Commit Graph

10143 Commits

Author SHA1 Message Date
Steveice10
50f22d1f59
video_core: Abstract shader generators. (#6990)
* video_core: Abstract shader generators.

* shader: Extract common generator structures and move generators to specific namespaces.

* shader: Minor fixes and clean-up.
2023-09-30 02:06:06 -07:00
Tobias
1492d73ccb
frd: Stub several functions (#7010)
* mii: Improve mii data variable naming

* frd: Stub several functions

Allows the friend applet to open successfully.

* frd: Address review comments
2023-09-29 20:27:15 -07:00
Vitor K
60d815fada
Remove LGTM config (#7020) 2023-09-29 03:20:45 +02:00
Castor215
38f310f716
externals: allow users to use system cpp-jwt libraries (#6976) 2023-09-28 16:31:14 -07:00
Vitor K
a35f8cbb78
fix include/namespace related compilation errors (#7019)
a user on discord reported compilation errors when trying to compile
on Linux with GCC 13 and Clang 16.
2023-09-28 18:36:50 +05:30
Vitor K
6cfb8e02a8
clang format (#7017) 2023-09-27 13:42:19 -03:00
SachinVin
5ced2c7af9
Bump clang format to 15 (#7014) 2023-09-27 19:29:49 +05:30
Steveice10
327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
Steveice10
d0b8974845
build: Disable LTO when using MSVC. (#7003) 2023-09-24 00:00:16 +02:00
SachinVin
d19fe9aa4c
audio_core\hle\shared_memory.h: Update struct member names based on FE:Fates Symbols (#6995) 2023-09-22 11:53:30 -07:00
Steveice10
270d3eb7eb
ci: Split out non-release CI jobs into separate workflows. (#7001) 2023-09-22 09:15:47 -07:00
Steveice10
003a4ec09b
gsp: Downgrade StoreDataCache log to trace. (#7006)
* gsp: Downgrade StoreDataCache log to trace.

* gsp: Mark StoreDataCache parameters as maybe_unused
2023-09-22 09:15:31 -07:00
Michael J Kaye
279208347e
AndroidManifest.xml: allow launchers to start a game using the EmulationActivity intent (#6996) 2023-09-19 19:36:16 +02:00
Steveice10
af5202f6cb
ci: Add iOS verification workflow. (#6992) 2023-09-18 20:12:28 -07:00
Steveice10
28c542c2c2
build: Fix compiling citra-qt for iOS. (#6983)
* build: Fix compiling citra-qt for iOS.

* Update src/citra_qt/configuration/configure_general.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-09-17 16:07:56 -07:00
GPUCode
d1c16bad78
code: Remove save state compatibility checks (#6980) 2023-09-16 15:22:10 -07:00
GPUCode
542209c993
video_core: Initialize unrefered attributes to 1.f (#6966) 2023-09-16 14:46:44 -07:00
SachinVin
8aee625a14
externals: Add option to use system SoundTouch (#6971) 2023-09-16 14:46:32 -07:00
GPUCode
d2d37411bc
vk_platform: Check if vkEnumerateInstanceVersion exists before calling it (#6982)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2023-09-15 16:00:10 -07:00
Vitor K
43cedf59af
automap: fix power button mapping (#6972) 2023-09-14 14:41:55 -07:00
GPUCode
30fcdc5474
renderer_vulkan: Misc fixes (#6974)
* vk_platform: Check if library was loaded

* pica_to_vk: Dont crash on unknow blend equation
2023-09-15 00:21:12 +03:00
Steveice10
ee3eab5054
ci: Re-enable macOS artifact upload. (#6646) 2023-09-12 15:33:23 -07:00
GPUCode
dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
Tobias
8f8c54201d
citra_qt/config: Fix Telemetry checkbox (#6965) 2023-09-11 23:07:06 +02:00
GPUCode
9be4fd8b91
gl_rasterizer: Bind null surface when unit is disabled (#6967) 2023-09-11 19:34:41 +03:00
Vitor K
bbb47cd753
gles: fix crashing on mali gpus (#6956)
* gles: reorder framebuffer fetch extension directives

