Commit Graph

8560 Commits

Author SHA1 Message Date
Steveice10
60584e861d
fs: Stub ControlArchive. (#7237) 2023-12-08 23:35:01 -08:00
Steveice10
070853b465
apt: Stub ReplySleepQuery and ReplySleepNotificationComplete. (#7236) 2023-12-08 23:34:54 -08:00
Steveice10
24b5ffbfca
boss: Implement Spotpass service (part 1) (#7232)
* boss: Implement Spotpass service (part 1)

* boss: Fix save state (de)serialization.

* boss: Fix casing of SpotPass in log messages.

* boss: Minor logging improvements.

* common: Add boost serialization support for std::variant.

---------

Co-authored-by: Rokkubro <lachlanb03@gmail.com>
Co-authored-by: FearlessTobi <thm.frey@gmail.com>
2023-12-08 23:34:44 -08:00
Wunk
4d9eedd0d8
video_core/vulkan: Add debug object names (#7233)
* vk_platform: Add `SetObjectName`

Creates a name-info struct and automatically deduces the object handle type using vulkan-hpp's handle trait data.
Supports `string_view` and `fmt` arguments.

* vk_texture_runtime: Use `SetObjectName` for surface handles

Names both the image handle and the image-view.

* vk_stream_buffer: Add debug object names

Names the buffer and its device memory based on its size and type.

* vk_swapchain: Set swapchain handle debug names

Identifies the swapchain images themselves as well as the semaphores

* vk_present_window: Set handle debug names

* vk_resource_pool: Set debug handle names

* vk_blit_helper: Set debug handle names

* vk_platform: Use `VulkanHandleType` concept

Use a new `concept`-type rather than `enable_if`-patterns to restrict
this function to Vulkan handle-types only.
2023-12-08 06:58:47 +02:00
GPUCode
59df319f48
kernel: Improve accuracy of KResourceLimit emulation (#7221)
* core: Refactor resource limits

* svc: Implement SetResourceLimitLimitValues

* Also correct existing name and add missing error codes
2023-12-04 13:31:06 +02:00
Steveice10
875f5eaad5
file_sys: Add support for the BOSS ext save data archive. (#7231) 2023-12-03 14:02:23 -08:00
Wunk
ea9f522c0c
shader_jit_a64: Use LDP/STP for address registers (#7225)
Move `address_registers` to be earlier in the `UnitState` structure to allow LDP/STP's 7-bit offset to reach these members.

Follow-up of https://github.com/citra-emu/citra/pull/7002#discussion_r1367270804
2023-12-03 05:07:21 -08:00
Charles Lombardo
59beeac4c7
Android UI Overhaul Part 3 (#7216)
* android: Rework Emulation Activity's UI

- New in-game menu
- Ability to open games from file manager
- New shader loading UI
- Fixes an issue where the system bars would stay visible during emulation

* android: Port yuzu's foreground service logic

Fixes an issue where the foreground service notification would be stuck with no way to dismiss it
2023-11-30 16:38:25 +01:00
Steveice10
0ed909e782
cfg: Fix auto-region detecting when the launched title has no regions. (#7218) 2023-11-29 12:36:18 -08:00
Steveice10
9da78f6126
qt: Fix loading screen metadata retention when title has no metadata. (#7215) 2023-11-28 14:15:44 -08:00
Steveice10
0842ee6d7b
build: Make MSVC builds more deterministic to aid caching. (#7213) 2023-11-28 14:15:36 -08:00
GPUCode
6ec079ede8
core: De-globalize HLE lock (#7212) 2023-11-28 14:15:27 -08:00
Wunk
83b329f6e1
video_core/shader: Refactor JIT-Engines into JitEngine type (#7210) 2023-11-26 15:15:36 -08:00
GPUCode
db7b929e47
core: Remove special regions (#7211) 2023-11-26 12:07:30 -08:00
Steveice10
dc8425a986
kernel: Fix memory mapping issue introduced in https://github.com/citra-emu/citra/pull/6680 (#7208) 2023-11-26 12:07:10 -08:00
Steveice10
670e9936a4
audio_core: Only perform audio stretching if below full speed. (#7201) 2023-11-26 12:06:59 -08:00
Steveice10
c0ecdb689d
cfg: Update preferred region data on-demand. (#7206) 2023-11-24 23:10:58 -08:00
Wunk
68e6a2185d
Fix missing u32 and LOG_TRACE includes (#7207)
This fixes a compile-error with gcc I was getting from
`LOG_TRACE`(`error: ‘LOG_TRACE’ was not declared in this scope`) and
`u32`(`error: ‘u32’ was not declared in this scope`) being used without
their header-files being included.

Not sure how `romfs_reader.cpp` is even compiling when nothing in its
include-tree is refers to those macros.
2023-11-23 15:39:17 -08:00
Steveice10
09b36c589b
openal: Enable AL_DIRECT_CHANNELS_SOFT when present. (#7202) 2023-11-22 23:09:22 -08:00
GPUCode
1dc0fa7bb5
vk_pipeline_cache: Make pipeline cache reads more robust (#7194) 2023-11-22 23:09:12 -08:00
GPUCode
85bd1be852
code: Add texture sampling option (#7118)
* This replaces the nearest neighbour filter that shouldn't have existed in the first place
2023-11-23 02:04:47 +02:00
Charles Lombardo
c17ec1d1aa
Android UI Overhaul Part 2 (#7147) 2023-11-22 14:31:48 -08:00
Steveice10
33a1f27a99
cfg: Load and save MCU config as binary file. (#7200) 2023-11-21 17:56:08 -08:00
GPUCode
5733c8681e
vk_pipeline_cache: Move SPIRV emittion to a worker thread (#7170)
* vk_scheduler: Remove RenderpassCache dependency

* vk_pipeline_cache: Move spirv emittion to worker thread
2023-11-20 20:05:35 -08:00
PabloMK7
f8ae41dfe3
Implement cfg UUID Clock Sequence (#7169)
* Implement cfg UUID Clock Sequence

* Remove unneeded variable.

* Apply suggestions

* Apply suggestions
2023-11-20 20:05:16 -08:00
Steveice10
ca6dae1744
fs: Fix save data secure value stubs. (#7191) 2023-11-19 10:18:23 -08:00
PabloMK7
b6acebcb11
Stub some missing AM Ticket functions (#7172) 2023-11-18 15:55:47 -08:00
Castor215
ba702043f0
externals: allow user to use system Catch2 (#7190) 2023-11-18 15:54:27 -08:00
Vitor K
a1532f813b
config: Reorder default hotkeys (#7175) 2023-11-17 03:14:17 -08:00
GPUCode
26d5727b19
video_core: Merge tex0 and tex_cube (#7173) 2023-11-17 03:14:10 -08:00
PabloMK7
680e132318
Unlock RW access to opened files on windows (#7161)
* Unlock RW access to opened files on windows

* Add missing include
2023-11-17 03:14:00 -08:00
Wunk
90a5d989e7
mic: Fix gain undeclared identifier (#7177) 2023-11-15 19:27:43 -08:00
PabloMK7
de40153fa4
Implement PS:GetRandomBytes and use openssl for random bytes (#7164) 2023-11-14 16:15:50 -08:00
PabloMK7
e9936e01c2
Stub QTM_S:GetHeadtrackingInfo (#7166)
* Stub QTM_S:GetHeadtrackingInfo

* Suggestions
2023-11-15 02:04:14 +02:00
GPUCode
e28c2a390c
core: Make running_core always match kernel current_cpu (#7159) 2023-11-14 04:31:25 -08:00
PabloMK7
63d1830429
Download TWL titles from NUS and list them in AM. (#7162)
* Download TWL titles from NUS and list them in AM.

* Remove duplicate entries.

* Move TODO comment
2023-11-14 01:33:58 -08:00
Steveice10
88cc6acb4d
hle: Fix session limits for srv: and soc:U. (#7160) 2023-11-14 01:33:47 -08:00
PabloMK7
3b31720c4d
Map MappedBuffer guard pages in a single operation. (#7158) 2023-11-14 01:33:38 -08:00
Steveice10
f9bbae81aa
hw/aes: Clean up key generator. (#7143) 2023-11-13 13:35:30 -08:00
PabloMK7
1c793deece
Lower log level of CSND::ExecuteCommands stub warning (#7163) 2023-11-13 13:34:56 -08:00
GPUCode
d5b50a9fc0
spv_fs_shader_gen: Remove OpTypeSampledImage from texture buffers (#7153) 2023-11-12 22:40:30 -08:00
GPUCode
168f168c33
spv_fs_shader_gen: Implement quaternion correction with barycentric extension (#7152) 2023-11-12 22:40:21 -08:00
Wunk
312068eebf
renderer_vulkan: Optimize descriptor binding (#7142)
For each draw, Citra will rebind all descriptor set slots and may redundantly re-bind descriptor-sets that were already bound. Instead it should only bind the descriptor-sets that have either changed or have had their buffer-offsets changed. This also allows entire calls to `vkCmdBindDescriptorSets` to be removed in the case that nothing has changed between draw calls.
2023-11-12 14:17:38 -08:00
Steveice10
5118798c30
mic: Refactor microphone state and management. (#7134) 2023-11-12 13:03:07 -08:00
Wunk
831c9c4a38
renderer_vulkan: Import host memory for screenshots (#7132) 2023-11-12 13:02:55 -08:00
SachinVin
ceeda05798
assert/logging: Stop the logging thread and flush the backends before crashing (#7146) 2023-11-11 11:55:42 -08:00
Vitor K
222b1cc0d7
arm_dyncom: remove reference nullptr comparison (#7151) 2023-11-11 11:52:40 -08:00
merry
271218b733
shader_jit_a64_compiler: Improve MAX, MIN (#7137) 2023-11-11 18:27:01 +05:30
merry
80213bf88f
shader_jit_a64_compiler: Improve Compile_SwizzleSrc (#7136) 2023-11-11 18:26:48 +05:30
Charles Lombardo
fa08df21a5
Android UI Overhaul Part 1 (#7108)
* android: Android 14 support

* android: New home UI flow

Port of the yuzu-android home UI with a few Citra specific tweaks.

