James Rowe
db7a627a2e
Add scope acquire context to simplify MakeCurrent and DoneCurrent calls
2019-11-09 13:10:17 -07:00
Khangaroo
df99d98240
specify size of buffer and use openglstate in getteximageoes
2019-11-09 12:58:17 -07:00
khang06
a458155f99
texture dump hotkey (ctrl+d)
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address more comments
2019-11-09 12:56:30 -07:00
Khangaroo
5450d4980d
crash hotfix (no clang-format because on phone)
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hotfix 2: check if the texture is custom before dumping
hotfix 4: fix custom texture conflict detection
2019-11-09 12:56:28 -07:00
Khangaroo
ae4aaf2fc1
nested folder support + refuse to load incompatibly sized textures + general cleanups
2019-11-09 12:56:27 -07:00
Khangaroo
8a98310a16
address more comments, fix dumping textures that already got dumped
2019-11-09 12:56:27 -07:00
Khangaroo
c2a32e942b
address more comments
2019-11-09 12:56:27 -07:00
Khangaroo
3534ad0835
reorder graphics tab, move speed to general
2019-11-09 12:56:27 -07:00
Khangaroo
da83430a68
add enhancements tab files
2019-11-09 12:56:27 -07:00
Khangaroo
650fe6447d
generate mipmaps (for now)
2019-11-09 12:56:27 -07:00
Khangaroo
f09489475a
fix texture dumping on opengl es, create load folder if none exists if custom textures is enabled
2019-11-09 12:56:27 -07:00
Khangaroo
254f8a4643
fix inverted texture dump error message path
2019-11-09 12:56:27 -07:00
Khangaroo
8b881ac1fc
fix preload textures being enabled when it shouldn't
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address more comments
2019-11-09 12:56:25 -07:00
Khangaroo
391e552927
qimageinterface fixes, remove old lodepng, address more comments
2019-11-09 12:56:24 -07:00
Khangaroo
b81c15941e
add image interface, remove lodepng from video_core/core, address more comments, fix comments
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remove unnecessary conversion
2019-11-09 12:56:21 -07:00
Khangaroo
5940361b81
new-line that clang-format didn't fix
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address some comments
2019-11-09 12:56:17 -07:00
Khangaroo
59b475a4b9
implement custom texture preload
2019-11-09 12:56:17 -07:00
Khangaroo
657a129b60
handle upscaling and offsets (fixes oot3d)
2019-11-09 12:54:43 -07:00
Khangaroo
6d90c42a79
fix crashes, add custom texture cache, load textures from load directory
2019-11-09 12:54:40 -07:00
Khangaroo
f866b2a917
texture replacement (also messy)
2019-11-09 12:53:16 -07:00
khang06
deff865ac9
initial sloppy texture dumping implementation (opengl only)
2019-11-09 12:53:16 -07:00
khang06
94b3c63bf9
add dump dir to user paths
2019-11-09 12:53:16 -07:00
khang06
e0d63bd21b
add texture dumping as a config entry
2019-11-09 12:53:12 -07:00
khang06
2b92065d2a
add lodepng as an external, have video_core depend on it
2019-11-09 12:48:23 -07:00
James Rowe
926902cc5e
Merge pull request #4993 from bunnei/web-token-b64
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citra_qt: configure_web: Use Base64 encoded token
2019-11-09 12:45:11 -07:00
bunnei
a1544d8669
dedicated_room: Support single Base64 token.
2019-11-09 13:48:26 -05:00
bunnei
3a18039c53
citra_qt: configure_web: Use Base64 encoded token for simplifying user experience.
2019-11-09 13:48:26 -05:00
Weiyi Wang
34c6b7ca48
Merge pull request #4985 from FearlessTobi/port-2942
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Port yuzu-emu/yuzu#2942 : "Silence miscellaneous warnings"
2019-11-08 23:42:32 -05:00
FearlessTobi
9c1535621a
citra_qt/game_list: Specify string conversions explicitly
2019-11-09 02:46:23 +01:00
FearlessTobi
6cf0043830
citra_qt/updater: Specify string conversions explicitly
2019-11-09 02:46:07 +01:00
FearlessTobi
8f29ab3ceb
citra_qt/multiplayer: Specify string conversions explicitly
2019-11-09 02:45:47 +01:00
Tobias
ff931590b0
configuration/config: Move config loading and saving to functions based off groups ( #4855 )
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Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.
