Commit Graph

325 Commits

Author SHA1 Message Date
Tony Wasserka
e11fb96408 Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
2015-02-18 14:50:28 +01:00
Tony Wasserka
04cd06d5c2 Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic. 2015-02-18 14:50:28 +01:00
Tony Wasserka
087edcfbec Pica/OutputMerger: Fix flipped framebuffers. 2015-02-18 14:50:28 +01:00
Tony Wasserka
6ca752ccbc Pica/TextureUnit: Implement mirrored repeating texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka
8bd7a896ea Pica: Fix a bug in the register definitions, relating to texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka
aaf30ca4ee Pica/OutputMerger: Implement color format checking. 2015-02-18 14:50:28 +01:00
Tony Wasserka
3b5710bae6 Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners. 2015-02-18 14:50:28 +01:00
Tony Wasserka
3cb22d31a7 Pica/Rasterizer: Fix garbage pixels at triangle borders. 2015-02-18 14:50:28 +01:00
Tony Wasserka
638b370fb5 Pica/Rasterizer: Clean up and fix backface culling. 2015-02-18 14:50:28 +01:00
Tony Wasserka
365236fa4c Pica: Cleanup clipping code and change screenspace z to range from -1..0.
The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
2015-02-18 14:50:03 +01:00
Tony Wasserka
70a764d992 Pica/VertexShader: Implement the LOOP instruction. 2015-02-18 14:02:59 +01:00
Tony Wasserka
6c26ec72a5 Pica/CommandProcessor: Properly implement shader load destination offset registers. 2015-02-18 14:02:59 +01:00
Tony Wasserka
67120270f2 Pica/CommandProcessor: Work around initialized vertex attributes some more. 2015-02-18 14:02:59 +01:00
Lioncash
5d2366e1e9 core/video_core: Use in-place construction where possible 2015-02-17 17:57:23 -05:00
Emmanuel Gil Peyrot
8a1c08a0af VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead. 2015-02-16 21:51:37 +00:00
Emmanuel Gil Peyrot
c439b3074d video_core: Implement the remaining framebuffer formats in the OpenGL renderer. 2015-02-15 14:08:12 +00:00
bunnei
12181c8a64 Merge pull request #529 from Subv/master
Build: Fixed some warnings
2015-02-14 15:50:26 -05:00
Subv
8e2b248e05 Build: Fixed some warnings 2015-02-12 09:25:35 -05:00
Darius Goad
5db62cc758 Fix Min and Max blend equations 2015-02-11 15:33:44 -06:00
archshift
ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
Darius Goad
536958fb29 Add more blend equations from 3dbrew 2015-02-09 20:41:06 -06:00
bunnei
1eb591d6fd Rasterizer: Implement the other color and alpha modifiers. 2015-02-04 22:15:51 -05:00
bunnei
8c93a28fed VideoCore: Added same-component swizzlers to math utility functions. 2015-02-04 22:15:44 -05:00
bunnei
72cc512b1e Pica: Implement blend factors. 2015-01-31 01:40:05 -05:00
bunnei
b522cf4e6a Pica: Implement color/alpha channel enable. 2015-01-27 22:03:34 -05:00
bunnei
b2c55bf772 Rasterizer: Implemented alpha testing. 2015-01-27 14:39:17 -05:00
bunnei
ff83d23ed5 GPU: Implement the remaining depth testing functions. 2015-01-25 23:34:14 -05:00
Yuri Kunde Schlesner
5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
bunnei
93f36c49f7 Merge pull request #473 from archshift/pp3ports
Pica/Rasterizer: Add ETC1 texture decompression support.
2015-01-13 18:11:18 -05:00
Tony Wasserka
f2b74b4fb3 Pica/Rasterizer: Add ETC1 texture decompression support. 2015-01-13 14:42:40 -08:00
bunnei
99c0716d4d Merge pull request #478 from archshift/pp3ports4
Pica/VertexShader: Implement the MAD instruction.