A few important things to note
- New and existing Citra users will be guided through the new setup flow
- Existing game directory location is discarded and will have to be reselected
- Protections around making sure the user has selected a user directory were reworked to fit this new UI. I removed async directory init and DirectoryStateReceivers and check during MainActivity's onResume callback.
- Removed Citra premium. The light/dark theme is now available for everyone.

* android: New blue app theme

* android: Extend UI into status/navigation bar area

* android: Remove yellow theme specific styles

* android: Disable status/navigation bar contrast enforcement

We handle it ourselves so there's no need to use a contrasty background on the system bars

* android: GPU Driver Manager

Includes a rewrite of FileUtil with some helper functions for the manager

* android: Rework NativeLibrary in Kotlin

Besides the rewrite this cleans up the alert dialogs that are used for system errors. Generally removes unused JNI code and makes things a little more consistent.

* android: Home menu support + downloader

* android: Enable minify and resource shrinking

* android: Remove premium page and expose texture filtering modes

* android: Update AGP to 8.1.2

* android: Don't display emulation in cutout area

We don't currently handle the notch properly in the emulation fragment so just don't render under it for now.

* android: native.cpp ClangFormat fixes

* core: SystemTitles: Include std::optional

Without it, the android build would fail

* vk: android: Properly override GetDriverLibrary

* vk_instance: Blacklist timeline semaphore ext on turnip

* vk_platform: Hardcode apiVersion to VK_API_VERSION_1_3

* android: native: Use const where applicable

* android: native: Array pointer access style fix

* android: Share relevant log

Shares the old log if it exists and you haven't booted a game yet and shares the current log if you have booted a game.

* android: Apply dark theme color for software keyboard text

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-11-10 15:16:54 -08:00
Steveice10
d4f31bc617
video_core: Fix fragment shader interlock usage on OpenGL. (#7144) 2023-11-10 13:14:52 -08:00
Steveice10
13d02c14e0
input_common: Set SDL hints to enable DualShock 4 / DualSense motion. (#7121) 2023-11-10 13:14:40 -08:00
Steveice10
84f9e9a10f
video_core: Perform quaternion correction and interpolation in fragment shader using barycentric extension. (#7126) 2023-11-09 15:23:56 -08:00
Wunk
ee372572a6
common/aarch64: Push/Pop pairs of registers at a time (#7129) 2023-11-08 15:39:11 -08:00
GPUCode
7930e1ea86
rasterizer_cache: Avoid dumping render targets (#7130) 2023-11-07 18:13:03 -08:00
Wunk
1d4d421097
shader_jit_a64: Optimize MOVA dest-enable (#7122)
Rather than branching the 3 cases of dest-enablement, just emit a single
move-and-sign-extend instruction for each case.

From this review:
https://github.com/citra-emu/citra/pull/7002#discussion_r1381560584
2023-11-07 11:46:40 -08:00
JosJuice
3f4b57635e
android: Use case insensitivity in DocumentsTree (#7115)
* android: Unify DocumentNode's `key` and `name`

They're effectively the same data, just obtained in different ways.

* android: Remove getFilenameWithExtensions method

After the previous commit, there's only one remaining use of
getFilenameWithExtensions. Let's get rid of that one in favor of
DocumentFile.getName so we no longer need to do manual URI parsing.

* android: Use case insensitivity in DocumentsTree

External storage on Android is case insensitive. This is still the case
when accessing it through SAF. (Of course, SAF makes no guarantees about
whether the storage location picked by the user is backed by external
storage or whether it's case insensitive, but I'm just going to ignore
that for now because I am *so tired of SAF*)

Because the underlying file system is case insensitive, Citra's caching
layer that had to be implemented because SAF's performance is atrocious
also needs to be case insensitive. Otherwise, we get a problem in the
following scenario:

1. Citra wants to check if a particular folder exists in sdmc, and if
   not, create it.
2. The folder does exist, but it has a different capitalization than
   Citra expects, due to a mismatch between Citra's code and (typically)
   files dumped from a real 3DS using ThreeSD.
3. Citra tries to open the folder, but DocumentsTree fails to find it,
   because the case doesn't match.
4. Citra then tries to create the folder, but creating the folder fails,
   because the underlying filesystem considers the folder to exist.
5. The game fails to start.

(Sorry, did I say creating the folder fails? Actually, a new folder does
get created, with " (1)" appended to the end of the name. SAF makes no
guarantees whatsoever about what happens in this situation – it's all
determined by the storage provider!)

This commit makes the caching layer case insensitive so that the
described scenario will work better.
2023-11-07 11:46:25 -08:00
Steveice10
86566f1c14
build: Fortify non-MSVC builds. (#7120) 2023-11-06 17:55:41 -08:00
GPUCode
3f1f0aa7c2
arm: De-virtualize ThreadContext (#7119)
* arm: Move ARM_Interface to core namespace

* arm: De-virtualize ThreadContext
2023-11-06 17:55:30 -08:00
Wunk
8fe147b8f9
video_core: Use binary memory-literals for memory-sizes (#7127)
Replaces `... * 1024 * 1024` with `_MiB`/`_GiB` literals.
2023-11-06 23:38:54 +02:00
GPUCode
1f6393e7d5
video_core: Refactor GLSL fragment emitter (#7093)
* video_core: Refactor GLSL fragment emitter

* shader: Add back custom normal maps
2023-11-06 12:26:28 -08:00
Steveice10
9b2a5926a6
frontend: Use inverted use_gles as a fallback for GL initialization. (#7117) 2023-11-05 17:23:54 -08:00
Wunk
e13735b624
video_core: Implement an arm64 shader-jit backend (#7002)
* externals: Add oaksim submodule

Used for emitting ARM64 assembly

* common: Implement aarch64 ABI

Utilize oaknut to implement a stack frame.

* tests: Allow shader-jit tests for x64 and a64

Run the shader-jit tests for both x86_64 and arm64 targets

* video_core: Initialize arm64 shader-jit backend

Passes all current unit tests!

* shader_jit_a64: protect/unprotect memory when jit-ing

Required on MacOS. Memory needs to be fully unprotected and then
re-protected when writing or there will be memory access errors on
MacOS.

* shader_jit_a64: Fix ARM64-Imm overflow

These conditionals were throwing exceptions since the immediate values
were overflowing the available space in the `EOR` instructions. Instead
they are generated from `MOV` and then `EOR`-ed after.

* shader_jit_a64: Fix Geometry shader conditional

* shader_jit_a64: Replace `ADRL` with `MOVP2R`

Fixes some immediate-generation exceptions.

* common/aarch64: Fix CallFarFunction

* shader_jit_a64: Optimize `SantitizedMul`

Co-authored-by: merryhime <merryhime@users.noreply.github.com>

* shader_jit_a64: Fix address register offset behavior

Based on https://github.com/citra-emu/citra/pull/6942
Passes unit tests.

* shader_jit_a64: Fix `RET` address offset

A64 stack is 16-byte aligned rather than 8. So a direct port of the x64
code won't work. Fixes weird branches into invalid memory for any
shaders with subroutines.

* shader_jit_a64: Increase max program size

Tuned for A64 program size.

* shader_jit_a64: Use `UBFX` for extracting loop-state

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Optimize `SUB+CMP` to `SUBS`

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Optimize `CMP+B` to `CBNZ`

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Use `FMOV` for `ONE` vector

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Remove x86-specific documentation

* shader_jit_a64: Use `UBFX` to extract exponent

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit_a64: Remove redundant MIN/MAX `SRC2`-NaN check

Special handling only needs to check SRC1 for NaN, not SRC2.
It would work as follows in the four possible cases:

No NaN: No special handling needed.
Only SRC1 is NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked.
Only SRC2 is NaN: FMAX automatically picks SRC2 because it always picks the NaN if there is one.
Both SRC1 and SRC2 are NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked.

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit/tests:: Add catch-stringifier for vec2f/vec3f

* shader_jit/tests: Add Dest Mask unit test

* shader_jit_a64: Fix Dest-Mask `BSL` operand order

Passes the dest-mask unit tests now.

* shader_jit_a64: Use `MOVI` for DestEnable mask

Accelerate certain cases of masking with MOVI as well

Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>

* shader_jit/tests: Add source-swizzle unit test

This is not expansive. Generating all `4^4` cases seems to make Catch2
crash. So I've added some component-masking(non-reordering) tests based
on the Dest-Mask unit-test and some additional ones to test
broadcasts/splats and component re-ordering.

