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https://github.com/Lime3DS/Lime3DS.git
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OGL: Use stream buffer for vertex data.
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@ -41,12 +41,13 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
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}
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}
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// Generate VBO, VAO and UBO
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// Generate VBO, VAO and UBO
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vertex_buffer.Create();
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vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
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vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
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vertex_array.Create();
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vertex_array.Create();
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uniform_buffer.Create();
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uniform_buffer.Create();
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state.draw.vertex_array = vertex_array.handle;
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state.draw.vertex_array = vertex_array.handle;
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state.draw.vertex_buffer = vertex_buffer.handle;
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state.draw.vertex_buffer = vertex_buffer->GetHandle();
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state.draw.uniform_buffer = uniform_buffer.handle;
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state.draw.uniform_buffer = uniform_buffer.handle;
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state.Apply();
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state.Apply();
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@ -434,9 +435,15 @@ void RasterizerOpenGL::DrawTriangles() {
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state.Apply();
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state.Apply();
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// Draw the vertex batch
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// Draw the vertex batch
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glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(),
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size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex)));
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GL_STREAM_DRAW);
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for (size_t base_vertex = 0; base_vertex < vertex_batch.size(); base_vertex += max_vertices) {
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
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size_t vertices = std::min(max_vertices, vertex_batch.size() - base_vertex);
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size_t vertex_size = vertices * sizeof(HardwareVertex);
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auto map = vertex_buffer->Map(vertex_size, 1);
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memcpy(map.first, vertex_batch.data() + base_vertex, vertex_size);
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vertex_buffer->Unmap();
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glDrawArrays(GL_TRIANGLES, map.second / sizeof(HardwareVertex), (GLsizei)vertices);
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}
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// Disable scissor test
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// Disable scissor test
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state.scissor.enabled = false;
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state.scissor.enabled = false;
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@ -27,6 +27,7 @@
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader.h"
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@ -283,7 +284,8 @@ private:
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std::array<SamplerInfo, 3> texture_samplers;
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std::array<SamplerInfo, 3> texture_samplers;
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OGLVertexArray vertex_array;
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OGLVertexArray vertex_array;
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OGLBuffer vertex_buffer;
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static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
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std::unique_ptr<OGLStreamBuffer> vertex_buffer;
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OGLBuffer uniform_buffer;
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OGLBuffer uniform_buffer;
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OGLFramebuffer framebuffer;
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OGLFramebuffer framebuffer;
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