Commit Graph

86 Commits

Author SHA1 Message Date
Kevin Hartman
02fd19b2f6 Added support for multiple input device types for KeyMap and connected Qt. 2014-09-12 01:15:14 -07:00
archshift
8fe5f2e2fe Moved common_types::Rect from common to Common namespace 2014-09-08 15:43:36 -07:00
Yuri Kunde Schlesner
c57de3e404 Remove hand-crafted Visual Studio solution. 2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
45976da975 CMake cleanup
Several cleanups to the buildsystem:
 - Do better factoring of common libs between platforms.
 - Add support to building on Windows.
 - Remove Qt4 support.
 - Re-sort file lists and add missing headers.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00
Yuri Kunde Schlesner
9d172ab550 Downgrade GLSL version to 1.50 (compatible with GL 3.2) 2014-08-28 05:38:13 -03:00
bunnei
20d169e4a1 VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. 2014-08-26 17:34:52 -04:00
Kevin Hartman
cbfd6b6e52 Rewrite of OpenGL renderer, including OS X support
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.

Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25 20:56:59 -07:00
Tony Wasserka
a79644c9ba Pica/Rasterizer: Clarify a TODO. 2014-08-25 22:03:19 +02:00
Tony Wasserka
697b50c3ff Pica/VertexShader: Fix a bug in the call stack handling. 2014-08-25 22:03:19 +02:00
Tony Wasserka
b5b3aeb576 Math: Warning fixes. 2014-08-25 22:03:19 +02:00
Tony Wasserka
2f1c129f64 Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper. 2014-08-25 22:03:19 +02:00
Tony Wasserka
9679d231df Pica/Rasterizer: Add texturing support. 2014-08-25 22:03:18 +02:00
Tony Wasserka
34fa0b6d9c Pica/DebugUtils: Add convenient tev setup printer. 2014-08-25 22:03:18 +02:00
Tony Wasserka
27cab6477e Pica/Rasterizer: Add initial implementation of texture combiners. 2014-08-25 22:03:18 +02:00
Tony Wasserka
c4691b784b Pica: Add support for dumping textures. 2014-08-25 22:03:18 +02:00
Tony Wasserka
162d641a30 Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work).
- The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors.
- Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25 22:03:18 +02:00
Tony Wasserka
62c36a4ef0 Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers. 2014-08-25 22:03:18 +02:00
Tony Wasserka
26ade98411 Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated. 2014-08-25 22:03:18 +02:00
Tony Wasserka
0465adf206 Pica/CommandProcessor: Implement parameter masking. 2014-08-25 22:03:18 +02:00
Tony Wasserka
f37e39deb9 Pica: Add debug utilities for dumping shaders. 2014-08-25 22:03:18 +02:00
Tony Wasserka
6ea003c7b5 Pica: Add debug utility functions for dumping geometry data. 2014-08-25 22:03:18 +02:00
Sacha
a3a70e56ac Fix the threading for GL Context in Qt5.
Connect the emu_thread start/finish to a moveContext slot.
2014-08-25 00:47:00 +10:00
bunnei
388356f629 Merge pull request #42 from archshift/glexp
Use glewExperimental to fix crashes with citra-glfw
2014-08-13 13:10:45 -04:00
archshift
662a1993e6 float24: Remove private default constructor
Fixes building with clang.
2014-08-13 02:54:16 -07:00
archshift
d71af1bd20 Use glewExperimental on Linux in order to fix GLFW-mode 2014-08-12 13:42:04 -07:00
Tony Wasserka
94d742fe17 Pica: Add basic rasterizer. 2014-08-12 13:50:07 +02:00
Tony Wasserka
94aa9da562 Pica: Add triangle clipper. 2014-08-12 13:49:33 +02:00
Tony Wasserka
9a76a2d061 Pica: Add primitive assembly stage. 2014-08-12 13:48:56 +02:00
Tony Wasserka
c526512619 Pica: Add vertex shader implementation. 2014-08-12 13:48:10 +02:00
Tony Wasserka
d443f0a921 Pica: Implement vertex loading. 2014-08-12 13:47:31 +02:00
Tony Wasserka
1a43f69477 Pica: Add register definition for vertex loading and rendering. 2014-08-12 13:47:31 +02:00
Tony Wasserka
76a586de49 Pica: Add command processor. 2014-08-12 13:47:30 +02:00
Tony Wasserka
98ad16a45b Pica: Add float24 structure.
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
Tony Wasserka
8528c810cf Video core: Add utility class for vector operations.
I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
2014-08-12 13:46:20 +02:00
Tony Wasserka
7b6a7d7dfb Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka
9c781a6c76 Remove the fancy RegisterSet class introduced in 4c2bff61e.
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
bunnei
4e9f305ed2 GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.
- Various other cleanups.
2014-08-05 23:58:00 -04:00
Tony Wasserka
9fd2537e93 Use uniform formatting when printing hexadecimal numbers. 2014-07-23 00:44:31 +02:00
Tony Wasserka
9b0d0c81a0 GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.
Anonymous structs are not standard C++, hence don't use them.
2014-07-23 00:44:31 +02:00
Tony Wasserka
246cb75584 RegisterSet: Simplify code by using structs for register definition instead of unions. 2014-07-23 00:33:08 +02:00
Tony Wasserka
75775e9ef4 GPU: Make use of RegisterSet. 2014-07-23 00:33:08 +02:00
Tony Wasserka
c6fdeb7b23 Renderer: Fix component order in bottom framebuffer. 2014-07-23 00:33:08 +02:00
Tony Wasserka
cb6f97b2eb Renderer: Respect the active_fb GPU register. 2014-07-23 00:33:08 +02:00
Tony Wasserka
9b96407e8e Renderer: Add a few TODOs. 2014-07-23 00:33:08 +02:00
Tony Wasserka
a4d89edd9b GPU debugger: Don't keep track of debugging data if no debugger views are active. 2014-07-22 22:27:27 +02:00
Tony Wasserka
c34ba38001 GPU debugger: Const correctness and build fix. 2014-06-12 06:10:56 -04:00
archshift
ee4717aaae Preprocessor: #if's out OSX-specific GL changes on other platforms 2014-06-12 06:10:55 -04:00
Tony Wasserka
4c2bff61e5 Pica: Use some template magic to define register structures efficiently. 2014-06-12 06:10:54 -04:00
Tony Wasserka
f82410e633 Further refine GPU command list debugging. 2014-06-12 06:10:53 -04:00