* shader_jit_a64: Fix swizzle index generation

This was still generating `SHUFPS` indices and not the ones that we wanted for the `TBL` instruction. Passes all unit tests now.

* shader_jit/tests: Add `ShaderSetup` constructor to `ShaderTest`

Rather than using the direct output of `CompileShaderSetup` allow a
`ShaderSetup` object to be passed in directly.  This enabled the ability
emit assembly that is not directly supported by nihstro.

* shader_jit/tests: Add `CALL` unit-test

Tests nested `CALL` instructions to eventually reach an `EX2`
instruction.

EX2 is picked in particular since it is implemented as an even deeper
dispatch and ensures subroutines are properly implemented between `CALL`
instructions and implementation-calls.

* shader_jit_a64: Fix nested `BL` subroutines

`lr` was getting writen over by nested calls to `BL`, causing undefined
behavior with mixtures of `CALL`, `EX2`, and `LG2` instructions.

Each usage of `BL` is now protected with a stach push/pop to preserve
and restore teh `lr` register to allow nested subroutines to work
properly.

* shader_jit/tests: Allocate generated tests on heap

Each of these generated shader-test objects were causing the stack to
overflow.  Allocate each of the generated tests on the heap and use
unique_ptr so they only exist within the life-time of the `REQUIRE`
statement.

* shader_jit_a64: Preserve `lr` register from external function calls

`EMIT` makes an external function call, and should be preserving `lr`

* shader_jit/tests: Add `MAD` unit-test

The Inline Asm version requires an upstream fix:
https://github.com/neobrain/nihstro/issues/68

Instead, the program code is manually configured and added.

* shader_jit/tests: Fix uninitialized instructions

These `union`-type instruction-types were uninitialized, causing tests
to indeterminantly fail at times.

* shader_jit_a64: Remove unneeded `MOV`

Residue from the direct-port of x64 code.

* shader_jit_a64: Use `std::array` for `instr_table`

Add some type-safety and const-correctness around this type as well.

* shader_jit_a64: Avoid c-style offset casting

Add some more const-correctness to this function as well.

* video_core: Add arch preprocessor comments

* common/aarch64: Use X16 as the veneer register

https://developer.arm.com/documentation/102374/0101/Procedure-Call-Standard

* shader_jit/tests: Add uniform reading unit-test

Particularly to ensure that addresses are being properly truncated

* common/aarch64: Use `X0` as `ABI_RETURN`

`X8` is used as the indirect return result value in the case that the
result is bigger than 128-bits. Principally `X0` is the general-case
return register though.

* common/aarch64: Add veneer register note

`LR` is generally overwritten by `BLR` anyways, and would also be a safe
veneer to utilize for far-calls.

* shader_jit_a64: Remove unneeded scratch register from `SanitizedMul`

* shader_jit_a64: Fix CALLU condition

Should be `EQ` not `NE`. Fixes the regression on Kid Icarus.
No known regressions anymore!

---------

Co-authored-by: merryhime <merryhime@users.noreply.github.com>
Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>
2023-11-05 21:40:31 +01:00
Wunk
3218af38d0
renderer_vulkan: Add scissor and viewport to dynamic pipeline state (#7114)
Adds the current viewport and scissor to the dynamic pipeline state to
reduce redundant viewport/scissor assignments in the command buffer.
This greatly reduces the amount of API calls to `vkCmdSetViewport` and
`vkCmdSetScissor` by only emitting the API call when the state actually
changes.
2023-11-05 12:26:09 -08:00
Wunk
1cf64ffaef
vk_stream_buf: Allow dedicated allocations (#7103)
* vk_stream_buf: Avoid protected memory heaps

* Add an "Exclude" argument when finding a memory-type that avoids
  `VK_MEMORY_PROPERTY_PROTECTED_BIT` by default

* vk_stream_buf: Utilize dedicated allocations when preferred by driver

`VK_KHR_dedicated_allocation` is part of the core Vulkan 1.1
specification and should be utilized when `prefersDedicatedAllocation`
is set.
2023-11-05 12:25:59 -08:00
GPUCode
998b9a9525
kernel: Add ticks to low priority threads that arbitrate zero threads (#7096) 2023-11-05 00:20:55 +02:00
Steveice10
27bad3a699
audio_core: Replace AAC decoders with single FAAD2-based decoder. (#7098) 2023-11-04 14:56:13 -07:00
Tobias
1570aeffcb
game_list: Treat demos as applications (#7097)
* game_list: Treat demos as applications

Allows the dumping of RomFS from demos.

* game_list: Add TODO about using bitmasks for title ID high checks.

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-11-04 12:15:21 -07:00
Steveice10
09ee80f590
file_sys: Replace commented log lines from previous PR with trace logs. (#7109) 2023-11-04 20:37:55 +05:30
Wunk
b10f3d96f5
command_processor: Fix out-of-bounds float-uniform access (#7111)
Addresses:
https://github.com/citra-emu/citra/issues/6696
https://github.com/citra-emu/citra/issues/6871
2023-11-03 03:35:52 -07:00
PabloMK7
4284893044
Implement RomFS cache and async reads. (#7089)
* Implement RomFS cache and async reads.

* Suggestions and fix compilation.

* Apply suggestions
2023-11-02 17:19:00 -07:00
Steveice10
79ea06b226
qt: Update to 6.6.0 (#7099) 2023-11-01 17:58:02 -07:00
Wunk
ac9d72a95c
vk_texture_runtime: Fix debug scope label lambda-capture (#7102)
`DebugScope` was capturing a `string_view` in a lambda which is only
valid during the scope of this ctor. When the lambda gets invoked at a
later time, it will read undefined garbage. The lambda needs to make a
deep copy of this `string_view` into a `string` so that it is valid by
the time the scheduler invokes this lambda.
2023-11-01 21:30:54 +01:00
PabloMK7
597a2e8ead
Add missing FS:USER functions (#7051) 2023-10-31 14:01:25 -07:00
Steveice10
45ef11654a
audio_core: Clear time stretcher after flushing to avoid sample bleed. (#7081) 2023-10-24 17:22:10 -07:00
Dominik Kreutzer
259dbf17dc
citra-qt: ensure image interface is registered before starting game (#7090) 2023-10-24 17:21:38 -07:00
Castor215
ec55807669
build: fix build failure when not using precompiled headers (#7087)
Co-authored-by: vitor-k <vitor-kiguchi@hotmail.com>
2023-10-23 17:21:35 -03:00
GPUCode
36146459f8
renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
Wunk
597297ffb4
tests: Fix out-of-bounds access (#7085) 2023-10-22 11:07:06 -07:00
Castor215
4ac10c4a9d
externals: allow users to use system Zstandard (#7083) 2023-10-21 16:10:02 -07:00
GPUCode
ef43776c7b
shader: Fix address register offset behavior in x64 Jit (#6942)
* shader: Fix address register offset behavior in x64 Jit

* shader: Remove redundant jump

* tests: Add address register tests

* shader: Remove additional pre-multiplications by 16

* tests: Add catch-stringifier for vec4f

* tests: Format
2023-10-18 19:41:36 +03:00
Castor215
956b0868fd
externals: allow user to use system inih (#7073) 2023-10-16 19:31:56 -07:00
Steveice10
4c59443ed2
common: Add more robust ZSTD handling. (#7071) 2023-10-15 14:08:29 -07:00
Steveice10
07839fb3ce
qt: Add option to uninstall a game. (#7064)
* qt: Add option to uninstall a game.

* Address review comments.
2023-10-14 18:11:59 -07:00
GPUCode
40ba5226c6
vk_instance: Perform vulkan logging as early as possible (#7058) 2023-10-11 15:11:43 -07:00
PabloMK7
897d1fa957
Implement more HTTP:C functionality (#7035)
* Implement missing http:c functionality.

* More implementation details and cleanup.

* Organize code

* Disable treat errors as warnings for httplib

* Fix defines

* Remove pragmas that do nothing and mark as SYSTEM

* Make httplib system

* Try to fix issue from httplib

* Apply suggestions

* Fix header ordering

* Fix compilation issue

* Create and use ctx.CommandID()

* Add and use Common::TruncateString

* Apply more suggestions

* Apply suggestions

* Fix compilation

* Apply suggestions

* Fix format

* Revert SplitURL to previous version

* Apply suggestions
2023-10-11 10:09:16 -07:00
SachinVin
1acb03b579
dsp_dsp.cpp: fix registering Interrupt handler on loading savestates (#7055) 2023-10-10 12:52:57 -07:00
Steveice10
4220f69c06
renderer/opengl: Deduce GLES from actual driver in use. (#7056) 2023-10-10 12:52:47 -07:00
PabloMK7
6264b6d43c
Use RunAsync in multiple socket operations (#7053)
* Use RunAsync in multiple socket operations

* EOF newline

* Fix linux compilation

* Fix compilation on macos
2023-10-09 14:59:08 -07:00
Steveice10
6cfd00e42d
qt: Partially fix Wayland support. (#7054)
* qt: Partially fix Wayland on NVIDIA.

* qt: Fix Vulkan under Wayland.

Showing and hiding the window here messes up the surface,
causing an instant crash on load.

