mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 00:41:49 +01:00
Fix player list not showing in lobby. Fix host and direct connect crashing citra
This commit is contained in:
parent
01b49b7e78
commit
2be02f221d
@ -16,6 +16,7 @@
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#include "citra_qt/multiplayer/message.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "ui_chat_room.h"
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class ChatMessage {
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public:
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@ -102,6 +103,8 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
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connect(ui->send_message, &QPushButton::pressed, this, &ChatRoom::OnSendChat);
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}
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ChatRoom::~ChatRoom() = default;
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void ChatRoom::Clear() {
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ui->chat_history->clear();
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}
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@ -10,7 +10,10 @@
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#include <QStandardItemModel>
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#include <QVariant>
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#include "network/network.h"
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#include "ui_chat_room.h"
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namespace Ui {
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class ChatRoom;
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}
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namespace Core {
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class AnnounceMultiplayerSession;
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@ -29,6 +32,7 @@ public:
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void SetPlayerList(const Network::RoomMember::MemberList& member_list);
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void Clear();
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void AppendStatusMessage(const QString& msg);
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~ChatRoom();
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public slots:
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void OnRoomUpdate(const Network::RoomInformation& info);
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@ -15,6 +15,7 @@
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#include "citra_qt/multiplayer/message.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "ui_client_room.h"
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ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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@ -41,6 +42,8 @@ ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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UpdateView();
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}
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ClientRoomWindow::~ClientRoomWindow() = default;
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void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
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UpdateView();
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}
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@ -5,13 +5,17 @@
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#pragma once
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#include "citra_qt/multiplayer/chat_room.h"
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#include "ui_client_room.h"
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namespace Ui {
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class ClientRoom;
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}
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class ClientRoomWindow : public QDialog {
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Q_OBJECT
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public:
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explicit ClientRoomWindow(QWidget* parent);
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~ClientRoomWindow();
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public slots:
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void OnRoomUpdate(const Network::RoomInformation&);
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@ -17,6 +17,7 @@
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#include "citra_qt/ui_settings.h"
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#include "core/settings.h"
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#include "network/network.h"
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#include "ui_direct_connect.h"
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enum class ConnectionType : u8 { TraversalServer, IP };
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@ -30,11 +31,11 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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watcher = new QFutureWatcher<void>;
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connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
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ui->nickname->setValidator(Validation::get().nickname);
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ui->nickname->setValidator(validation.GetNickname());
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ui->nickname->setText(UISettings::values.nickname);
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ui->ip->setValidator(Validation::get().ip);
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ui->ip->setValidator(validation.GetIP());
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ui->ip->setText(UISettings::values.ip);
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ui->port->setValidator(Validation::get().port);
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ui->port->setValidator(validation.GetPort());
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ui->port->setText(UISettings::values.port);
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// TODO(jroweboy): Show or hide the connection options based on the current value of the combo
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@ -42,6 +43,8 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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connect(ui->connect, &QPushButton::pressed, this, &DirectConnectWindow::Connect);
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}
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DirectConnectWindow::~DirectConnectWindow() = default;
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void DirectConnectWindow::Connect() {
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if (!ui->nickname->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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@ -7,13 +7,18 @@
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#include <memory>
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#include <QDialog>
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#include <QFutureWatcher>
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#include "ui_direct_connect.h"
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#include "citra_qt/multiplayer/validation.h"
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namespace Ui {
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class DirectConnect;
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}
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class DirectConnectWindow : public QDialog {
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Q_OBJECT
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public:
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explicit DirectConnectWindow(QWidget* parent = nullptr);
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~DirectConnectWindow();
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signals:
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/**
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@ -32,4 +37,5 @@ private:
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QFutureWatcher<void>* watcher;
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std::unique_ptr<Ui::DirectConnect> ui;
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Validation validation;
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};
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@ -20,6 +20,7 @@
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "core/settings.h"
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#include "ui_host_room.h"
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HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session)
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@ -28,9 +29,9 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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ui->setupUi(this);
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// set up validation for all of the fields
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ui->room_name->setValidator(Validation::get().room_name);
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ui->username->setValidator(Validation::get().nickname);
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ui->port->setValidator(Validation::get().port);
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ui->room_name->setValidator(validation.GetRoomName());
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ui->username->setValidator(validation.GetNickname());
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ui->port->setValidator(validation.GetPort());
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ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
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// Create a proxy to the game list to display the list of preferred games