For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.
Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.
This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.
While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-11-07 17:33:41 +01:00
vvanelslande
db1b0a1964
network/room: add message/join/leave/kick/ban/unban/game name logging
2019-11-03 09:55:38 -05:00
FearlessTobi
5e98835b5f
yuzu/game_list: Silence -Wswitch
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:56:23 +01:00
FearlessTobi
5d1d0b3693
yuzu/game_list_worker: Silence warnings
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:55:08 +01:00
vvanelslande
44611c9985
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."
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Self-explanatory.
2019-10-25 20:13:35 -05:00
vitor-k
cc9bcf3e48
fix uppercase sorting
2019-10-25 18:49:13 -03:00
Weiyi Wang
e1fbf90e16
fix clang-format and lambda capture
2019-10-05 10:54:07 -04:00
Weiyi Wang
35690e3ac7
Merge pull request #4948 from vvanelslande/amiibo-dad
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citra_qt: add amiibo drag and drop support
2019-10-05 10:47:46 -04:00
Weiyi Wang
00b9cdaf95
unfold UNREACHABLE implementation for dumb compilers
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We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
2019-10-05 10:45:01 -04:00
vitor-k
eb7527254f
Sort game items after the list is populated
2019-09-28 15:57:26 -03:00
vitor-k
476dcb1915
Use the displayed text for sorting GameListItemPath.
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By default, DisplayRole is used as the SortRole.
This behaviour is what's expected by the user.
Made it so that an access to SortRole is equivalent to one to DisplayRole.
Also fixes a bug with directory sorting.
2019-09-28 00:48:11 -03:00
FearlessTobi
1e93f568b5
Address review comments
2019-09-22 20:48:32 +02:00
FearlessTobi
a5d880979c
Backport changes from yuzu-emu/yuzu#2057
2019-09-22 17:47:18 +02:00
FearlessTobi
0a3f75c25f
Backport changes from yuzu-emu/yuzu#2806
2019-09-22 17:40:04 +02:00
FearlessTobi
029cc77c4b
Backport changes from yuzu-emu/yuzu#2444
2019-09-22 17:27:01 +02:00
James Rowe
05240770e0
Merge pull request #4946 from vvanelslande/ipc-recorder-fix-ok
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citra_qt/RecordDialog: close when OK is clicked
2019-09-22 01:44:33 -06:00
vvanelslande
a650402eb5
citra_qt/RecordDialog: close when OK is clicked
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The OK button didn't do anything before.
2019-09-21 23:56:07 -05:00
James Rowe
7152f4c748
Add FPS to SDL title bar
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Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-21 22:10:24 -06:00
vvanelslande
07eb89c6ee
citra_qt: add amiibo drag and drop support
2019-09-21 17:08:19 -05:00
James Rowe
223bfc9a2a
Merge pull request #4847 from zhaowenlan1779/ipc-debugger
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core, citra_qt: IPC Recorder
2019-09-21 00:04:07 -06:00
Pat
63c31af8ee
Added Host CPU and OS to log
2019-09-20 20:34:01 -06:00
Weiyi Wang
377abfa3e6
Merge pull request #4930 from vitor-k/pause-on-unfocus
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Pause when in background
2019-09-20 14:51:01 -04:00
Weiyi Wang
176b8b4a0b
Merge pull request #4917 from vitor-k/long-title
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Allow displaying the long_title of the game
2019-09-20 12:59:04 -04:00
vitor-k
8d8bc8fee7
small changes to ApplicationState handling, just in case
2019-09-19 00:12:36 -03:00
James Rowe
c1d3b5e61c
Merge pull request #4934 from vitor-k/boost_remnant
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Remove boost headers not currently used
2019-09-18 10:57:37 -06:00
James Rowe
4b05078def
Merge pull request #4922 from Steveice10/master
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Filter non-executable files out of the game list.