2015-01-12 21:55:35 -05:00
Tony Wasserka
2b9a9a45b7 Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU. 2015-01-12 15:47:21 -08:00
Tony Wasserka
e02db3904b Pica/VertexShader: Implement the MAD instruction. 2015-01-12 15:34:36 -08:00
bunnei
f7a3f45f1e GSP: Toggle active framebuffer each frame 2015-01-07 18:06:00 -05:00
Tony Wasserka
bc187be0c1 Pica/Rasterizer: Remove some redundant casts. 2014-12-31 16:32:56 +01:00
Tony Wasserka
9675d19b47 Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea. 2014-12-31 16:32:56 +01:00
Tony Wasserka
47543d62cf Pica: Cleanup color conversion. 2014-12-31 16:32:55 +01:00
Tony Wasserka
614baa39d1 VideoCore: Remove some unused functions. 2014-12-31 16:32:55 +01:00
Tony Wasserka
d13bd327ba Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping. 2014-12-31 16:32:55 +01:00
Tony Wasserka
195d73a385 Pica/Rasterizer: Clean up long code lines. 2014-12-31 16:32:55 +01:00
Tony Wasserka
40c7200841 Pica/VertexShader: Coding style fixes. 2014-12-31 16:32:55 +01:00
Tony Wasserka
323a56f898 Pica/CommandProcessor: Cleanups. 2014-12-31 16:32:55 +01:00
Tony Wasserka
b2d461020d Pica/CommandProcessor: Workaround games not setting the input position's w component. 2014-12-31 16:32:55 +01:00
Tony Wasserka
0f49424022 Pica/Rasterizer: Implement backface culling. 2014-12-31 16:32:55 +01:00
Tony Wasserka
3b78af904e Pica/Rasterizer: Textures seem to be laid out flipped vertically.
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31 16:32:55 +01:00
Tony Wasserka
3da52ead9b Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. 2014-12-31 16:32:55 +01:00
Tony Wasserka
a7ae0330b1 Pica/Rasterizer: Implement alpha blending. 2014-12-31 16:32:55 +01:00
Tony Wasserka
e229ff8c83 Pica/Rasterizer: Implement depth testing. 2014-12-31 16:32:55 +01:00
Tony Wasserka
77bb58afeb Pica/Rasterizer: Further enhance Tev support. 2014-12-31 15:35:54 +01:00
Tony Wasserka
36291bc3f6 Pica: Add output merger definitions. 2014-12-31 15:35:54 +01:00
Tony Wasserka
632655e292 Pica: Fix A4, IA4 and IA8 texture formats.
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31 15:35:24 +01:00
Tony Wasserka
b7a48c422a Pica/CommandProcessor: Add support for integer uniforms. 2014-12-31 15:33:09 +01:00
Yuri Kunde Schlesner
8369ee5803 Rasterizer: Pre-divide vertex attributes by W
Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
fe186d3a59 GPU: Bitwise texture swizzling
Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
2012e1420f Rasterizer: Common sub-expression elimination
Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
7e9bc85cc8 Clipper: Compact buffers on each clipping pass
Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
a320d1a5b4 Clipper: Avoid dynamic allocations
The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
Yuri Kunde Schlesner
d151d797b1 Vertex Shader: Zero OutputVertex to avoid denormals
Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
bunnei
3b9d181b8e GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
bunnei
01c675685e Merge pull request #327 from Apology11/master
Fix visual studio ambiguous symbol error
2014-12-26 21:43:59 -05:00
bunnei
2188af4a65 Merge pull request #322 from chinhodado/master
More warning cleanups
2014-12-22 00:12:43 -05:00
bunnei
0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
Apology11
8d81e23d6e Fix visual studio ambiguous symbol error 2014-12-21 18:34:20 +01:00
Chin
0199a7d9ef More warning cleanups 2014-12-21 10:58:55 -05:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Tony Wasserka
08f42c2b8c Pica/VertexShader: Promote a log message to critical status. 2014-12-20 18:06:56 +01:00
Tony Wasserka
17f31de364 Pica/VertexShader: Small optimization. 2014-12-20 18:06:56 +01:00
Tony Wasserka
a664574ecb Pica/VertexShader: Be robust against invalid inputs.
