mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Update src/video_core/renderer_opengl/gl_shader_manager.cpp
Co-authored-by: Marshall Mohror <mohror64@gmail.com>
This commit is contained in:
parent
03c002ee2a
commit
5055212063
@ -267,7 +267,8 @@ public:
|
||||
auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable});
|
||||
OGLShaderStage& cached_shader = iter->second;
|
||||
if (new_shader) {
|
||||
result.code = program;
|
||||
result.emplace();
|
||||
result->code = program;
|
||||
cached_shader.Create(program.c_str(), ShaderType);
|
||||
}
|
||||
shader_map[key] = &cached_shader;
|
||||
|
Loading…
Reference in New Issue
Block a user