Lime3DS/src/core/hle/hle.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/core.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace HLE {
extern bool g_reschedule; ///< If true, immediately reschedules the CPU to a new thread
typedef u32 Addr;
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typedef void (*Func)();
struct FunctionDef {
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u32 id;
Func func;
std::string name;
};
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struct ModuleDef {
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std::string name;
int num_funcs;
const FunctionDef* func_table;
};
void RegisterModule(std::string name, int num_functions, const FunctionDef *func_table);
void CallSVC(u32 opcode);
void Reschedule(const char *reason);
void Init();
void Shutdown();
} // namespace