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
2014-12-20 18:06:56 +01:00
Tony Wasserka
ad5db467d7 Pica/VertexShader: Clarify a comment. 2014-12-20 18:06:56 +01:00
Tony Wasserka
871418e62b Pica/DebugUtils: Further cleanups to LookupTexture. 2014-12-20 18:06:56 +01:00
Tony Wasserka
88e9efe4b8 Pica/DebugUtils: Fix two warnings. 2014-12-20 18:06:56 +01:00
Tony Wasserka
6e275778c9 Pica/DebugUtils: Better document LookupTexture. 2014-12-20 18:06:55 +01:00
Tony Wasserka
e4e9710d18 Pica/Rasterizer: Get rid of C-style casts. 2014-12-20 18:06:55 +01:00
Tony Wasserka
d81370682f Pica/DebugUtils: Make a number of variables static.
Makes for cleaner and faster code.
2014-12-20 18:06:55 +01:00
Tony Wasserka
6bd41de276 Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions. 2014-12-20 18:06:55 +01:00
Tony Wasserka
22afb9d830 Pica/VertexShader: Run instruction handlers according to the effective opcode.
This allows for proper emulation of the different CMP/LRP/MAD instructions.
2014-12-20 18:06:55 +01:00
Tony Wasserka
cd163fb59a Pica/VertexShader: Implement MAX instructions. 2014-12-20 18:06:55 +01:00
Tony Wasserka
aff808b2fd Pica: Add support for boolean uniforms. 2014-12-20 18:06:55 +01:00
Tony Wasserka
67618a2c55 Pica/VertexShader: Add support for MOVA, CMP and IFC. 2014-12-20 18:06:55 +01:00
Tony Wasserka
cb1804e0ab Pica/VertexShader: Move code around a bit. 2014-12-20 18:06:55 +01:00
Tony Wasserka
b85524c760 Pica/VertexShader: Some cleanups using std::array. 2014-12-20 18:06:55 +01:00
Tony Wasserka
ce36ad454e Pica/VertexShader: Support negating src2. 2014-12-20 18:06:55 +01:00
Tony Wasserka
cc5746abfe Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones. 2014-12-20 18:06:55 +01:00
Tony Wasserka
8ce1d32460 Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones. 2014-12-20 18:06:55 +01:00
Tony Wasserka
79c29243ed Pica/DebugUtils: Add an event triggered after loading a vertex. 2014-12-20 18:06:55 +01:00
Tony Wasserka
cd322e328e Pica/PrimitiveAssembly: Implement triangle strips. 2014-12-20 18:06:54 +01:00
Tony Wasserka
346012f29e Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations. 2014-12-20 18:06:54 +01:00
Tony Wasserka
1e960e9ee2 Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes. 2014-12-20 18:06:54 +01:00
Tony Wasserka
1c972ef3b9 Add support for a ridiculous number of texture formats. 2014-12-20 18:06:54 +01:00
Tony Wasserka
40f123b7c0 Pica: Unify ugly address translation hacks. 2014-12-20 18:06:53 +01:00
Tony Wasserka
7e210e0229 Pica: Further improve Tev emulation. 2014-12-20 18:05:53 +01:00
Tony Wasserka
3df88d59b0 Pica: Merge texture lookup logic for DebugUtils and Rasterizer.
This effectively adds support for a lot texture formats in the rasterizer.