* qt: Properly set up GLES context when requested.
2023-10-09 14:58:38 -07:00
Steveice10
6244f9e3fd
ci: Support Android x86_64 and optimize build caching. (#7045)
* android: Support x86_64 devices.

* ci: Improve ccache hits and stats.

* ci: Compress Android artifacts.

* ci: Re-enable PCH and set ccache sloppiness appropriately.
2023-10-08 23:56:01 -07:00
Castor215
f5b8888686
externals: allow user to use system fmt (#7052) 2023-10-07 16:00:02 -07:00
SachinVin
2961dcf0fd
audio_core/hle/mixers.cpp: fix dirty flag checks (#7048) 2023-10-07 13:11:06 -07:00
SachinVin
053b3618dc
Android: gl_shader_decompiler.cpp: get rid of the not-so-accurate multiplication (#7011) 2023-10-05 10:28:26 -07:00
SachinVin
72ff0c5337
AudioCore: Refactor DSP interrupt handling (#7026) 2023-10-04 15:44:59 +02:00
PabloMK7
9ec4954380
Add HLERequestContext::RunAsync (#7027) 2023-10-02 11:09:27 -07:00
Daniel López Guimaraes
376d33cff4
audio_core/hle: Fix compile issues (#7024)
* audio_core/hle: Fix compile issues

Fix all compiling issues related with fmt (see #7015)

* audio_core/hle: Fix clang-format
2023-09-30 23:41:25 -07:00
Steveice10
50f22d1f59
video_core: Abstract shader generators. (#6990)
* video_core: Abstract shader generators.

* shader: Extract common generator structures and move generators to specific namespaces.

* shader: Minor fixes and clean-up.
2023-09-30 02:06:06 -07:00
Tobias
1492d73ccb
frd: Stub several functions (#7010)
* mii: Improve mii data variable naming

* frd: Stub several functions

Allows the friend applet to open successfully.

* frd: Address review comments
2023-09-29 20:27:15 -07:00
Vitor K
a35f8cbb78
fix include/namespace related compilation errors (#7019)
a user on discord reported compilation errors when trying to compile
on Linux with GCC 13 and Clang 16.
2023-09-28 18:36:50 +05:30
Vitor K
6cfb8e02a8
clang format (#7017) 2023-09-27 13:42:19 -03:00
Steveice10
327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
SachinVin
d19fe9aa4c
audio_core\hle\shared_memory.h: Update struct member names based on FE:Fates Symbols (#6995) 2023-09-22 11:53:30 -07:00
Steveice10
003a4ec09b
gsp: Downgrade StoreDataCache log to trace. (#7006)
* gsp: Downgrade StoreDataCache log to trace.

* gsp: Mark StoreDataCache parameters as maybe_unused
2023-09-22 09:15:31 -07:00
Michael J Kaye
279208347e
AndroidManifest.xml: allow launchers to start a game using the EmulationActivity intent (#6996) 2023-09-19 19:36:16 +02:00
Steveice10
28c542c2c2
build: Fix compiling citra-qt for iOS. (#6983)
* build: Fix compiling citra-qt for iOS.

* Update src/citra_qt/configuration/configure_general.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-09-17 16:07:56 -07:00
GPUCode
d1c16bad78
code: Remove save state compatibility checks (#6980) 2023-09-16 15:22:10 -07:00
GPUCode
542209c993
video_core: Initialize unrefered attributes to 1.f (#6966) 2023-09-16 14:46:44 -07:00
SachinVin
8aee625a14
externals: Add option to use system SoundTouch (#6971) 2023-09-16 14:46:32 -07:00
GPUCode
d2d37411bc
vk_platform: Check if vkEnumerateInstanceVersion exists before calling it (#6982)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2023-09-15 16:00:10 -07:00
Vitor K
43cedf59af
automap: fix power button mapping (#6972) 2023-09-14 14:41:55 -07:00
GPUCode
30fcdc5474
renderer_vulkan: Misc fixes (#6974)
* vk_platform: Check if library was loaded

* pica_to_vk: Dont crash on unknow blend equation
2023-09-15 00:21:12 +03:00
GPUCode
dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
Tobias
8f8c54201d
citra_qt/config: Fix Telemetry checkbox (#6965) 2023-09-11 23:07:06 +02:00
GPUCode
9be4fd8b91
gl_rasterizer: Bind null surface when unit is disabled (#6967) 2023-09-11 19:34:41 +03:00
Vitor K
bbb47cd753
gles: fix crashing on mali gpus (#6956)
* gles: reorder framebuffer fetch extension directives

* Address review comments
2023-09-11 00:30:30 +03:00
GPUCode
0b0d3a4ac3
gpu: Correct display transfer output with vertical flip+crop lines (#6952) 2023-09-11 00:30:06 +03:00
GPUCode
6aa31d6ec2
video_core: Use epsilons for clip planes (#6945)
* video_core: Use epsilons for clip planes

* video_core: Add comments
2023-09-11 00:29:55 +03:00
GPUCode
928f352c94
renderer_gl: Use explicit bindings (#6940)
* renderer_gl: Use explicit bindings

* gl_state: Match shadow order with vulkan
2023-09-07 21:42:22 +03:00
Steveice10
e2d8eef5fa
qt: Fix arguments to maintenancetool for update check. (#6946) 2023-09-04 17:25:41 -07:00
GPUCode
cab0ad50f0
gl_shader_decompiler: Fix min/max NaN edge case (#6935) 2023-08-31 13:37:53 -07:00
Steveice10
5ad58e0605
shader: Fix shadow_texture_orthographic not being set correctly. (#6937) 2023-08-31 13:37:39 -07:00
GPUCode
1159e4d928
video_core: Take factors into account with min/max blending functions (#6925)
* sw_framebuffer: Take factors into account for min/max blending

* renderer_gl: Take factors into account for min/max blending

* Address review comments

* gl_shader_gen: Fix frambuffer fetch on qcom and mali

* renderer_opengl: Add fallback path for mesa

* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
Steveice10
93c7c6a995
service: Downgrade some spammy logs to trace level. (#6936) 2023-08-30 19:19:38 +02:00
Steveice10
81a5e2355a
shader: Fix address register offset behavior in GLSL. (#6920) 2023-08-28 13:23:59 -07:00
GPUCode
d1f600601d
renderer_software: Multi-thread processing (#6698)
* renderer_software: Multi-thread processing

* Doubles the performance in most cases

* renderer_software: Move memory access out of the raster loop

* Profiling shows this has a significant impact
2023-08-28 01:09:23 -07:00
GPUCode
8b218e1b7d
tev: Use primary color for previous source in first stage (#6921) 2023-08-27 23:59:32 -07:00
Steveice10
04aeecabcf
arm: Do not try to access null page table. (#6930) 2023-08-27 17:26:31 +02:00
Steveice10
df57012c50
video_core: Correct shader interpeter address register handling. (#6910) 2023-08-27 01:49:31 +03:00
GPUCode
61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op (#6907)
* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
Steveice10
f2e0748a22
build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
Steveice10
edf157200d
qt: Support updating an installed app image. (#6915) 2023-08-24 03:57:11 -07:00
GPUCode
a94297922b
shader_interpreter: Fix control flow edge cases and implement break/breakc (#6844) 2023-08-21 18:12:46 -07:00
m4xw
e129f07047
[ShaderGen] Avoid setting lighting states if components aren't enabled (#6895)
* [ShaderGen] Avoid setting lighting states if components aren't enabled

* [Squash] clang-format
2023-08-20 21:12:38 -07:00
Steveice10
b2092de871
build: Fix web service functionality. (#6903) 2023-08-19 17:34:35 -07:00
Steveice10
6ddf4b241f
renderer/vulkan: Emulate custom border colors in shaders when unavailable. (#6878) 2023-08-17 22:22:25 +02:00
Vitor K
f3d92dd3b8
Fix post processing shaders crashing on Intel GPUs (#6890) 2023-08-17 22:17:24 +02:00
Vitor K
1a6860f35c
opengl: disable ClearTexture on Intel drivers (#6879) 2023-08-17 22:16:51 +02:00
GPUCode
bc0bf4d3d2
(gl/vk)_shader_gen: Use floor instead of int cast (#6885) 2023-08-17 22:16:28 +02:00
Steveice10
1d3bf64f13
qt: Make input configuration scrollable. (#6881) 2023-08-16 19:27:01 -07:00
Steveice10
66404a669f
build: Fixes for a few minor issues (#6886) 2023-08-14 09:47:17 -07:00
Steveice10
6a1fd38063
build: Use new glslang tool name. (#6889) 2023-08-13 15:45:22 -07:00
Steveice10
a27971e723
service/cecd: Fix buffer writes in ReadData. (#6880) 2023-08-11 10:31:24 -07:00
Vitor K
eb8d2941c9
savestates: save the build name to be displayed when there's a version mismatch (#6493)
* savestates: add a build_name field to the header

* savestates: display build name on save/load menu

* savestates: add zero member to header just in case of UB from an older save state

