texture1, texture1_format},
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{main_config.texture2_enable, texture2, texture2_format},
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}};
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}
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@ -600,25 +600,9 @@ typename T::Surface& RasterizerCache<T>::GetTextureCube(const TextureCubeConfig&
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auto [it, new_surface] = texture_cube_cache.try_emplace(config);
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TextureCube& cube = it->second;
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if (new_surface) {
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SurfaceParams cube_params = {
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.addr = config.px,
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.width = config.width,
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.height = config.width,
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.stride = config.width,
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.levels = config.levels,
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.res_scale = filter != Settings::TextureFilter::None ? resolution_scale_factor : 1,
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.texture_type = TextureType::CubeMap,
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.pixel_format = PixelFormatFromTextureFormat(config.format),
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.type = SurfaceType::Texture,
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};
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cube_params.UpdateParams();
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cube.surface_id = CreateSurface(cube_params);
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}
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const u32 scaled_size = slot_surfaces[cube.surface_id].GetScaledWidth();
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const std::array addresses = {config.px, config.nx, config.py, config.ny, config.pz, config.nz};
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if (new_surface) {
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Pica::Texture::TextureInfo info = {
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.width = config.width,
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.height = config.width,
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@ -626,6 +610,7 @@ typename T::Surface& RasterizerCache<T>::GetTextureCube(const TextureCubeConfig&
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};
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info.SetDefaultStride();
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u32 res_scale = 1;
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for (u32 i = 0; i < addresses.size(); i++) {
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if (!addresses[i]) {
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continue;
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@ -635,19 +620,45 @@ typename T::Surface& RasterizerCache<T>::GetTextureCube(const TextureCubeConfig&
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if (!face_id) {
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info.physical_address = addresses[i];
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face_id = GetTextureSurface(info, config.levels - 1);
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ASSERT_MSG(slot_surfaces[face_id].levels >= config.levels,
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Surface& surface = slot_surfaces[face_id];
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ASSERT_MSG(
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surface.levels >= config.levels,
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"Texture cube face levels are not enough to validate the levels requested");
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surface.flags |= SurfaceFlagBits::Tracked;
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}
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Surface& surface = slot_surfaces[face_id];
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surface.flags |= SurfaceFlagBits::Tracked;
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res_scale = std::max(surface.res_scale, res_scale);
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}
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SurfaceParams cube_params = {
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.addr = config.px,
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.width = config.width,
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.height = config.width,
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.stride = config.width,
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.levels = config.levels,
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.res_scale = res_scale,
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.texture_type = TextureType::CubeMap,
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.pixel_format = PixelFormatFromTextureFormat(config.format),
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.type = SurfaceType::Texture,
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};
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cube_params.UpdateParams();
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cube.surface_id = CreateSurface(cube_params);
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}
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Surface& cube_surface = slot_surfaces[cube.surface_id];
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for (u32 i = 0; i < addresses.size(); i++) {
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if (!addresses[i]) {
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continue;
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}
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Surface& surface = slot_surfaces[cube.face_ids[i]];
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if (cube.ticks[i] == surface.modification_tick) {
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continue;
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}
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cube.ticks[i] = surface.modification_tick;
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Surface& cube_surface = slot_surfaces[cube.surface_id];
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boost::container::small_vector<TextureCopy, 8> upload_copies;
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for (u32 level = 0; level < config.levels; level++) {
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const u32 width_lod = scaled_size >> level;
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const TextureCopy texture_copy = {
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const u32 width_lod = surface.GetScaledWidth() >> level;
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upload_copies.push_back({
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.src_level = level,
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.dst_level = level,
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.src_layer = 0,
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@ -655,9 +666,9 @@ typename T::Surface& RasterizerCache<T>::GetTextureCube(const TextureCubeConfig&
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.src_offset = {0, 0},
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.dst_offset = {0, 0},
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.extent = {width_lod, width_lod},
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};
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runtime.CopyTextures(surface, cube_surface, texture_copy);
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});
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}
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runtime.CopyTextures(surface, cube_surface, upload_copies);
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}
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return slot_surfaces[cube.surface_id];
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@ -260,16 +260,19 @@ void TextureRuntime::ClearTexture(Surface& surface, const VideoCore::TextureClea
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}
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bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
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const VideoCore::TextureCopy& copy) {
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std::span<const VideoCore::TextureCopy> copies) {
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const GLenum src_textarget = source.texture_type == VideoCore::TextureType::CubeMap
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? GL_TEXTURE_CUBE_MAP
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: GL_TEXTURE_2D;
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const GLenum dest_textarget =
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dest.texture_type == VideoCore::TextureType::CubeMap ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
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for (const auto& copy : copies) {
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glCopyImageSubData(source.Handle(), src_textarget, copy.src_level, copy.src_offset.x,
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copy.src_offset.y, copy.src_layer, dest.Handle(), dest_textarget,
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copy.dst_level, copy.dst_offset.x, copy.dst_offset.y, copy.dst_layer,
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copy.extent.width, copy.extent.height, 1);
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}
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return true;
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}
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@ -65,7 +65,12 @@ public:
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void ClearTexture(Surface& surface, const VideoCore::TextureClear& clear);
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/// Copies a rectangle of source to another rectange of dest
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bool CopyTextures(Surface& source, Surface& dest, const VideoCore::TextureCopy& copy);
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bool CopyTextures(Surface& source, Surface& dest,
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std::span<const VideoCore::TextureCopy> copies);
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bool CopyTextures(Surface& source, Surface& dest, const VideoCore::TextureCopy& copy) {
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return CopyTextures(source, dest, std::array{copy});
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}
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/// Blits a rectangle of source to another rectange of dest
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bool BlitTextures(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
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@ -54,21 +54,14 @@ RendererVulkan::RendererVulkan(Core::System& system, Pica::PicaCore& pica_,
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Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window)
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: RendererBase{system, window, secondary_window}, memory{system.Memory()}, pica{pica_},
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instance{window, Settings::values.physical_device.GetValue()}, scheduler{instance},
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renderpass_cache{instance, scheduler}, pool{instance},
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main_window{window, instance, scheduler},
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renderpass_cache{instance, scheduler}, main_window{window, instance, scheduler},
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vertex_buffer{instance, scheduler, vk::BufferUsageFlagBits::eVertexBuffer,
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VERTEX_BUFFER_SIZE},
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rasterizer{memory,
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pica,
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system.CustomTexManager(),
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*this,
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render_window,
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instance,
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scheduler,
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pool,
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renderpass_cache,
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main_window.ImageCount()},
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present_set_provider{instance, pool, PRESENT_BINDINGS} {
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update_queue{instance},
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rasterizer{
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memory, pica, system.CustomTexManager(), *this, render_window,
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instance, scheduler, renderpass_cache, update_queue, main_window.ImageCount()},
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present_heap{instance, scheduler.GetMasterSemaphore(), PRESENT_BINDINGS, 32} {
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CompileShaders();
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BuildLayouts();
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BuildPipelines();
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@ -127,16 +120,14 @@ void RendererVulkan::PrepareRendertarget() {
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void RendererVulkan::PrepareDraw(Frame* frame, const Layout::FramebufferLayout& layout) {
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const auto sampler = present_samplers[!Settings::values.filter_mode.GetValue()];
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std::transform(screen_infos.begin(), screen_infos.end(), present_textures.begin(),
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[&](auto& info) {
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return DescriptorData{vk::DescriptorImageInfo{sampler, info.image_view,
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vk::ImageLayout::eGeneral}};
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});
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const auto descriptor_set = present_set_provider.Acquire(present_textures);
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const auto present_set = present_heap.Commit();
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for (u32 index = 0; index < screen_infos.size(); index++) {
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update_queue.AddImageSampler(present_set, 0, index, screen_infos[index].image_view,
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sampler);
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}
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renderpass_cache.EndRendering();
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scheduler.Record([this, layout, frame, descriptor_set, renderpass = main_window.Renderpass(),
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scheduler.Record([this, layout, frame, present_set, renderpass = main_window.Renderpass(),
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index = current_pipeline](vk::CommandBuffer cmdbuf) {
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const vk::Viewport viewport = {
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.x = 0.0f,
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@ -171,7 +162,7 @@ void RendererVulkan::PrepareDraw(Frame* frame, const Layout::FramebufferLayout&
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cmdbuf.beginRenderPass(renderpass_begin_info, vk::SubpassContents::eInline);
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, present_pipelines[index]);
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cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, layout, 0, descriptor_set, {});
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cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, layout, 0, present_set, {});
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});
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}
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@ -262,7 +253,7 @@ void RendererVulkan::BuildLayouts() {
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.size = sizeof(PresentUniformData),
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};
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const auto descriptor_set_layout = present_set_provider.Layout();
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const auto descriptor_set_layout = present_heap.Layout();
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const vk::PipelineLayoutCreateInfo layout_info = {
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.setLayoutCount = 1,
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.pSetLayouts = &descriptor_set_layout,
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@ -807,29 +798,7 @@ void RendererVulkan::DrawScreens(Frame* frame, const Layout::FramebufferLayout&
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}
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}
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scheduler.Record([image = frame->image](vk::CommandBuffer cmdbuf) {
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const vk::ImageMemoryBarrier render_barrier = {
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.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead,
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.oldLayout = vk::ImageLayout::eTransferSrcOptimal,
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.newLayout = vk::ImageLayout::eTransferSrcOptimal,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.subresourceRange{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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cmdbuf.endRenderPass();
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
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vk::PipelineStageFlagBits::eTransfer,
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vk::DependencyFlagBits::eByRegion, {}, {}, render_barrier);
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});
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scheduler.Record([](vk::CommandBuffer cmdbuf) { cmdbuf.endRenderPass(); });
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}
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void RendererVulkan::SwapBuffers() {
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@ -7,11 +7,10 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_present_window.h"
