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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #4278 from wwylele/cfg-ptm-direct-fs
cfg, ptm: access FS via backend directly
This commit is contained in:
commit
fceec34945
@ -7,7 +7,6 @@
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#include "citra_qt/ui_settings.h"
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#include "core/core.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/ptm/ptm.h"
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#include "core/settings.h"
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#include "ui_configure_system.h"
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@ -252,11 +251,8 @@ void ConfigureSystem::setConfiguration() {
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ui->group_system_settings->setEnabled(false);
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} else {
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// This tab is enabled only when game is not running (i.e. all service are not initialized).
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// Temporarily register archive types and load the config savegame file to memory.
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Service::FS::RegisterArchiveTypes();
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cfg = std::make_shared<Service::CFG::Module>();
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ReadSystemSettings();
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Service::FS::UnregisterArchiveTypes();
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ui->label_disable_info->hide();
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}
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@ -348,10 +344,7 @@ void ConfigureSystem::applyConfiguration() {
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// apply play coin
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u16 new_play_coin = static_cast<u16>(ui->spinBox_play_coins->value());
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if (play_coin != new_play_coin) {
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// archive types must be registered to set play coins
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Service::FS::RegisterArchiveTypes();
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Service::PTM::Module::SetPlayCoins(new_play_coin);
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Service::FS::UnregisterArchiveTypes();
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}
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// update the config savegame if any item is modified.
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@ -194,15 +194,6 @@ ArchiveFactory_ExtSaveData::ArchiveFactory_ExtSaveData(const std::string& mount_
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LOG_DEBUG(Service_FS, "Directory {} set as base for ExtSaveData.", mount_point);
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}
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bool ArchiveFactory_ExtSaveData::Initialize() {
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if (!FileUtil::CreateFullPath(mount_point)) {
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LOG_ERROR(Service_FS, "Unable to create ExtSaveData base path.");
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return false;
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}
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return true;
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}
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Path ArchiveFactory_ExtSaveData::GetCorrectedPath(const Path& path) {
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if (!shared)
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return path;
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@ -20,12 +20,6 @@ class ArchiveFactory_ExtSaveData final : public ArchiveFactory {
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public:
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ArchiveFactory_ExtSaveData(const std::string& mount_point, bool shared);
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/**
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* Initialize the archive.
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* @return true if it initialized successfully
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*/
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bool Initialize();
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std::string GetName() const override {
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return "ExtSaveData";
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}
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@ -6,6 +6,7 @@
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#include <tuple>
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#include <cryptopp/osrng.h>
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#include <cryptopp/sha.h>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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@ -389,7 +390,7 @@ ResultCode Module::CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const
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ResultCode Module::DeleteConfigNANDSaveFile() {
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FileSys::Path path("/config");
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return Service::FS::DeleteFileFromArchive(cfg_system_save_data_archive, path);
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return cfg_system_save_data_archive->DeleteFile(path);
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}
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ResultCode Module::UpdateConfigNANDSavegame() {
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@ -399,11 +400,11 @@ ResultCode Module::UpdateConfigNANDSavegame() {
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FileSys::Path path("/config");
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auto config_result = Service::FS::OpenFileFromArchive(cfg_system_save_data_archive, path, mode);
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auto config_result = cfg_system_save_data_archive->OpenFile(path, mode);
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ASSERT_MSG(config_result.Succeeded(), "could not open file");
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auto config = std::move(config_result).Unwrap();
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config->backend->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
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config->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
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return RESULT_SUCCESS;
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}
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@ -528,36 +529,36 @@ ResultCode Module::FormatConfig() {
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}
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ResultCode Module::LoadConfigNANDSaveFile() {
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std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_SystemSaveData systemsavedata_factory(nand_directory);
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// Open the SystemSaveData archive 0x00010017
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FileSys::Path archive_path(cfg_system_savedata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path);
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auto archive_result = systemsavedata_factory.Open(archive_path);
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// If the archive didn't exist, create the files inside
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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// Format the archive to create the directories
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Service::FS::FormatArchive(Service::FS::ArchiveIdCode::SystemSaveData,
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FileSys::ArchiveFormatInfo(), archive_path);
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systemsavedata_factory.Format(archive_path, FileSys::ArchiveFormatInfo());
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// Open it again to get a valid archive now that the folder exists
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archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path);
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cfg_system_save_data_archive = systemsavedata_factory.Open(archive_path).Unwrap();
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} else {
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ASSERT_MSG(archive_result.Succeeded(), "Could not open the CFG SystemSaveData archive!");
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cfg_system_save_data_archive = std::move(archive_result).Unwrap();
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}
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ASSERT_MSG(archive_result.Succeeded(), "Could not open the CFG SystemSaveData archive!");
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cfg_system_save_data_archive = *archive_result;
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FileSys::Path config_path("/config");
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FileSys::Mode open_mode = {};
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open_mode.read_flag.Assign(1);
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auto config_result = Service::FS::OpenFileFromArchive(*archive_result, config_path, open_mode);
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auto config_result = cfg_system_save_data_archive->OpenFile(config_path, open_mode);
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// Read the file if it already exists
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if (config_result.Succeeded()) {
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auto config = std::move(config_result).Unwrap();
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config->backend->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
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config->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
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return RESULT_SUCCESS;
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}