* savestates: add legacy hash lookup

* savestate_data: update hash database
2023-08-10 20:55:22 -07:00
Steveice10
baca2bfc6b
qt: Only register graphics debugger as observer if visible. (#6875) 2023-08-09 17:31:09 -07:00
Narr the Reg
33a2113b71
service: nfp: Fix size and increase timeout (#6868) 2023-08-08 14:00:53 -07:00
Daniel López Guimaraes
1f07ab8643
http/ac: Fix failing assert and stub GetConnectingProxyEnable (#6864) 2023-08-08 14:00:42 -07:00
Steveice10
b739bd2632
qt: Fix double dialog and crash when OpenGL is selected on unsupported platform. (#6867) 2023-08-07 18:21:42 -07:00
GPUCode
f76165d848
frame_dumper: Use jthread (#6855) 2023-08-07 18:21:28 -07:00
GPUCode
ac78b74c45
gl_texture_runtime: Implement ARB_clear_texture (#6850) 2023-08-08 01:10:28 +03:00
GPUCode
a478bedb12
rasterizer_cache: Bring back custom format parameter (#6873) 2023-08-08 01:10:11 +03:00
Steveice10
6d0cd5b00e
build: Expose ENABLE_SCRIPTING and ENABLE_WEB_SERVICE flags as public. (#6872) 2023-08-07 03:12:49 -07:00
GPUCode
5b52849f90
rasterizer_cache: Allow custom recycle (#6851)
* surface_params: Allow custom surface recycling

* rasterizer_cache: Cleanup
2023-08-06 22:59:54 +03:00
GPUCode
0048e61fc7
Fix compilation without ENABLE_WEB_SERVICE (#6856) 2023-08-06 12:23:53 -07:00
Vitor K
aaeba6759e
citra_qt: do not pass memory to widget (#6849) 2023-08-04 16:35:52 -07:00
GPUCode
ebac2e4978
custom_tex_manager: Allow old hash in more cases (#6843) 2023-08-03 00:51:10 +03:00
PabloMK7
5b9f4d4129
SOC: Fix setting TTL to default value when TTL = 0 (#6835) 2023-08-02 13:06:51 -07:00
Vitor K
b1b6f08926
citra_qt: fix two graphics configuration bugs (#6840) 2023-08-02 21:38:57 +02:00
GPUCode
6f7612f73d
Res cache fixes (#6838)
* rasterizer_cache: Dont consider res_scale during recycle

* rasterizer_cache: Switch to plain erase loop

* rasterizer_cache: Fix crash due to memory corruption
2023-08-02 21:38:45 +03:00
GPUCode
88ea66053e
Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00
Tobias
970f2284d8
http/soc: Various implementations and fixes (#6828) 2023-08-02 00:37:56 +02:00
GPUCode
baf3ea4beb
custom_tex_manager: Allow old hash in the dumper (#6832) 2023-08-01 20:38:51 +03:00
PabloMK7
35e208b447
Move MiiData to its own namespace and add ChecksummedMiiData (#6824)
* Move mii to own namespace and add checksummed mii data

* Fix compile issues

* Make mii classes trivial and add cast operator

* Fix Android side

* Add new line at the end of files.

* Make miidata a struct and crc16 a u32_be as per switch code.

* Apply suggestions

* Change back crc to u16 and set padding to 0.
2023-07-31 20:38:47 -07:00
GPUCode
f8b8b6e53c
core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
GPUCode
a955f02771
rasterizer_cache: Remove runtime allocation caching (#6705)
* rasterizer_cache: Sentence surfaces

* gl_texture_runtime: Remove runtime side allocation cache

* rasterizer_cache: Adjust surface scale during reinterpreration

* Fixes pixelated outlines. Also allows to remove the d24s8 specific hack and is more generic in general

* rasterizer_cache: Remove Expand flag

* Begone!

* rasterizer_cache: Cache framebuffers with surface id

* rasterizer_cache: Sentence texture cubes

* renderer_opengl: Move texture mailbox to separate file

* Makes renderer_opengl cleaner overall and allows to report removal threshold from runtime instead of hardcoding. Vulkan requires this

* rasterizer_cache: Dont flush cache on layout change

* rasterizer_cache: Overhaul framebuffer management

* video_core: Remove duplicate

* rasterizer_cache: Sentence custom surfaces

* Vulkan cannot destroy images immediately so this ensures we use our garbage collector for that purpose
2023-08-01 03:35:41 +03:00
Steveice10
3fedc68230
common: Only use libbacktrace if present. (#6827) 2023-07-31 14:24:27 -07:00
Steveice10
335fb78c5c
service/am: Clean up and optimize CIA installation. (#6718) 2023-07-30 21:40:35 +02:00
Tobias
22c4eb86d7
core/frd: Correct FunctionInfo and stub more functions (#6209) 2023-07-30 04:18:52 +02:00
Steveice10
964f9ee3cf
service/gsp: Implement saving of framebuffers in SaveVramSysArea. (#6821)
* service/gsp: Implement saving of framebuffers in SaveVramSysArea.

* Address review comments.

* service/apt: Separate capture info and capture buffer info.

The former is used with the RequestForSysApplet message and GetCaptureInfo.
The latter is used with SendCaptureBufferInfo and ReceiveCaptureBufferInfo.
2023-07-29 00:26:24 -07:00
Steveice10
bb364d9bc0
service/apt: Add and implement more service commands. (#6721)
* service/apt: Add and implement more service commands.

* service/apt: Implement power button.

* Address review comments and fix GetApplicationRunningMode bug.
2023-07-29 00:26:16 -07:00
SachinVin
51996c54f0
audio_core\hle\adts_reader.cpp: Use BitField to parse ADTS header (#6719) 2023-07-28 12:15:58 -07:00
Steveice10
539a1a0b6e
service/cfg: Separate out config block defaults and create when not found. (#6716) 2023-07-26 10:33:00 -07:00
Steveice10
8b21b902f2
hw/y2r: Templatize input/output formats. (#6717) 2023-07-25 05:51:57 -07:00
Vitor K
19107cec4b
citra-qt: update the separate window titles to use full_name and show Primary/Secondary identifier (#6712)
* citra-qt: update the separate window titles to use full_name and Primary/Secondary window identifier

* build_fullname: remove trailing space
2023-07-25 05:51:46 -07:00
Steveice10
a537f56766
services/cfg: Clean up definitions and access flag handling. (#6711) 2023-07-21 18:04:15 -07:00
GPUCode
b5e1a27a7e
rasterizer_cache: Handle texture cubes with duplicate faces (#6710) 2023-07-21 01:55:19 +03:00
Steveice10
a9e390b1b1
frontend: Fix clicking primary screen window touching screen. (#6707) 2023-07-20 15:48:50 -07:00
Steveice10
71582a72a4
sdl: Check correct windowID based on event type. (#6703) 2023-07-19 01:29:13 -07:00
GPUCode
e783b0d4a9
rasterizer_cache: Fixes to (unaligned) texture downloads (#6697)
* rasterizer_cache: Header cleanup

* gl_texture_runtime: Fix incorrect stride in single scanline downloads

* texture_codec: Fix unaligned texture downloads
2023-07-18 17:31:31 +03:00
Steveice10
700c00f021
audio_core/hle: Stub binary requests SaveState and LoadState. (#6684)
* audio_core/hle: Stub binary requests SaveState and LoadState.

* audio_core/hle: Fire DSP binary pipe interrupt on request completion instead of tick.
2023-07-16 17:54:40 -07:00
Steveice10
9cb14044ec
kernel: Improvements to process cleanup. (#6680)
* kernel: Properly clean up process threads on exit.

* kernel: Track process-owned memory and free on destruction.

* apt: Implement DoApplicationJump via home menu when available.

