SachinVin
80799b1e5d
gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
2021-10-02 16:38:29 +05:30
SachinVin
80b8d66017
gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES
2021-10-02 16:38:27 +05:30
SachinVin
228f648e3f
video_core/CMakeLists.txt: Use toolchain cmake in shader header generator
2021-10-02 16:38:26 +05:30
bunnei
9fbda04891
gl_shader_decompiler: Improve performance of accurate_mul on Android.
2021-10-02 16:38:24 +05:30
xperia64
8a68c58070
Shield TV driver bug workaround
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shield tv
2021-10-02 16:38:22 +05:30
SachinVin
703ef0e6f0
gl_shader_gen.cpp:fix implicit type conversion error for gles
2021-10-02 16:38:20 +05:30
SachinVin
9ad6bc29b5
common/logging: Create a new backed for android's logcat
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logging
2021-10-02 16:38:18 +05:30
zhupengfei
84844e1b24
gl_shader_util: Specify default precision for uimage2D
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Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2021-10-02 16:38:18 +05:30
BreadFish64
e6b59cb5d8
video_core: implement optimized D24S8->RGBA8 reinterpreters
2021-10-02 16:38:17 +05:30
James Rowe
fda121c25c
Use immutable storage when available
2021-10-02 16:38:15 +05:30
BreadFish64
b2057e1b62
android: disable OpenGL debug message again
2021-10-02 16:38:15 +05:30
BreadFish64
54b8af1444
video_core: implement GLES depth/stencil downloads
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video_core: disable depth/stencil texture download on OpenGL ES
Disable deptch stencil shader in texture_downloader_es for now
enable_depth_stencil
DepthStencil
remove GL_DEBUG_OUTPUT_SYNCHRONOUS
2021-10-02 14:19:27 +05:30
BreadFish64
91f52c2fdb
video_core: fix texture filters in GLES
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anime4k: reset state.texture_units[0].texture_2d before filtering
clang-fmt
2021-09-29 22:51:16 +05:30
bunnei
7b82883767
android: Update .gitignore for CXX compile cache.
2021-09-29 22:51:15 +05:30
bunnei
6f1c76518c
android: renderer_opengl: Various fixes for GLES.
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video_core: bump swap chain size for GLES to reduce bottleneck
SWAP_CHAIN_SIZE
2021-09-29 22:51:14 +05:30
bunnei
4cc8d43fa1
android: log: TrimSourcePath: Cannot be constexpr.
2021-09-29 22:51:14 +05:30
bunnei
8a06463c97
android: video_core: Enable HW shadows and texture barrier on GLES.
2021-09-29 22:51:13 +05:30
bunnei
e028eb91c0
video_core: gl_shader_manager: Only set shader samplers on fragment shader.
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- Avoids unnecessary uniform errors.
2021-09-29 22:51:13 +05:30
bunnei
3b2b9282d3
android: video_core: Require GLES 3.2 in shaders.
2021-09-29 22:51:13 +05:30
bunnei
5a31aa175d
android: video_core: gl_rasterizer_cache: Make cache access thread safe.
2021-09-29 22:51:12 +05:30
bunnei
4f737c329e
android: audio_core: Remove noisy log.
2021-09-29 22:51:11 +05:30
bunnei
3e6fce7553
core/CmakeLists.txt: correct mic.h order
2021-09-29 22:50:55 +05:30
bunnei
a941547c1c
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
bunnei
853acce6c5
android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
2021-07-24 23:37:01 +05:30
bunnei
855d19a468
android: gl_rasterizer_cache: Skip costly shutdown procedure.
2021-07-24 23:37:00 +05:30
SachinVin
4439423313
(jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status
2021-07-24 23:36:58 +05:30
James Rowe
9f4501aceb
Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain
2021-07-24 23:36:56 +05:30
weihuoya
cddd447506
use separate texture buffer for light and fog
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gl_state.cpp: Fix typo in texture buffer LUT
gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Pengfei Zhu
afed4953bc
Merge pull request #5807 from zhaobot/tx-update-20210701011712
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Update translations (2021-07-01)
2021-07-06 18:11:05 +08:00
The Citra Community
b8f6e409f6
Update translations (2021-07-01)
2021-07-01 01:17:54 +00:00
Pengfei Zhu
5241032fc5
Merge pull request #5382 from zhaowenlan1779/uds-2
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service/nwm_uds: Various improvements/corrections
2021-06-22 20:40:18 +08:00
Amnesia1000
3d8555236f
Corrected the path to the headbar icon ( #5782 )
...