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#include "video_core/renderer_vulkan/vk_rasterizer.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_render_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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namespace Core {
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@ -118,15 +117,15 @@ private:
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Instance instance;
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Scheduler scheduler;
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RenderpassCache renderpass_cache;
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DescriptorPool pool;
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RenderManager renderpass_cache;
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PresentWindow main_window;
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StreamBuffer vertex_buffer;
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DescriptorUpdateQueue update_queue;
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RasterizerVulkan rasterizer;
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std::unique_ptr<PresentWindow> second_window;
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DescriptorHeap present_heap;
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vk::UniquePipelineLayout present_pipeline_layout;
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DescriptorSetProvider present_set_provider;
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std::array<vk::Pipeline, PRESENT_PIPELINES> present_pipelines;
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std::array<vk::ShaderModule, PRESENT_PIPELINES> present_shaders;
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std::array<vk::Sampler, 2> present_samplers;
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@ -134,7 +133,6 @@ private:
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u32 current_pipeline = 0;
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std::array<ScreenInfo, 3> screen_infos{};
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std::array<DescriptorData, 3> present_textures{};
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PresentUniformData draw_info{};
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vk::ClearColorValue clear_color{};
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};
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@ -4,8 +4,9 @@
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#include "common/vector_math.h"
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#include "video_core/renderer_vulkan/vk_blit_helper.h"
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#include "video_core/renderer_vulkan/vk_descriptor_update_queue.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_render_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/renderer_vulkan/vk_texture_runtime.h"
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@ -177,12 +178,13 @@ constexpr vk::PipelineShaderStageCreateInfo MakeStages(vk::ShaderModule compute_
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} // Anonymous namespace
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BlitHelper::BlitHelper(const Instance& instance_, Scheduler& scheduler_, DescriptorPool& pool,
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RenderpassCache& renderpass_cache_)
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BlitHelper::BlitHelper(const Instance& instance_, Scheduler& scheduler_,
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RenderManager& renderpass_cache_, DescriptorUpdateQueue& update_queue_)
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: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_},
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device{instance.GetDevice()}, compute_provider{instance, pool, COMPUTE_BINDINGS},
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compute_buffer_provider{instance, pool, COMPUTE_BUFFER_BINDINGS},
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two_textures_provider{instance, pool, TWO_TEXTURES_BINDINGS},
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update_queue{update_queue_}, device{instance.GetDevice()},
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compute_provider{instance, scheduler.GetMasterSemaphore(), COMPUTE_BINDINGS},
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compute_buffer_provider{instance, scheduler.GetMasterSemaphore(), COMPUTE_BUFFER_BINDINGS},
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two_textures_provider{instance, scheduler.GetMasterSemaphore(), TWO_TEXTURES_BINDINGS, 16},
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compute_pipeline_layout{
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device.createPipelineLayout(PipelineLayoutCreateInfo(&compute_provider.Layout(), true))},
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compute_buffer_pipeline_layout{device.createPipelineLayout(
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@ -286,19 +288,9 @@ bool BlitHelper::BlitDepthStencil(Surface& source, Surface& dest,
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.extent = {dest.GetScaledWidth(), dest.GetScaledHeight()},
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};
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std::array<DescriptorData, 2> textures{};
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textures[0].image_info = vk::DescriptorImageInfo{
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.sampler = nearest_sampler,
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.imageView = source.DepthView(),
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.imageLayout = vk::ImageLayout::eGeneral,
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};
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textures[1].image_info = vk::DescriptorImageInfo{
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.sampler = nearest_sampler,
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.imageView = source.StencilView(),
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.imageLayout = vk::ImageLayout::eGeneral,
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};
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const auto descriptor_set = two_textures_provider.Acquire(textures);
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const auto descriptor_set = two_textures_provider.Commit();
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update_queue.AddImageSampler(descriptor_set, 0, 0, source.DepthView(), nearest_sampler);
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update_queue.AddImageSampler(descriptor_set, 1, 0, source.StencilView(), nearest_sampler);
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const RenderPass depth_pass = {
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.framebuffer = dest.Framebuffer(),
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@ -322,21 +314,12 @@ bool BlitHelper::BlitDepthStencil(Surface& source, Surface& dest,
|
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|
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bool BlitHelper::ConvertDS24S8ToRGBA8(Surface& source, Surface& dest,
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const VideoCore::TextureCopy& copy) {
|
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std::array<DescriptorData, 3> textures{};
|
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textures[0].image_info = vk::DescriptorImageInfo{
|
||||
.imageView = source.DepthView(),
|
||||
.imageLayout = vk::ImageLayout::eDepthStencilReadOnlyOptimal,
|
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};
|
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textures[1].image_info = vk::DescriptorImageInfo{
|
||||
.imageView = source.StencilView(),
|
||||
.imageLayout = vk::ImageLayout::eDepthStencilReadOnlyOptimal,
|
||||
};
|
||||
textures[2].image_info = vk::DescriptorImageInfo{
|
||||
.imageView = dest.ImageView(),
|
||||
.imageLayout = vk::ImageLayout::eGeneral,
|
||||
};
|
||||
|
||||
const auto descriptor_set = compute_provider.Acquire(textures);
|
||||
const auto descriptor_set = compute_provider.Commit();
|
||||
update_queue.AddImageSampler(descriptor_set, 0, 0, source.DepthView(), VK_NULL_HANDLE,
|
||||
vk::ImageLayout::eDepthStencilReadOnlyOptimal);
|
||||
update_queue.AddImageSampler(descriptor_set, 1, 0, source.StencilView(), VK_NULL_HANDLE,
|
||||
vk::ImageLayout::eDepthStencilReadOnlyOptimal);
|
||||
update_queue.AddStorageImage(descriptor_set, 2, dest.ImageView());
|
||||
|
||||
renderpass_cache.EndRendering();
|
||||
scheduler.Record([this, descriptor_set, copy, src_image = source.Image(),
|
||||
@ -442,24 +425,13 @@ bool BlitHelper::ConvertDS24S8ToRGBA8(Surface& source, Surface& dest,
|
||||
|
||||
bool BlitHelper::DepthToBuffer(Surface& source, vk::Buffer buffer,
|
||||
const VideoCore::BufferTextureCopy& copy) {
|
||||
std::array<DescriptorData, 3> textures{};
|
||||
textures[0].image_info = vk::DescriptorImageInfo{
|
||||
.sampler = nearest_sampler,
|
||||
.imageView = source.DepthView(),
|
||||
.imageLayout = vk::ImageLayout::eDepthStencilReadOnlyOptimal,
|
||||
};
|
||||
textures[1].image_info = vk::DescriptorImageInfo{
|
||||
.sampler = nearest_sampler,
|
||||
.imageView = source.StencilView(),
|
||||
.imageLayout = vk::ImageLayout::eDepthStencilReadOnlyOptimal,
|
||||
};
|
||||
textures[2].buffer_info = vk::DescriptorBufferInfo{
|
||||
.buffer = buffer,
|
||||
.offset = copy.buffer_offset,
|
||||
.range = copy.buffer_size,
|
||||
};
|
||||
|
||||
const auto descriptor_set = compute_buffer_provider.Acquire(textures);
|
||||
const auto descriptor_set = compute_buffer_provider.Commit();
|
||||
update_queue.AddImageSampler(descriptor_set, 0, 0, source.DepthView(), nearest_sampler,
|
||||
vk::ImageLayout::eDepthStencilReadOnlyOptimal);
|
||||
update_queue.AddImageSampler(descriptor_set, 1, 0, source.StencilView(), nearest_sampler,
|
||||
vk::ImageLayout::eDepthStencilReadOnlyOptimal);
|
||||
update_queue.AddBuffer(descriptor_set, 2, buffer, copy.buffer_offset, copy.buffer_size,
|
||||
vk::DescriptorType::eStorageBuffer);
|
||||
|
||||
renderpass_cache.EndRendering();
|
||||
scheduler.Record([this, descriptor_set, copy, src_image = source.Image(),
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
|
||||
namespace VideoCore {
|
||||
struct TextureBlit;
|
||||
@ -15,16 +15,17 @@ struct BufferTextureCopy;
|
||||
namespace Vulkan {
|
||||
|
||||
class Instance;
|
||||
class RenderpassCache;
|
||||
class RenderManager;
|
||||
class Scheduler;
|
||||
class Surface;
|
||||
class DescriptorUpdateQueue;
|
||||
|
||||
class BlitHelper {
|
||||
friend class TextureRuntime;
|
||||
|
||||
public:
|
||||
BlitHelper(const Instance& instance, Scheduler& scheduler, DescriptorPool& pool,
|
||||
RenderpassCache& renderpass_cache);
|
||||
explicit BlitHelper(const Instance& instance, Scheduler& scheduler,
|
||||
RenderManager& renderpass_cache, DescriptorUpdateQueue& update_queue);
|
||||
~BlitHelper();
|
||||
|
||||
bool BlitDepthStencil(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
|
||||
@ -41,14 +42,15 @@ private:
|
||||
private:
|
||||
const Instance& instance;
|
||||
Scheduler& scheduler;
|
||||
RenderpassCache& renderpass_cache;
|
||||
RenderManager& renderpass_cache;
|
||||
DescriptorUpdateQueue& update_queue;
|
||||
|
||||
vk::Device device;
|
||||
vk::RenderPass r32_renderpass;
|
||||
|
||||
DescriptorSetProvider compute_provider;
|
||||
DescriptorSetProvider compute_buffer_provider;
|
||||
DescriptorSetProvider two_textures_provider;
|
||||
DescriptorHeap compute_provider;
|
||||
DescriptorHeap compute_buffer_provider;
|
||||
DescriptorHeap two_textures_provider;
|
||||
vk::PipelineLayout compute_pipeline_layout;
|
||||
vk::PipelineLayout compute_buffer_pipeline_layout;
|
||||
vk::PipelineLayout two_textures_pipeline_layout;
|
||||
|
@ -9,7 +9,6 @@
|
||||
#define VK_NO_PROTOTYPES
|
||||
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
|
||||
#define VULKAN_HPP_NO_CONSTRUCTORS
|
||||
#define VULKAN_HPP_NO_UNION_CONSTRUCTORS
|
||||
#define VULKAN_HPP_NO_STRUCT_SETTERS
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
|
@ -1,141 +0,0 @@
|
||||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
MICROPROFILE_DEFINE(Vulkan_DescriptorSetAcquire, "Vulkan", "Descriptor Set Acquire",
|
||||
MP_RGB(64, 128, 256));
|
||||
|
||||
constexpr u32 MAX_BATCH_SIZE = 8;
|
||||
|
||||
DescriptorPool::DescriptorPool(const Instance& instance_) : instance{instance_} {
|
||||
auto& pool = pools.emplace_back();
|
||||
pool = CreatePool();
|
||||
}
|
||||
|
||||
DescriptorPool::~DescriptorPool() = default;
|
||||
|
||||
std::vector<vk::DescriptorSet> DescriptorPool::Allocate(vk::DescriptorSetLayout layout,
|
||||
u32 num_sets) {
|
||||
std::array<vk::DescriptorSetLayout, MAX_BATCH_SIZE> layouts;
|
||||
layouts.fill(layout);
|
||||
|
||||
u32 current_pool = 0;
|
||||
vk::DescriptorSetAllocateInfo alloc_info = {
|
||||
.descriptorPool = *pools[current_pool],
|
||||
.descriptorSetCount = num_sets,
|
||||
.pSetLayouts = layouts.data(),
|
||||
};
|
||||
|
||||
while (true) {
|
||||
try {
|
||||
return instance.GetDevice().allocateDescriptorSets(alloc_info);
|
||||
} catch (const vk::OutOfPoolMemoryError&) {
|
||||
current_pool++;
|
||||
if (current_pool == pools.size()) {
|
||||
LOG_INFO(Render_Vulkan, "Run out of pools, creating new one!");
|
||||
auto& pool = pools.emplace_back();
|
||||
pool = CreatePool();
|
||||
}
|
||||
alloc_info.descriptorPool = *pools[current_pool];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vk::DescriptorSet DescriptorPool::Allocate(vk::DescriptorSetLayout layout) {
|
||||
const auto sets = Allocate(layout, 1);
|
||||
return sets[0];
|
||||
}
|
||||
|
||||
vk::UniqueDescriptorPool DescriptorPool::CreatePool() {
|
||||
// Choose a sane pool size good for most games
|
||||
static constexpr std::array<vk::DescriptorPoolSize, 6> pool_sizes = {{
|
||||
{vk::DescriptorType::eUniformBufferDynamic, 64},
|
||||
{vk::DescriptorType::eUniformTexelBuffer, 64},
|
||||
{vk::DescriptorType::eCombinedImageSampler, 4096},
|
||||
{vk::DescriptorType::eSampledImage, 256},
|
||||
{vk::DescriptorType::eStorageImage, 256},
|
||||
{vk::DescriptorType::eStorageBuffer, 32},
|
||||
}};
|
||||
|
||||
const vk::DescriptorPoolCreateInfo descriptor_pool_info = {
|
||||
.maxSets = 4098,
|
||||
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
|
||||
.pPoolSizes = pool_sizes.data(),
|
||||
};
|
||||
|
||||
return instance.GetDevice().createDescriptorPoolUnique(descriptor_pool_info);
|
||||
}
|
||||
|
||||
DescriptorSetProvider::DescriptorSetProvider(
|
||||
const Instance& instance, DescriptorPool& pool_,
|
||||
std::span<const vk::DescriptorSetLayoutBinding> bindings)
|
||||
: pool{pool_}, device{instance.GetDevice()} {
|
||||
std::array<vk::DescriptorUpdateTemplateEntry, MAX_DESCRIPTORS> update_entries;
|
||||
|
||||
for (u32 i = 0; i < bindings.size(); i++) {
|
||||
update_entries[i] = vk::DescriptorUpdateTemplateEntry{
|
||||
.dstBinding = bindings[i].binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = bindings[i].descriptorCount,
|
||||
.descriptorType = bindings[i].descriptorType,
|
||||
.offset = i * sizeof(DescriptorData),
|
||||
.stride = sizeof(DescriptorData),
|
||||
};
|
||||
}
|
||||
|
||||
const vk::DescriptorSetLayoutCreateInfo layout_info = {
|
||||
.bindingCount = static_cast<u32>(bindings.size()),
|
||||
.pBindings = bindings.data(),
|
||||
};
|
||||
layout = device.createDescriptorSetLayoutUnique(layout_info);
|
||||
|
||||
const vk::DescriptorUpdateTemplateCreateInfo template_info = {
|
||||
.descriptorUpdateEntryCount = static_cast<u32>(bindings.size()),
|
||||
.pDescriptorUpdateEntries = update_entries.data(),
|
||||
.templateType = vk::DescriptorUpdateTemplateType::eDescriptorSet,
|
||||
.descriptorSetLayout = *layout,
|
||||
};
|
||||
update_template = device.createDescriptorUpdateTemplateUnique(template_info);
|
||||
}
|
||||
|
||||
DescriptorSetProvider::~DescriptorSetProvider() = default;
|
||||
|
||||
vk::DescriptorSet DescriptorSetProvider::Acquire(std::span<const DescriptorData> data) {
|
||||
MICROPROFILE_SCOPE(Vulkan_DescriptorSetAcquire);
|
||||
DescriptorSetData key{};
|
||||
std::memcpy(key.data(), data.data(), data.size_bytes());
|
||||
const auto [it, new_set] = descriptor_set_map.try_emplace(key);
|
||||
if (!new_set) {
|
||||
return it->second;
|
||||
}
|
||||
if (free_sets.empty()) {
|
||||
free_sets = pool.Allocate(*layout, MAX_BATCH_SIZE);
|
||||
}
|
||||
it.value() = free_sets.back();
|
||||
free_sets.pop_back();
|
||||
device.updateDescriptorSetWithTemplate(it->second, *update_template, data[0]);
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void DescriptorSetProvider::FreeWithImage(vk::ImageView image_view) {
|
||||
for (auto it = descriptor_set_map.begin(); it != descriptor_set_map.end();) {
|
||||
const auto& [data, set] = *it;
|
||||
const bool has_image = std::any_of(data.begin(), data.end(), [image_view](auto& info) {
|
||||
return info.image_info.imageView == image_view;
|
||||
});
|
||||
if (has_image) {
|
||||
free_sets.push_back(set);
|
||||
it = descriptor_set_map.erase(it);
|
||||
} else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
@ -1,92 +0,0 @@
|
||||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
#include <vector>
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include "common/hash.h"
|
||||
#include "video_core/renderer_vulkan/vk_common.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Instance;
|
||||
|
||||
constexpr u32 MAX_DESCRIPTORS = 7;
|
||||
|
||||
union DescriptorData {
|
||||
vk::DescriptorImageInfo image_info;
|
||||
vk::DescriptorBufferInfo buffer_info;
|
||||
vk::BufferView buffer_view;
|
||||
|
||||
bool operator==(const DescriptorData& other) const noexcept {
|
||||
return std::memcmp(this, &other, sizeof(DescriptorData)) == 0;
|
||||
}
|
||||
};
|
||||
|
||||
using DescriptorSetData = std::array<DescriptorData, MAX_DESCRIPTORS>;
|
||||
|
||||
struct DataHasher {
|
||||
u64 operator()(const DescriptorSetData& data) const noexcept {
|
||||
return Common::ComputeHash64(data.data(), sizeof(data));
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* An interface for allocating descriptor sets that manages a collection of descriptor pools.
|
||||
*/
|
||||
class DescriptorPool {
|
||||
public:
|
||||
explicit DescriptorPool(const Instance& instance);
|
||||
~DescriptorPool();
|
||||
|
||||
std::vector<vk::DescriptorSet> Allocate(vk::DescriptorSetLayout layout, u32 num_sets);
|
||||
|
||||
vk::DescriptorSet Allocate(vk::DescriptorSetLayout layout);
|
||||
|
||||
private:
|
||||
vk::UniqueDescriptorPool CreatePool();
|
||||
|
||||
private:
|
||||
const Instance& instance;
|
||||
std::vector<vk::UniqueDescriptorPool> pools;
|
||||
};
|
||||
|
||||
/**
|
||||
* Allocates and caches descriptor sets of a specific layout.
|
||||
*/
|
||||
class DescriptorSetProvider {
|
||||
public:
|
||||
explicit DescriptorSetProvider(const Instance& instance, DescriptorPool& pool,
|
||||
std::span<const vk::DescriptorSetLayoutBinding> bindings);
|
||||
~DescriptorSetProvider();
|
||||
|
||||
vk::DescriptorSet Acquire(std::span<const DescriptorData> data);
|
||||
|
||||
void FreeWithImage(vk::ImageView image_view);
|
||||
|
||||
