mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Merge pull request #4985 from FearlessTobi/port-2942
Port yuzu-emu/yuzu#2942: "Silence miscellaneous warnings"
This commit is contained in:
commit
34c6b7ca48
@ -258,6 +258,8 @@ void GameList::onUpdateThemedIcons() {
|
|||||||
case GameListItemType::AddDir:
|
case GameListItemType::AddDir:
|
||||||
child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
|
child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -371,6 +373,8 @@ void GameList::ValidateEntry(const QModelIndex& item) {
|
|||||||
case GameListItemType::AddDir:
|
case GameListItemType::AddDir:
|
||||||
emit AddDirectory();
|
emit AddDirectory();
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -442,6 +446,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|||||||
case GameListItemType::SystemDir:
|
case GameListItemType::SystemDir:
|
||||||
AddPermDirPopup(context_menu, selected);
|
AddPermDirPopup(context_menu, selected);
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||||
}
|
}
|
||||||
|
@ -361,14 +361,17 @@ public:
|
|||||||
setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size), Qt::DecorationRole);
|
setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size), Qt::DecorationRole);
|
||||||
setData(QObject::tr("System Titles"), Qt::DisplayRole);
|
setData(QObject::tr("System Titles"), Qt::DisplayRole);
|
||||||
break;
|
break;
|
||||||
case GameListItemType::CustomDir:
|
case GameListItemType::CustomDir: {
|
||||||
QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder")
|
QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder")
|
||||||
: QStringLiteral("bad_folder");
|
: QStringLiteral("bad_folder");
|
||||||
setData(QIcon::fromTheme(icon_name).pixmap(icon_size), Qt::DecorationRole);
|
setData(QIcon::fromTheme(icon_name).pixmap(icon_size), Qt::DecorationRole);
|
||||||
setData(game_dir->path, Qt::DisplayRole);
|
setData(game_dir->path, Qt::DisplayRole);
|
||||||
break;
|
break;
|
||||||
};
|
}
|
||||||
};
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int type() const override {
|
int type() const override {
|
||||||
return static_cast<int>(dir_type);
|
return static_cast<int>(dir_type);
|
||||||
|
@ -135,7 +135,7 @@ void GameListWorker::run() {
|
|||||||
watch_list.append(games_path);
|
watch_list.append(games_path);
|
||||||
watch_list.append(demos_path);
|
watch_list.append(demos_path);
|
||||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
|
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
|
||||||
emit DirEntryReady({game_list_dir});
|
emit DirEntryReady(game_list_dir);
|
||||||
AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
|
AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
|
||||||
AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
|
AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
|
||||||
} else if (game_dir.path == "SYSTEM") {
|
} else if (game_dir.path == "SYSTEM") {
|
||||||
@ -144,12 +144,12 @@ void GameListWorker::run() {
|
|||||||
"00000000000000000000000000000000/title/00040010";
|
"00000000000000000000000000000000/title/00040010";
|
||||||
watch_list.append(path);
|
watch_list.append(path);
|
||||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
|
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
|
||||||
emit DirEntryReady({game_list_dir});
|
emit DirEntryReady(game_list_dir);
|
||||||
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
||||||
} else {
|
} else {
|
||||||
watch_list.append(game_dir.path);
|
watch_list.append(game_dir.path);
|
||||||
auto* const game_list_dir = new GameListDir(game_dir);
|
auto* const game_list_dir = new GameListDir(game_dir);
|
||||||
emit DirEntryReady({game_list_dir});
|
emit DirEntryReady(game_list_dir);
|
||||||
AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
|
AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
|
||||||
game_list_dir);
|
game_list_dir);
|
||||||
}
|
}
|
||||||
|
@ -56,8 +56,9 @@ private:
|
|||||||
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
|
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
|
||||||
GameListDir* parent_dir);
|
GameListDir* parent_dir);
|
||||||
|
|
||||||
QStringList watch_list;
|
|
||||||
const CompatibilityList& compatibility_list;
|
|
||||||
QVector<UISettings::GameDir>& game_dirs;
|
QVector<UISettings::GameDir>& game_dirs;
|
||||||
|
const CompatibilityList& compatibility_list;
|
||||||
|
|
||||||
|
QStringList watch_list;
|
||||||
std::atomic_bool stop_processing;
|
std::atomic_bool stop_processing;
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user