Commit Graph

125 Commits

Author SHA1 Message Date
Lioncash
643472e24a common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the
Common namespace.
2019-03-02 15:04:13 +01:00
Weiyi Wang
296c458e0e Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
Weiyi Wang
cfee59c6db hw/gpu: pass in memory reference 2018-12-05 20:16:42 -05:00
Weiyi Wang
9458e4d8ec CoreTiming: wrap into class 2018-11-04 10:26:38 -05:00
Weiyi Wang
7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
BreadFish64
74cd98ecad core: clean up warnings 2018-08-01 14:10:23 -05:00
wwylele
0eab948728 reformat all files with clang-format 2018-06-29 16:56:12 +03:00
wwylele
7c5a76e58b log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
Daniel Lim Wee Soong
7abfdb164b hw: Migrate logging macros (#3584)
* hw: Migrate logging macros

Use NGLOG instead of LOG prefixed macros for logging

* gpu: Remove unnecessary casting

At first this line without any casting gave an error. Without knowing which argument is causing the error, I just casted everything. After that forgot to check which argument is the one causing trouble.

* hw: Change format specifiers for the one missed
2018-03-27 12:02:19 +01:00
James Rowe
f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
James Rowe
10fb9242ae Fix clang format 2017-12-23 16:10:32 -07:00
James Rowe
13606a6d0b Memory: Remove count of cached pages and add InvalidateRegion
In a future commit, the count of cached pages will be reintroduced in
the actual surface cache. Also adds an Invalidate only to the cache
which marks a region as invalid in order to try to avoid a costly flush
from 3ds memory
2017-12-23 16:10:25 -07:00
Subv
3652809408 HLE: Convert GSP_GPU to ServiceFramework.
The only functional change is the error handling of GSP_GPU::ReadHWRegs function. We previously didn't return error codes (not even for success). The new returns were found by reverse engineering the GSP module.
2017-12-21 10:30:22 -05:00
B3n30
e9a95b2e7d
CoreTiming: Reworked CoreTiming (#3119)
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2017-11-25 14:56:57 +01:00
wwylele
499508389c core: clear format warnings 2017-11-01 12:35:32 +02:00
Subv
8a9a4e2c42 GPU/Warnings: Explicitly cast the screen refresh ticks to u64. 2017-08-21 08:34:30 -05:00
wwylele
85a448d405 gpu: add comments for TextureCopy 2017-06-29 13:09:23 +03:00
wwylele
bf16c73260 gpu: fix edge cases for TextureCopy 2017-06-27 23:20:23 +03:00
Yuri Kunde Schlesner
fb1979d7e2 Core: Re-write frame limiter
Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.

The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
c75ae6c585 Add performance statistics to status bar 2017-02-26 17:22:03 -08:00
wwylele
47960b0659 CoreTiming: use named constant for ARM11 clock rate 2017-01-16 09:59:16 +02:00
wwylele
3c333c53f1 HID: manages updating itself using correct ticks 2017-01-16 09:51:44 +02:00
Lioncash
963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Sebastian Valle
998390ac1a Merge pull request #2280 from Subv/citrace_size
Fixed the gpu command list size when creating CiTraces.
2016-12-08 15:45:53 -05:00
Subv
5719467add Fixed the gpu command list size when creating CiTraces. 2016-12-08 15:21:02 -05:00
emmauss
c4e4fa53d9 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
Emmanuel Gil Peyrot
0820c99462 GPU: Remove the broken frame_skip option.
Fixes #1960.
2016-11-27 21:19:56 +00:00
wwylele
58ae94af4c gpu: DisplayTransfer: a less amazing algorithm for flip
the old implementation modifies the loop variable in the loop. Though it actually works, it is really confusing. Makes it morereadable now.
2016-09-29 10:01:34 +08:00
wwylele
30ab0fa45d gpu: keep the old signal strategy for null pointer
previous commits changes the behaviour of interrupt when meeting invalid params. Regresses to the same behaviour as before
needs more hwtest
2016-09-29 10:01:34 +08:00
wwylele
48470e57fc gpu: add validity check for TextureCopy, DisplayTransfer and FillMemory
prevent further operation with invalid values which may cause assertion failure or divided by zero.
needs more hwtest
2016-09-29 10:01:34 +08:00
wwylele
c88cdc9a2b gpu: move MemoryFill, TextureCopy and DisplayTransfer into functions
The old code indented too much to read. Split into functions and do general cleanup.
2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
tfarley
22f3a7e94c HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
Lioncash
bf76afc68d renderer_base: Don't directly expose the rasterizer unique_ptr
There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
2016-03-08 21:31:44 -05:00
MerryMage
8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
MerryMage
6c71858c5c BitField: Make trivially copyable and remove assignment operator 2016-02-12 19:51:16 +00:00
Yuri Kunde Schlesner
195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
Yuri Kunde Schlesner
03835d04f4 VideoCore: Rename HWRasterizer methods to be less confusing 2015-12-06 19:08:37 -08:00
Yuri Kunde Schlesner
0fcabd2b11 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Yuri Kunde Schlesner
9ae5a09655 GPU: Implement TextureCopy-mode display transfers
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-08-16 01:52:51 -03:00
Subv
6c0ea5f5e8 Qt/GPU Breakpoints: Added three more breakpoint types:
* IncomingDisplayTransfer: Triggered just before a display transfer is performed.
* GSPCommandProcessed: Triggered right after a GSP command is processed.
* BufferSwapped: Triggered when the frames flip
2015-07-23 11:47:34 -05:00
Subv
63dbff9b1f GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
2015-07-19 21:30:42 -05:00
Tony Wasserka
902fa4da52 Add CiTrace recording support.
This is exposed in the GUI as a new "CiTrace Recording" widget.

Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-13 22:27:20 +02:00
Tony Wasserka
93d66475d4 GPU: Be robust against nullptr addresses; properly reset busy bits in the trigger registers. 2015-07-13 22:27:20 +02:00
Yuri Kunde Schlesner
867c28ae03 Merge pull request #876 from linkmauve/include-cleanups
Cleanup includes, mostly in common
2015-07-10 16:36:12 -07:00
Emmanuel Gil Peyrot
641e78bccf GPU: Implement blended downscaling for display transfers. 2015-06-28 15:11:26 +01:00
Emmanuel Gil Peyrot
8ee814ec27 GPU: Use shifts instead of multiplications to calculate the actual size of the output. 2015-06-28 14:31:13 +01:00