Yuri Kunde Schlesner
97e06b0a0d
Merge pull request #2476 from yuriks/shader-refactor3
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Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
c74787a11c
Pica/Texture: Move part of ETC1 decoding to new file and cleanups
2017-02-04 12:33:28 -08:00
Yuri Kunde Schlesner
09a750e866
Pica/Texture: Simplify/cleanup texture tile addressing
2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
a1c9ac7845
VideoCore: Move LookupTexture out of debug_utils.h
2017-02-04 12:31:40 -08:00
wwylele
6dc1d6e568
ShaderJIT: add 16 dummy bytes at the bottom of the stack
2017-02-03 14:53:38 +02:00
Weiyi Wang
0b9c59ff22
Common/x64: remove legacy emitter and abi ( #2504 )
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These are not used any more since we moved shader JIT to xbyak.
2017-01-31 01:06:42 -08:00
Merry
f7e96dc068
shader_jit_x64_compiler: esi and edi should be persistent ( #2500 )
2017-01-31 00:38:31 -08:00
Yuri Kunde Schlesner
37a4ea046d
VideoCore: Make PrimitiveAssembler const-correct
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
dcdffabfe6
VideoCore: Extract swrast-specific data from OutputVertex
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
8ed9f9d49f
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
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This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
92bf5c88e6
VideoCore: Split shader output writing from semantic loading
2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
335df895b9
VideoCore: Consistently use shader configuration to load attributes
2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
fccb28d2e9
VideoCore: Use correct register for immediate mode attribute count
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
ab6954e942
VideoCore: Rename some types to more accurate names
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
bbc7844021
VideoCore: Change misleading register names
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A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Kloen
eee37b857b
video_core: gl_rasterizer_cache.cpp removed unused type alias
2017-01-30 05:18:28 +01:00
Kloen
6a3a3964b0
video_core: gl_rasterizer.cpp removed unused type alias
2017-01-30 05:16:48 +01:00
Kloen
4652d70572
video_core: silence unused-local-typedef boost related warning on GCC
2017-01-29 21:24:24 +01:00
Yuri Kunde Schlesner
0e9081b973
VideoCore/Shader: Move entry_point to SetupBatch
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
0f64274145
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
6fa3687afc
Shader: Remove OutputRegisters struct
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
9ea5eacf91
Shader: Initialize conditional_code in interpreter
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This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
1a2acc3baa
Shader: Don't read ShaderSetup from global state
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
fa4ac279a7
shader_jit_x64: Don't read program from global state
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
ade7ed7c5f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
114d6b2f97
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
8eefc62833
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
dd4a1672a7
VideoCore/Shader: Split shader uniform state and shader engine
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Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
bd82cffd0b
VideoCore/Shader: Add constness to methods
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
1e1f939817
VideoCore/Shader: Use only entry_point as ShaderSetup param
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This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e3caf669b0
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
34d581f2dc
VideoCore/Shader: Extract input vertex loading code into function
2017-01-25 18:53:20 -08:00
Kloen
5cc94c17f6
video_core: fix shader.cpp signed / unsigned warning
2017-01-23 16:53:31 +01:00
Kloen
753fea5d65
video_core: gl_rasterizer float to int warning
2017-01-23 16:53:30 +01:00
Kloen
b6063d9a93
video_core: fix gl_rasterizer warning on MSVC
2017-01-23 16:53:30 +01:00
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
2017-01-04 13:48:29 -03:00
bunnei
2f746e9946
Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix
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Lighting LUT Quickfix
2016-12-29 13:41:51 -05:00
Jannik Vogel
6ed4206f87
Minor cleanup in GLSL code
2016-12-25 21:38:10 +01:00
Jannik Vogel
88f409aec9
Offset lighting LUT samples correctly
2016-12-25 21:37:26 +01:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
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* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
29564d73bd
Merge pull request #2319 from yuriks/profile-scopes
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VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
Albin Bernhardsson
ddec9cb369
Use GL_TRUE when setting color_mask
2016-12-19 19:06:35 +01:00
bunnei
3a1eaf2efc
Merge pull request #2318 from yuriks/trace-opt
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VideoCore: Inline IsPicaTracing
2016-12-18 21:15:24 -05:00
Yuri Kunde Schlesner
c135317de1
VideoCore/Shader: Extract DebugData out from UnitState
2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner
6e7e767645
Remove unnecessary cast
2016-12-16 00:15:55 -08:00
Yuri Kunde Schlesner
b5e3599704
VideoCore/Shader: Extract evaluate_condition lambda to function scope
2016-12-16 00:15:51 -08:00
Yuri Kunde Schlesner
960578f4e1
VideoCore/Shader: Extract call lambda up a scope and remove unused param
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
e4e962bc7c
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
d27cb1dedc
VideoCore/Shader: Move DebugData to a separate file
2016-12-15 23:08:05 -08:00