Lime3DS/src/core/hle/hle.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <vector>
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/syscall.h"
#include "core/hle/service/service.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace HLE {
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static std::vector<ModuleDef> g_module_db;
const FunctionDef* GetSyscallInfo(u32 opcode) {
u32 func_num = opcode & 0xFFFFFF; // 8 bits
if (func_num > 0xFF) {
ERROR_LOG(HLE,"Unknown syscall: 0x%02X", func_num);
return NULL;
}
return &g_module_db[0].func_table[func_num];
}
void CallSyscall(u32 opcode) {
const FunctionDef *info = GetSyscallInfo(opcode);
if (!info) {
return;
}
if (info->func) {
info->func();
} else {
ERROR_LOG(HLE, "Unimplemented SysCall function %s(..)", info->name.c_str());
}
}
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void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {
ModuleDef module = {name, num_functions, func_table};
g_module_db.push_back(module);
}
void RegisterAllModules() {
Syscall::Register();
}
void Init() {
Service::Init();
RegisterAllModules();
NOTICE_LOG(HLE, "initialized OK");
}
void Shutdown() {
Service::Shutdown();
g_module_db.clear();
NOTICE_LOG(HLE, "shutdown OK");
}
} // namespace