[[nodiscard]] vk::DescriptorSetLayout Layout() const noexcept {
|
||||
return *layout;
|
||||
}
|
||||
|
||||
[[nodiscard]] vk::DescriptorSetLayout& Layout() noexcept {
|
||||
return layout.get();
|
||||
}
|
||||
|
||||
[[nodiscard]] vk::DescriptorUpdateTemplate UpdateTemplate() const noexcept {
|
||||
return *update_template;
|
||||
}
|
||||
|
||||
private:
|
||||
DescriptorPool& pool;
|
||||
vk::Device device;
|
||||
vk::UniqueDescriptorSetLayout layout;
|
||||
vk::UniqueDescriptorUpdateTemplate update_template;
|
||||
std::vector<vk::DescriptorSet> free_sets;
|
||||
tsl::robin_map<DescriptorSetData, vk::DescriptorSet, DataHasher> descriptor_set_map;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
109
src/video_core/renderer_vulkan/vk_descriptor_update_queue.cpp
Normal file
109
src/video_core/renderer_vulkan/vk_descriptor_update_queue.cpp
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright 2024 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_update_queue.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
DescriptorUpdateQueue::DescriptorUpdateQueue(const Instance& instance, u32 descriptor_write_max_)
|
||||
: device{instance.GetDevice()}, descriptor_write_max{descriptor_write_max_} {
|
||||
descriptor_infos = std::make_unique<DescriptorInfoUnion[]>(descriptor_write_max);
|
||||
descriptor_writes = std::make_unique<vk::WriteDescriptorSet[]>(descriptor_write_max);
|
||||
}
|
||||
|
||||
void DescriptorUpdateQueue::Flush() {
|
||||
if (descriptor_write_end == 0) {
|
||||
return;
|
||||
}
|
||||
device.updateDescriptorSets({std::span(descriptor_writes.get(), descriptor_write_end)}, {});
|
||||
descriptor_write_end = 0;
|
||||
}
|
||||
|
||||
void DescriptorUpdateQueue::AddStorageImage(vk::DescriptorSet target, u8 binding,
|
||||
vk::ImageView image_view,
|
||||
vk::ImageLayout image_layout) {
|
||||
if (descriptor_write_end >= descriptor_write_max) [[unlikely]] {
|
||||
Flush();
|
||||
}
|
||||
|
||||
auto& image_info = descriptor_infos[descriptor_write_end].image_info;
|
||||
image_info.sampler = VK_NULL_HANDLE;
|
||||
image_info.imageView = image_view;
|
||||
image_info.imageLayout = image_layout;
|
||||
|
||||
descriptor_writes[descriptor_write_end++] = vk::WriteDescriptorSet{
|
||||
.dstSet = target,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eStorageImage,
|
||||
.pImageInfo = &image_info,
|
||||
};
|
||||
}
|
||||
|
||||
void DescriptorUpdateQueue::AddImageSampler(vk::DescriptorSet target, u8 binding, u8 array_index,
|
||||
vk::ImageView image_view, vk::Sampler sampler,
|
||||
vk::ImageLayout image_layout) {
|
||||
if (descriptor_write_end >= descriptor_write_max) [[unlikely]] {
|
||||
Flush();
|
||||
}
|
||||
|
||||
auto& image_info = descriptor_infos[descriptor_write_end].image_info;
|
||||
image_info.sampler = sampler;
|
||||
image_info.imageView = image_view;
|
||||
image_info.imageLayout = image_layout;
|
||||
|
||||
descriptor_writes[descriptor_write_end++] = vk::WriteDescriptorSet{
|
||||
.dstSet = target,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = array_index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType =
|
||||
sampler ? vk::DescriptorType::eCombinedImageSampler : vk::DescriptorType::eSampledImage,
|
||||
.pImageInfo = &image_info,
|
||||
};
|
||||
}
|
||||
|
||||
void DescriptorUpdateQueue::AddBuffer(vk::DescriptorSet target, u8 binding, vk::Buffer buffer,
|
||||
vk::DeviceSize offset, vk::DeviceSize size,
|
||||
vk::DescriptorType type) {
|
||||
if (descriptor_write_end >= descriptor_write_max) [[unlikely]] {
|
||||
Flush();
|
||||
}
|
||||
|
||||
auto& buffer_info = descriptor_infos[descriptor_write_end].buffer_info;
|
||||
buffer_info.buffer = buffer;
|
||||
buffer_info.offset = offset;
|
||||
buffer_info.range = size;
|
||||
|
||||
descriptor_writes[descriptor_write_end++] = vk::WriteDescriptorSet{
|
||||
.dstSet = target,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = type,
|
||||
.pBufferInfo = &buffer_info,
|
||||
};
|
||||
}
|
||||
|
||||
void DescriptorUpdateQueue::AddTexelBuffer(vk::DescriptorSet target, u8 binding,
|
||||
vk::BufferView buffer_view) {
|
||||
if (descriptor_write_end >= descriptor_write_max) [[unlikely]] {
|
||||
Flush();
|
||||
}
|
||||
|
||||
auto& buffer_info = descriptor_infos[descriptor_write_end].buffer_view;
|
||||
buffer_info = buffer_view;
|
||||
descriptor_writes[descriptor_write_end++] = vk::WriteDescriptorSet{
|
||||
.dstSet = target,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eUniformTexelBuffer,
|
||||
.pTexelBufferView = &buffer_info,
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
53
src/video_core/renderer_vulkan/vk_descriptor_update_queue.h
Normal file
53
src/video_core/renderer_vulkan/vk_descriptor_update_queue.h
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright 2024 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include <variant>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/vk_common.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Instance;
|
||||
|
||||
struct DescriptorInfoUnion {
|
||||
DescriptorInfoUnion() {}
|
||||
|
||||
union {
|
||||
vk::DescriptorImageInfo image_info;
|
||||
vk::DescriptorBufferInfo buffer_info;
|
||||
vk::BufferView buffer_view;
|
||||
};
|
||||
};
|
||||
|
||||
class DescriptorUpdateQueue {
|
||||
public:
|
||||
explicit DescriptorUpdateQueue(const Instance& instance, u32 descriptor_write_max = 2048);
|
||||
~DescriptorUpdateQueue() = default;
|
||||
|
||||
void Flush();
|
||||
|
||||
void AddStorageImage(vk::DescriptorSet target, u8 binding, vk::ImageView image_view,
|
||||
vk::ImageLayout image_layout = vk::ImageLayout::eGeneral);
|
||||
|
||||
void AddImageSampler(vk::DescriptorSet target, u8 binding, u8 array_index,
|
||||
vk::ImageView image_view, vk::Sampler sampler,
|
||||
vk::ImageLayout imageLayout = vk::ImageLayout::eGeneral);
|
||||
|
||||
void AddBuffer(vk::DescriptorSet target, u8 binding, vk::Buffer buffer, vk::DeviceSize offset,
|
||||
vk::DeviceSize size = VK_WHOLE_SIZE,
|
||||
vk::DescriptorType type = vk::DescriptorType::eUniformBufferDynamic);
|
||||
|
||||
void AddTexelBuffer(vk::DescriptorSet target, u8 binding, vk::BufferView buffer_view);
|
||||
|
||||
private:
|
||||
const vk::Device device;
|
||||
const u32 descriptor_write_max;
|
||||
std::unique_ptr<DescriptorInfoUnion[]> descriptor_infos;
|
||||
std::unique_ptr<vk::WriteDescriptorSet[]> descriptor_writes;
|
||||
u32 descriptor_write_end = 0;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
@ -9,7 +9,7 @@
|
||||
#include "video_core/renderer_vulkan/pica_to_vk.h"
|
||||
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_render_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
|
||||
namespace Vulkan {
|
||||
@ -64,7 +64,7 @@ Shader::~Shader() {
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsPipeline::GraphicsPipeline(const Instance& instance_, RenderpassCache& renderpass_cache_,
|
||||
GraphicsPipeline::GraphicsPipeline(const Instance& instance_, RenderManager& renderpass_cache_,
|
||||
const PipelineInfo& info_, vk::PipelineCache pipeline_cache_,
|
||||
vk::PipelineLayout layout_, std::array<Shader*, 3> stages_,
|
||||
Common::ThreadWorker* worker_)
|
||||
|
@ -40,7 +40,7 @@ private:
|
||||
namespace Vulkan {
|
||||
|
||||
class Instance;
|
||||
class RenderpassCache;
|
||||
class RenderManager;
|
||||
|
||||
constexpr u32 MAX_SHADER_STAGES = 3;
|
||||
constexpr u32 MAX_VERTEX_ATTRIBUTES = 16;
|
||||
@ -126,7 +126,7 @@ struct AttachmentInfo {
|
||||
};
|
||||
|
||||
/**
|
||||
* Information about a graphics/compute pipeline
|
||||
* Information about a graphics pipeline
|
||||
*/
|
||||
struct PipelineInfo {
|
||||
BlendingState blending;
|
||||
@ -165,7 +165,7 @@ struct Shader : public Common::AsyncHandle {
|
||||
|
||||
class GraphicsPipeline : public Common::AsyncHandle {
|
||||
public:
|
||||
explicit GraphicsPipeline(const Instance& instance, RenderpassCache& renderpass_cache,
|
||||
explicit GraphicsPipeline(const Instance& instance, RenderManager& renderpass_cache,
|
||||
const PipelineInfo& info, vk::PipelineCache pipeline_cache,
|
||||
vk::PipelineLayout layout, std::array<Shader*, 3> stages,
|
||||
Common::ThreadWorker* worker);
|
||||
@ -181,7 +181,7 @@ public:
|
||||
|
||||
private:
|
||||
const Instance& instance;
|
||||
RenderpassCache& renderpass_cache;
|
||||
RenderManager& renderpass_cache;
|
||||
Common::ThreadWorker* worker;
|
||||
|
||||
vk::UniquePipeline pipeline;
|
||||
|
@ -5,7 +5,6 @@
|
||||
#include <mutex>
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
@ -99,8 +98,7 @@ void MasterSemaphoreTimeline::SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore
|
||||
try {
|
||||
instance.GetGraphicsQueue().submit(submit_info);
|
||||
} catch (vk::DeviceLostError& err) {
|
||||
LOG_CRITICAL(Render_Vulkan, "Device lost during submit: {}", err.what());
|
||||
UNREACHABLE();
|
||||
UNREACHABLE_MSG("Device lost during submit: {}", err.what());
|
||||
}
|
||||
}
|
||||
|
||||
@ -109,23 +107,21 @@ constexpr u64 FENCE_RESERVE = 8;
|
||||
MasterSemaphoreFence::MasterSemaphoreFence(const Instance& instance_) : instance{instance_} {
|
||||
const vk::Device device{instance.GetDevice()};
|
||||
for (u64 i = 0; i < FENCE_RESERVE; i++) {
|
||||
free_queue.push(device.createFenceUnique({}));
|
||||
free_queue.push_back(device.createFence({}));
|
||||
}
|
||||
wait_thread = std::jthread([this](std::stop_token token) { WaitThread(token); });
|
||||
}
|
||||
|
||||
MasterSemaphoreFence::~MasterSemaphoreFence() = default;
|
||||
MasterSemaphoreFence::~MasterSemaphoreFence() {
|
||||
std::ranges::for_each(free_queue,
|
||||
[this](auto fence) { instance.GetDevice().destroyFence(fence); });
|
||||
}
|
||||
|
||||
void MasterSemaphoreFence::Refresh() {}
|
||||
|
||||
void MasterSemaphoreFence::Wait(u64 tick) {
|
||||
while (true) {
|
||||
u64 current_value = gpu_tick.load(std::memory_order_relaxed);
|
||||
if (current_value >= tick) {
|
||||
return;
|
||||
}
|
||||
gpu_tick.wait(current_value);
|
||||
}
|
||||
std::unique_lock lk{free_mutex};
|
||||
free_cv.wait(lk, [&] { return gpu_tick.load(std::memory_order_relaxed) >= tick; });
|
||||
}
|
||||
|
||||
void MasterSemaphoreFence::SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wait,
|
||||
@ -149,59 +145,56 @@ void MasterSemaphoreFence::SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wa
|
||||
.pSignalSemaphores = &signal,
|
||||
};
|
||||
|
||||
vk::UniqueFence fence{GetFreeFence()};
|
||||
const vk::Fence fence = GetFreeFence();
|
||||
|
||||
try {
|
||||
instance.GetGraphicsQueue().submit(submit_info, *fence);
|
||||
instance.GetGraphicsQueue().submit(submit_info, fence);
|
||||
} catch (vk::DeviceLostError& err) {
|
||||
LOG_CRITICAL(Render_Vulkan, "Device lost during submit: {}", err.what());
|
||||
UNREACHABLE();
|
||||
UNREACHABLE_MSG("Device lost during submit: {}", err.what());
|
||||
}
|
||||
|
||||
std::scoped_lock lock{wait_mutex};
|
||||
wait_queue.push({
|
||||
.handle = std::move(fence),
|
||||
.signal_value = signal_value,
|
||||
});
|
||||
wait_queue.emplace(fence, signal_value);
|
||||
wait_cv.notify_one();
|
||||
}
|
||||
|
||||
void MasterSemaphoreFence::WaitThread(std::stop_token token) {
|
||||
const vk::Device device{instance.GetDevice()};
|
||||
while (!token.stop_requested()) {
|
||||
Fence fence;
|
||||
vk::Fence fence;
|
||||
u64 signal_value;
|
||||
{
|
||||
std::unique_lock lock{wait_mutex};
|
||||
Common::CondvarWait(wait_cv, lock, token, [this] { return !wait_queue.empty(); });
|
||||
if (token.stop_requested()) {
|
||||
return;
|
||||
}
|
||||
fence = std::move(wait_queue.front());
|
||||
std::tie(fence, signal_value) = wait_queue.front();
|
||||
wait_queue.pop();
|
||||
}
|
||||
|
||||
const vk::Result result = device.waitForFences(*fence.handle, true, WAIT_TIMEOUT);
|
||||
const vk::Result result = device.waitForFences(fence, true, WAIT_TIMEOUT);
|
||||
if (result != vk::Result::eSuccess) {
|
||||
LOG_CRITICAL(Render_Vulkan, "Fence wait failed with error {}", vk::to_string(result));
|
||||
UNREACHABLE();
|
||||
UNREACHABLE_MSG("Fence wait failed with error {}", vk::to_string(result));
|
||||
}
|
||||
device.resetFences(*fence.handle);
|
||||
|
||||
gpu_tick.store(fence.signal_value);
|
||||
gpu_tick.notify_all();
|
||||
device.resetFences(fence);
|
||||
gpu_tick.store(signal_value);
|
||||
|
||||
std::scoped_lock lock{free_mutex};
|
||||
free_queue.push(std::move(fence.handle));
|
||||
free_queue.push_back(fence);
|
||||
free_cv.notify_all();
|
||||
}
|
||||
}
|
||||
|
||||
vk::UniqueFence MasterSemaphoreFence::GetFreeFence() {
|
||||
vk::Fence MasterSemaphoreFence::GetFreeFence() {
|
||||
std::scoped_lock lock{free_mutex};
|
||||
if (free_queue.empty()) {
|
||||
return instance.GetDevice().createFenceUnique({});
|
||||
return instance.GetDevice().createFence({});
|
||||
}
|
||||
|
||||
vk::UniqueFence fence{std::move(free_queue.front())};
|
||||
free_queue.pop();
|
||||
const vk::Fence fence = free_queue.front();
|
||||
free_queue.pop_front();
|
||||
return fence;
|
||||
}
|
||||
|
||||
|
@ -72,6 +72,8 @@ private:
|
||||
};
|
||||
|
||||
class MasterSemaphoreFence : public MasterSemaphore {
|
||||
using Waitable = std::pair<vk::Fence, u64>;
|
||||
|
||||
public:
|
||||
explicit MasterSemaphoreFence(const Instance& instance);
|
||||
~MasterSemaphoreFence() override;
|
||||
@ -86,20 +88,15 @@ public:
|
||||
private:
|
||||
void WaitThread(std::stop_token token);
|
||||
|
||||
vk::UniqueFence GetFreeFence();
|
||||
vk::Fence GetFreeFence();
|
||||
|
||||
private:
|
||||
const Instance& instance;
|
||||
|
||||
struct Fence {
|
||||
vk::UniqueFence handle;
|
||||
u64 signal_value;
|
||||
};
|
||||
|
||||
std::queue<vk::UniqueFence> free_queue;
|
||||
std::queue<Fence> wait_queue;
|
||||
std::deque<vk::Fence> free_queue;
|
||||
std::queue<Waitable> wait_queue;
|
||||
std::mutex free_mutex;
|
||||
std::mutex wait_mutex;
|
||||
std::condition_variable free_cv;
|
||||
std::condition_variable_any wait_cv;
|
||||
std::jthread wait_thread;
|
||||
};
|
||||
|
@ -11,9 +11,10 @@
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/settings.h"
|
||||
#include "video_core/renderer_vulkan/pica_to_vk.h"
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_update_queue.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_render_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/shader/generator/glsl_fs_shader_gen.h"
|
||||
@ -62,34 +63,34 @@ constexpr std::array<vk::DescriptorSetLayoutBinding, 6> BUFFER_BINDINGS = {{
|
||||
{5, vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
}};
|
||||
|
||||
template <u32 NumTex0>
|
||||
constexpr std::array<vk::DescriptorSetLayoutBinding, 3> TEXTURE_BINDINGS = {{
|
||||
{0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
{1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
{2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
{0, vk::DescriptorType::eCombinedImageSampler, NumTex0,
|
||||
vk::ShaderStageFlagBits::eFragment}, // tex0
|
||||
{1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment}, // tex1
|
||||
{2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment}, // tex2
|
||||
}};
|
||||
|
||||
// TODO: Use descriptor array for shadow cube
|
||||
constexpr std::array<vk::DescriptorSetLayoutBinding, 7> SHADOW_BINDINGS = {{
|
||||
{0, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
{1, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
{2, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
{3, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
{4, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
{5, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
{6, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment},
|
||||
constexpr std::array<vk::DescriptorSetLayoutBinding, 2> UTILITY_BINDINGS = {{
|
||||
{0, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment}, // shadow_buffer
|
||||
{1, vk::DescriptorType::eCombinedImageSampler, 1,
|
||||
vk::ShaderStageFlagBits::eFragment}, // tex_normal
|
||||
}};
|
||||
|
||||
PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
|
||||
RenderpassCache& renderpass_cache_, DescriptorPool& pool_)
|
||||
: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_}, pool{pool_},
|
||||
num_worker_threads{std::max(std::thread::hardware_concurrency() >> 1, 2U)},
|
||||
RenderManager& renderpass_cache_, DescriptorUpdateQueue& update_queue_)
|
||||
: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_},
|
||||
update_queue{update_queue_},
|
||||
num_worker_threads{std::max(std::thread::hardware_concurrency(), 2U) >> 1},
|
||||
workers{num_worker_threads, "Pipeline workers"},
|
||||
descriptor_set_providers{DescriptorSetProvider{instance, pool, BUFFER_BINDINGS},
|
||||
DescriptorSetProvider{instance, pool, TEXTURE_BINDINGS},
|
||||
DescriptorSetProvider{instance, pool, SHADOW_BINDINGS}},
|
||||
descriptor_heaps{
|
||||
DescriptorHeap{instance, scheduler.GetMasterSemaphore(), BUFFER_BINDINGS, 32},
|
||||
DescriptorHeap{instance, scheduler.GetMasterSemaphore(), TEXTURE_BINDINGS<1>},
|
||||
DescriptorHeap{instance, scheduler.GetMasterSemaphore(), UTILITY_BINDINGS, 32}},
|
||||
trivial_vertex_shader{
|
||||
instance, vk::ShaderStageFlagBits::eVertex,
|
||||
GLSL::GenerateTrivialVertexShader(instance.IsShaderClipDistanceSupported(), true)} {
|
||||
scheduler.RegisterOnDispatch([this] { update_queue.Flush(); });
|
||||
profile = Pica::Shader::Profile{
|
||||
.has_separable_shaders = true,
|
||||
.has_clip_planes = instance.IsShaderClipDistanceSupported(),
|
||||
@ -106,13 +107,13 @@ PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
|
||||
}
|
||||
|
||||
void PipelineCache::BuildLayout() {
|
||||
std::array<vk::DescriptorSetLayout, NUM_RASTERIZER_SETS> descriptor_set_layouts;
|
||||
std::transform(descriptor_set_providers.begin(), descriptor_set_providers.end(),
|
||||
descriptor_set_layouts.begin(),
|
||||
[](const auto& provider) { return provider.Layout(); });
|
||||
std::array<vk::DescriptorSetLayout, NumRasterizerSets> descriptor_set_layouts;
|
||||
descriptor_set_layouts[0] = descriptor_heaps[0].Layout();
|
||||
descriptor_set_layouts[1] = descriptor_heaps[1].Layout();
|
||||
descriptor_set_layouts[2] = descriptor_heaps[2].Layout();
|
||||
|
||||
const vk::PipelineLayoutCreateInfo layout_info = {
|
||||
.setLayoutCount = NUM_RASTERIZER_SETS,
|
||||
.setLayoutCount = NumRasterizerSets,
|
||||
.pSetLayouts = descriptor_set_layouts.data(),
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
@ -214,55 +215,11 @@ bool PipelineCache::BindPipeline(const PipelineInfo& info, bool wait_built) {
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 new_descriptors_start = 0;
|
||||
std::span<vk::DescriptorSet> new_descriptors_span{};
|
||||
std::span<u32> new_offsets_span{};
|
||||
|
||||
// Ensure all the descriptor sets are set at least once at the beginning.
|
||||
if (scheduler.IsStateDirty(StateFlags::DescriptorSets)) {
|
||||
set_dirty.set();
|
||||
}
|
||||
|
||||
if (set_dirty.any()) {
|
||||
for (u32 i = 0; i < NUM_RASTERIZER_SETS; i++) {
|
||||
if (!set_dirty.test(i)) {
|
||||
continue;
|
||||
}
|
||||
bound_descriptor_sets[i] = descriptor_set_providers[i].Acquire(update_data[i]);
|
||||
}
|
||||
new_descriptors_span = bound_descriptor_sets;
|
||||
|
||||
// Only send new offsets if the buffer descriptor-set changed.