2019-09-16 23:51:44 -06:00
BreadFish64
d0decf2166
remove ugly msvc hack
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the bug appears to be fixed so there's no reason to keep this around
2019-09-15 22:35:21 -05:00
vitor-k
147a7f0dec
Remove boost headers not currently used
2019-09-15 15:18:38 -03:00
vitor-k
bb12af1da7
Remove unused boost header
2019-09-15 14:00:55 -03:00
vitor-k
05b1cfc63b
Pause in background guard clause and unused flag
2019-09-15 01:08:12 -03:00
vitor-k
66b1e419c3
Naming changes and clang format
2019-09-14 18:14:23 -03:00
Pengfei Zhu
360e6cb513
Merge pull request #4900 from leoetlino/exheader-fix
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ncch_container: Fix NCCH decryption heuristic when replacing exheader
2019-09-14 10:33:06 -05:00
vitor-k
356fd60520
Add option to enable pause when on background
2019-09-13 23:01:12 -03:00
Pengfei Zhu
22d3099ea2
Merge pull request #4925 from vitor-k/icon-style
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Change the coding style of GameListIconSize bounds check to use the enum
2019-09-13 23:20:45 +08:00
James Rowe
7bfd829c77
Merge pull request #4893 from wwylele/nfc-state
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NFC: extract frontend-facing tag state
2019-09-13 08:59:51 -06:00
vitor-k
7224ec57f6
Only auto unpause when auto paused
2019-09-11 21:53:26 -03:00
vitor-k
23405b4ce1
Pause on unfocused first draft
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This is a MVP, still needs one or more configuration option(s) and
review of the code style.
2019-09-10 21:52:17 -03:00
Vitor K
4d2fee31b3
Prevent repetition on config.cpp
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Type is already indicated on right hand side.
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-09-10 00:01:55 -03:00
vitor-k
966d128025
Remove newlines from the long title in row2
2019-09-09 23:40:32 -03:00
vitor-k
719912786a
UISettings::GameListText
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Append a value to the enum to function as length counter.
Also remove magic numbers where possible, by using the enum instead.
2019-09-09 23:36:21 -03:00
vitor-k
1f1ac98f10
Fix clang format for long-title
2019-09-09 23:36:21 -03:00
vitor-k
c866a8e428
Change GameListText order to improve configuration compatibility
2019-09-09 23:36:21 -03:00
vitor-k
f9cded05fd
Allow displaying of the full title in the interface, as well as use the full title in the search filter
2019-09-09 23:36:21 -03:00
James Rowe
d6f2bc8c04
Merge pull request #4896 from zhaowenlan1779/game-list-fix-3
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citra_qt: Misc game list updates/fixes
2019-09-09 20:04:04 -06:00
vitor-k
ccf6d380af
Change the coding style of GameListIconSize bounds check to use the enum instead of magic numbers
2019-09-08 19:37:55 -03:00
Steveice10
5cf684c951
Filter non-executable files out of the game list.
2019-09-08 14:19:11 -07:00
Weiyi Wang
24ec11f928
Merge pull request #4915 from FearlessTobi/port-2818
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Port citra-emu/citra#2818 : "externals: update fmt to 6.0.0"
2019-09-08 08:42:02 -04:00
Pengfei Zhu
4bc22aa350
Merge pull request #4918 from vitor-k/warnings
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Silence warnings from unused code and mismatched declaration
2019-09-06 22:08:06 +08:00
vitor-k
61f9710d95
remove unused call to nodiscard function
2019-09-05 17:11:38 -03:00
Ethan
56091241ff
externals: update fmt to 6.0.0
2019-09-05 02:39:13 +02:00
James Rowe
8c2a33553a
Merge pull request #4914 from vitor-k/windows-coffee
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Fix to Windows sleep issues
2019-09-03 14:25:58 -06:00
Weiyi Wang
42d3d563b9
Merge pull request #4897 from zhaowenlan1779/warning-core-timing
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core_timing: Silence sign comparison warnings
2019-09-03 16:06:27 -04:00
vitor-k
50cee98bca
Move the SetThreadExecutionState calls to their own separate functions
2019-09-03 16:13:14 -03:00
vitor-k
bcf33b0ac6
Fix to windows sleep issues, now with clang format!
2019-09-03 11:06:57 -03:00
vitor-k
6e3652d15b
Struct vs class declaration and unused variable
2019-09-02 22:45:38 -03:00
James Rowe
8acd2b966d
Merge pull request #4894 from wwylele/remove-gs
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opengl: remove hw geometry shader related stuff
2019-09-02 09:38:05 -06:00
Pengfei Zhu
285b2b3207
Merge pull request #4906 from vvanelslande/hotkey-and-fullscreen-fixes
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citra_qt: fix the stuck in fullscreen mode and hotkey bugs
2019-09-01 23:00:46 +08:00
Pengfei Zhu
05a07f944b
Merge pull request #4911 from vitor-k/master
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Add a cancel option to analog stick configuration
2019-09-01 21:50:10 +08:00
vitor-k
ac3a854f45
Add cancel option to analog stick configuration
2019-08-31 21:58:07 -03:00
Valentin Vanelslande
2959b002cd
applet_manager: remove the "we are going to disable loading LLE applets before further fixes are done" comments
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LLE Applets are enabled again in #4500 , but @wwylele didn't remove these comments.
