mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 17:01:48 +01:00
Merge pull request #3333 from Senjosei/pause-coreerror
citra_qt: Pause emulation on CoreError
This commit is contained in:
commit
2e41810608
@ -36,6 +36,7 @@ void EmuThread::run() {
|
||||
|
||||
Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
|
||||
if (result != Core::System::ResultStatus::Success) {
|
||||
this->SetRunning(false);
|
||||
emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
|
||||
}
|
||||
|
||||
|
@ -974,6 +974,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
||||
} else {
|
||||
// Only show the message if the game is still running.
|
||||
if (emu_thread) {
|
||||
emu_thread->SetRunning(true);
|
||||
message_label->setText(status_message);
|
||||
message_label->setVisible(true);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user