|
||||
if (set_dirty.test(0)) {
|
||||
new_offsets_span = offsets;
|
||||
}
|
||||
|
||||
// Try to compact the number of updated descriptor-set slots to the ones that have actually
|
||||
// changed
|
||||
if (!set_dirty.all()) {
|
||||
const u64 dirty_mask = set_dirty.to_ulong();
|
||||
new_descriptors_start = static_cast<u32>(std::countr_zero(dirty_mask));
|
||||
const u32 new_descriptors_end = 64u - static_cast<u32>(std::countl_zero(dirty_mask));
|
||||
const u32 new_descriptors_size = new_descriptors_end - new_descriptors_start;
|
||||
|
||||
new_descriptors_span =
|
||||
new_descriptors_span.subspan(new_descriptors_start, new_descriptors_size);
|
||||
}
|
||||
|
||||
set_dirty.reset();
|
||||
}
|
||||
|
||||
boost::container::static_vector<vk::DescriptorSet, NUM_RASTERIZER_SETS> new_descriptors(
|
||||
new_descriptors_span.begin(), new_descriptors_span.end());
|
||||
boost::container::static_vector<u32, NUM_DYNAMIC_OFFSETS> new_offsets(new_offsets_span.begin(),
|
||||
new_offsets_span.end());
|
||||
|
||||
const bool is_dirty = scheduler.IsStateDirty(StateFlags::Pipeline);
|
||||
const bool pipeline_dirty = (current_pipeline != pipeline) || is_dirty;
|
||||
scheduler.Record([this, is_dirty, pipeline_dirty, pipeline,
|
||||
current_dynamic = current_info.dynamic, dynamic = info.dynamic,
|
||||
new_descriptors_start, descriptor_sets = std::move(new_descriptors),
|
||||
offsets = std::move(new_offsets),
|
||||
descriptor_sets = bound_descriptor_sets, offsets = offsets,
|
||||
current_rasterization = current_info.rasterization,
|
||||
current_depth_stencil = current_info.depth_stencil,
|
||||
rasterization = info.rasterization,
|
||||
@ -364,10 +321,8 @@ bool PipelineCache::BindPipeline(const PipelineInfo& info, bool wait_built) {
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
|
||||
}
|
||||
|
||||
if (descriptor_sets.size()) {
|
||||
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipeline_layout,
|
||||
new_descriptors_start, descriptor_sets, offsets);
|
||||
}
|
||||
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
|
||||
descriptor_sets, offsets);
|
||||
});
|
||||
|
||||
current_info = info;
|
||||
@ -385,7 +340,6 @@ bool PipelineCache::UseProgrammableVertexShader(const Pica::RegsInternal& regs,
|
||||
// We also don't need the geometry shader if we have the barycentric extension.
|
||||
const bool use_geometry_shader = instance.UseGeometryShaders() && !regs.lighting.disable &&
|
||||
!instance.IsFragmentShaderBarycentricSupported();
|
||||
|
||||
PicaVSConfig config{regs, setup, instance.IsShaderClipDistanceSupported(), use_geometry_shader};
|
||||
|
||||
for (u32 i = 0; i < layout.attribute_count; i++) {
|
||||
@ -402,7 +356,7 @@ bool PipelineCache::UseProgrammableVertexShader(const Pica::RegsInternal& regs,
|
||||
}
|
||||
}
|
||||
|
||||
auto [it, new_config] = programmable_vertex_map.try_emplace(config);
|
||||
const auto [it, new_config] = programmable_vertex_map.try_emplace(config);
|
||||
if (new_config) {
|
||||
auto program = GLSL::GenerateVertexShader(setup, config, true);
|
||||
if (program.empty()) {
|
||||
@ -497,59 +451,6 @@ void PipelineCache::UseFragmentShader(const Pica::RegsInternal& regs,
|
||||
shader_hashes[ProgramType::FS] = fs_config.Hash();
|
||||
}
|
||||
|
||||
void PipelineCache::BindTexture(u32 binding, vk::ImageView image_view, vk::Sampler sampler) {
|
||||
auto& info = update_data[1][binding].image_info;
|
||||
if (info.imageView == image_view && info.sampler == sampler) {
|
||||
return;
|
||||
}
|
||||
set_dirty[1] = true;
|
||||
info = vk::DescriptorImageInfo{
|
||||
.sampler = sampler,
|
||||
.imageView = image_view,
|
||||
.imageLayout = vk::ImageLayout::eGeneral,
|
||||
};
|
||||
}
|
||||
|
||||
void PipelineCache::BindStorageImage(u32 binding, vk::ImageView image_view) {
|
||||
auto& info = update_data[2][binding].image_info;
|
||||
if (info.imageView == image_view) {
|
||||
return;
|
||||
}
|
||||
set_dirty[2] = true;
|
||||
info = vk::DescriptorImageInfo{
|
||||
.imageView = image_view,
|
||||
.imageLayout = vk::ImageLayout::eGeneral,
|
||||
};
|
||||
}
|
||||
|
||||
void PipelineCache::BindBuffer(u32 binding, vk::Buffer buffer, u32 offset, u32 size) {
|
||||
auto& info = update_data[0][binding].buffer_info;
|
||||
if (info.buffer == buffer && info.offset == offset && info.range == size) {
|
||||
return;
|
||||
}
|
||||
set_dirty[0] = true;
|
||||
info = vk::DescriptorBufferInfo{
|
||||
.buffer = buffer,
|
||||
.offset = offset,
|
||||
.range = size,
|
||||
};
|
||||
}
|
||||
|
||||
void PipelineCache::BindTexelBuffer(u32 binding, vk::BufferView buffer_view) {
|
||||
auto& view = update_data[0][binding].buffer_view;
|
||||
if (view != buffer_view) {
|
||||
set_dirty[0] = true;
|
||||
view = buffer_view;
|
||||
}
|
||||
}
|
||||
|
||||
void PipelineCache::SetBufferOffset(u32 binding, std::size_t offset) {
|
||||
if (offsets[binding] != static_cast<u32>(offset)) {
|
||||
offsets[binding] = static_cast<u32>(offset);
|
||||
set_dirty[0] = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool PipelineCache::IsCacheValid(std::span<const u8> data) const {
|
||||
if (data.size() < sizeof(vk::PipelineCacheHeaderVersionOne)) {
|
||||
LOG_ERROR(Render_Vulkan, "Pipeline cache failed validation: Invalid header");
|
||||
|
@ -7,8 +7,8 @@
|
||||
#include <bitset>
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
#include "video_core/shader/generator/pica_fs_config.h"
|
||||
#include "video_core/shader/generator/profile.h"
|
||||
#include "video_core/shader/generator/shader_gen.h"
|
||||
@ -22,23 +22,39 @@ namespace Vulkan {
|
||||
|
||||
class Instance;
|
||||
class Scheduler;
|
||||
class RenderpassCache;
|
||||
class DescriptorPool;
|
||||
class RenderManager;
|
||||
class DescriptorUpdateQueue;
|
||||
|
||||
constexpr u32 NUM_RASTERIZER_SETS = 3;
|
||||
constexpr u32 NUM_DYNAMIC_OFFSETS = 3;
|
||||
enum class DescriptorHeapType : u32 {
|
||||
Buffer,
|
||||
Texture,
|
||||
Utility,
|
||||
};
|
||||
|
||||
/**
|
||||
* Stores a collection of rasterizer pipelines used during rendering.
|
||||
*/
|
||||
class PipelineCache {
|
||||
static constexpr u32 NumRasterizerSets = 3;
|
||||
static constexpr u32 NumDescriptorHeaps = 3;
|
||||
static constexpr u32 NumDynamicOffsets = 3;
|
||||
|
||||
public:
|
||||
explicit PipelineCache(const Instance& instance, Scheduler& scheduler,
|
||||
RenderpassCache& renderpass_cache, DescriptorPool& pool);
|
||||
RenderManager& renderpass_cache, DescriptorUpdateQueue& update_queue);
|
||||
~PipelineCache();
|
||||
|
||||
[[nodiscard]] DescriptorSetProvider& TextureProvider() noexcept {
|
||||
return descriptor_set_providers[1];
|
||||
/// Acquires and binds a free descriptor set from the appropriate heap.
|
||||
vk::DescriptorSet Acquire(DescriptorHeapType type) {
|
||||
const u32 index = static_cast<u32>(type);
|
||||
const auto descriptor_set = descriptor_heaps[index].Commit();
|
||||
bound_descriptor_sets[index] = descriptor_set;
|
||||
return descriptor_set;
|
||||
}
|
||||
|
||||
/// Sets the dynamic offset for the uniform buffer at binding
|
||||
void UpdateRange(u8 binding, u32 offset) {
|
||||
offsets[binding] = offset;
|
||||
}
|
||||
|
||||
/// Loads the pipeline cache stored to disk
|
||||
@ -66,21 +82,6 @@ public:
|
||||
/// Binds a fragment shader generated from PICA state
|
||||
void UseFragmentShader(const Pica::RegsInternal& regs, const Pica::Shader::UserConfig& user);
|
||||
|
||||
/// Binds a texture to the specified binding
|
||||
void BindTexture(u32 binding, vk::ImageView image_view, vk::Sampler sampler);
|
||||
|
||||
/// Binds a storage image to the specified binding
|
||||
void BindStorageImage(u32 binding, vk::ImageView image_view);
|
||||
|
||||
/// Binds a buffer to the specified binding
|
||||
void BindBuffer(u32 binding, vk::Buffer buffer, u32 offset, u32 size);
|
||||
|
||||
/// Binds a buffer to the specified binding
|
||||
void BindTexelBuffer(u32 binding, vk::BufferView buffer_view);
|
||||
|
||||
/// Sets the dynamic offset for the uniform buffer at binding
|
||||
void SetBufferOffset(u32 binding, std::size_t offset);
|
||||
|
||||
private:
|
||||
/// Builds the rasterizer pipeline layout
|
||||
void BuildLayout();
|
||||
@ -97,8 +98,8 @@ private:
|
||||
private:
|
||||
const Instance& instance;
|
||||
Scheduler& scheduler;
|
||||
RenderpassCache& renderpass_cache;
|
||||
DescriptorPool& pool;
|
||||
RenderManager& renderpass_cache;
|
||||
DescriptorUpdateQueue& update_queue;
|
||||
|
||||
Pica::Shader::Profile profile{};
|
||||
vk::UniquePipelineCache pipeline_cache;
|
||||
@ -110,11 +111,9 @@ private:
|
||||
tsl::robin_map<u64, std::unique_ptr<GraphicsPipeline>, Common::IdentityHash<u64>>
|
||||
graphics_pipelines;
|
||||
|
||||
std::array<DescriptorSetProvider, NUM_RASTERIZER_SETS> descriptor_set_providers;
|
||||
std::array<DescriptorSetData, NUM_RASTERIZER_SETS> update_data{};
|
||||
std::array<vk::DescriptorSet, NUM_RASTERIZER_SETS> bound_descriptor_sets{};
|
||||
std::array<u32, NUM_DYNAMIC_OFFSETS> offsets{};
|
||||
std::bitset<NUM_RASTERIZER_SETS> set_dirty{};
|
||||
std::array<DescriptorHeap, NumDescriptorHeaps> descriptor_heaps;
|
||||
std::array<vk::DescriptorSet, NumRasterizerSets> bound_descriptor_sets{};
|
||||
std::array<u32, NumDynamicOffsets> offsets{};
|
||||
|
||||
std::array<u64, MAX_SHADER_STAGES> shader_hashes;
|
||||
std::array<Shader*, MAX_SHADER_STAGES> current_shaders;
|
||||
|
@ -32,8 +32,9 @@ static VKAPI_ATTR VkBool32 VKAPI_CALL DebugUtilsCallback(
|
||||
VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT type,
|
||||
const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data) {
|
||||
|
||||
switch (callback_data->messageIdNumber) {
|
||||
switch (static_cast<u32>(callback_data->messageIdNumber)) {
|
||||
case 0x609a13b: // Vertex attribute at location not consumed by shader
|
||||
case 0xc81ad50e:
|
||||
return VK_FALSE;
|
||||
default:
|
||||
break;
|
||||
|
@ -138,11 +138,11 @@ PresentWindow::PresentWindow(Frontend::EmuWindow& emu_window_, const Instance& i
|
||||
|
||||
if (instance.HasDebuggingToolAttached()) {
|
||||
for (u32 i = 0; i < num_images; ++i) {
|
||||
Vulkan::SetObjectName(device, swap_chain[i].cmdbuf, "Swapchain Command Buffer {}", i);
|
||||
Vulkan::SetObjectName(device, swap_chain[i].render_ready,
|
||||
SetObjectName(device, swap_chain[i].cmdbuf, "Swapchain Command Buffer {}", i);
|
||||
SetObjectName(device, swap_chain[i].render_ready,
|
||||
"Swapchain Semaphore: render_ready {}", i);
|
||||
Vulkan::SetObjectName(device, swap_chain[i].present_done,
|
||||
"Swapchain Fence: present_done {}", i);
|
||||
SetObjectName(device, swap_chain[i].present_done, "Swapchain Fence: present_done {}",
|
||||
i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace Vulkan {
|
||||
class Instance;
|
||||
class Swapchain;
|
||||
class Scheduler;
|
||||
class RenderpassCache;
|
||||
class RenderManager;
|
||||
|
||||
struct Frame {
|
||||
u32 width;
|
||||
|
@ -58,13 +58,12 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore&
|
||||
VideoCore::CustomTexManager& custom_tex_manager,
|
||||
VideoCore::RendererBase& renderer,
|
||||
Frontend::EmuWindow& emu_window, const Instance& instance,
|
||||
Scheduler& scheduler, DescriptorPool& pool,
|
||||
RenderpassCache& renderpass_cache, u32 image_count)
|
||||
Scheduler& scheduler, RenderManager& renderpass_cache,
|
||||
DescriptorUpdateQueue& update_queue_, u32 image_count)
|
||||
: RasterizerAccelerated{memory, pica}, instance{instance}, scheduler{scheduler},
|
||||
renderpass_cache{renderpass_cache},
|
||||
pipeline_cache{instance, scheduler, renderpass_cache, pool},
|
||||
runtime{instance, scheduler, renderpass_cache, pool, pipeline_cache.TextureProvider(),
|
||||
image_count},
|
||||
renderpass_cache{renderpass_cache}, update_queue{update_queue_},
|
||||
pipeline_cache{instance, scheduler, renderpass_cache, update_queue},
|
||||
runtime{instance, scheduler, renderpass_cache, update_queue, image_count},
|
||||
res_cache{memory, custom_tex_manager, runtime, regs, renderer},
|
||||
stream_buffer{instance, scheduler, BUFFER_USAGE, STREAM_BUFFER_SIZE},
|
||||
uniform_buffer{instance, scheduler, vk::BufferUsageFlagBits::eUniformBuffer,
|
||||
@ -77,11 +76,12 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore&
|
||||
|
||||
vertex_buffers.fill(stream_buffer.Handle());
|
||||
|
||||
// Query uniform buffer alignment.
|
||||
uniform_buffer_alignment = instance.UniformMinAlignment();
|
||||
uniform_size_aligned_vs_pica =
|
||||
Common::AlignUp(sizeof(VSPicaUniformData), uniform_buffer_alignment);
|
||||
uniform_size_aligned_vs = Common::AlignUp(sizeof(VSUniformData), uniform_buffer_alignment);
|
||||
uniform_size_aligned_fs = Common::AlignUp(sizeof(FSUniformData), uniform_buffer_alignment);
|
||||
Common::AlignUp<u32>(sizeof(VSPicaUniformData), uniform_buffer_alignment);
|
||||
uniform_size_aligned_vs = Common::AlignUp<u32>(sizeof(VSUniformData), uniform_buffer_alignment);
|
||||
uniform_size_aligned_fs = Common::AlignUp<u32>(sizeof(FSUniformData), uniform_buffer_alignment);
|
||||
|
||||
// Define vertex layout for software shaders
|
||||
MakeSoftwareVertexLayout();
|
||||
@ -107,24 +107,32 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore&
|
||||
.range = VK_WHOLE_SIZE,
|
||||
});
|
||||
|
||||
// Since we don't have access to VK_EXT_descriptor_indexing we need to intiallize
|
||||
// all descriptor sets even the ones we don't use.
|
||||
pipeline_cache.BindBuffer(0, uniform_buffer.Handle(), 0, sizeof(VSPicaUniformData));
|
||||
pipeline_cache.BindBuffer(1, uniform_buffer.Handle(), 0, sizeof(VSUniformData));
|
||||
pipeline_cache.BindBuffer(2, uniform_buffer.Handle(), 0, sizeof(FSUniformData));
|
||||
pipeline_cache.BindTexelBuffer(3, *texture_lf_view);
|
||||
pipeline_cache.BindTexelBuffer(4, *texture_rg_view);
|
||||
pipeline_cache.BindTexelBuffer(5, *texture_rgba_view);
|
||||
scheduler.RegisterOnSubmit([&renderpass_cache] { renderpass_cache.EndRendering(); });
|
||||
|
||||
// Prepare the static buffer descriptor set.
|
||||
const auto buffer_set = pipeline_cache.Acquire(DescriptorHeapType::Buffer);
|
||||
update_queue.AddBuffer(buffer_set, 0, uniform_buffer.Handle(), 0, sizeof(VSPicaUniformData));
|
||||
update_queue.AddBuffer(buffer_set, 1, uniform_buffer.Handle(), 0, sizeof(VSUniformData));
|
||||
update_queue.AddBuffer(buffer_set, 2, uniform_buffer.Handle(), 0, sizeof(FSUniformData));
|
||||
update_queue.AddTexelBuffer(buffer_set, 3, *texture_lf_view);
|
||||
update_queue.AddTexelBuffer(buffer_set, 4, *texture_rg_view);
|
||||
update_queue.AddTexelBuffer(buffer_set, 5, *texture_rgba_view);
|
||||
|
||||
const auto texture_set = pipeline_cache.Acquire(DescriptorHeapType::Texture);
|
||||
Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID);
|
||||
Sampler& null_sampler = res_cache.GetSampler(VideoCore::NULL_SAMPLER_ID);
|
||||
|
||||
// Prepare texture and utility descriptor sets.
