The multiplayer state object and dialogs hold a (modified) game list model, but it isn't updated when the actual game list changes. This updates the multiplayer dialogs with the new game list when it got repopulated.
Allows updating the credentials of the announce session, thus allowing credentials changes to be reflected before citra restart. To avoid race conditions and web errors (you can only update the room that you created, i.e. changing credentials halfway will make it break), now you can only use the Citra Web Services settings when not hosting a public room.
The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
The UI file is rewritten, to better make use of Qt's layouts (instead of depending on abstract geometry). "Add Cheat", "Save", "Delete" buttons are also added.
The UI logic should be rather easy and usable (IMO), but the code may seem a bit dirty. If anyone has a better idea regarding UI logic design or code implementation, feel free to tell me about it.
The V-Sync option is fundamentally broken in Citra, so let's do the same as yuzu and remove it entirely for SDL2 and at least from the frontend for QT.
(It was also only used by 7.3% of users)
Just two minor fixes:
1. Font color is black in dark theme. It is now only black for pings.
2. If a user is called `abc`, you can ping them by `@abc_`. Now a ping only takes effect when there are spaces around it.
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.
Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.
Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
Based on the `roles` payload in the JWT, the rooms will now give mod permission to Citra Community Moderators. To notify the client of its permissions, a new response, IdJoinSuccessAsMod is added, and there's now a new RoomMember::State called Moderator.
The user would be notified if the message contains "@" followed by the user's nickname or forum username. An alert would be shown, and the icon and message in the status bar would be changed. All notification is only shown if the chat window currently does not have focus.
Also added a connected_notification icon for showing in the status bar.
To allow for passing moderation errors around without impacting the State, this commit also separates the previous State enum into two enums: State, and Error. The State enum now only contains generic states like disconnected or connected, and the Error enum describes the specific error happened.
citra_qt/multiplayer/{state, message} is changed accordingly.
Displayed username along with nickname (when they are not identical); Requested and displayed user's avatar; Made the dialog bigger for extended names.
Added a few functions to web_backend (GetImage, GetPlain) to support getting data in multiple content-types.
Added a no_avatar icon for users without avatars.
These slots are only ever attached to event handling mechanisms within
the class itself, they're never used externally. Because of this, we can
make the functions private.
This also removes redundant usages of the private access specifier.
The previous code could potentially be a compilation issue waiting to
occur, given we forward declare the type for a std::unique_ptr. If the
complete definition of the forward declared type isn't visible in a
translation unit that the class is used in, then it would fail to
compile.
Defaulting the destructor in a cpp file ensures the std::unique_ptr's
destructor is only invoked where its complete type is known.
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
* Add CheatEngine; Add support for Gateway cheats; Add Cheat UI
* fix a potential crash on some systems
* fix substr with negative length
* Add Joker to the NonOp comp handling
* Fixup JokerOp
* minor fixup in patchop; add todo for nested loops
* Add comment for PadState member variable in HID
* fix: stol to stoul in parsing cheat file
* fix misplaced parsing of values; fix patchop code
* add missing break
* Make read_func and write_func a template parameter
tr() will not function properly on static/global data like this, as the
object is only ever constructed once, so the strings won't translate if
the language is changed without restarting the program, which is
undesirable. Instead we can just turn the map into a plain old function
that maps the values to their equivalent strings. This is also lessens
the memory allocated, since it's only allocating memory for the strings
themselves, and not an encompassing map as well.
This is more localized to what we want to enforce directory-wise with
the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but
this would cause the wrong behavior if someone included yuzu as part of
a larger buildsystem (for whatever reason). Instead, we want to use the
directory where the "project(yuzu)" command was declared as the root
path reference.
These should be initialized to deterministic values so it's easier to
catch improper behavior, as it'll always be reproducable, instead of
performing uninitialized reads.
These are only used within this class, so we can make them private to
keep their use contained. This also gets rid of the pre-Qt5 'slot'
identifier, since Qt 5's connection syntax doesn't require a function to
be declared a slot anymore.
This gets rid of an unnecessary type conversion. We can just use the
regular QStringLiteral to already format the string as the type
setWindowTitle accepts instead of converting from a std::string
instance.