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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-26 19:44:16 +01:00
Fixed secondary window hotkeys not working after applying settings
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b240dac871
commit
bc1cd10ae8
@ -344,6 +344,11 @@ void GMainWindow::InitializeWidgets() {
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secondary_window->hide();
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secondary_window->setParent(nullptr);
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action_secondary_fullscreen = new QAction(secondary_window);
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action_secondary_toggle_screen = new QAction(secondary_window);
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action_secondary_swap_screen = new QAction(secondary_window);
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action_secondary_rotate_screen = new QAction(secondary_window);
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game_list = new GameList(*play_time_manager, this);
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ui->horizontalLayout->addWidget(game_list);
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@ -600,7 +605,7 @@ void GMainWindow::InitializeSaveStateMenuActions() {
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UpdateSaveStates();
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}
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void GMainWindow::InitializeHotkeys() {
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void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks
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hotkey_registry.LoadHotkeys();
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const QString main_window = QStringLiteral("Main Window");
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@ -643,28 +648,32 @@ void GMainWindow::InitializeHotkeys() {
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link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
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link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
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const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) {
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const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
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const char* slot) {
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// This action will fire specifically when secondary_window is in focus
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QAction* secondary_window_action = new QAction(secondary_window);
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secondary_window_action->setShortcut(hotkey);
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connect(secondary_window_action, SIGNAL(triggered()), this, slot);
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secondary_window->addAction(secondary_window_action);
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action->setShortcut(hotkey);
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disconnect(action, SIGNAL(triggered()), this, slot);
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connect(action, SIGNAL(triggered()), this, slot);
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secondary_window->addAction(action);
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};
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// Use the same fullscreen hotkey as the main window
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const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
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add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen()));
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add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
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SLOT(ToggleSecondaryFullscreen()));
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const auto toggle_screen_hotkey =
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hotkey_registry.GetKeySequence(main_window, toggle_screen_layout);
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add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout()));
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add_secondary_window_hotkey(action_secondary_toggle_screen, toggle_screen_hotkey,
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SLOT(ToggleScreenLayout()));
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const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens);
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add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens()));
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add_secondary_window_hotkey(action_secondary_swap_screen, swap_screen_hotkey,
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SLOT(TriggerSwapScreens()));
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const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens);
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add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens()));
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add_secondary_window_hotkey(action_secondary_rotate_screen, rotate_screen_hotkey,
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SLOT(TriggerRotateScreens()));
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const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
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const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
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@ -407,6 +407,12 @@ private:
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u32 newest_slot;
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u64 newest_slot_time;
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// Secondary window actions
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QAction* action_secondary_fullscreen;
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QAction* action_secondary_toggle_screen;
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QAction* action_secondary_swap_screen;
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QAction* action_secondary_rotate_screen;
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QTranslator translator;
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// stores default icon theme search paths for the platform
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