|
||||
for (u32 i = 0; i < 3; i++) {
|
||||
pipeline_cache.BindTexture(i, null_surface.ImageView(), null_sampler.Handle());
|
||||
update_queue.AddImageSampler(texture_set, i, 0, null_surface.ImageView(),
|
||||
null_sampler.Handle());
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < 7; i++) {
|
||||
pipeline_cache.BindStorageImage(i, null_surface.StorageView());
|
||||
}
|
||||
const auto utility_set = pipeline_cache.Acquire(DescriptorHeapType::Utility);
|
||||
update_queue.AddStorageImage(utility_set, 0, null_surface.StorageView());
|
||||
update_queue.AddImageSampler(utility_set, 1, 0, null_surface.ImageView(),
|
||||
null_sampler.Handle());
|
||||
update_queue.Flush();
|
||||
|
||||
SyncEntireState();
|
||||
}
|
||||
@ -477,13 +485,6 @@ bool RasterizerVulkan::Draw(bool accelerate, bool is_indexed) {
|
||||
pipeline_info.attachments.color = framebuffer->Format(SurfaceType::Color);
|
||||
pipeline_info.attachments.depth = framebuffer->Format(SurfaceType::Depth);
|
||||
|
||||
if (shadow_rendering) {
|
||||
pipeline_cache.BindStorageImage(6, framebuffer->ImageView(SurfaceType::Color));
|
||||
} else {
|
||||
Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID);
|
||||
pipeline_cache.BindStorageImage(6, null_surface.StorageView());
|
||||
}
|
||||
|
||||
// Update scissor uniforms
|
||||
const auto [scissor_x1, scissor_y2, scissor_x2, scissor_y1] = fb_helper.Scissor();
|
||||
if (fs_uniform_block_data.data.scissor_x1 != scissor_x1 ||
|
||||
@ -500,6 +501,7 @@ bool RasterizerVulkan::Draw(bool accelerate, bool is_indexed) {
|
||||
|
||||
// Sync and bind the texture surfaces
|
||||
SyncTextureUnits(framebuffer);
|
||||
SyncUtilityTextures(framebuffer);
|
||||
|
||||
// Sync and bind the shader
|
||||
if (shader_dirty) {
|
||||
@ -533,8 +535,8 @@ bool RasterizerVulkan::Draw(bool accelerate, bool is_indexed) {
|
||||
} else {
|
||||
pipeline_cache.BindPipeline(pipeline_info, true);
|
||||
|
||||
const u64 vertex_size = vertex_batch.size() * sizeof(HardwareVertex);
|
||||
const u32 vertex_count = static_cast<u32>(vertex_batch.size());
|
||||
const u32 vertex_size = vertex_count * sizeof(HardwareVertex);
|
||||
const auto [buffer, offset, _] = stream_buffer.Map(vertex_size, sizeof(HardwareVertex));
|
||||
|
||||
std::memcpy(buffer, vertex_batch.data(), vertex_size);
|
||||
@ -554,6 +556,11 @@ void RasterizerVulkan::SyncTextureUnits(const Framebuffer* framebuffer) {
|
||||
using TextureType = Pica::TexturingRegs::TextureConfig::TextureType;
|
||||
|
||||
const auto pica_textures = regs.texturing.GetTextures();
|
||||
const bool use_cube_heap =
|
||||
pica_textures[0].enabled && pica_textures[0].config.type == TextureType::ShadowCube;
|
||||
const auto texture_set = pipeline_cache.Acquire(use_cube_heap ? DescriptorHeapType::Texture
|
||||
: DescriptorHeapType::Texture);
|
||||
|
||||
for (u32 texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
|
||||
const auto& texture = pica_textures[texture_index];
|
||||
|
||||
@ -561,7 +568,7 @@ void RasterizerVulkan::SyncTextureUnits(const Framebuffer* framebuffer) {
|
||||
if (!texture.enabled) {
|
||||
const Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID);
|
||||
const Sampler& null_sampler = res_cache.GetSampler(VideoCore::NULL_SAMPLER_ID);
|
||||
pipeline_cache.BindTexture(texture_index, null_surface.ImageView(),
|
||||
update_queue.AddImageSampler(texture_set, texture_index, 0, null_surface.ImageView(),
|
||||
null_sampler.Handle());
|
||||
continue;
|
||||
}
|
||||
@ -571,20 +578,21 @@ void RasterizerVulkan::SyncTextureUnits(const Framebuffer* framebuffer) {
|
||||
switch (texture.config.type.Value()) {
|
||||
case TextureType::Shadow2D: {
|
||||
Surface& surface = res_cache.GetTextureSurface(texture);
|
||||
Sampler& sampler = res_cache.GetSampler(texture.config);
|
||||
surface.flags |= VideoCore::SurfaceFlagBits::ShadowMap;
|
||||
pipeline_cache.BindStorageImage(0, surface.StorageView());
|
||||
update_queue.AddImageSampler(texture_set, texture_index, 0, surface.StorageView(),
|
||||
sampler.Handle());
|
||||
continue;
|
||||
}
|
||||
case TextureType::ShadowCube: {
|
||||
BindShadowCube(texture);
|
||||
BindShadowCube(texture, texture_set);
|
||||
continue;
|
||||
}
|
||||
case TextureType::TextureCube: {
|
||||
BindTextureCube(texture);
|
||||
BindTextureCube(texture, texture_set);
|
||||
continue;
|
||||
}
|
||||
default:
|
||||
UnbindSpecial();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -592,13 +600,26 @@ void RasterizerVulkan::SyncTextureUnits(const Framebuffer* framebuffer) {
|
||||
// Bind the texture provided by the rasterizer cache
|
||||
Surface& surface = res_cache.GetTextureSurface(texture);
|
||||
Sampler& sampler = res_cache.GetSampler(texture.config);
|
||||
if (!IsFeedbackLoop(texture_index, framebuffer, surface, sampler)) {
|
||||
pipeline_cache.BindTexture(texture_index, surface.ImageView(), sampler.Handle());
|
||||
}
|
||||
const vk::ImageView color_view = framebuffer->ImageView(SurfaceType::Color);
|
||||
const bool is_feedback_loop = color_view == surface.ImageView();
|
||||
const vk::ImageView texture_view =
|
||||
is_feedback_loop ? surface.CopyImageView() : surface.ImageView();
|
||||
update_queue.AddImageSampler(texture_set, texture_index, 0, texture_view, sampler.Handle());
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerVulkan::BindShadowCube(const Pica::TexturingRegs::FullTextureConfig& texture) {
|
||||
void RasterizerVulkan::SyncUtilityTextures(const Framebuffer* framebuffer) {
|
||||
const bool shadow_rendering = regs.framebuffer.IsShadowRendering();
|
||||
if (!shadow_rendering) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto utility_set = pipeline_cache.Acquire(DescriptorHeapType::Utility);
|
||||
update_queue.AddStorageImage(utility_set, 0, framebuffer->ImageView(SurfaceType::Color));
|
||||
}
|
||||
|
||||
void RasterizerVulkan::BindShadowCube(const Pica::TexturingRegs::FullTextureConfig& texture,
|
||||
vk::DescriptorSet texture_set) {
|
||||
using CubeFace = Pica::TexturingRegs::CubeFace;
|
||||
auto info = Pica::Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
|
||||
constexpr std::array faces = {
|
||||
@ -606,6 +627,8 @@ void RasterizerVulkan::BindShadowCube(const Pica::TexturingRegs::FullTextureConf
|
||||
CubeFace::NegativeY, CubeFace::PositiveZ, CubeFace::NegativeZ,
|
||||
};
|
||||
|
||||
Sampler& sampler = res_cache.GetSampler(texture.config);
|
||||
|
||||
for (CubeFace face : faces) {
|
||||
const u32 binding = static_cast<u32>(face);
|
||||
info.physical_address = regs.texturing.GetCubePhysicalAddress(face);
|
||||
@ -613,11 +636,13 @@ void RasterizerVulkan::BindShadowCube(const Pica::TexturingRegs::FullTextureConf
|
||||
const VideoCore::SurfaceId surface_id = res_cache.GetTextureSurface(info);
|
||||
Surface& surface = res_cache.GetSurface(surface_id);
|
||||
surface.flags |= VideoCore::SurfaceFlagBits::ShadowMap;
|
||||
pipeline_cache.BindStorageImage(binding, surface.StorageView());
|
||||
update_queue.AddImageSampler(texture_set, 0, binding, surface.StorageView(),
|
||||
sampler.Handle());
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerVulkan::BindTextureCube(const Pica::TexturingRegs::FullTextureConfig& texture) {
|
||||
void RasterizerVulkan::BindTextureCube(const Pica::TexturingRegs::FullTextureConfig& texture,
|
||||
vk::DescriptorSet texture_set) {
|
||||
using CubeFace = Pica::TexturingRegs::CubeFace;
|
||||
const VideoCore::TextureCubeConfig config = {
|
||||
.px = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX),
|
||||
@ -633,27 +658,7 @@ void RasterizerVulkan::BindTextureCube(const Pica::TexturingRegs::FullTextureCon
|
||||
|
||||
Surface& surface = res_cache.GetTextureCube(config);
|
||||
Sampler& sampler = res_cache.GetSampler(texture.config);
|
||||
pipeline_cache.BindTexture(0, surface.ImageView(), sampler.Handle());
|
||||
}
|
||||
|
||||
bool RasterizerVulkan::IsFeedbackLoop(u32 texture_index, const Framebuffer* framebuffer,
|
||||
Surface& surface, Sampler& sampler) {
|
||||
const vk::ImageView color_view = framebuffer->ImageView(SurfaceType::Color);
|
||||
const bool is_feedback_loop = color_view == surface.ImageView();
|
||||
if (!is_feedback_loop) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make a temporary copy of the framebuffer to sample from
|
||||
pipeline_cache.BindTexture(texture_index, surface.CopyImageView(), sampler.Handle());
|
||||
return true;
|
||||
}
|
||||
|
||||
void RasterizerVulkan::UnbindSpecial() {
|
||||
Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID);
|
||||
for (u32 i = 0; i < 6; i++) {
|
||||
pipeline_cache.BindStorageImage(i, null_surface.StorageView());
|
||||
}
|
||||
update_queue.AddImageSampler(texture_set, 0, 0, surface.ImageView(), sampler.Handle());
|
||||
}
|
||||
|
||||
void RasterizerVulkan::NotifyFixedFunctionPicaRegisterChanged(u32 id) {
|
||||
@ -1090,7 +1095,7 @@ void RasterizerVulkan::UploadUniforms(bool accelerate_draw) {
|
||||
return;
|
||||
}
|
||||
|
||||
const u64 uniform_size =
|
||||
const u32 uniform_size =
|
||||
uniform_size_aligned_vs_pica + uniform_size_aligned_vs + uniform_size_aligned_fs;
|
||||
auto [uniforms, offset, invalidate] =
|
||||
uniform_buffer.Map(uniform_size, uniform_buffer_alignment);
|
||||
@ -1101,18 +1106,18 @@ void RasterizerVulkan::UploadUniforms(bool accelerate_draw) {
|
||||
std::memcpy(uniforms + used_bytes, &vs_uniform_block_data.data,
|
||||
sizeof(vs_uniform_block_data.data));
|
||||
|
||||
pipeline_cache.SetBufferOffset(1, offset + used_bytes);
|
||||
pipeline_cache.UpdateRange(1, offset + used_bytes);
|
||||
vs_uniform_block_data.dirty = false;
|
||||
used_bytes += static_cast<u32>(uniform_size_aligned_vs);
|
||||
used_bytes += uniform_size_aligned_vs;
|
||||
}
|
||||
|
||||
if (sync_fs || invalidate) {
|
||||
std::memcpy(uniforms + used_bytes, &fs_uniform_block_data.data,
|
||||
sizeof(fs_uniform_block_data.data));
|
||||
|
||||
pipeline_cache.SetBufferOffset(2, offset + used_bytes);
|
||||
pipeline_cache.UpdateRange(2, offset + used_bytes);
|
||||
fs_uniform_block_data.dirty = false;
|
||||
used_bytes += static_cast<u32>(uniform_size_aligned_fs);
|
||||
used_bytes += uniform_size_aligned_fs;
|
||||
}
|
||||
|
||||
if (sync_vs_pica) {
|
||||
@ -1120,8 +1125,8 @@ void RasterizerVulkan::UploadUniforms(bool accelerate_draw) {
|
||||
vs_uniforms.uniforms.SetFromRegs(regs.vs, pica.vs_setup);
|
||||
std::memcpy(uniforms + used_bytes, &vs_uniforms, sizeof(vs_uniforms));
|
||||
|
||||
pipeline_cache.SetBufferOffset(0, offset + used_bytes);
|
||||
used_bytes += static_cast<u32>(uniform_size_aligned_vs_pica);
|
||||
pipeline_cache.UpdateRange(0, offset + used_bytes);
|
||||
used_bytes += uniform_size_aligned_vs_pica;
|
||||
}
|
||||
|
||||
uniform_buffer.Commit(used_bytes);
|
||||
|
@ -5,8 +5,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "video_core/rasterizer_accelerated.h"
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_update_queue.h"
|
||||
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_render_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
|
||||
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
|
||||
|
||||
@ -31,16 +32,16 @@ struct ScreenInfo;
|
||||
|
||||
class Instance;
|
||||
class Scheduler;
|
||||
class RenderpassCache;
|
||||
class DescriptorPool;
|
||||
class RenderManager;
|
||||
|
||||
class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
|
||||
public:
|
||||
explicit RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore& pica,
|
||||
VideoCore::CustomTexManager& custom_tex_manager,
|
||||
VideoCore::RendererBase& renderer, Frontend::EmuWindow& emu_window,
|
||||
const Instance& instance, Scheduler& scheduler, DescriptorPool& pool,
|
||||
RenderpassCache& renderpass_cache, u32 image_count);
|
||||
const Instance& instance, Scheduler& scheduler,
|
||||
RenderManager& renderpass_cache, DescriptorUpdateQueue& update_queue,
|
||||
u32 image_count);
|
||||
~RasterizerVulkan() override;
|
||||
|
||||
void TickFrame();
|
||||
@ -102,18 +103,16 @@ private:
|
||||
/// Syncs all enabled PICA texture units
|
||||
void SyncTextureUnits(const Framebuffer* framebuffer);
|
||||
|
||||
/// Syncs all utility textures in the fragment shader.
|
||||
void SyncUtilityTextures(const Framebuffer* framebuffer);
|
||||
|
||||
/// Binds the PICA shadow cube required for shadow mapping
|
||||
void BindShadowCube(const Pica::TexturingRegs::FullTextureConfig& texture);
|
||||
void BindShadowCube(const Pica::TexturingRegs::FullTextureConfig& texture,
|
||||
vk::DescriptorSet texture_set);
|
||||
|
||||
/// Binds a texture cube to texture unit 0
|
||||
void BindTextureCube(const Pica::TexturingRegs::FullTextureConfig& texture);
|
||||
|
||||
/// Makes a temporary copy of the framebuffer if a feedback loop is detected
|
||||
bool IsFeedbackLoop(u32 texture_index, const Framebuffer* framebuffer, Surface& surface,
|
||||
Sampler& sampler);
|
||||
|
||||
/// Unbinds all special texture unit 0 texture configurations
|
||||
void UnbindSpecial();
|
||||
void BindTextureCube(const Pica::TexturingRegs::FullTextureConfig& texture,
|
||||
vk::DescriptorSet texture_set);
|
||||
|
||||
/// Upload the uniform blocks to the uniform buffer object
|
||||
void UploadUniforms(bool accelerate_draw);
|
||||
@ -145,7 +144,8 @@ private:
|
||||
private:
|
||||
const Instance& instance;
|
||||
Scheduler& scheduler;
|
||||
RenderpassCache& renderpass_cache;
|
||||
RenderManager& renderpass_cache;
|
||||
DescriptorUpdateQueue& update_queue;
|
||||
PipelineCache pipeline_cache;
|
||||
TextureRuntime runtime;
|
||||
RasterizerCache res_cache;
|
||||
@ -164,10 +164,10 @@ private:
|
||||
vk::UniqueBufferView texture_lf_view;
|
||||
vk::UniqueBufferView texture_rg_view;
|
||||
vk::UniqueBufferView texture_rgba_view;
|
||||
u64 uniform_buffer_alignment;
|
||||
u64 uniform_size_aligned_vs_pica;
|
||||
u64 uniform_size_aligned_vs;
|
||||
u64 uniform_size_aligned_fs;
|
||||
vk::DeviceSize uniform_buffer_alignment;
|
||||
u32 uniform_size_aligned_vs_pica;
|
||||
u32 uniform_size_aligned_vs;
|
||||
u32 uniform_size_aligned_fs;
|
||||
bool async_shaders{false};
|
||||
};
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2023 Citra Emulator Project
|
||||
// Copyright 2024 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -6,23 +6,23 @@
|
||||
#include "common/assert.h"
|
||||
#include "video_core/rasterizer_cache/pixel_format.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_render_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
constexpr u32 MIN_DRAWS_TO_FLUSH = 20;
|
||||
constexpr u32 MinDrawsToFlush = 20;
|
||||
|
||||
using VideoCore::PixelFormat;
|
||||
using VideoCore::SurfaceType;
|
||||
|
||||
RenderpassCache::RenderpassCache(const Instance& instance, Scheduler& scheduler)
|
||||
RenderManager::RenderManager(const Instance& instance, Scheduler& scheduler)
|
||||
: instance{instance}, scheduler{scheduler} {}
|
||||
|
||||
RenderpassCache::~RenderpassCache() = default;
|
||||
RenderManager::~RenderManager() = default;
|
||||
|
||||
void RenderpassCache::BeginRendering(const Framebuffer* framebuffer,
|
||||
void RenderManager::BeginRendering(const Framebuffer* framebuffer,
|
||||
Common::Rectangle<u32> draw_rect) {
|
||||
const vk::Rect2D render_area = {
|
||||
.offset{
|
||||
@ -46,7 +46,7 @@ void RenderpassCache::BeginRendering(const Framebuffer* framebuffer,
|
||||
BeginRendering(new_pass);
|
||||
}
|
||||
|
||||
void RenderpassCache::BeginRendering(const RenderPass& new_pass) {
|
||||
void RenderManager::BeginRendering(const RenderPass& new_pass) {
|
||||
if (pass == new_pass) [[likely]] {
|
||||
num_draws++;
|
||||
return;
|
||||
@ -67,12 +67,11 @@ void RenderpassCache::BeginRendering(const RenderPass& new_pass) {
|
||||
pass = new_pass;
|
||||
}
|
||||
|
||||
void RenderpassCache::EndRendering() {
|
||||
void RenderManager::EndRendering() {
|
||||
if (!pass.render_pass) {
|
||||
return;
|
||||
}
|
||||
|
||||
pass.render_pass = vk::RenderPass{};
|
||||
scheduler.Record([images = images, aspects = aspects](vk::CommandBuffer cmdbuf) {
|
||||
u32 num_barriers = 0;
|
||||
vk::PipelineStageFlags pipeline_flags{};
|
||||
@ -108,6 +107,9 @@ void RenderpassCache::EndRendering() {
|
||||
};
|
||||
}
|
||||
cmdbuf.endRenderPass();
|
||||
if (num_barriers == 0) {
|
||||
return;
|
||||
}
|
||||
cmdbuf.pipelineBarrier(pipeline_flags,
|
||||
vk::PipelineStageFlagBits::eFragmentShader |
|
||||
vk::PipelineStageFlagBits::eTransfer,
|
||||
@ -115,25 +117,29 @@ void RenderpassCache::EndRendering() {
|
||||
num_barriers, barriers.data());
|
||||
});
|
||||
|
||||
// Reset state.
