Lime3DS/src/video_core/shader/shader_interpreter.h

33 lines
1.0 KiB
C
Raw Normal View History

// Copyright 2014 Citra Emulator Project
2014-12-17 06:38:14 +01:00
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/shader/debug_data.h"
#include "video_core/shader/shader.h"
namespace Pica {
namespace Shader {
class InterpreterEngine final : public ShaderEngine {
public:
void SetupBatch(ShaderSetup& setup) override;
void Run(const ShaderSetup& setup, UnitState& state, unsigned int entry_point) const override;
/**
* Produce debug information based on the given shader and input vertex
* @param input Input vertex into the shader
* @param num_attributes The number of vertex shader attributes
* @param config Configuration object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const InputVertex& input,
int num_attributes, unsigned int entry_point) const;
};
} // namespace
} // namespace