* kernel: Move TLS allocation management to owning process.
2023-07-16 17:54:29 -07:00
Steveice10
8b6b58a364
y2r: Pass ConversionConfiguration by copying. (#6690) 2023-07-15 01:57:06 -07:00
Steveice10
e043caac27
hle: Eliminate need to specify command headers for IPC. (#6678) 2023-07-14 17:32:59 -07:00
Steveice10
0bedb28bdc
rpc: Fix class hierarchy. (#6694) 2023-07-13 16:29:54 -07:00
Charles Lombardo
c10ffda91f
android: Restore notification permission request (#6693)
When we targeted API <32, the notification permission would automatically be requested on startup. This restores that behavior temporarily while we work on new UX.
2023-07-12 18:54:21 -07:00
Steveice10
5e8ae4fa8a
qt: Fix per-game config loading for 3DSX/ELF. (#6691)
Co-authored-by: Michael Theall <pigman46@gmail.com>
2023-07-12 18:54:11 -07:00
GPUCode
7a7f485640
core: Cleanup RPC (#6674) 2023-07-12 18:54:02 -07:00
Tobias
bbf833bceb
citra_qt\game_list: Make columns hideable (#6467) 2023-07-12 23:17:16 +02:00
Narr the Reg
8eebb83c2c
service: nfc: Keep tag alive while it's being used (#6687) 2023-07-12 14:01:08 -07:00
Narr the Reg
d702915624
Remove some global usages of system (#6688) 2023-07-11 21:43:28 -07:00
GPUCode
943d5eeddf
citra_qt: Remove image allocation limit (#6682) 2023-07-11 21:43:19 -07:00
Steveice10
f3ac6f054f
audio_core: Clean up cubeb backend. (#6677) 2023-07-11 21:43:07 -07:00
Wunk
a94af8ea62
shader_jit: Add optimizations up to x86-64-v4 (#6668) 2023-07-11 09:21:37 -07:00
Ikko Eltociear Ashimine
6da4853360
kernel: fix typo in recorder.cpp (#6686) 2023-07-11 02:56:36 +02:00
GPUCode
b738584832
android: Update layout indexes (#6673) 2023-07-10 03:05:18 +03:00
SachinVin
1cb34ea0d3 core/memory.*:constify GetPhysicalPointer;
audio_core\hle\source.h: constify `memory_system`
2023-07-09 16:37:28 +05:30
Steveice10
662bb9ba77
hle: Stub some service calls used by the home menu. (#6675) 2023-07-07 22:05:38 -07:00
Narr the Reg
26e3f96983
service: nfc: Start adapter communication on scan (#6671) 2023-07-07 19:02:39 -07:00
Steveice10
cd3244f139
mic_u: Fix up logic for populating shared memory sample buffer. (#6669) 2023-07-07 19:02:31 -07:00
GPUCode
80033b84cb
renderer_software: Fix screen rendering (#6664) 2023-07-06 17:15:59 -07:00
GPUCode
cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00
GPUCode
4ccd9f24fb
Merge pull request #6638 from GPUCode/new-log
common: Backport yuzu log improvements
2023-07-06 23:44:54 +03:00
Steveice10
753b36c6ef
act: Use correct service session limit. (#6670) 2023-07-06 13:16:46 -07:00
Steveice10
c00768d6d0
nfc: Use existing secrets infrastructure for amiibo encryption. (#6652) 2023-07-06 11:45:46 -07:00
Tobias
4383f6d80a
Port yuzu-emu/yuzu#5229: "yuzu/main: Add basic command line arguments" (#5696)
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-07-06 20:44:35 +02:00
Narr the Reg
dc5ca96c0f
service: nfc: Use official names (#6672) 2023-07-06 20:25:05 +02:00
Steveice10
9d4609e29a
build: Bundle libraries in-place as well on MSVC. (#6665) 2023-07-06 02:37:06 +02:00
Steveice10
13a8969824
build: Clear out remaining compile warnings. (#6662) 2023-07-04 21:00:24 -07:00
GPUCode
d7b4260389 common: Address feedback 2023-07-03 17:13:00 +03:00
GPUCode
2126c240cd
core: backport some ResultCode updates (#6645)
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-07-03 02:23:53 +02:00
Wunk
0b37c1da57
shader_jit/tests: Add additional shader-jit tests (#6648)
* shader_jit/tests: Add support for multiple inputs

Allows for multiple `Vec4f` inputs for each run

* shader_jit/tests: Add additional shader-jit tests

Add some more expansive tests for each of the shader-instructions for
regression-testing.  `MAD`/`MADI` is not added due to an upstream bug in
nihstro:

https://github.com/neobrain/nihstro/issues/68
2023-07-03 02:44:56 +03:00
GPUCode
9527bfffed common: Remove dependency from core 2023-07-03 02:18:37 +03:00
GPUCode
ba98bf058a logging: Address some issues 2023-07-03 02:18:35 +03:00
Charles Lombardo
c88acf7405
Android: Gradle updates (#6653)
* android: Migrate to Kotlin DSL

Includes updates to all android dependencies/ndk (minus billing) and adds support for Kotlin, Android 13, and view binding.

* android: Remove unused tests

* android: Remove unused dependencies
2023-07-02 01:08:27 -07:00
Wunk
71aea7e571
shader/jit: Use xbyak::util::Cpu for Host capabilities (#6643)
Xbyak has a complete utility-class for determining the host-processor's
ISA-features such as SSE4.1, AVX, AVX2, AVX512{F,VL,DQ,VBMI,etc}, and so
on for further potential optimizations.
2023-07-02 08:05:07 +05:30
Narr the Reg
3d0a3c2c45
service: nfc: Implement amiibo encryption and appdata (#6340) 2023-06-30 22:15:58 +02:00
Morph
0ddb095273 logging: Make use of bounded queue 2023-06-30 12:15:52 +03:00
ameerj
52b9007fcf common: Reduce unused includes 2023-06-30 12:15:52 +03:00
Merry
e112421db8 backend: Ensure backend_thread is destructed before message_queue
Ensures that stop_token signals that stop has been requested before destruction of conditional_variable
2023-06-30 12:15:52 +03:00
Wunkolo
ae6fda8638 logging: Convert backend_thread into an std::jthread
Was getting an unhandled `invalid_argument` [exception](https://en.cppreference.com/w/cpp/thread/thread/join) during
shutdown on my linux machine. This removes the need for a `StopBackendThread` function entirely since `jthread`
[automatically handles both checking if the thread is joinable and stopping the token before attempting to join](https://en.cppreference.com/w/cpp/thread/jthread/~jthread) in the case that `StartBackendThread` was never called.
2023-06-30 12:15:52 +03:00
Levi Behunin
197c1adcba Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2023-06-30 12:15:52 +03:00
Merry
fe027a96fb common: Replace lock_guard with scoped_lock 2023-06-30 12:15:52 +03:00
yzct12345
637ade3b25 threadsafe_queue: Fix deadlock
This fixes a lost wakeup in SPSCQueue. If the reader is in just the right position, the writer's notification will be lost and this will be a problem if the writer then does something to wait on the reader.

This was discovered to affect my upcoming stacktrace PR. I don't think any performance decrease will be noticeable because an uncontended mutex is smart enough to skip the syscall. This PR might also resolve some rare deadlocks but I don't know of any examples.
2023-06-30 12:15:52 +03:00
ameerj
a1443356f1 threadsafe_queue: Add std::stop_token overload to PopWait
Useful for jthreads which make use of the threadsafe queues.
2023-06-30 12:15:52 +03:00
ameerj
aa39430e2c common/logging: Reduce scope of fmt include 2023-06-30 12:15:52 +03:00
ameerj
8f51dd9513 common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
2023-06-30 12:15:52 +03:00
ameerj
98e9f4c32e logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2023-06-30 12:15:51 +03:00
yzct12345
a8340395a3 logging: Display backtrace on crash
This implements backtraces so we don't have to tell users how to use gdb anymore.

This prints a backtrace after abort or segfault is detected. It also fixes the log getting cut off with the last line containing only a bracket. This change lets us know what caused a crash not just what happened the few seconds before it.

I only know how to add support for Linux with GCC. Also this doesn't work outside of C/C++ such as in dynarmic or certain parts of graphics drivers. The good thing is that it'll try and just crash again but the stack frames are still there so the core dump will work just like before.
2023-06-30 12:15:51 +03:00
yzct12345
3641b9891d logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2023-06-30 12:15:51 +03:00
Morph
8e8ca7d9d0 common: logging: backend: Close the file after exceeding the write limit
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2023-06-30 12:15:51 +03:00
Morph
b57773b1cf common: logging: Restructure backend code 2023-06-30 12:15:51 +03:00
Morph
b559c078bc common: logging: backend: Wrap IOFile in a unique_ptr
Allows us to forward declare FileUtil::IOFile.
2023-06-30 12:15:51 +03:00
Lioncash
5c86147ef4 log/backend: Use in-class initializer for FileBackend
We can also avoid redundant constructions of the same string repeatedly.
2023-06-30 12:15:51 +03:00
Lioncash
399f3d4e32 log/backend: Make use of erase_if
Same behavior, but less verbose.
2023-06-30 12:15:51 +03:00
Lioncash
173b84c8ff log/backend: Correct order of const in copy constructor
Follows our predominant coding style. Also explicitly specifies the move
constructor/assignment operator as well.
2023-06-30 12:15:51 +03:00
Lioncash
b4c38372d1 common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2023-06-30 12:15:51 +03:00
Lioncash
4fd0cbebdb logging/backend: Make use of designated initializers
Same behavior, less code.
2023-06-30 12:15:36 +03:00
GPUCode
ca2d87e5e3
renderer_opengl: Add debug scopes to logging (#6650) 2023-06-30 02:16:54 +03:00
esliwka
0d516f6da5
frontend: Added Hybrid Screen screen layout option (#4542) (#6600)
Signed-off-by: elim <e_sliwka@tuta.io>
2023-06-29 01:42:57 +03:00
Steveice10
2d6aca4563
build: Rework CI and move all bundling into new build target. (#6556)
* build: Rework CI and move all bundling into new build target.

* ci: Use "mingw" in msys2 release names for compatibility.

* ci: Use "osx" in macOS release names for compatibility.

* ci: Disable macOS upload.

Will be moved to a separate PR for canary merge.
2023-06-26 17:42:00 -07:00
GPUCode
2e479fcec5
renderer_vulkan: Add shader generators (#6630) 2023-06-26 16:22:51 +02:00
GPUCode
7edc86a9bc
code: Remove outdated comment style (#6640) 2023-06-25 15:22:41 +05:30
GPUCode
9b82de6b24
Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
sakuramipha
7198243319
android: Update UI strings to reflect desktop counterpart (#6608)
* android: Update UI strings to reflect desktop counterpart

Quick edit to the UI strings to bring the text up to parity with Citra desktop, plus some small QoL changes.