|
||||
pass.render_pass = VK_NULL_HANDLE;
|
||||
images = {};
|
||||
aspects = {};
|
||||
|
||||
// The Mali guide recommends flushing at the end of each major renderpass
|
||||
// Testing has shown this has a significant effect on rendering performance
|
||||
if (num_draws > MIN_DRAWS_TO_FLUSH && instance.ShouldFlush()) {
|
||||
if (num_draws > MinDrawsToFlush && instance.ShouldFlush()) {
|
||||
scheduler.Flush();
|
||||
num_draws = 0;
|
||||
}
|
||||
}
|
||||
|
||||
vk::RenderPass RenderpassCache::GetRenderpass(VideoCore::PixelFormat color,
|
||||
vk::RenderPass RenderManager::GetRenderpass(VideoCore::PixelFormat color,
|
||||
VideoCore::PixelFormat depth, bool is_clear) {
|
||||
std::scoped_lock lock{cache_mutex};
|
||||
|
||||
const u32 color_index =
|
||||
color == VideoCore::PixelFormat::Invalid ? MAX_COLOR_FORMATS : static_cast<u32>(color);
|
||||
const u32 depth_index = depth == VideoCore::PixelFormat::Invalid
|
||||
? MAX_DEPTH_FORMATS
|
||||
: (static_cast<u32>(depth) - 14);
|
||||
color == VideoCore::PixelFormat::Invalid ? NumColorFormats : static_cast<u32>(color);
|
||||
const u32 depth_index =
|
||||
depth == VideoCore::PixelFormat::Invalid ? NumDepthFormats : (static_cast<u32>(depth) - 14);
|
||||
|
||||
ASSERT_MSG(color_index <= MAX_COLOR_FORMATS && depth_index <= MAX_DEPTH_FORMATS,
|
||||
ASSERT_MSG(color_index <= NumColorFormats && depth_index <= NumDepthFormats,
|
||||
"Invalid color index {} and/or depth_index {}", color_index, depth_index);
|
||||
|
||||
vk::UniqueRenderPass& renderpass = cached_renderpasses[color_index][depth_index][is_clear];
|
||||
@ -148,7 +154,7 @@ vk::RenderPass RenderpassCache::GetRenderpass(VideoCore::PixelFormat color,
|
||||
return *renderpass;
|
||||
}
|
||||
|
||||
vk::UniqueRenderPass RenderpassCache::CreateRenderPass(vk::Format color, vk::Format depth,
|
||||
vk::UniqueRenderPass RenderManager::CreateRenderPass(vk::Format color, vk::Format depth,
|
||||
vk::AttachmentLoadOp load_op) const {
|
||||
u32 attachment_count = 0;
|
||||
std::array<vk::AttachmentDescription, 2> attachments;
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2023 Citra Emulator Project
|
||||
// Copyright 2024 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -24,7 +24,7 @@ struct RenderPass {
|
||||
vk::RenderPass render_pass;
|
||||
vk::Rect2D render_area;
|
||||
vk::ClearValue clear;
|
||||
bool do_clear;
|
||||
u32 do_clear;
|
||||
|
||||
bool operator==(const RenderPass& other) const noexcept {
|
||||
return std::tie(framebuffer, render_pass, render_area, do_clear) ==
|
||||
@ -34,13 +34,13 @@ struct RenderPass {
|
||||
}
|
||||
};
|
||||
|
||||
class RenderpassCache {
|
||||
static constexpr std::size_t MAX_COLOR_FORMATS = 13;
|
||||
static constexpr std::size_t MAX_DEPTH_FORMATS = 4;
|
||||
class RenderManager {
|
||||
static constexpr u32 NumColorFormats = 13;
|
||||
static constexpr u32 NumDepthFormats = 4;
|
||||
|
||||
public:
|
||||
explicit RenderpassCache(const Instance& instance, Scheduler& scheduler);
|
||||
~RenderpassCache();
|
||||
explicit RenderManager(const Instance& instance, Scheduler& scheduler);
|
||||
~RenderManager();
|
||||
|
||||
/// Begins a new renderpass with the provided framebuffer as render target.
|
||||
void BeginRendering(const Framebuffer* framebuffer, Common::Rectangle<u32> draw_rect);
|
||||
@ -63,7 +63,7 @@ private:
|
||||
private:
|
||||
const Instance& instance;
|
||||
Scheduler& scheduler;
|
||||
vk::UniqueRenderPass cached_renderpasses[MAX_COLOR_FORMATS + 1][MAX_DEPTH_FORMATS + 1][2];
|
||||
vk::UniqueRenderPass cached_renderpasses[NumColorFormats + 1][NumDepthFormats + 1][2];
|
||||
std::mutex cache_mutex;
|
||||
std::array<vk::Image, 2> images;
|
||||
std::array<vk::ImageAspectFlags, 2> aspects;
|
@ -4,6 +4,7 @@
|
||||
|
||||
#include <cstddef>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
@ -14,9 +15,7 @@ ResourcePool::ResourcePool(MasterSemaphore* master_semaphore_, std::size_t grow_
|
||||
: master_semaphore{master_semaphore_}, grow_step{grow_step_} {}
|
||||
|
||||
std::size_t ResourcePool::CommitResource() {
|
||||
// Refresh semaphore to query updated results
|
||||
master_semaphore->Refresh();
|
||||
const u64 gpu_tick = master_semaphore->KnownGpuTick();
|
||||
u64 gpu_tick = master_semaphore->KnownGpuTick();
|
||||
const auto search = [this, gpu_tick](std::size_t begin,
|
||||
std::size_t end) -> std::optional<std::size_t> {
|
||||
for (std::size_t iterator = begin; iterator < end; ++iterator) {
|
||||
@ -29,7 +28,13 @@ std::size_t ResourcePool::CommitResource() {
|
||||
};
|
||||
|
||||
// Try to find a free resource from the hinted position to the end.
|
||||
std::optional<std::size_t> found = search(hint_iterator, ticks.size());
|
||||
auto found = search(hint_iterator, ticks.size());
|
||||
if (!found) {
|
||||
// Refresh semaphore to query updated results
|
||||
master_semaphore->Refresh();
|
||||
gpu_tick = master_semaphore->KnownGpuTick();
|
||||
found = search(hint_iterator, ticks.size());
|
||||
}
|
||||
if (!found) {
|
||||
// Search from beginning to the hinted position.
|
||||
found = search(0, hint_iterator);
|
||||
@ -48,75 +53,137 @@ std::size_t ResourcePool::CommitResource() {
|
||||
}
|
||||
|
||||
std::size_t ResourcePool::ManageOverflow() {
|
||||
const std::size_t old_capacity = ticks.size();
|
||||
Grow();
|
||||
|
||||
// The last entry is guaranted to be free, since it's the first element of the freshly
|
||||
// allocated resources.
|
||||
return old_capacity;
|
||||
}
|
||||
|
||||
void ResourcePool::Grow() {
|
||||
const std::size_t old_capacity = ticks.size();
|
||||
ticks.resize(old_capacity + grow_step);
|
||||
Allocate(old_capacity, old_capacity + grow_step);
|
||||
return old_capacity;
|
||||
}
|
||||
|
||||
constexpr std::size_t COMMAND_BUFFER_POOL_SIZE = 4;
|
||||
|
||||
struct CommandPool::Pool {
|
||||
vk::CommandPool handle;
|
||||
std::array<vk::CommandBuffer, COMMAND_BUFFER_POOL_SIZE> cmdbufs;
|
||||
};
|
||||
|
||||
CommandPool::CommandPool(const Instance& instance, MasterSemaphore* master_semaphore)
|
||||
: ResourcePool{master_semaphore, COMMAND_BUFFER_POOL_SIZE}, instance{instance} {}
|
||||
|
||||
CommandPool::~CommandPool() {
|
||||
vk::Device device = instance.GetDevice();
|
||||
for (Pool& pool : pools) {
|
||||
device.destroyCommandPool(pool.handle);
|
||||
}
|
||||
}
|
||||
|
||||
void CommandPool::Allocate(std::size_t begin, std::size_t end) {
|
||||
// Command buffers are going to be commited, recorded, executed every single usage cycle.
|
||||
// They are also going to be reseted when commited.
|
||||
Pool& pool = pools.emplace_back();
|
||||
|
||||
: ResourcePool{master_semaphore, COMMAND_BUFFER_POOL_SIZE}, instance{instance} {
|
||||
const vk::CommandPoolCreateInfo pool_create_info = {
|
||||
.flags = vk::CommandPoolCreateFlagBits::eTransient |
|
||||
vk::CommandPoolCreateFlagBits::eResetCommandBuffer,
|
||||
.queueFamilyIndex = instance.GetGraphicsQueueFamilyIndex(),
|
||||
};
|
||||
const vk::Device device = instance.GetDevice();
|
||||
cmd_pool = device.createCommandPoolUnique(pool_create_info);
|
||||
if (instance.HasDebuggingToolAttached()) {
|
||||
SetObjectName(device, *cmd_pool, "CommandPool");
|
||||
}
|
||||
}
|
||||
|
||||
vk::Device device = instance.GetDevice();
|
||||
pool.handle = device.createCommandPool(pool_create_info);
|
||||
CommandPool::~CommandPool() = default;
|
||||
|
||||
void CommandPool::Allocate(std::size_t begin, std::size_t end) {
|
||||
cmd_buffers.resize(end);
|
||||
|
||||
const vk::CommandBufferAllocateInfo buffer_alloc_info = {
|
||||
.commandPool = pool.handle,
|
||||
.commandPool = *cmd_pool,
|
||||
.level = vk::CommandBufferLevel::ePrimary,
|
||||
.commandBufferCount = COMMAND_BUFFER_POOL_SIZE,
|
||||
};
|
||||
|
||||
auto buffers = device.allocateCommandBuffers(buffer_alloc_info);
|
||||
std::copy(buffers.begin(), buffers.end(), pool.cmdbufs.begin());
|
||||
const vk::Device device = instance.GetDevice();
|
||||
const auto result =
|
||||
device.allocateCommandBuffers(&buffer_alloc_info, cmd_buffers.data() + begin);
|
||||
ASSERT(result == vk::Result::eSuccess);
|
||||
|
||||
if (instance.HasDebuggingToolAttached()) {
|
||||
Vulkan::SetObjectName(device, pool.handle, "CommandPool: Pool({})",
|
||||
COMMAND_BUFFER_POOL_SIZE);
|
||||
|
||||
for (u32 i = 0; i < pool.cmdbufs.size(); ++i) {
|
||||
Vulkan::SetObjectName(device, pool.cmdbufs[i], "CommandPool: Command Buffer {}", i);
|
||||
for (std::size_t i = begin; i < end; ++i) {
|
||||
SetObjectName(device, cmd_buffers[i], "CommandPool: Command Buffer {}", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vk::CommandBuffer CommandPool::Commit() {
|
||||
const std::size_t index = CommitResource();
|
||||
const auto pool_index = index / COMMAND_BUFFER_POOL_SIZE;
|
||||
const auto sub_index = index % COMMAND_BUFFER_POOL_SIZE;
|
||||
return pools[pool_index].cmdbufs[sub_index];
|
||||
return cmd_buffers[index];
|
||||
}
|
||||
|
||||
constexpr u32 DESCRIPTOR_SET_BATCH = 32;
|
||||
|
||||
DescriptorHeap::DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore,
|
||||
std::span<const vk::DescriptorSetLayoutBinding> bindings,
|
||||
u32 descriptor_heap_count_)
|
||||
: ResourcePool{master_semaphore, DESCRIPTOR_SET_BATCH}, device{instance.GetDevice()},
|
||||
descriptor_heap_count{descriptor_heap_count_} {
|
||||
// Create descriptor set layout.
|
||||
const vk::DescriptorSetLayoutCreateInfo layout_ci = {
|
||||
.bindingCount = static_cast<u32>(bindings.size()),
|
||||
.pBindings = bindings.data(),
|
||||
};
|
||||
descriptor_set_layout = device.createDescriptorSetLayoutUnique(layout_ci);
|
||||
if (instance.HasDebuggingToolAttached()) {
|
||||
SetObjectName(device, *descriptor_set_layout, "DescriptorSetLayout");
|
||||
}
|
||||
|
||||
// Build descriptor set pool counts.
|
||||
std::unordered_map<vk::DescriptorType, u16> descriptor_type_counts;
|
||||
for (const auto& binding : bindings) {
|
||||
descriptor_type_counts[binding.descriptorType] += binding.descriptorCount;
|
||||
}
|
||||
for (const auto& [type, count] : descriptor_type_counts) {
|
||||
auto& pool_size = pool_sizes.emplace_back();
|
||||
pool_size.descriptorCount = count * descriptor_heap_count;
|
||||
pool_size.type = type;
|
||||
}
|
||||
|
||||
// Create descriptor pool
|
||||
AppendDescriptorPool();
|
||||
}
|
||||
|
||||
DescriptorHeap::~DescriptorHeap() = default;
|
||||
|
||||
void DescriptorHeap::Allocate(std::size_t begin, std::size_t end) {
|
||||
ASSERT(end - begin == DESCRIPTOR_SET_BATCH);
|
||||
descriptor_sets.resize(end);
|
||||
|
||||
std::array<vk::DescriptorSetLayout, DESCRIPTOR_SET_BATCH> layouts;
|
||||
layouts.fill(*descriptor_set_layout);
|
||||
|
||||
u32 current_pool = 0;
|
||||
vk::DescriptorSetAllocateInfo alloc_info = {
|
||||
.descriptorPool = *pools[current_pool],
|
||||
.descriptorSetCount = DESCRIPTOR_SET_BATCH,
|
||||
.pSetLayouts = layouts.data(),
|
||||
};
|
||||
|
||||
// Attempt to allocate the descriptor set batch. If the pool has run out of space, use a new
|
||||
// one.
|
||||
while (true) {
|
||||
const auto result =
|
||||
device.allocateDescriptorSets(&alloc_info, descriptor_sets.data() + begin);
|
||||
if (result == vk::Result::eSuccess) {
|
||||
break;
|
||||
}
|
||||
if (result == vk::Result::eErrorOutOfPoolMemory) {
|
||||
current_pool++;
|
||||
if (current_pool == pools.size()) {
|
||||
LOG_INFO(Render_Vulkan, "Run out of pools, creating new one!");
|
||||
AppendDescriptorPool();
|
||||
}
|
||||
alloc_info.descriptorPool = *pools[current_pool];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vk::DescriptorSet DescriptorHeap::Commit() {
|
||||
const std::size_t index = CommitResource();
|
||||
return descriptor_sets[index];
|
||||
}
|
||||
|
||||
void DescriptorHeap::AppendDescriptorPool() {
|
||||
const vk::DescriptorPoolCreateInfo pool_info = {
|
||||
.flags = vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet,
|
||||
.maxSets = descriptor_heap_count,
|
||||
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
|
||||
.pPoolSizes = pool_sizes.data(),
|
||||
};
|
||||
auto& pool = pools.emplace_back();
|
||||
pool = device.createDescriptorPoolUnique(pool_info);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
@ -39,9 +39,6 @@ private:
|
||||
/// Manages pool overflow allocating new resources.