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@ -57,6 +58,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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}
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}
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HostRoomWindow::~HostRoomWindow() = default;
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void HostRoomWindow::Host() {
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if (!ui->username->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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@ -10,8 +10,12 @@
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#include <QStandardItemModel>
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#include <QVariant>
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#include "citra_qt/multiplayer/chat_room.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "network/network.h"
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#include "ui_host_room.h"
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namespace Ui {
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class HostRoom;
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}
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namespace Core {
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class AnnounceMultiplayerSession;
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@ -28,6 +32,7 @@ class HostRoomWindow : public QDialog {
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public:
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explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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~HostRoomWindow();
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signals:
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/**
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@ -50,6 +55,7 @@ private:
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QStandardItemModel* game_list;
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ComboBoxProxyModel* proxy;
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std::unique_ptr<Ui::HostRoom> ui;
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Validation validation;
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};
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/**
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@ -47,7 +47,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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ui->room_list->setExpandsOnDoubleClick(false);
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ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
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ui->nickname->setValidator(Validation::get().nickname);
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ui->nickname->setValidator(validation.GetNickname());
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ui->nickname->setText(UISettings::values.nickname);
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// UI Buttons
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@ -189,7 +189,6 @@ void Lobby::OnRefreshLobby() {
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first_item->appendRow(new LobbyItemExpandedMemberList(members));
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}
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}
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proxy->setSourceModel(model);
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// Reenable the refresh button and resize the columns
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ui->refresh_list->setEnabled(true);
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@ -200,10 +199,10 @@ void Lobby::OnRefreshLobby() {
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}
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// Set the member list child items to span all columns
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for (int i = 0; i < model->rowCount(); i++) {
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for (int i = 0; i < proxy->rowCount(); i++) {
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auto parent = model->item(i, 0);
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if (parent->hasChildren()) {
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ui->room_list->setFirstColumnSpanned(0, parent->index(), true);
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ui->room_list->setFirstColumnSpanned(0, proxy->index(i, 0), true);
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}
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}
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}
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@ -10,6 +10,7 @@
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#include <QFutureWatcher>
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#include <QSortFilterProxyModel>
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#include <QStandardItemModel>
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#include "citra_qt/multiplayer/validation.h"
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#include "common/announce_multiplayer_room.h"
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#include "core/announce_multiplayer_session.h"
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#include "network/network.h"
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@ -104,6 +105,7 @@ private:
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std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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std::unique_ptr<Ui::Lobby> ui;
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QFutureWatcher<void>* watcher;
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Validation validation;
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};
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/**
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@ -9,36 +9,40 @@
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class Validation {
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public:
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static Validation get() {
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static Validation validation;
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return validation;
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}
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~Validation() {
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delete room_name;
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delete nickname;
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delete ip;
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delete port;
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Validation()
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: room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, 65535) {}
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~Validation() = default;
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const QValidator* GetRoomName() const {
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return &room_name;
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}
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const QValidator* GetNickname() const {
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return &nickname;
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}
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const QValidator* GetIP() const {
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return &ip;
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}
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const QValidator* GetPort() const {
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return &port;
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}
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private:
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/// room name can be alphanumeric and " " "_" "." and "-"
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QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
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const QValidator* room_name = new QRegExpValidator(room_name_regex);
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QRegExpValidator room_name;
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/// nickname can be alphanumeric and " " "_" "." and "-"
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QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
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const QValidator* nickname = new QRegExpValidator(nickname_regex);
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QRegExpValidator nickname;
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/// ipv4 address only
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// TODO remove this when we support hostnames in direct connect
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QRegExp ip_regex = QRegExp(
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"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
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"2[0-4][0-9]|25[0-5])");
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const QValidator* ip = new QRegExpValidator(ip_regex);
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QRegExpValidator ip;
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/// port must be between 0 and 65535
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const QValidator* port = new QIntValidator(0, 65535);
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private:
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Validation() = default;
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QIntValidator port;
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};
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