bunnei
a941547c1c
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
bunnei
853acce6c5
android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
2021-07-24 23:37:01 +05:30
bunnei
855d19a468
android: gl_rasterizer_cache: Skip costly shutdown procedure.
2021-07-24 23:37:00 +05:30
SachinVin
4439423313
(jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status
2021-07-24 23:36:58 +05:30
James Rowe
9f4501aceb
Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain
2021-07-24 23:36:56 +05:30
weihuoya
cddd447506
use separate texture buffer for light and fog
...
gl_state.cpp: Fix typo in texture buffer LUT
gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Valeri
dd31ed60c0
Add Get(Inv)WindowResolution shader functions ( #5818 )
...
Those are available in upstream Dolphin, so it will help with keeping things compatible.
2021-07-24 12:35:33 -05:00
Pengfei
f85bde3ca3
Replace &vec[0]
with vec.data()
...
When the vector is empty, using `&vec[0]` involves undefined behaviour. While that works fine most of the time, Flatpak builds aborted on a failed `__builtin_expect`.
I searched for such occurences across the codebase with the regex `(?<!&)&\w+\[0\]` and fixed those that would potentially cause issues.
2021-07-14 17:01:14 +08:00
Vitor Kiguchi
3e71d68b94
service/frd: don't use global system
...
address review comments + clang format
2021-07-07 16:45:13 -03:00
weihuoya
adac0d193b
reduce network latency
2021-07-04 23:06:13 +08:00
Pengfei Zhu
5241032fc5
Merge pull request #5382 from zhaowenlan1779/uds-2
...
service/nwm_uds: Various improvements/corrections
2021-06-22 20:40:18 +08:00
Amnesia1000
3d8555236f
Corrected the path to the headbar icon ( #5782 )
...
* Corrected the path to the headbar icon
Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
* Corrected the path to the headbar icon
Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
2021-06-22 18:16:31 +08:00
weihuoya
b7f0e886d9
make sure initialized, prevent garbage data
2021-06-22 15:15:33 +08:00
Vitor Kiguchi
6d99b5d332
service/frd: return cfg username on GetMyScreenName
...
as some games apparently use this for the multiplayer display name
2021-06-05 21:53:16 -03:00
SachinVin
842031a2eb
Fix Disk shader cache when accurate multiplication is off ( #5711 )
...
* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache
* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188 )"
This reverts commit 2e0ce86c9ef82b92f98695e8ab49e5485e796513.
* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
2021-05-16 10:45:02 +02:00
Ben
7325f58763
NWM_UDS: implement disconnect_reason and EjectClient ( #5331 )
...
* NWM_UDS: Stub disconnect_reason and EjectClient
* addressed review comments
* fix additional semicolon
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2021-05-16 10:41:54 +02:00
Vitor Kiguchi
940ec70f13
Apple: request authorization for camera usage
2021-05-15 19:18:01 -03:00
zhupengfei
e6e6f4fbe1
Add descriptions for camera and microphone usage on macos
...
Starting from macOS 10.14, users need to grant permissions for applications to use media capture (camera and microphone).
The application *must* provide a description in its Info.plist or it will be terminated due to privacy violation upon attempting to initialize camera/microphone.
Ideally these two strings should be translated, but since this is not really compatible with Qt's localization system and likely requires separate configuration, I'm currently not that interested in messing with it.
2021-05-12 03:40:14 -03:00
Max Fedotov
a2f34ea82b
gcc 11 compatibility fix (suggestion) ( #5778 )
...
Fixes missing include and runtime variable in offsetof
* gcc 11 compatibility fix
* Revert "gcc 11 compatibility fix"
This reverts commit bf5711d944bbdf7b5663ba4fec1b9066f16e2bb2.
* gcc 11 compatibility fix (with pointer math)
* Don't require pointers for framebuffer field math
* Code style fix (clang-format)
2021-05-10 22:10:29 -05:00
Vitor Kiguchi
350c9c8d7d
sdl2_sink: remove SDL_AUDIO_ALLOW_FREQUENCY_CHANGE flag
...
this is necessary for sdl audio to work properly in
sdl as of current dev version (2.0.15)
2021-04-29 20:59:41 -03:00
lat9nq
6a124bc317
input_common: Fix libusb include on Arch
2021-04-24 17:26:09 -04:00
ameerj
a80e566464
gcadapter: Implement auto map feature
...
Implements the auto map functionality for the GC adapter.
The controls map nicely to the original 3ds controls, with the select button being mapped to the Z button on GC.
The ZL/ZR buttons are not mapped by this feature.
2021-04-24 02:03:40 -04:00
ameerj
32f8a565f3
configure_input: Add frontend text for GC adapter
...
Also streamlines some of the frontend text logic.
2021-04-24 02:02:45 -04:00
ameerj
700fa6b96a
gc_adapter: Port code cleanup and feature updates from yuzu
...