|
||||
std::size_t ManageOverflow();
|
||||
|
||||
/// Allocates a new page of resources.
|
||||
void Grow();
|
||||
|
||||
protected:
|
||||
MasterSemaphore* master_semaphore{nullptr};
|
||||
std::size_t grow_step = 0; ///< Number of new resources created after an overflow
|
||||
@ -59,9 +56,36 @@ public:
|
||||
vk::CommandBuffer Commit();
|
||||
|
||||
private:
|
||||
struct Pool;
|
||||
const Instance& instance;
|
||||
std::vector<Pool> pools;
|
||||
vk::UniqueCommandPool cmd_pool;
|
||||
std::vector<vk::CommandBuffer> cmd_buffers;
|
||||
};
|
||||
|
||||
class DescriptorHeap final : public ResourcePool {
|
||||
public:
|
||||
explicit DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore,
|
||||
std::span<const vk::DescriptorSetLayoutBinding> bindings,
|
||||
u32 descriptor_heap_count = 1024);
|
||||
~DescriptorHeap() override;
|
||||
|
||||
const vk::DescriptorSetLayout& Layout() const {
|
||||
return *descriptor_set_layout;
|
||||
}
|
||||
|
||||
void Allocate(std::size_t begin, std::size_t end) override;
|
||||
|
||||
vk::DescriptorSet Commit();
|
||||
|
||||
private:
|
||||
void AppendDescriptorPool();
|
||||
|
||||
private:
|
||||
vk::Device device;
|
||||
vk::UniqueDescriptorSetLayout descriptor_set_layout;
|
||||
u32 descriptor_heap_count;
|
||||
std::vector<vk::DescriptorPoolSize> pool_sizes;
|
||||
std::vector<vk::UniqueDescriptorPool> pools;
|
||||
std::vector<vk::DescriptorSet> descriptor_sets;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
@ -5,10 +5,8 @@
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
#include "common/microprofile.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
||||
MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
|
||||
@ -98,6 +96,8 @@ void Scheduler::DispatchWork() {
|
||||
return;
|
||||
}
|
||||
|
||||
on_dispatch();
|
||||
|
||||
{
|
||||
std::scoped_lock ql{queue_mutex};
|
||||
work_queue.push(std::move(chunk));
|
||||
@ -173,12 +173,16 @@ void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wa
|
||||
state = StateFlags::AllDirty;
|
||||
const u64 signal_value = master_semaphore->NextTick();
|
||||
|
||||
on_submit();
|
||||
|
||||
Record([signal_semaphore, wait_semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
|
||||
MICROPROFILE_SCOPE(Vulkan_Submit);
|
||||
std::scoped_lock lock{submit_mutex};
|
||||
master_semaphore->SubmitWork(cmdbuf, wait_semaphore, signal_semaphore, signal_value);
|
||||
});
|
||||
|
||||
master_semaphore->Refresh();
|
||||
|
||||
if (!use_worker_thread) {
|
||||
AllocateWorkerCommandBuffers();
|
||||
} else {
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include "common/alignment.h"
|
||||
@ -49,11 +50,6 @@ public:
|
||||
/// Records the command to the current chunk.
|
||||
template <typename T>
|
||||
void Record(T&& command) {
|
||||
if (!use_worker_thread) {
|
||||
command(current_cmdbuf);
|
||||
return;
|
||||
}
|
||||
|
||||
if (chunk->Record(command)) {
|
||||
return;
|
||||
}
|
||||
@ -76,6 +72,16 @@ public:
|
||||
return False(state & flag);
|
||||
}
|
||||
|
||||
/// Registers a callback to perform on queue submission.
|
||||
void RegisterOnSubmit(std::function<void()>&& func) {
|
||||
on_submit = std::move(func);
|
||||
}
|
||||
|
||||
/// Registers a callback to perform on queue submission.
|
||||
void RegisterOnDispatch(std::function<void()>&& func) {
|
||||
on_dispatch = std::move(func);
|
||||
}
|
||||
|
||||
/// Returns the current command buffer tick.
|
||||
[[nodiscard]] u64 CurrentTick() const noexcept {
|
||||
return master_semaphore->CurrentTick();
|
||||
@ -194,6 +200,8 @@ private:
|
||||
std::vector<std::unique_ptr<CommandChunk>> chunk_reserve;
|
||||
vk::CommandBuffer current_cmdbuf;
|
||||
StateFlags state{};
|
||||
std::function<void()> on_submit;
|
||||
std::function<void()> on_dispatch;
|
||||
std::mutex execution_mutex;
|
||||
std::mutex reserve_mutex;
|
||||
std::mutex queue_mutex;
|
||||
|
@ -182,6 +182,7 @@ vk::ShaderModule Compile(std::string_view code, vk::ShaderStageFlagBits stage, v
|
||||
includer)) [[unlikely]] {
|
||||
LOG_INFO(Render_Vulkan, "Shader Info Log:\n{}\n{}", shader->getInfoLog(),
|
||||
shader->getInfoDebugLog());
|
||||
LOG_INFO(Render_Vulkan, "Shader Source:\n{}", code);
|
||||
return {};
|
||||
}
|
||||
|
||||
|
@ -82,7 +82,7 @@ StreamBuffer::~StreamBuffer() {
|
||||
device.freeMemory(memory);
|
||||
}
|
||||
|
||||
std::tuple<u8*, u64, bool> StreamBuffer::Map(u64 size, u64 alignment) {
|
||||
std::tuple<u8*, u32, bool> StreamBuffer::Map(u32 size, u64 alignment) {
|
||||
if (!is_coherent && type == BufferType::Stream) {
|
||||
size = Common::AlignUp(size, instance.NonCoherentAtomSize());
|
||||
}
|
||||
@ -114,7 +114,7 @@ std::tuple<u8*, u64, bool> StreamBuffer::Map(u64 size, u64 alignment) {
|
||||
return std::make_tuple(mapped + offset, offset, invalidate);
|
||||
}
|
||||
|
||||
void StreamBuffer::Commit(u64 size) {
|
||||
void StreamBuffer::Commit(u32 size) {
|
||||
if (!is_coherent && type == BufferType::Stream) {
|
||||
size = Common::AlignUp(size, instance.NonCoherentAtomSize());
|
||||
}
|
||||
@ -200,11 +200,10 @@ void StreamBuffer::CreateBuffers(u64 prefered_size) {
|
||||
mapped = reinterpret_cast<u8*>(device.mapMemory(memory, 0, VK_WHOLE_SIZE));
|
||||
|
||||
if (instance.HasDebuggingToolAttached()) {
|
||||
Vulkan::SetObjectName(device, buffer, "StreamBuffer({}): {} KiB {}", BufferTypeName(type),
|
||||
SetObjectName(device, buffer, "StreamBuffer({}): {} KiB {}", BufferTypeName(type),
|
||||
stream_buffer_size / 1024, vk::to_string(mem_type.propertyFlags));
|
||||
SetObjectName(device, memory, "StreamBufferMemory({}): {} Kib {}", BufferTypeName(type),
|
||||
stream_buffer_size / 1024, vk::to_string(mem_type.propertyFlags));
|
||||
Vulkan::SetObjectName(device, memory, "StreamBufferMemory({}): {} Kib {}",
|
||||
BufferTypeName(type), stream_buffer_size / 1024,
|
||||
vk::to_string(mem_type.propertyFlags));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,10 +35,10 @@ public:
|
||||
* @param size Size to reserve.
|
||||
* @returns A pair of a raw memory pointer (with offset added), and the buffer offset
|
||||
*/
|
||||
std::tuple<u8*, u64, bool> Map(u64 size, u64 alignment);
|
||||
std::tuple<u8*, u32, bool> Map(u32 size, u64 alignment);
|
||||
|
||||
/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
|
||||
void Commit(u64 size);
|
||||
void Commit(u32 size);
|
||||
|
||||
vk::Buffer Handle() const noexcept {
|
||||
return buffer;
|
||||
@ -70,8 +70,8 @@ private:
|
||||
vk::BufferUsageFlags usage{};
|
||||
BufferType type;
|
||||
|
||||
u64 offset{}; ///< Buffer iterator.
|
||||
u64 mapped_size{}; ///< Size reserved for the current copy.
|
||||
u32 offset{}; ///< Buffer iterator.
|
||||
u32 mapped_size{}; ///< Size reserved for the current copy.
|
||||
bool is_coherent{}; ///< True if the buffer is coherent
|
||||
|
||||
std::vector<Watch> current_watches; ///< Watches recorded in the current iteration.
|
||||
|
@ -254,10 +254,8 @@ void Swapchain::RefreshSemaphores() {
|
||||
|
||||
if (instance.HasDebuggingToolAttached()) {
|
||||
for (u32 i = 0; i < image_count; ++i) {
|
||||
Vulkan::SetObjectName(device, image_acquired[i],
|
||||
"Swapchain Semaphore: image_acquired {}", i);
|
||||
Vulkan::SetObjectName(device, present_ready[i], "Swapchain Semaphore: present_ready {}",
|
||||
i);
|
||||
SetObjectName(device, image_acquired[i], "Swapchain Semaphore: image_acquired {}", i);
|
||||
SetObjectName(device, present_ready[i], "Swapchain Semaphore: present_ready {}", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -269,7 +267,7 @@ void Swapchain::SetupImages() {
|
||||
|
||||
if (instance.HasDebuggingToolAttached()) {
|
||||
for (u32 i = 0; i < image_count; ++i) {
|
||||
Vulkan::SetObjectName(device, images[i], "Swapchain Image {}", i);
|
||||
SetObjectName(device, images[i], "Swapchain Image {}", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,9 +12,8 @@
|
||||
#include "video_core/rasterizer_cache/texture_codec.h"
|
||||
#include "video_core/rasterizer_cache/utils.h"
|
||||
#include "video_core/renderer_vulkan/pica_to_vk.h"
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_render_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
|
||||
|
||||
@ -207,8 +206,8 @@ Handle MakeHandle(const Instance* instance, u32 width, u32 height, u32 levels, T
|
||||
vk::UniqueImageView image_view = instance->GetDevice().createImageViewUnique(view_info);
|
||||
|
||||
if (!debug_name.empty() && instance->HasDebuggingToolAttached()) {
|
||||
Vulkan::SetObjectName(instance->GetDevice(), image, debug_name);
|
||||
Vulkan::SetObjectName(instance->GetDevice(), image_view.get(), "{} View({})", debug_name,
|
||||
SetObjectName(instance->GetDevice(), image, debug_name);
|
||||
SetObjectName(instance->GetDevice(), image_view.get(), "{} View({})", debug_name,
|
||||
vk::to_string(aspect));
|
||||
}
|
||||
|
||||
@ -249,10 +248,10 @@ constexpr u64 DOWNLOAD_BUFFER_SIZE = 16_MiB;
|
||||
} // Anonymous namespace
|
||||
|
||||
TextureRuntime::TextureRuntime(const Instance& instance, Scheduler& scheduler,
|
||||
RenderpassCache& renderpass_cache, DescriptorPool& pool,
|
||||
DescriptorSetProvider& texture_provider_, u32 num_swapchain_images_)
|
||||
RenderManager& renderpass_cache, DescriptorUpdateQueue& update_queue,
|
||||
u32 num_swapchain_images_)
|
||||
: instance{instance}, scheduler{scheduler}, renderpass_cache{renderpass_cache},
|
||||
texture_provider{texture_provider_}, blit_helper{instance, scheduler, pool, renderpass_cache},
|
||||
blit_helper{instance, scheduler, renderpass_cache, update_queue},
|
||||
upload_buffer{instance, scheduler, vk::BufferUsageFlagBits::eTransferSrc, UPLOAD_BUFFER_SIZE,
|
||||
BufferType::Upload},
|
||||
download_buffer{instance, scheduler,
|
||||
@ -268,7 +267,7 @@ VideoCore::StagingData TextureRuntime::FindStaging(u32 size, bool upload) {
|
||||
const auto [data, offset, invalidate] = buffer.Map(size, 16);
|
||||
return VideoCore::StagingData{
|
||||
.size = size,
|
||||
.offset = static_cast<u32>(offset),
|
||||
.offset = offset,
|
||||
.mapped = std::span{data, size},
|
||||
};
|
||||
}
|
||||
@ -453,7 +452,7 @@ void TextureRuntime::ClearTextureWithRenderpass(Surface& surface,
|
||||
}
|
||||
|
||||
bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
|
||||
const VideoCore::TextureCopy& copy) {
|
||||
std::span<const VideoCore::TextureCopy> copies) {
|
||||
renderpass_cache.EndRendering();
|
||||
|
||||
const RecordParams params = {
|
||||
@ -466,8 +465,9 @@ bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
|
||||
.dst_image = dest.Image(),
|
||||
};
|
||||
|
||||
scheduler.Record([params, copy](vk::CommandBuffer cmdbuf) {
|
||||
const vk::ImageCopy image_copy = {
|
||||
boost::container::small_vector<vk::ImageCopy, 2> vk_copies;
|
||||
std::ranges::transform(copies, std::back_inserter(vk_copies), [&](const auto& copy) {
|
||||
return vk::ImageCopy{
|
||||
.srcSubresource{
|
||||
.aspectMask = params.aspect,
|
||||
.mipLevel = copy.src_level,
|
||||
@ -486,7 +486,9 @@ bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
|
||||
0},
|
||||
.extent = {copy.extent.width, copy.extent.height, 1},
|
||||
};
|
||||
});
|
||||
|
||||
scheduler.Record([params, copies = std::move(vk_copies)](vk::CommandBuffer cmdbuf) {
|
||||
const bool self_copy = params.src_image == params.dst_image;
|
||||
const vk::ImageLayout new_src_layout =
|
||||
self_copy ? vk::ImageLayout::eGeneral : vk::ImageLayout::eTransferSrcOptimal;
|
||||
@ -502,7 +504,7 @@ bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = params.src_image,
|
||||
.subresourceRange = MakeSubresourceRange(params.aspect, copy.src_level),
|
||||
.subresourceRange = MakeSubresourceRange(params.aspect, 0, VK_REMAINING_MIP_LEVELS),
|
||||
},
|
||||
vk::ImageMemoryBarrier{
|
||||
.srcAccessMask = params.dst_access,
|
||||
@ -512,7 +514,7 @@ bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = params.dst_image,
|
||||
.subresourceRange = MakeSubresourceRange(params.aspect, copy.dst_level),
|
||||
.subresourceRange = MakeSubresourceRange(params.aspect, 0, VK_REMAINING_MIP_LEVELS),
|
||||
},
|
||||
};
|
||||
const std::array post_barriers = {
|
||||
@ -524,7 +526,7 @@ bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = params.src_image,
|
||||
.subresourceRange = MakeSubresourceRange(params.aspect, copy.src_level),
|
||||
.subresourceRange = MakeSubresourceRange(params.aspect, 0, VK_REMAINING_MIP_LEVELS),
|
||||
},
|
||||
vk::ImageMemoryBarrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
||||
@ -534,7 +536,7 @@ bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = params.dst_image,
|
||||
.subresourceRange = MakeSubresourceRange(params.aspect, copy.dst_level),
|
||||
.subresourceRange = MakeSubresourceRange(params.aspect, 0, VK_REMAINING_MIP_LEVELS),
|
||||
},
|
||||
};
|
||||
|
||||
@ -542,7 +544,7 @@ bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
|
||||
vk::DependencyFlagBits::eByRegion, {}, {}, pre_barriers);
|
||||
|
||||
cmdbuf.copyImage(params.src_image, new_src_layout, params.dst_image, new_dst_layout,
|
||||
image_copy);
|
||||
copies);
|
||||
|
||||
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, params.pipeline_flags,
|
||||
vk::DependencyFlagBits::eByRegion, {}, {}, post_barriers);
|
||||
@ -694,13 +696,6 @@ bool TextureRuntime::NeedsConversion(VideoCore::PixelFormat format) const {
|
||||
traits.aspect != (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil);
|
||||
}
|
||||
|
||||
void TextureRuntime::FreeDescriptorSetsWithImage(vk::ImageView image_view) {
|
||||
texture_provider.FreeWithImage(image_view);
|
||||
blit_helper.compute_provider.FreeWithImage(image_view);
|
||||
blit_helper.compute_buffer_provider.FreeWithImage(image_view);
|
||||
blit_helper.two_textures_provider.FreeWithImage(image_view);
|
||||
}
|
||||
|
||||
Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceParams& params)
|
||||
: SurfaceBase{params}, runtime{&runtime_}, instance{&runtime_.GetInstance()},
|
||||
scheduler{&runtime_.GetScheduler()}, traits{instance->GetTraits(pixel_format)} {
|
||||
@ -798,9 +793,6 @@ Surface::~Surface() {
|
||||
return;
|
||||
}
|
||||
for (const auto& [alloc, image, image_view] : handles) {
|
||||
if (image_view) {
|
||||
runtime->FreeDescriptorSetsWithImage(*image_view);
|
||||
}
|
||||
if (image) {
|
||||
vmaDestroyImage(instance->GetAllocator(), image, alloc);
|
||||
}
|
||||
@ -902,7 +894,7 @@ void Surface::UploadCustom(const VideoCore::Material* material, u32 level) {
|
||||
const Common::Rectangle rect{0U, height, width, 0U};
|
||||
|
||||
const auto upload = [&](u32 index, VideoCore::CustomTexture* texture) {
|
||||
const u64 custom_size = texture->data.size();
|
||||
const u32 custom_size = static_cast<u32>(texture->data.size());
|
||||
const RecordParams params = {
|
||||
.aspect = vk::ImageAspectFlagBits::eColor,
|
||||
.pipeline_flags = PipelineStageFlags(),
|
||||
@ -1088,7 +1080,7 @@ void Surface::ScaleUp(u32 new_scale) {
|
||||
vk::PipelineStageFlagBits::eTopOfPipe,
|
||||
vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
|
||||
});
|
||||
LOG_INFO(HW_GPU, "Surface scale up!");
|
||||
|
||||
for (u32 level = 0; level < levels; level++) {
|
||||
const VideoCore::TextureBlit blit = {
|
||||
.src_level = level,
|
||||
@ -1514,7 +1506,7 @@ Sampler::Sampler(TextureRuntime& runtime, const VideoCore::SamplerParams& params
|
||||
instance.IsCustomBorderColorSupported() && (params.wrap_s == TextureConfig::ClampToBorder ||
|
||||
params.wrap_t == TextureConfig::ClampToBorder);
|
||||
|
||||
const Common::Vec4f color = PicaToVK::ColorRGBA8(params.border_color);
|
||||
const auto color = PicaToVK::ColorRGBA8(params.border_color);
|
||||
const vk::SamplerCustomBorderColorCreateInfoEXT border_color_info = {
|
||||
.customBorderColor = MakeClearColorValue(color),
|
||||
.format = vk::Format::eUndefined,
|
||||
|
@ -22,10 +22,9 @@ struct Material;
|
||||
namespace Vulkan {
|
||||
|
||||
class Instance;
|
||||
class RenderpassCache;
|
||||
class DescriptorPool;
|
||||
class DescriptorSetProvider;
|
||||
class RenderManager;
|
||||
class Surface;
|
||||
class DescriptorUpdateQueue;
|
||||
|
||||
struct Handle {
|
||||
VmaAllocation alloc;
|
||||
@ -42,8 +41,8 @@ class TextureRuntime {
|
||||
|
||||
public:
|
||||
explicit TextureRuntime(const Instance& instance, Scheduler& scheduler,
|
||||
RenderpassCache& renderpass_cache, DescriptorPool& pool,
|
||||
DescriptorSetProvider& texture_provider, u32 num_swapchain_images);
|
||||
RenderManager& renderpass_cache, DescriptorUpdateQueue& update_queue,
|
||||
u32 num_swapchain_images);
|
||||
~TextureRuntime();
|
||||
|
||||
const Instance& GetInstance() const {
|
||||
@ -54,7 +53,7 @@ public:
|
||||
return scheduler;
|
||||
}
|
||||
|
||||
RenderpassCache& GetRenderpassCache() {
|
||||
RenderManager& GetRenderpassCache() {
|
||||
return renderpass_cache;
|
||||
}
|
||||
|
||||
@ -74,7 +73,12 @@ public:
|
||||
bool ClearTexture(Surface& surface, const VideoCore::TextureClear& clear);
|
||||
|
||||
/// Copies a rectangle of src_tex to another rectange of dst_rect
|
||||
bool CopyTextures(Surface& source, Surface& dest, const VideoCore::TextureCopy& copy);
|
||||
bool CopyTextures(Surface& source, Surface& dest,
|
||||
std::span<const VideoCore::TextureCopy> copies);
|
||||
|
||||
bool CopyTextures(Surface& source, Surface& dest, const VideoCore::TextureCopy& copy) {
|
||||
return CopyTextures(source, dest, std::array{copy});
|
||||
}
|
||||
|
||||
/// Blits a rectangle of src_tex to another rectange of dst_rect
|
||||
bool BlitTextures(Surface& surface, Surface& dest, const VideoCore::TextureBlit& blit);
|
||||
@ -85,9 +89,6 @@ public:
|
||||
/// Returns true if the provided pixel format needs convertion
|
||||
bool NeedsConversion(VideoCore::PixelFormat format) const;
|
||||
|
||||
/// Removes any descriptor sets that contain the provided image view.
