Lime3DS/src/core/hw/gpu.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/bit_field.h"
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#include "common/register_set.h"
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namespace GPU {
static const u32 kFrameCycles = 268123480 / 60; ///< 268MHz / 60 frames per second
static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of instructions/frame
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// MMIO region 0x1EFxxxxx
struct Regs {
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enum Id : u32 {
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MemoryFill = 0x00004, // + 5,6,7; second block at 8-11
FramebufferTop = 0x00117, // + 11a,11b,11c,11d(?),11e...126
FramebufferBottom = 0x00157, // + 15a,15b,15c,15d(?),15e...166
DisplayTransfer = 0x00300, // + 301,302,303,304,305,306
CommandProcessor = 0x00638, // + 63a,63c
NumIds = 0x01000
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};
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template<Id id>
struct Struct;
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enum class FramebufferFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB565 = 2,
RGB5A1 = 3,
RGBA4 = 4,
};
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};
template<>
struct Regs::Struct<Regs::MemoryFill> {
u32 address_start;
u32 address_end; // ?
u32 size;
u32 value; // ?
inline u32 GetStartAddress() const {
return address_start * 8;
}
inline u32 GetEndAddress() const {
return address_end * 8;
}
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};
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
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template<>
struct Regs::Struct<Regs::FramebufferTop> {
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using Format = Regs::FramebufferFormat;
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union {
u32 size;
BitField< 0, 16, u32> width;
BitField<16, 16, u32> height;
};
u32 pad0[2];
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u32 address_left1;
u32 address_left2;
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union {
u32 format;
BitField< 0, 3, Format> color_format;
};
u32 pad1;
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union {
u32 active_fb;
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// 0: Use parameters ending with "1"
// 1: Use parameters ending with "2"
BitField<0, 1, u32> second_fb_active;
};
u32 pad2[5];
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// Distance between two pixel rows, in bytes
u32 stride;
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u32 address_right1;
u32 address_right2;
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};
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template<>
struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
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};
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
template<>
struct Regs::Struct<Regs::DisplayTransfer> {
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using Format = Regs::FramebufferFormat;
u32 input_address;
u32 output_address;
inline u32 GetPhysicalInputAddress() const {
return input_address * 8;
}
inline u32 GetPhysicalOutputAddress() const {
return output_address * 8;
}
union {
u32 output_size;
BitField< 0, 16, u32> output_width;
BitField<16, 16, u32> output_height;
};
union {
u32 input_size;
BitField< 0, 16, u32> input_width;
BitField<16, 16, u32> input_height;
};
union {
u32 flags;
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BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true
BitField< 8, 3, Format> input_format;
BitField<12, 3, Format> output_format;
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BitField<16, 1, u32> output_tiled; // stores output in a tiled format
};
u32 unknown;
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// it seems that writing to this field triggers the display transfer
u32 trigger;
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};
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
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template<>
struct Regs::Struct<Regs::CommandProcessor> {
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// command list size
u32 size;
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u32 pad0;
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// command list address
u32 address;
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u32 pad1;
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// it seems that writing to this field triggers command list processing
u32 trigger;
};
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static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
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extern RegisterSet<u32, Regs> g_regs;
enum {
TOP_ASPECT_X = 0x5,
TOP_ASPECT_Y = 0x3,
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TOP_HEIGHT = 240,
TOP_WIDTH = 400,
BOTTOM_WIDTH = 320,
// Physical addresses in FCRAM (chosen arbitrarily)
PADDR_TOP_LEFT_FRAME1 = 0x201D4C00,
PADDR_TOP_LEFT_FRAME2 = 0x202D4C00,
PADDR_TOP_RIGHT_FRAME1 = 0x203D4C00,
PADDR_TOP_RIGHT_FRAME2 = 0x204D4C00,
PADDR_SUB_FRAME1 = 0x205D4C00,
PADDR_SUB_FRAME2 = 0x206D4C00,
// Physical addresses in FCRAM used by ARM9 applications
/* PADDR_TOP_LEFT_FRAME1 = 0x20184E60,
PADDR_TOP_LEFT_FRAME2 = 0x201CB370,
PADDR_TOP_RIGHT_FRAME1 = 0x20282160,
PADDR_TOP_RIGHT_FRAME2 = 0x202C8670,
PADDR_SUB_FRAME1 = 0x202118E0,
PADDR_SUB_FRAME2 = 0x20249CF0,*/
// Physical addresses in VRAM
// TODO: These should just be deduced from the ones above
PADDR_VRAM_TOP_LEFT_FRAME1 = 0x181D4C00,
PADDR_VRAM_TOP_LEFT_FRAME2 = 0x182D4C00,
PADDR_VRAM_TOP_RIGHT_FRAME1 = 0x183D4C00,
PADDR_VRAM_TOP_RIGHT_FRAME2 = 0x184D4C00,
PADDR_VRAM_SUB_FRAME1 = 0x185D4C00,
PADDR_VRAM_SUB_FRAME2 = 0x186D4C00,
// Physical addresses in VRAM used by ARM9 applications
/* PADDR_VRAM_TOP_LEFT_FRAME2 = 0x181CB370,
PADDR_VRAM_TOP_RIGHT_FRAME1 = 0x18282160,
PADDR_VRAM_TOP_RIGHT_FRAME2 = 0x182C8670,
PADDR_VRAM_SUB_FRAME1 = 0x182118E0,
PADDR_VRAM_SUB_FRAME2 = 0x18249CF0,*/
};
/// Framebuffer location
enum FramebufferLocation {
FRAMEBUFFER_LOCATION_UNKNOWN, ///< Framebuffer location is unknown
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FRAMEBUFFER_LOCATION_FCRAM, ///< Framebuffer is in the GSP heap
FRAMEBUFFER_LOCATION_VRAM, ///< Framebuffer is in VRAM
};
/**
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
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* @param
*/
void SetFramebufferLocation(const FramebufferLocation mode);
/**
* Gets a read-only pointer to a framebuffer in memory
* @param address Physical address of framebuffer
* @return Returns const pointer to raw framebuffer
*/
const u8* GetFramebufferPointer(const u32 address);
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u32 GetFramebufferAddr(const u32 address);
/**
* Gets the location of the framebuffers
*/
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FramebufferLocation GetFramebufferLocation(u32 address);
template <typename T>
void Read(T &var, const u32 addr);
template <typename T>
void Write(u32 addr, const T data);
/// Update hardware
void Update();
/// Initialize hardware
void Init();
/// Shutdown hardware
void Shutdown();
} // namespace