* CMakeLists: Move compilation flags into the src directory
We generally shouldn't be hijacking CMAKE_CXX_FLAGS, etc as a means to
append flags to the targets, since this adds the compilation flags to
everything, including our externals, which can result in weird issues
and makes the build hierarchy fragile.
Instead, we want to just apply these compilation flags to our targets,
and let those managing external libraries to properly specify their
compilation flags.
This also results in us not getting as many warnings, as we don't raise
the warning level on every external target.
* CMakeLists: Move off of modifying CMAKE_*-related flags
Modifying CMAKE_* related flags directly applies those changes to every
single CMake target. This includes even the targets we have in the
externals directory.
So, if we ever increased our warning levels, or enabled particular ones,
or enabled any other compilation setting, then this would apply to
externals as well, which is often not desirable.
This makes our compilation flag setup less error prone by only applying
our settings to our targets and leaving the externals alone entirely.
This also means we don't end up clobbering any provided flags on the
command line either, allowing users to specifically use the flags they
want.
VS 2019 is binary compatible with VS 2017, so we can safely use
the prebuilt libraries for VS 2017 with VS 2019. This makes it less
annoying to build yuzu with the most up to date toolchain.
This is more localized to what we want to enforce directory-wise with
the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but
this would cause the wrong behavior if someone included yuzu as part of
a larger buildsystem (for whatever reason). Instead, we want to use the
directory where the "project(yuzu)" command was declared as the root
path reference.
This was only ever used by the now-removed memory_util functions. Also,
given we don't plan to support 32-bit architectures, this is just a
leftover from citra at this point.
* Initial Discord RPC support
Build with Discord Presence ON
Fix RPC detection
Fix Time elapsed on pause; will now continue to count.
* Fix CI builds with compile flag
Addressed reviews
Fix silly mistakes
Fix 'Not in-game' display
class instead of namespace
Fix
Revamped
remove redundant code
Using Pimpl pattern
* Implement Null class
* Fix config updation
* Addressed All Reviews
* externals/discord-rpc : Updated to latest commit
- Can be used in either DynCom or Dynarmic mode
- Added support for threads
- Proper support for FPU registers
- Fix for NibbleToHex conversion that used to produce false error codes
- Fix for clang-format failing under Windows
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Removes the annoying step when generating sln for MSVC where you have to
click an extra checkbox after the first generate fails by using a
conditional option. The USE_BUNDLED options will be off by default, but
if the enable_lib option is enabled and the toolset is msvc, they are
turned ON.
Checks to see if clang-format can be found, and if it is, sets up a
custom target that will run against the src dir and auto formats all
files. In MSVC, this is a project, and in Makefiles, its a make target
The mingw builds aren't submitting telemetry because the curl library
they are linked against is configured to use openSSL and openSSL looks
for the certificates in the users home folder. This keeps it from
contacting web services because it can't communicate over SSL.
This commit adds a download in mingw builds that will download a
precompiled curl for mingw linked against winssl and sspi.
Citra SDL2 doesn't have a launcher, and citra.desktop tries to execute
citra-qt which is N/A unless built with ENABLE_QT. Limiting installed
files to one of the options also makes it easier to split them into
separate non-conflicting packages downstream.
Most modern Unix environments use 64-bit off_t by default: OpenBSD,
FreeBSD, OS X, and Linux libc implementations such as Musl.
glibc is the lone exception; it can default to 32 bits but this is
configurable by setting _FILE_OFFSET_BITS.
Avoiding the stat64()/fstat64() interfaces is desirable because they
are nonstandard and not implemented on many systems (including
OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either
the default or trivial to set up.
In QT 5.7 they added a new check for CXX features which appends a minimum
required standard to the CXX_FLAGS. Because we were writing the flag
directly previously, cmake assumed it needed to add a c++11 flag to the
build. This tells cmake to use c++14 on every build.
This option makes the generated binary crash with an illegal
instruction when the target CPU doesn’t support the SSE4.1 extension
(see #1968), with no noticeable performance increase compared to a
generic build.
This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
The `option` commands have been moved to the top of the file, so that
the relevant options are registered in the CMake cache even if one of
the required libraries is not found. This solves an ergonomic problem
when using bundled libraries where you have to first download GLFW
before being able to select the option to also download Qt.
Using this variable is problematic is the user has several versions of
Qt installed on their system. There is no way to know ahead of time if
the Qt version pointed to by QTDIR matches the toolchain that is being
targeted.
The Qt installation path can still be easily specified if it's not found
by CMake by setting the Qt5_DIR cache variable after the initial
configuration run, so this shouldn't present an usability issue.
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
Apparently /DEBUG implicitly disables linker optimizations. This
explicitly re-enables them, giving a 40% reduction in binary sizes and
a very slight runtime speed improvement.
Debug was missing compiler flags, causing MSVC to default it to building
with optimizations enabled (making for a not very useful binary for
actual debugging...). Additionally, the variables were re-organized to
remove some redundancy, the old Release build type was removed, and
RelWithDebInfo was renamed to take its place instead.
Remove unneeded stuff from pre-commit script
The check against an empty commit was not needed (it is only a security for the 1st commit after git init).
It could also possibly pose problems because of the redirection to /dev/null on some windows systems.
newline at EOF & fixed indent