2019-08-29 20:41:16 -05:00
vvanelslande
1ff418de4a
citra_qt: fix the stuck in fullscreen mode and hotkey bugs
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The stuck in fullscreen mode bug happens if the emulated program exits, is fixed by adding [this](https://github.com/citra-emu/citra/compare/master...vvanelslande:hotkey-and-fullscreen-fixes?expand=1#diff-5e8bf22f5c3b3579c402308dd96b7563R888-R894 ), steps to reproduce:
- Start [FBI](https://github.com/Steveice10/FBI )
- Press START
The fixed hotkeys (I changed them to use [connect](https://doc.qt.io/qt-5/qobject.html#connect ) instead of [setShortcut](https://doc.qt.io/qt-5/qaction.html#shortcut-prop ) + [setShortcutContext](https://doc.qt.io/qt-5/qaction.html#shortcutContext-prop )) are:
- Load File (was not working in windowed mode), fixed by removing the [setShortcut](https://doc.qt.io/qt-5/qaction.html#shortcut-prop ) + [setShortcutContext](https://doc.qt.io/qt-5/qaction.html#shortcutContext-prop ) calls (there was already a [connect](https://doc.qt.io/qt-5/qobject.html#connect ) call)
- Stop Emulation (was not working in fullscreen mode), fixed with the [connect](https://doc.qt.io/qt-5/qobject.html#connect ) change and [this](https://github.com/citra-emu/citra/compare/master...vvanelslande:hotkey-and-fullscreen-fixes?expand=1#diff-5e8bf22f5c3b3579c402308dd96b7563R888-R894 ) change
- Exit Citra (was not working in fullscreen mode), fixed with the [connect](https://doc.qt.io/qt-5/qobject.html#connect ) change
Fixes #4876
2019-08-29 19:50:05 -05:00
zhupengfei
3d14abeb41
citra_qt/record_dialog: Switch to QFormLayout
2019-08-29 00:03:56 +08:00
Léo Lam
7318913f5a
ncch_container: Fix NCCH decryption heuristic when replacing exheader
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Fixes a regression from #4862 , which caused the NCCH title ID checking
heuristic to be skipped whenever the exheader is replaced.
I was thinking the heuristic wouldn't be needed in that case, but it
turns out that many users still have pathological NCCHs that indicate
they are encrypted but are actually decrypted...
Now the original exheader is always read and used for the heuristic
to determine whether the NCCH is actually encrypted; only then do we
load a replacement exheader (if it exists) to avoid affecting the
heuristic.
2019-08-22 17:52:30 +08:00
Pengfei Zhu
8fa6be5b15
Merge pull request #4898 from zhaowenlan1779/warning-room-member
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network/room_member: Silence -Wswitch warning
2019-08-21 09:14:28 +08:00
zhupengfei
ebc43239f0
core_timing: Silence sign comparison warnings
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This is causing a lot of warnings all over the place.
2019-08-20 22:25:18 +08:00
zhupengfei
698b471074
network/room_member: Silence -Wswitch warning
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This causes lots of warnings. Adding the Uninitialized case solves this
2019-08-20 22:23:32 +08:00
zhupengfei
531bf857f5
Remove old region free logic
2019-08-20 21:03:41 +08:00
zhupengfei
4144f4480d
citra_qt: Add single line mode for game list
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This single line mode is aimed at restoring the intended behavior with Small or None icons. Line breaks will be replaced with commas (Region row) or spaces (Name row). One can toggle this option in UI configuration.
2019-08-20 20:03:15 +08:00
zhupengfei
b078122167
citra_qt/game_list: Disable uniform row heights
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This option was intended for enabling optimizations when all rows are granted to have the same height. In our case this is not true, and therefore the behavior is actually undefined. Different versions of Qt handle this differently. Newer versions of Qt tend to hide contents that are too big in height, which goes against our wishes. Thus, it's probably the best to disable this option so that things don't go wrong if we ever decide to update Qt.
2019-08-20 20:01:14 +08:00