2014-12-20 18:05:53 +01:00
Tony Wasserka
0fba1d48a6 Pica: Implement texture wrapping. 2014-12-20 18:05:53 +01:00
Tony Wasserka
c81f1a9ebc Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats. 2014-12-20 18:05:53 +01:00
Tony Wasserka
fd2539121c Pica: Initial support for multitexturing. 2014-12-20 18:05:53 +01:00
Chin
e795692614 Clean up some warnings 2014-12-20 10:03:36 -05:00
chinhodado
d31c23e958 Properly erase/remove an observer 2014-12-19 14:24:44 -05:00
Yuri Kunde Schlesner
0600e2d8b5 Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
bunnei
a6791e4fc7 Merge pull request #267 from bunnei/apt-shared-font
APT shared font loading
2014-12-12 22:12:12 -05:00
Tony Wasserka
33e61ef514 Merge pull request #261 from neobrain/boost
Add Boost as a submodule and add some minor cleanups using Boost.Range
2014-12-12 17:32:57 +01:00
bunnei
4cb7a44d4e MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-12 00:15:47 -05:00
bunnei
f94d8f9603 GSP: Trigger GPU interrupts at more accurate locations. 2014-12-09 19:07:14 -05:00
bunnei
170123982d GPU: Fixed bug in command list size decoding. 2014-12-09 19:07:13 -05:00
Tony Wasserka
0305435edd Pica: Re-enable command names on MSVC.
The affected code is no longer limited by compiler support on that platform.
2014-12-09 16:37:34 +01:00
Tony Wasserka
79bb403089 More coding style fixes. 2014-12-09 16:37:34 +01:00
Tony Wasserka
0cd27a511e Some code cleanup. 2014-12-09 16:37:34 +01:00
Tony Wasserka
2793619dce citra_qt: Add enhanced texture debugging widgets.
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09 16:37:34 +01:00
Tony Wasserka
fd194d95b0 citra-qt: Add texture viewer to Pica command list.
The texture viewer is enabled when selecting a write command to one of the texture config registers.
2014-12-09 16:37:34 +01:00
Tony Wasserka
2c71ec7052 Pica/DebugUtils: Add breakpoint functionality. 2014-12-09 16:37:34 +01:00
Tony Wasserka
8db65723d2 Build fix for something which shouldn't have compiled successfully to begin with. 2014-12-09 16:37:34 +01:00
Tony Wasserka
4d4572c697 Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp. 2014-12-07 23:52:17 +01:00
Rohit Nirmal
8a62423970 Change NULLs to nullptrs. 2014-12-03 12:57:57 -06:00
bunnei
63b1453dd8 Merge pull request #236 from rohit-n/sign-compare
Silence a few -Wsign-compare warnings.
2014-12-03 10:04:47 -05:00
Rohit Nirmal
f9b53c3e94 Silence a few -Wsign-compare warnings. 2014-11-30 22:29:23 -06:00
vaguilar
95b33ee0a7 Fixed viewport error caused by rounding 2014-11-30 09:53:50 -08:00
Emmanuel Gil Peyrot
739bb58c3a Remove tabs in all files except in skyeye imports and in generated GL code 2014-11-19 09:04:03 +00:00
Emmanuel Gil Peyrot
f5d38649c7 Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated 2014-11-19 09:03:07 +00:00
Tony Wasserka
c5c6e095f0 OpenGL Renderer: Cleanup viewport extent calculation. 2014-11-18 13:09:01 +01:00
Tony Wasserka
bd8f491e4c Fixup EmuWindow interface and implementations thereof. 2014-11-18 13:09:01 +01:00
Kevin Hartman
221a9b023d Viewport scaling and display density independence
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18 13:06:05 +01:00
Tony Wasserka
8717c79fe4 Merge pull request #195 from lioncash/control
vertex_shader: Fix control reaches end of function warning
2014-11-16 22:50:00 +01:00
Lioncash
bd76783d91 vertex_shader: Fix control reaches end of function warning 2014-11-16 16:44:14 -05:00
Lioncash
ac58b76e71 Fix two format strings. 2014-11-14 12:08:26 -05:00
bunnei
01e37962e7 Merge pull request #162 from SeannyM/warning-fixes
Fix some warnings
2014-10-29 21:07:27 -04:00
Sean
9a012ff007 Fix some warnings 2014-10-29 20:26:15 -04:00
Gareth Poole
38df9e96dd Renamed souce files of services to match port names 2014-10-29 15:55:51 -04:00
Yuri Kunde Schlesner
d72708c1f5 Add override keyword through the code.