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@ -9,7 +9,11 @@
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/service.h"
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namespace FileSys {
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class ArchiveBackend;
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}
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namespace Service::CFG {
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@ -399,7 +403,7 @@ public:
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private:
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static constexpr u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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Service::FS::ArchiveHandle cfg_system_save_data_archive;
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std::unique_ptr<FileSys::ArchiveBackend> cfg_system_save_data_archive;
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u32 preferred_region_code = 0;
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};
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@ -646,19 +646,11 @@ void RegisterArchiveTypes() {
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auto extsavedata_factory =
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std::make_unique<FileSys::ArchiveFactory_ExtSaveData>(sdmc_directory, false);
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if (extsavedata_factory->Initialize())
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RegisterArchiveType(std::move(extsavedata_factory), ArchiveIdCode::ExtSaveData);
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else
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LOG_ERROR(Service_FS, "Can't instantiate ExtSaveData archive with path {}",
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extsavedata_factory->GetMountPoint());
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RegisterArchiveType(std::move(extsavedata_factory), ArchiveIdCode::ExtSaveData);
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auto sharedextsavedata_factory =
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std::make_unique<FileSys::ArchiveFactory_ExtSaveData>(nand_directory, true);
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if (sharedextsavedata_factory->Initialize())
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RegisterArchiveType(std::move(sharedextsavedata_factory), ArchiveIdCode::SharedExtSaveData);
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else
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LOG_ERROR(Service_FS, "Can't instantiate SharedExtSaveData archive with path {}",
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sharedextsavedata_factory->GetMountPoint());
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RegisterArchiveType(std::move(sharedextsavedata_factory), ArchiveIdCode::SharedExtSaveData);
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// Create the NCCH archive, basically a small variation of the RomFS archive
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auto savedatacheck_factory = std::make_unique<FileSys::ArchiveFactory_NCCH>();
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@ -3,10 +3,12 @@
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/errors.h"
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#include "core/file_sys/file_backend.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/ptm/ptm.h"
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#include "core/hle/service/ptm/ptm_gets.h"
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#include "core/hle/service/ptm/ptm_play.h"
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@ -136,42 +138,44 @@ void Module::Interface::CheckNew3DS(Kernel::HLERequestContext& ctx) {
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}
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static void WriteGameCoinData(GameCoin gamecoin_data) {
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std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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auto archive_result = extdata_archive_factory.Open(archive_path);
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std::unique_ptr<FileSys::ArchiveBackend> archive;
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FileSys::Path gamecoin_path("/gamecoin.dat");
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// If the archive didn't exist, create the files inside
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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// Format the archive to create the directories
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Service::FS::FormatArchive(Service::FS::ArchiveIdCode::SharedExtSaveData,
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FileSys::ArchiveFormatInfo(), archive_path);
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extdata_archive_factory.Format(archive_path, FileSys::ArchiveFormatInfo());
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// Open it again to get a valid archive now that the folder exists
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archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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archive = extdata_archive_factory.Open(archive_path).Unwrap();
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// Create the game coin file
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Service::FS::CreateFileInArchive(*archive_result, gamecoin_path, sizeof(GameCoin));
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archive->CreateFile(gamecoin_path, sizeof(GameCoin));
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} else {
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ASSERT_MSG(archive_result.Succeeded(), "Could not open the PTM SharedExtSaveData archive!");
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archive = std::move(archive_result).Unwrap();
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}
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FileSys::Mode open_mode = {};
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open_mode.write_flag.Assign(1);
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// Open the file and write the default gamecoin information
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auto gamecoin_result =
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Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
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auto gamecoin_result = archive->OpenFile(gamecoin_path, open_mode);
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if (gamecoin_result.Succeeded()) {
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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gamecoin->backend->Write(0, sizeof(GameCoin), true,
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reinterpret_cast<const u8*>(&gamecoin_data));
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gamecoin->backend->Close();
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gamecoin->Write(0, sizeof(GameCoin), true, reinterpret_cast<const u8*>(&gamecoin_data));
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gamecoin->Close();
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}
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}
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static GameCoin ReadGameCoinData() {
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std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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auto archive_result = extdata_archive_factory.Open(archive_path);
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if (!archive_result.Succeeded()) {
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LOG_ERROR(Service_PTM, "Could not open the PTM SharedExtSaveData archive!");
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return default_game_coin;
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@ -181,8 +185,7 @@ static GameCoin ReadGameCoinData() {
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FileSys::Mode open_mode = {};
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open_mode.read_flag.Assign(1);
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auto gamecoin_result =
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Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
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auto gamecoin_result = (*archive_result)->OpenFile(gamecoin_path, open_mode);
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if (!gamecoin_result.Succeeded()) {
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LOG_ERROR(Service_PTM, "Could not open the game coin data file!");
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return default_game_coin;
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@ -190,17 +193,18 @@ static GameCoin ReadGameCoinData() {
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u16 result;
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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GameCoin gamecoin_data;
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gamecoin->backend->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
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gamecoin->backend->Close();
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gamecoin->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
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gamecoin->Close();
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return gamecoin_data;
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}
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Module::Module() {
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// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
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// exist
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std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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auto archive_result = extdata_archive_factory.Open(archive_path);
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// If the archive didn't exist, write the default game coin file
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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WriteGameCoinData(default_game_coin);
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