* Update strings.xml
2023-06-23 23:45:49 +01:00
GPUCode
6b8a06e7b4
gl_rasterizer: Reset normal map flag each draw (#6636)
* Fixes normal maps leaking draws
2023-06-24 00:30:16 +03:00
sakuramipha
eb118b2a4c
Merge pull request #6613 from t895/buncha-adjustments
citra_android: String adjustments
2023-06-23 15:35:54 +01:00
GPUCode
7616496456
video_core: Add debug scopes (#6634) 2023-06-23 03:37:13 +02:00
luc-git
08970e7ba0
update graphics api button indicator (#6625)
* update graphics api button indicator

This tiny pull request
* update the graphics button indicator when launching or closing a game (graphics button doesn't update with per game configuration)

* Disable graphics button indicator click while in game

* fix crash

* It fixed crash when opening configure dialog in game if the graphics api for the game is different of the global graphics api
2023-06-20 15:27:36 +03:00
GPUCode
d735f5c458
renderer_vulkan: Add vulkan initialization code (#6620)
* common: Move dynamic library to common

* This is so that video_core can use it

* logging: Add vulkan log target

* common: Allow defered library loading

* Also add some comments to the functions

* renderer_vulkan: Add vulkan initialization code

* renderer_vulkan: Address feedback
2023-06-20 15:24:24 +03:00
Steveice10
bfb6a5b5de
common: Add C++ version of Apple authorization logic. (#6616) 2023-06-19 15:50:26 -07:00
Steveice10
03dbdfc12f
video_core: Reduce nihstro includes in headers. (#6626) 2023-06-19 15:49:22 -07:00
GPUCode
3faddd5e03
video_core: Add vulkan shaders (#6619) 2023-06-19 17:02:18 +03:00
SachinVin
35d1b67fd4
Merge pull request #6602 from SachinVin/wall
Chore: enable `-Werror` on GCC and clang
2023-06-18 22:37:39 +05:30
SachinVin
4c8a98a321
common\string_util.cpp: switch to boost::locale::conv for UTF16ToUTF8() and UTF8ToUTF16() (#6623) 2023-06-18 20:00:00 +03:00
SachinVin
982c60c67c common\dynamic_library\ffmpeg.{cpp, h}: fix version check for av_opt_child_class_iterate 2023-06-17 21:24:20 +05:30
SachinVin
7e134421d5 common, input_common, network: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin
946a32d793 android + common: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin
8eb89c260d core: fix warnings 2023-06-17 21:23:58 +05:30
SachinVin
796e8a9f24 video_core:fix warnings 2023-06-17 21:23:58 +05:30
SachinVin
c66594caf8 Enable warnings as errors
cpp-jwt: supress OpenSSL deprecation warnings
2023-06-17 21:23:58 +05:30
SachinVin
06db4ffb17
Merge pull request #6508 from SachinVin/not-the-cia
Android: Offload CIA installation to background thread
2023-06-17 20:44:20 +05:30
Steveice10
7f1ffa2a04
hle: Reduce Y2R stub warnings to debug logs. (#6617) 2023-06-17 01:03:37 -07:00
Steveice10
38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
Rokkubro
d807cdfe62
Qt: Fix intermittent crash on exit (#6612)
* Fix null pointer deref on exit

* Fix from review
2023-06-16 22:28:00 +05:30
SachinVin
318d55252f CiaInstallWorker.java: cleanup magic numbers 2023-06-16 22:23:34 +05:30
Charles Lombardo
4d666b88b7 citra_android: Add headers for clock and plugin loader 2023-06-15 03:35:30 -04:00
Charles Lombardo
819d2a33c7 citra_android: Make strings more consistent 2023-06-15 03:35:10 -04:00
SachinVin
c074460f60 android: Bump to gradle 8.0 2023-06-12 18:39:42 +05:30
SachinVin
f5bb17c82e Android: Offload CIA installation to background thread 2023-06-12 18:39:40 +05:30
SachinVin
ccb2a7cbea android: minor refactor disk shadercache 2023-06-10 21:05:14 +05:30
Steveice10
238a574645
qt: Add support for building for iOS. (#6594) 2023-06-07 20:40:53 -07:00
Steveice10
54c499ed5b
Prepare for Vulkan backend (#6595)
* externals: Add libraries required for vulkan

* build: Add support for downloading bundled MoltenVK.

* ci: Install tools needed for Vulkan.

* citra_qt: Add API status indicator

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-06-05 07:29:05 -07:00
GPUCode
5b7cc76ba3
Add warning popup when loading save states for the first time (#6565)
* citra_qt: Remove global state usage in GMainWindow

* citra_qt: Add warning when loadings saves for the first time

* citra_qt: Focus window when launching game from cmdline

* citra_qt: Cleanup nullptr checks

* citra_qt: Move setting to UISettings

* renderer_opengl: Remove header
2023-06-05 10:06:00 +03:00
Steveice10
52f88f8fb4
chore: Fix GCC 13 compilation and SoundTouch libraries being installed. (#6593) 2023-06-02 23:11:17 -07:00
Steveice10
abd949fea1
qt: Add NCCH secure 1/2 to keys needed for system titles download. (#6586) 2023-06-02 19:16:48 -07:00
Steveice10
f1ece7c56f
audio_core: Fix FDK and FFmpeg compile errors. (#6591) 2023-06-02 19:00:09 -07:00
Stuart Kenny
c67c648c1a
mmpx: Fix GLES crashes. (#6588) 2023-06-01 20:52:57 +05:30
Steveice10
723b662604
core: Update minimal system title set. (#6573) 2023-05-31 17:34:31 -07:00
Narr the Reg
e33a8a9b26
input_common: sdl: Port yuzu sdl fixes (#6577) 2023-05-31 13:01:46 +03:00
Steveice10
4ddb2116bf
qt: Allow toggling whether to enter system setup on home menu boot. (#6574) 2023-05-31 11:56:35 +03:00
Stuart Kenny
691e09473e
video_core: Add MMPX texture filter (#6564)
* video_core: Add MMPX texture shader

* mmpx: Apply mix to mask alpha edge artifacting

* mmpx: Do not use deprecated texture fuction.
2023-05-31 11:55:46 +03:00
Steveice10
b45c7188c7
chore: Fix some compiler warnings. (#6578) 2023-05-30 12:36:12 -07:00
SachinVin
a1d265325a
Merge pull request #6561 from SachinVin/audio
audio_core/hle: Refactor Binary Pipe data structures
2023-05-30 19:02:37 +05:30
SachinVin
1ede2f5b5a audio_core\hle\decoder.h: Minor correction in docs 2023-05-29 08:16:05 +05:30
kongfl888 K
b452b61e58
audio_core/hle/{fdk, ffmpeg}_decoder:fix typos. (#4) 2023-05-26 07:28:17 +05:30
Steveice10
848116b5be
audio_core: Dispose of current audio sink before opening new one. (#6567) 2023-05-26 00:44:56 +02:00
SachinVin
5311c939a2 tests/audio_core: add sanity test cases for LLE vs HLE 2023-05-25 20:23:21 +05:30
SachinVin
8cada619b3 audio_core/hle: Refactor Binary Pipe data structures
audio_core\hle\ffmpeg_decoder.cpp: renames
2023-05-25 20:23:19 +05:30
Rokkubro
72b82ef6ed
Enable web services on Android in Github build (#6555)
* Enable web services in android

* Fix web services build on android

* clang-format

* Remove unnecessary line

* Set telemetry to be disabled by default on all platforms
2023-05-23 21:36:14 +05:30
PabloMK7
2281bf5b0b
Add range check for renderer config (#6560) 2023-05-21 19:01:26 -07:00
PabloMK7
5c45c97ff9
Implement/Fix more SOC related functions (#6267)
* Implement SOC_U::GetHostByName and partial SOC_U::GetNetworkOpt

* Implement AC::GetWifiStatus, and get proper network interface.

* Minor fixes

* More minor fixes

* Even more fixes

* Fix Get/Set SockOpt

* Implement SendToOther

* Apply suggestions and fix timer advance

* Fix variable name

* Add more sockopt values and fix send/recv flags.

* Fix dontwait logic

* Add missing header for linux

* Remove TCP_STDURG

* Fix poll and add more 3ds <-> platform conversions

* Finish implementing all platform <-> 3ds conversion.

* Disable UDP connreset and fix poll again.

* Fix compile issues

* Apply suggestions

* Fix compiler issues

* Fix compiler errors (again)

* Fix GetAddrInfo

* Use IPC::MakeHeader instead of raw hardcoded value.
2023-05-21 19:01:08 -07:00
SachinVin
975ee15635 audiocore/{hle, lle}: remove dependence on static core timing 2023-05-20 21:27:22 +05:30
Steveice10
7d6c14e584
dumper: Fix pixel format for filters when passed in via encoder options. (#6553) 2023-05-19 10:58:05 -07:00
Steveice10
b89f5278ac
Revive: dumping/ffmpeg_backend: Various fixes (#6528)
* dumping/ffmpeg_backend: Add FPS filter

So that the recorded video can be at 60FPS (which is supported by most encoders) while still maintaining correct speed.

* dumping/ffmpeg_backend: Add HW context support

Required for some HW acceled encoders. Not tested as my devices don't seem to require this.

