Lime3DS/src/video_core/video_core.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
#include <memory>
#include "core/core.h"
#include "core/frontend/emu_window.h"
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class EmuWindow;
class RendererBase;
namespace Memory {
class MemorySystem;
}
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////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
// qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
extern std::atomic<bool> g_hw_shader_enabled;
extern std::atomic<bool> g_hw_shader_accurate_gs;
extern std::atomic<bool> g_hw_shader_accurate_mul;
extern std::atomic<bool> g_renderer_bg_color_update_requested;
// Screenshot
extern std::atomic<bool> g_renderer_screenshot_requested;
extern void* g_screenshot_bits;
extern std::function<void()> g_screenshot_complete_callback;
extern Layout::FramebufferLayout g_screenshot_framebuffer_layout;
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extern Memory::MemorySystem* g_memory;
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/// Initialize the video core
Core::System::ResultStatus Init(EmuWindow& emu_window, Memory::MemorySystem& memory);
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/// Shutdown the video core
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void Shutdown();
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/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout);
u16 GetResolutionScaleFactor();
} // namespace VideoCore