|
||||
void FreeDescriptorSetsWithImage(vk::ImageView image_view);
|
||||
|
||||
private:
|
||||
/// Clears a partial texture rect using a clear rectangle
|
||||
void ClearTextureWithRenderpass(Surface& surface, const VideoCore::TextureClear& clear);
|
||||
@ -95,8 +96,7 @@ private:
|
||||
private:
|
||||
const Instance& instance;
|
||||
Scheduler& scheduler;
|
||||
RenderpassCache& renderpass_cache;
|
||||
DescriptorSetProvider& texture_provider;
|
||||
RenderManager& renderpass_cache;
|
||||
BlitHelper blit_helper;
|
||||
StreamBuffer upload_buffer;
|
||||
StreamBuffer download_buffer;
|
||||
|
@ -106,7 +106,11 @@ FragmentModule::FragmentModule(const FSConfig& config_, const Profile& profile_)
|
||||
out.reserve(RESERVE_SIZE);
|
||||
DefineExtensions();
|
||||
DefineInterface();
|
||||
DefineBindings();
|
||||
if (profile.is_vulkan) {
|
||||
DefineBindingsVK();
|
||||
} else {
|
||||
DefineBindingsGL();
|
||||
}
|
||||
DefineHelpers();
|
||||
DefineShadowHelpers();
|
||||
DefineLightingHelpers();
|
||||
@ -1272,7 +1276,43 @@ void FragmentModule::DefineInterface() {
|
||||
out += "layout (location = 0) out vec4 color;\n\n";
|
||||
}
|
||||
|
||||
void FragmentModule::DefineBindings() {
|
||||
void FragmentModule::DefineBindingsVK() {
|
||||
// Uniform and texture buffers
|
||||
out += FSUniformBlockDef;
|
||||
out += "layout(set = 0, binding = 3) uniform samplerBuffer texture_buffer_lut_lf;\n";
|
||||
out += "layout(set = 0, binding = 4) uniform samplerBuffer texture_buffer_lut_rg;\n";
|
||||
out += "layout(set = 0, binding = 5) uniform samplerBuffer texture_buffer_lut_rgba;\n\n";
|
||||
|
||||
// Texture samplers
|
||||
const auto texture_type = config.texture.texture0_type.Value();
|
||||
const auto sampler_tex0 = [&] {
|
||||
switch (texture_type) {
|
||||
case TextureType::Shadow2D:
|
||||
case TextureType::ShadowCube:
|
||||
return "usampler2D";
|
||||
case TextureType::TextureCube:
|
||||
return "samplerCube";
|
||||
default:
|
||||
return "sampler2D";
|
||||
}
|
||||
}();
|
||||
for (u32 i = 0; i < 3; i++) {
|
||||
const auto sampler = i == 0 ? sampler_tex0 : "sampler2D";
|
||||
const auto num_descriptors = i == 0 && texture_type == TextureType::ShadowCube ? "[6]" : "";
|
||||
out += fmt::format("layout(set = 1, binding = {0}) uniform {1} tex{0}{2};\n", i, sampler,
|
||||
num_descriptors);
|
||||
}
|
||||
|
||||
// Utility textures
|
||||
if (config.framebuffer.shadow_rendering) {
|
||||
out += "layout(set = 2, binding = 0, r32ui) uniform uimage2D shadow_buffer;\n\n";
|
||||
}
|
||||
if (config.user.use_custom_normal) {
|
||||
out += "layout(set = 2, binding = 1) uniform sampler2D tex_normal;\n";
|
||||
}
|
||||
}
|
||||
|
||||
void FragmentModule::DefineBindingsGL() {
|
||||
// Uniform and texture buffers
|
||||
out += FSUniformBlockDef;
|
||||
out += "layout(binding = 3) uniform samplerBuffer texture_buffer_lut_lf;\n";
|
||||
@ -1280,33 +1320,32 @@ void FragmentModule::DefineBindings() {
|
||||
out += "layout(binding = 5) uniform samplerBuffer texture_buffer_lut_rgba;\n\n";
|
||||
|
||||
// Texture samplers
|
||||
const auto texunit_set = profile.is_vulkan ? "set = 1, " : "";
|
||||
const auto texture_type = config.texture.texture0_type.Value();
|
||||
for (u32 i = 0; i < 3; i++) {
|
||||
const auto sampler =
|
||||
i == 0 && texture_type == TextureType::TextureCube ? "samplerCube" : "sampler2D";
|
||||
out +=
|
||||
fmt::format("layout({0}binding = {1}) uniform {2} tex{1};\n", texunit_set, i, sampler);
|
||||
out += fmt::format("layout(binding = {0}) uniform {1} tex{0};\n", i, sampler);
|
||||
}
|
||||
|
||||
if (config.user.use_custom_normal && !profile.is_vulkan) {
|
||||
// Utility textures
|
||||
if (config.user.use_custom_normal) {
|
||||
out += "layout(binding = 6) uniform sampler2D tex_normal;\n";
|
||||
}
|
||||
if (use_blend_fallback && !profile.is_vulkan) {
|
||||
if (use_blend_fallback) {
|
||||
out += "layout(location = 7) uniform sampler2D tex_color;\n";
|
||||
}
|
||||
|
||||
// Storage images
|
||||
// Shadow textures
|
||||
if (texture_type == TextureType::Shadow2D || texture_type == TextureType::ShadowCube) {
|
||||
static constexpr std::array postfixes = {"px", "nx", "py", "ny", "pz", "nz"};
|
||||
const auto shadow_set = profile.is_vulkan ? "set = 2, " : "";
|
||||
for (u32 i = 0; i < postfixes.size(); i++) {
|
||||
out += fmt::format(
|
||||
"layout({}binding = {}, r32ui) uniform readonly uimage2D shadow_texture_{};\n",
|
||||
shadow_set, i, postfixes[i]);
|
||||
"layout(binding = {}, r32ui) uniform readonly uimage2D shadow_texture_{};\n", i,
|
||||
postfixes[i]);
|
||||
}
|
||||
}
|
||||
if (config.framebuffer.shadow_rendering) {
|
||||
out += fmt::format("layout({}binding = 6, r32ui) uniform uimage2D shadow_buffer;\n\n",
|
||||
shadow_set);
|
||||
out += "layout(binding = 6, r32ui) uniform uimage2D shadow_buffer;\n\n";
|
||||
}
|
||||
}
|
||||
|
||||
@ -1414,6 +1453,35 @@ float mix2(vec4 s, vec2 a) {
|
||||
)";
|
||||
|
||||
if (config.texture.texture0_type == TexturingRegs::TextureConfig::Shadow2D) {
|
||||
if (profile.is_vulkan) {
|
||||
out += R"(
|
||||
float SampleShadow2D(ivec2 uv, uint z) {
|
||||
if (any(bvec4(lessThan(uv, ivec2(0)), greaterThanEqual(uv, textureSize(tex0, 0)))))
|
||||
return 1.0;
|
||||
return CompareShadow(texelFetch(tex0, uv, 0).x, z);
|
||||
}
|
||||
|
||||
vec4 shadowTexture(vec2 uv, float w) {
|
||||
)";
|
||||
if (!config.texture.shadow_texture_orthographic) {
|
||||
out += "uv /= w;";
|
||||
}
|
||||
out += R"(
|
||||
uint z = uint(max(0, int(min(abs(w), 1.0) * float(0xFFFFFF)) - shadow_texture_bias));
|
||||
vec2 coord = vec2(textureSize(tex0, 0)) * uv - vec2(0.5);
|
||||
vec2 coord_floor = floor(coord);
|
||||
vec2 f = coord - coord_floor;
|
||||
ivec2 i = ivec2(coord_floor);
|
||||
vec4 s = vec4(
|
||||
SampleShadow2D(i , z),
|
||||
SampleShadow2D(i + ivec2(1, 0), z),
|
||||
SampleShadow2D(i + ivec2(0, 1), z),
|
||||
SampleShadow2D(i + ivec2(1, 1), z));
|
||||
return vec4(mix2(s, f));
|
||||
}
|
||||
)";
|
||||
|
||||
} else {
|
||||
out += R"(
|
||||
float SampleShadow2D(ivec2 uv, uint z) {
|
||||
if (any(bvec4(lessThan(uv, ivec2(0)), greaterThanEqual(uv, imageSize(shadow_texture_px)))))
|
||||
@ -1440,7 +1508,74 @@ vec4 shadowTexture(vec2 uv, float w) {
|
||||
return vec4(mix2(s, f));
|
||||
}
|
||||
)";
|
||||
}
|
||||
} else if (config.texture.texture0_type == TexturingRegs::TextureConfig::ShadowCube) {
|
||||
if (profile.is_vulkan) {
|
||||
out += R"(
|
||||
uvec4 SampleShadowCube(int face, ivec2 i00, ivec2 i10, ivec2 i01, ivec2 i11) {
|
||||
return uvec4(
|
||||
texelFetch(tex0[face], i00, 0).r,
|
||||
texelFetch(tex0[face], i10, 0).r,
|
||||
texelFetch(tex0[face], i01, 0).r,
|
||||
texelFetch(tex0[face], i11, 0).r);
|
||||
}
|
||||
|
||||
vec4 shadowTextureCube(vec2 uv, float w) {
|
||||
ivec2 size = textureSize(tex0[0], 0);
|
||||
vec3 c = vec3(uv, w);
|
||||
vec3 a = abs(c);
|
||||
if (a.x > a.y && a.x > a.z) {
|
||||
w = a.x;
|
||||
uv = -c.zy;
|
||||
if (c.x < 0.0) uv.x = -uv.x;
|
||||
} else if (a.y > a.z) {
|
||||
w = a.y;
|
||||
uv = c.xz;
|
||||
if (c.y < 0.0) uv.y = -uv.y;
|
||||
} else {
|
||||
w = a.z;
|
||||
uv = -c.xy;
|
||||
if (c.z > 0.0) uv.x = -uv.x;
|
||||
}
|
||||
uint z = uint(max(0, int(min(w, 1.0) * float(0xFFFFFF)) - shadow_texture_bias));
|
||||
vec2 coord = vec2(size) * (uv / w * vec2(0.5) + vec2(0.5)) - vec2(0.5);
|
||||
vec2 coord_floor = floor(coord);
|
||||
vec2 f = coord - coord_floor;
|
||||
ivec2 i00 = ivec2(coord_floor);
|
||||
ivec2 i10 = i00 + ivec2(1, 0);
|
||||
ivec2 i01 = i00 + ivec2(0, 1);
|
||||
ivec2 i11 = i00 + ivec2(1, 1);
|
||||
ivec2 cmin = ivec2(0), cmax = size - ivec2(1, 1);
|
||||
i00 = clamp(i00, cmin, cmax);
|
||||
i10 = clamp(i10, cmin, cmax);
|
||||
i01 = clamp(i01, cmin, cmax);
|
||||
i11 = clamp(i11, cmin, cmax);
|
||||
uvec4 pixels;
|
||||
if (a.x > a.y && a.x > a.z) {
|
||||
if (c.x > 0.0)
|
||||
pixels = SampleShadowCube(0, i00, i10, i01, i11);
|
||||
else
|
||||
pixels = SampleShadowCube(1, i00, i10, i01, i11);
|
||||
} else if (a.y > a.z) {
|
||||
if (c.y > 0.0)
|
||||
pixels = SampleShadowCube(2, i00, i10, i01, i11);
|
||||
else
|
||||
pixels = SampleShadowCube(3, i00, i10, i01, i11);
|
||||
} else {
|
||||
if (c.z > 0.0)
|
||||
pixels = SampleShadowCube(4, i00, i10, i01, i11);
|
||||
else
|
||||
pixels = SampleShadowCube(5, i00, i10, i01, i11);
|
||||
}
|
||||
vec4 s = vec4(
|
||||
CompareShadow(pixels.x, z),
|
||||
CompareShadow(pixels.y, z),
|
||||
CompareShadow(pixels.z, z),
|
||||
CompareShadow(pixels.w, z));
|
||||
return vec4(mix2(s, f));
|
||||
}
|
||||
)";
|
||||
} else {
|
||||
out += R"(
|
||||
vec4 shadowTextureCube(vec2 uv, float w) {
|
||||
ivec2 size = imageSize(shadow_texture_px);
|
||||
@ -1526,6 +1661,7 @@ vec4 shadowTextureCube(vec2 uv, float w) {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FragmentModule::DefineTexUnitSampler(u32 texture_unit) {
|
||||
out += fmt::format("vec4 sampleTexUnit{}() {{\n", texture_unit);
|
||||
|
@ -74,7 +74,8 @@ private:
|
||||
|
||||
void DefineExtensions();
|
||||
void DefineInterface();
|
||||
void DefineBindings();
|
||||
void DefineBindingsVK();
|
||||
void DefineBindingsGL();
|
||||
void DefineHelpers();
|
||||
void DefineLightingHelpers();
|
||||
void DefineShadowHelpers();
|
||||
|
Loading…
Reference in New Issue
Block a user