* Corrected the path to the headbar icon
Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
* Corrected the path to the headbar icon
Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
2021-06-22 18:16:31 +08:00
liushuyu
324e88d6e0
Linux: Flatpak-related changes ( #5772 )
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* cmake: allow supplying local compatibility list
* dist/desktop: add prefer non-default GPU hint ...
* On compatible systems, this will make the system to use more powerful
GPU instead of the default one (usually the integrated one)
2021-06-21 17:38:52 +08:00
SachinVin
842031a2eb
Fix Disk shader cache when accurate multiplication is off ( #5711 )
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* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache
* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188 )"
This reverts commit 2e0ce86c9e
.
* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
2021-05-16 10:45:02 +02:00
zhaobot
82aedb9900
Update translations (2021-03-01) ( #5730 )
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Co-authored-by: The Citra Community <noreply-fake@community.citra-emu.org>
2021-05-16 10:43:05 +02:00
Ben
7325f58763
NWM_UDS: implement disconnect_reason and EjectClient ( #5331 )
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* NWM_UDS: Stub disconnect_reason and EjectClient
* addressed review comments
* fix additional semicolon
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2021-05-16 10:41:54 +02:00
SachinVin
e7671d93b2
Merge pull request #5784 from vitor-k/m1-jit
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Update dynarmic
2021-05-13 13:37:54 +05:30
Vitor Kiguchi
18ad3bafb6
Update dynarmic
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this should allow the cpu jit to run on builds compiled for the M1
2021-05-12 17:30:19 -03:00
Max Fedotov
a2f34ea82b
gcc 11 compatibility fix (suggestion) ( #5778 )
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Fixes missing include and runtime variable in offsetof
* gcc 11 compatibility fix
* Revert "gcc 11 compatibility fix"
This reverts commit bf5711d944bbdf7b5663ba4fec1b9066f16e2bb2.
* gcc 11 compatibility fix (with pointer math)
* Don't require pointers for framebuffer field math
* Code style fix (clang-format)
2021-05-10 22:10:29 -05:00
merry
6e16081b6a
Merge pull request #5779 from vitor-k/sdl-audio-fix
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sdl2_sink: remove SDL_AUDIO_ALLOW_FREQUENCY_CHANGE flag
2021-05-04 10:54:47 +01:00
Vitor Kiguchi
350c9c8d7d
sdl2_sink: remove SDL_AUDIO_ALLOW_FREQUENCY_CHANGE flag
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this is necessary for sdl audio to work properly in
sdl as of current dev version (2.0.15)
2021-04-29 20:59:41 -03:00
Ameer J
edbd6dfe8a
Merge pull request #5777 from vitor-k/update-catch-dynarmic
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Re-update catch and dynarmic
2021-04-29 11:01:32 -04:00
Vitor Kiguchi
63589f4a1b
Re-update catch and dynarmic
2021-04-29 01:34:07 -03:00
bunnei
86b775bd8f
Merge pull request #5735 from ameerj/gc-input
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input_common: Implement official GameCube adapter support
2021-04-28 21:15:55 -07:00
lat9nq
6a124bc317
input_common: Fix libusb include on Arch
2021-04-24 17:26:09 -04:00
Morph
48fad3a903
libusb: Add /utf-8 compile option for MSVC.
2021-04-24 02:22:13 -04:00
ameerj
a80e566464
gcadapter: Implement auto map feature
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Implements the auto map functionality for the GC adapter.
The controls map nicely to the original 3ds controls, with the select button being mapped to the Z button on GC.
The ZL/ZR buttons are not mapped by this feature.
2021-04-24 02:03:40 -04:00
Jan Beich
161e6a541b
cmake: unbreak system libusb support
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Reference libusb doesn't support DragonFly and FreeBSD because those
ship a different libusb implementation (supports 0.1, 1.0, 2.0 API).
2021-04-24 02:02:45 -04:00
ameerj
32f8a565f3
configure_input: Add frontend text for GC adapter
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Also streamlines some of the frontend text logic.
2021-04-24 02:02:45 -04:00
ameerj
700fa6b96a
gc_adapter: Port code cleanup and feature updates from yuzu
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Streamlines the code and introduces fixes for the origin status of the controller along with adapter hotplug support
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-04-24 02:02:45 -04:00