Weiyi Wang
4a30a502a0
Merge pull request #4211 from wwylele/web-cleanup
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web_service: stop using std::future + callback style async
2018-09-29 23:02:27 -04:00
Lioncash
b3221c3180
file_util: Use an enum class for GetUserPath()
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Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.
We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-09-22 21:18:56 +02:00
Weiyi Wang
77c1f647cb
web_service: stop using std::future + callback style async
2018-09-13 16:14:34 -04:00
tgsm
5d142e2114
citra: fix SDL logging
2018-09-08 02:51:33 -04:00
Weiyi Wang
7d8f115185
Prefix all size_t with std::
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done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
James Rowe
a6723ec2eb
Merge pull request #4126 from FearlessTobi/port-892
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Port #892 from yuzu: "Make global EmuWindow instance part of the base renderer class"
2018-08-26 12:00:55 -06:00
fearlessTobi
f61c9c3eb7
video_core: Make global EmuWindow instance part of the base renderer …
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…class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-25 15:20:40 +02:00
zhupengfei
0f44f7b481
core/movie: Movie refactor, add a completion callback
2018-08-20 11:27:25 +02:00
zhupengfei
f23443b921
applets/swkbd: Implement DefaultCitraKeyboard
2018-06-30 08:01:50 +08:00
wwylele
0eab948728
reformat all files with clang-format
2018-06-29 16:56:12 +03:00
wwylele
7c5a76e58b
log: replace all NGLOG with LOG
2018-06-29 14:18:07 +03:00
liushuyu
c0f352bc4e
citra: correct regex for matching nickname
2018-05-31 19:38:12 -06:00
Daniel Lim Wee Soong
51398e0301
Logging: Add customizable logging backends and fmtlib based macros
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* Change the logging backend to support multiple sinks through the
Backend Interface
* Add a new set of logging macros to use fmtlib instead.
* Qt: Compile as GUI application on windows to make the console hidden by
default. Add filter configuration and a button to open log location.
* SDL: Migrate to the new logging macros
2018-04-23 21:32:56 -06:00
adityaruplaha
e5f5fdee2e
SDL2: Implement fullscreen
2018-04-17 23:22:23 +05:30
Merry
174e7e268a
Merge pull request #3533 from daniellimws/fmtlib-macros
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Logging: Add fmtlib-based macros
2018-03-24 08:04:20 +00:00
BreadFish64
691aadb6a3
comment
2018-03-16 16:06:33 -05:00
Daniel Lim Wee Soong
373efd3158
Logging: Remove customizable logging backends
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Separate code for customizing logging backends from this branch
2018-03-16 11:56:40 +08:00
James Rowe
0daac3020e
Logging: Add customizable logging backends and fmtlib based macros
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* Change the logging backend to support multiple sinks through the
Backend Interface
* Add a new set of logging macros to use fmtlib instead.
* Qt: Compile as GUI application on windows to make the console hidden by
default. Add filter configuration and a button to open log location.
* SDL: Migrate to the new logging macros
2018-03-16 11:18:06 +08:00
BreadFish64
55d5720962
use nvidia graphics automatically on laptops with optimus
2018-03-15 20:36:53 -05:00
James Rowe
44d07574b1
Merge pull request #2882 from danzel/movie-squash
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Movie (Game Inputs) recording and playback
2018-01-23 01:03:37 -07:00
mailwl
f93d656e53
citra(SDL) small fixes: fix fall-through, remove u16 'always true' compare
2017-12-29 21:04:10 +03:00
danzel
0238e0c5e7
Convert Movie to a class with a static instance, and other fixes based on B3n30 feedback.
2017-12-17 17:55:56 +13:00
danzel
04541150b1
Movie (recorded inputs) playback and recording. SDL has command lines to control it.
2017-12-17 16:43:09 +13:00
B3n30
0acc3ed62f
SDL: add multiplayer options ( #3072 )
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* SDL: Add multiplayer options
* SDL: Make the exit conditions LOG_ERROR
* fixup! SDL: Make the exit conditions LOG_ERROR
2017-12-03 11:29:48 +02:00
shinyquagsire23
253954930f
Services/AM: Return InstallStatus for InstallCIA
2017-11-19 21:56:02 -07:00
shinyquagsire23
553ca2bfe0
SDL: Add command-line CIA installs
2017-11-15 16:05:37 -07:00
bunnei
40f417125b
telemetry: Log frontend type.
2017-08-25 23:10:01 -04:00
B3n30
6ba089fafb
Set global definition WIN32_LEAN_AND_MEAN ( #2807 )
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Set definition WIN32_LEAN_AND_MEAN to avoid windows.h including a lot of libs that are usually not used.
2017-06-24 17:38:16 -07:00
Alex Touchet
e46ec64690
Edit Citra URLs ( #2728 )
2017-06-03 23:51:45 +03:00
Yuri Kunde Schlesner
e91f2b7663
Remove some unnecessary inclusions of video_core.h
2017-05-27 18:41:24 -07:00
Kloen
28da285031
citra: add missing control paths for ResultStatus on rom load. Fix warning about unhandled enumeration values on OSX
2017-01-29 22:02:01 +01:00
bunnei
5ac5cbeab7
Address clang-format issues.
2016-12-21 23:48:14 -05:00
bunnei
232ef55c1a
core: Consolidate core and system state, remove system module & cleanups.
2016-12-21 23:29:13 -05:00
bunnei
198b6c9bdd
core: Consolidate top-level system state into a singleton.
2016-12-21 23:29:04 -05:00
Jannik Vogel
45d941d62e
Support mingw cross-compile
2016-12-05 19:09:16 +01:00
Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
LFsWang
f9e3824820
Fix boot_filename encode on Windows
2016-06-08 13:53:41 +08:00
Emmanuel Gil Peyrot
314ce5e505
CitraQt: Simplify the game list loader code
2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
8fc9c03126
Loader, Frontends: Refactor loader creation and game loading
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This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
Emmanuel Gil Peyrot
164c15f911
SDL2 Frontend: Use argv[0], add a --version, and reorder options.
2016-04-20 01:35:27 +01:00
Jannik Vogel
997af88ec6
Use Settings::Apply in SDL frontend
2016-04-11 15:20:05 +02:00
polaris-
64ec5ac356
Default to settings from ini for gdbstub
2016-04-06 22:27:28 -04:00
polaris-
44d746fc92
Adopted WinterMute's gdbstub changes
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This fixes the comments left on the PR (whitespace, SO_REUSEADDR,
comment changes).
2016-04-06 07:01:00 -04:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
MerryMage
317e795d35
citra: Shutdown cleanly if ROM load fails
2016-03-15 03:16:54 +00:00
MerryMage
ba2a54a9dd
Dependencies: Remove GLFW, Add SDL2
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citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
2016-03-02 14:09:02 +00:00