* Address review comments
2023-09-11 00:30:30 +03:00
GPUCode
0b0d3a4ac3
gpu: Correct display transfer output with vertical flip+crop lines (#6952) 2023-09-11 00:30:06 +03:00
GPUCode
6aa31d6ec2
video_core: Use epsilons for clip planes (#6945)
* video_core: Use epsilons for clip planes

* video_core: Add comments
2023-09-11 00:29:55 +03:00
Castor215
3e254d01ee
Add Kdevelop files to .gitignore (#6951) 2023-09-07 11:52:40 -07:00
GPUCode
928f352c94
renderer_gl: Use explicit bindings (#6940)
* renderer_gl: Use explicit bindings

* gl_state: Match shadow order with vulkan
2023-09-07 21:42:22 +03:00
Steveice10
e2d8eef5fa
qt: Fix arguments to maintenancetool for update check. (#6946) 2023-09-04 17:25:41 -07:00
Steveice10
9e898bca06
build: Fix Qt installer build script. (#6938) 2023-09-01 15:18:47 -07:00
GPUCode
cab0ad50f0
gl_shader_decompiler: Fix min/max NaN edge case (#6935) 2023-08-31 13:37:53 -07:00
Steveice10
5ad58e0605
shader: Fix shadow_texture_orthographic not being set correctly. (#6937) 2023-08-31 13:37:39 -07:00
GPUCode
1159e4d928
video_core: Take factors into account with min/max blending functions (#6925)
* sw_framebuffer: Take factors into account for min/max blending

* renderer_gl: Take factors into account for min/max blending

* Address review comments

* gl_shader_gen: Fix frambuffer fetch on qcom and mali

* renderer_opengl: Add fallback path for mesa

* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
Steveice10
93c7c6a995
service: Downgrade some spammy logs to trace level. (#6936) 2023-08-30 19:19:38 +02:00
Steveice10
81a5e2355a
shader: Fix address register offset behavior in GLSL. (#6920) 2023-08-28 13:23:59 -07:00
Tobias
d2260bafef
fix: Added padding to reset defaults button (#6926)
The button did not have enough padding, now it does!

Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
Co-authored-by: Benjamin <73490201+benjaminhalko@users.noreply.github.com>
2023-08-28 12:17:59 -07:00
GPUCode
d1f600601d
renderer_software: Multi-thread processing (#6698)
* renderer_software: Multi-thread processing

* Doubles the performance in most cases

* renderer_software: Move memory access out of the raster loop

* Profiling shows this has a significant impact
2023-08-28 01:09:23 -07:00
GPUCode
8b218e1b7d
tev: Use primary color for previous source in first stage (#6921) 2023-08-27 23:59:32 -07:00
Steveice10
04aeecabcf
arm: Do not try to access null page table. (#6930) 2023-08-27 17:26:31 +02:00
Steveice10
df57012c50
video_core: Correct shader interpeter address register handling. (#6910) 2023-08-27 01:49:31 +03:00
GPUCode
61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op (#6907)
* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
Steveice10
f2e0748a22
build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
Steveice10
edf157200d
qt: Support updating an installed app image. (#6915) 2023-08-24 03:57:11 -07:00
GPUCode
a94297922b
shader_interpreter: Fix control flow edge cases and implement break/breakc (#6844) 2023-08-21 18:12:46 -07:00
TGP17
894c1c85a5
Include Citra Icon in release (#6905) 2023-08-21 22:34:54 +02:00
m4xw
e129f07047
[ShaderGen] Avoid setting lighting states if components aren't enabled (#6895)
* [ShaderGen] Avoid setting lighting states if components aren't enabled

* [Squash] clang-format
2023-08-20 21:12:38 -07:00
Steveice10
cf54210f42
ci: Remove compatibility artifact naming for releases. (#6647) 2023-08-20 16:41:13 -07:00
Steveice10
b2092de871
build: Fix web service functionality. (#6903) 2023-08-19 17:34:35 -07:00