This was automated using `clang-modernize`.
2014-10-26 16:18:05 -02:00
Yuri Kunde Schlesner
15c59f3974 Only check OpenGL shader log if size is >1.
This prevents a crash when the buffer size returned by the driver is 0,
in which case no space is allocated to store even the NULL byte and
glGetShaderInfoLog errors out.

Thanks to @Relys for the bug report.
2014-10-21 16:07:39 -02:00
Yuri Kunde Schlesner
11642fd3a2 Rework OpenGL renderer.
The OpenGL renderer has been revised, with the following changes:
 - Initialization and rendering have been refactored to reduce the number of
   redundant objects used.
 - Framebuffer rotation is now done directly, using texture mapping.
 - Vertex coordinates are now given in pixels, and the projection matrix
   isn't hardcoded anymore.
2014-10-12 14:38:53 +02:00
Yuri Kunde Schlesner
5f598a5e2c OpenGL renderer: Shuffle initialization code around and rename functions. 2014-10-12 14:37:24 +02:00
Yuri Kunde Schlesner
787a1b047c Remove virtual inheritance from RendererOpenGL
Also make destructor virtual so that instances are properly destructed.
2014-10-12 14:37:24 +02:00
Lioncash
eb5054e6eb Fix warnings in video_core 2014-10-07 20:35:13 -04:00
Emmanuel Gil Peyrot
6b7b36a874 Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions. 2014-09-17 14:35:45 +00:00
bunnei
31d9cf4d17 Merge pull request #110 from lioncash/warnings
Core: Fix warnings in gpu.cpp
2014-09-14 21:28:44 -04:00
bunnei
5481115e71 Merge pull request #97 from archshift/cleanup
Small, general code cleanup
2014-09-13 22:58:58 -04:00
Lioncash
6cc7c73b80 Core: Fix warnings in gpu.cpp 2014-09-13 22:55:41 -04:00
Kevin Hartman
02fd19b2f6 Added support for multiple input device types for KeyMap and connected Qt. 2014-09-12 01:15:14 -07:00
archshift
8fe5f2e2fe Moved common_types::Rect from common to Common namespace 2014-09-08 15:43:36 -07:00
archshift
81baa477b5 renderer_opengl.cpp: improved alignment for readability 2014-09-07 12:09:02 -07:00
archshift
1c02c03e32 Dead code removal: video_core.cpp, load_symbol_map.cpp 2014-09-07 12:09:02 -07:00
archshift
0167e9140e utils: cleaned up DumpTGA, removing redundancies 2014-09-07 12:09:02 -07:00
Yuri Kunde Schlesner
c57de3e404 Remove hand-crafted Visual Studio solution. 2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
45976da975 CMake cleanup
Several cleanups to the buildsystem:
 - Do better factoring of common libs between platforms.
 - Add support to building on Windows.
 - Remove Qt4 support.
 - Re-sort file lists and add missing headers.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00
Yuri Kunde Schlesner
9d172ab550 Downgrade GLSL version to 1.50 (compatible with GL 3.2) 2014-08-28 05:38:13 -03:00
bunnei
20d169e4a1 VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. 2014-08-26 17:34:52 -04:00
Kevin Hartman
cbfd6b6e52 Rewrite of OpenGL renderer, including OS X support
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.

Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25 20:56:59 -07:00
Tony Wasserka
a79644c9ba Pica/Rasterizer: Clarify a TODO. 2014-08-25 22:03:19 +02:00
Tony Wasserka
697b50c3ff Pica/VertexShader: Fix a bug in the call stack handling. 2014-08-25 22:03:19 +02:00
Tony Wasserka
b5b3aeb576 Math: Warning fixes. 2014-08-25 22:03:19 +02:00