Streamlines the code and introduces fixes for the origin status of the controller along with adapter hotplug support
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-04-24 02:02:45 -04:00
ameerj
05e28a53e8
input_common: Add support for GameCube Adapter
...
This is a port of the initial GameCube adapter input support i added into yuzu emulator.
It requires the same setup as when it was first introduced in yuzu, requiring the Zadig driver be installed for the adapter to allow it to interface with libusb.
2021-04-24 02:02:45 -04:00
bunnei
9ff97270cf
Merge pull request #5501 from FearlessTobi/port-1064-3948
...
Port yuzu-emu/yuzu#1064 and yuzu-emu/yuzu#3948 : Changes to Telemetry and CPU feature detection
2021-04-23 22:58:08 -07:00
bunnei
24086d05bb
Merge pull request #5471 from vitor-k/misc
...
Fix some warnings and some small changes
2021-04-23 22:54:00 -07:00
bunnei
78b8dfc808
Merge pull request #5759 from nieldm/fix-3818-allow-custom-save
...
Allow custom folder for SDMC and NAND Directories
2021-04-23 22:35:10 -07:00
Daniel Mendez
8981ca983f
Update src/citra_qt/configuration/configure_storage.cpp
...
Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:20 +02:00
Daniel Mendez
b72e60a47f
Update src/citra_qt/configuration/configure_storage.h
...
Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:14 +02:00
Daniel Méndez
95529a8b1d
citra-qt: Added configure storage to handle NAND and SDMC dir location
2021-04-18 00:13:21 +02:00
Daniel Mendez
d21b8fb1b1
config: better variable naming
...
Co-authored-by: Johel Ernesto Guerrero Peña <johelegp@gmail.com>
2021-04-17 23:49:18 +02:00
Daniel Méndez
7f20d8bb88
config: Added nand_directory and sdmc_directory to Settings
...
Added settings to the ini
2021-04-17 23:49:02 +02:00
Daniel Méndez
3be52f818a
file_util: Add a function to update the user path
...
Added a default value when sdmc and nand are empty
2021-04-17 23:48:30 +02:00
Daniel Méndez
49c0766b73
settings: Save and load NAND/SD dirs from config
2021-04-08 00:20:52 +02:00
Vitor K
39680264b4
citra_qt/configure_input: use pre-increment instead of post-increment
...
Co-authored-by: Johel Ernesto Guerrero Peña <johelegp@gmail.com>
2021-04-06 19:02:02 -03:00
Vitor Kiguchi
3fb1988b5b
gl_rasterizer: check for GL_ARB_copy_image
2021-04-06 00:20:00 -03:00
Vitor Kiguchi
981ffb5090
shader_disk_cache: warn the user when ARB_get_program_binary is not supported.
2021-04-06 00:19:59 -03:00
Vitor Kiguchi
3cc559f865
clang format
2021-04-05 19:52:27 -03:00
Vitor Kiguchi
0e2edbb0d2
Account for analog buttons when checking for used buttons
...
circle mod and analog_from_buttons weren't being accounted for.
2021-04-05 19:38:54 -03:00
Johel Ernesto Guerrero Peña
f8eb4b7edc
fix(net): prevent gibberish padding on linux
2021-03-30 08:55:58 -04:00
Pengfei Zhu
8e3c7674d8
Merge pull request #5644 from liushuyu/master
...
bootmanager: fix memory leaks when loading save states
2021-03-06 16:23:24 +08:00
xperia64
c2d36cde9f
Fix destructor order in rasterizer cache ( #5725 )
2021-02-21 18:05:27 -05:00
Marshall Mohror
e6c479f497
Merge pull request #5710 from BreadFish64/bonk_textures
...
gl_rasterizer_cache: Remove all fully invalid surfaces from the cache
2021-02-11 19:06:03 -06:00
Morph
7806206e90
string_util: Remove MSVC workaround for converting between UTF8/UTF16
...
This has been fixed as of Visual Studio 2019 Version 16.2
2021-02-11 00:16:33 +01:00
xperia64
2ddecf35d2
Avoid leaking fences during re-presentation ( #5713 )
...
* Avoid leaking fences during re-presentation
2021-02-09 11:32:48 -05:00
Marshall Mohror
5776bdda82
Merge pull request #5546 from FearlessTobi/port-5524
...
Port yuzu-emu/yuzu#4086 and yuzu-emu/yuzu#4611 : Xbyak cleanups
2021-02-08 16:00:18 -06:00
BreadFish64
ff56fdf37d
fix recycling custom textures
2021-02-08 15:53:06 -06:00
Pengfei Zhu
e770fd6e95
Merge pull request #5707 from vitor-k/mod-scale
...
configure_input: fix modifier scale saving
2021-02-08 13:14:19 +08:00
zhupengfei
996ca25a2e
core_timing: Lock CoreTiming event queue while deserializing
...
To handle those classic asymmetric constructor/destructor side effects
2021-02-08 11:25:39 +08:00