* CMake: Copy avfilter dll for MSVC

* CMakeLists: Require FFmpeg 4.0

* ffmpeg: Fix dumper compile error on MSVC.

* ffmpeg: Address review comments.

---------

Co-authored-by: zhupengfei <zhupf321@gmail.com>
2023-05-16 02:28:21 -07:00
Steveice10
0768bd8ce0
audio_core: Fix FDK AAC decoding. (#6530) 2023-05-14 19:50:07 -07:00
Steveice10
71a9981430
externals: Link SDL2 statically. (#6461) 2023-05-10 05:08:25 +02:00
Steveice10
d8e74a9ff4
audio_core: Implement Apple AudioToolbox AAC decoder. (#6510) 2023-05-09 16:35:49 -07:00
Steveice10
3a27603e3d
qt: Clear finishing key combinations for hot key entry on Qt 6.5+ (#6509) 2023-05-09 02:30:06 -07:00
GPUCode
b9d644b777
Fix additional reinterpretation nonsense (#6521)
* surface_params: Ensure pixel formats are not the same

* rasterizer_cache: Check copyable interval
2023-05-09 12:01:15 +03:00
GPUCode
f9ab0b3042
rasterizer_cache: Make reinterpretation stricter (#6515) 2023-05-07 23:13:01 +03:00
JosJuice
2e47afd48e
android: Open cheats by long pressing game in game list (#6491) 2023-05-07 16:01:34 +02:00
kongfl888 K
ebac6b17b0
qt/ui: Fix typos and warnings of duplicate variable names. (#6511) 2023-05-07 18:49:57 +05:30
SachinVin
b4db9aebf2
gl_shader_disk_cache.cpp: Flush transferable_file and precompiled_file more often (#6483) 2023-05-07 02:34:40 +03:00
GPUCode
2e655f73b8
Rasterizer cache refactor v2 (#6479)
* rasterizer_cache: Switch to template

* Eliminates all opengl references in the rasterizer cache headers
  thus completing the backend abstraction

* rasterizer_cache: Switch to page table

* Surface storage isn't particularly interval sensitive so we can use a page table to make it faster

* rasterizer_cache: Move sampler management out of rasterizer cache

* rasterizer_cache: Remove shared_ptr usage

* Switches to yuzu's slot vector for improved memory locality.

* rasterizer_cache: Rework reinterpretation lookup

* citra_qt: Per game texture filter

* rasterizer_cache: Log additional settings

* gl_texture_runtime: Resolve shadow map comment

* rasterizer_cache: Don't use float for viewport

* gl_texture_runtime: Fix custom allocation recycling

* rasterizer_cache: Minor cleanups

* Cleanup texture cubes when all the faces have been unregistered from the cache

* custom_tex_manager: Allow multiple hash mappings per texture

* code: Move slot vector to common

* rasterizer_cache: Prevent texture cube crashes

* rasterizer_cache: Improve mipmap validation

* CanSubRect now works properly when validating multi-level surfaces, for example Dark Moon validates a 4 level surface from a 3 level one and it works

* gl_blit_handler: Unbind sampler on reinterpretation
2023-05-07 02:34:28 +03:00
luc-git
322d7a8287
Textures loading screen (#6478)
* Add a loading screen for the preloading textures

*The PreloadTextures() function is called from the EmuThread to prevent citra to freezing

*Add a the preloading textures loadingscreen in loading_screen.cpp

*Add custom_tex_manager.reset() in core.cpp to release ram memory after exiting a game

* Add custom textures loading in EmuThread

* Remove useless variable

* Revert "Add custom textures loading in EmuThread"

This reverts commit 45ed46fa09159f782c5d20a4330b4eb7cfcdc253.

* Moved include from bootmanager.h to bootmanager.cpp
2023-05-07 02:34:14 +03:00
JosJuice
62792b6b0e
android: Turn GameInfo into a class (#6494)
By only loading data from disk when creating an instance of this new
class instead of on every method call, we save a lot of file open
operations, which due to SAF are very expensive. This should noticeably
speed up game list scanning.

No intended change in what metadata is shown.
2023-05-06 14:40:11 +05:30
Steveice10
2b8610fcc4
qt: Update CMake translation targets. (#6506) 2023-05-06 11:09:00 +05:30
Steveice10
2273df4d70
qt: Migrate to Qt6. (#6418) 2023-05-05 03:10:34 -07:00
Vitor K
34de77d429
Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
SachinVin
41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d3044b744fb835025b8eb0f4ea5b757.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
Steveice10
055a58f01e
audio_core: Implement OpenAL backend (#6450) 2023-05-01 21:17:45 +02:00
SachinVin
ce553ab995
renderer_opengl: DrawSingleScreen*: remove duplicate code (#6426)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-05-01 16:27:42 +02:00
coop152
9dc71e3347
Fix broken label in touch mapping dialog (#6489) 2023-04-30 17:28:49 +02:00
luc-git
7327c334ca
Add cheats in per game configuration (#6379) 2023-04-30 16:36:02 +02:00
Steveice10
ea649263b7
build: Improvements to bundled libraries support. (#6435) 2023-04-28 13:02:53 -07:00
PabloMK7
63bc0b59bb
Use IPC:MakeHeader instead of hardcoded raw values for IPC command tables. (#6453)
* Use IPC:MakeHeader instead of hardcoded values for IPC command tables.

* Use u32 instead of unsigned int in MakeHeader function

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* Fix clang format

---------

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2023-04-27 22:31:03 -07:00
GPUCode
06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
Steveice10
d16dce6d99
externals: Update SoundTouch to upstream. (#6451) 2023-04-26 00:25:02 +02:00
GPUCode
227926c1fa
Remove remnants of separable shader setting (#6403) 2023-04-26 00:19:02 +02:00
SachinVin
000a616bd9
core\loader\ncch.cpp: skip parsing Region info, if user has already... (#6463) 2023-04-26 00:13:21 +02:00
GPUCode
2c74ed1a6d
Rasterizer refactor hotfixes (#6465)
* texture_codec: Clamp buffer end to tiled buffer size

* Fixes crash on Pokemon Super Mystery Dungeon

* rasterizer_cache: Use rect for duplicate surface

* Fixes broken bloom in fire emblem

* surface_params: Check levels for exact match

* It was removed previously to prevent copies when games used the base level of a multi level surface. FE on the other hand will first use the base level and then use it as a face of a cubemap with many levels. So instead check if the surface equal or more levels and consider it an exact match in that case

* gl_texture_runtime: Bind old tex to 2D target

* Fixes a small error opengl would print when creating texture cubes

* gl_blit_helper: Fix nearest filter

* Use texture unit 2 which has the nearest sampler bound
2023-04-23 22:46:08 +03:00
GPUCode
9ba6a90193
gl_format_reinterpreter: Don't release unconditionally (#6459) 2023-04-23 00:35:25 +03:00
Vitor K
1b944f3255
gl_rasterizer: Fix texel buffer size overflow (#6458)
Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-04-22 20:43:29 +02:00
Steveice10
81d24dd7fb
input_common: Allow disabling GCAdapter on platforms without libusb. (#6448) 2023-04-22 17:10:12 +02:00
SachinVin
7197367040
assert.h: add [[unlikely]] (#6454)
clang format assert
2023-04-22 14:36:27 +05:30
Vitor K
c9b2bd9077
msvc: copy openssl dlls (#6428) 2023-04-21 19:09:40 +02:00
rinsuki
3dd6557332
sdl: Exit if SDL fails to create software renderer (#6430) 2023-04-21 14:38:12 +05:30
GPUCode
26d6f9d1c6
Rasterizer cache refactor (#6375)
* rasterizer_cache: Remove custom texture code

* It's a hacky buggy mess, will be reimplemented later when the cache is in a better state

* rasterizer_cache: Refactor surface upload/download

* Switch to the texture_codec header which was written as part of the vulkan backend by steveice and me

* Move most of the upload logic to the rasterizer cache and out of the surface object

* Scaled uploads/downloads have been disabled for now since they require more runtime infrastructure

* rasterizer_cache: Refactor runtime interface

* Remove aspect enum which is the same as SurfaceType

* Replace Subresource with specific structures for each operation (blit/copy/clear). This mimics moderns APIs vulkan much better

* Pass the surface to the runtime instead of the texture

* Implement CopyTextures with glCopyImageSubData which is available on 4.3 and gles.
  This function also has an overload for cubes which will be removed later.

* rasterizer_cache: Move texture allocation to the runtime

* renderer_opengl: Remove TextureDownloaderES

* It's overly compilcated and unused at the moment. Will be replaced with a simple compute shader in a later commit

* rasterizer_cache: Split CachedSurface

* This commit splits CachedSurface into two classes, SurfaceBase which contains the backend agnostic functions and Surface which is the opengl specific part

* For now the cache uses the opengl surface directly and there are a few ugly casts with watchers, those will be taken care of when the template convertion and watcher removal are added respectively

* rasterizer_cache: Move reinterpreters to the runtime

* rasterizer_cache: Move some pixel format function to the cpp file

* rasterizer_cache: Common texture acceleration functions

* They don't contain any backend specific code so they shouldn't be duplicated

* rasterizer_cache: Remove BlitSurfaces

* It's better to prefer copy/blit in the caller anyway

* rasterizer_cache: Only allocate needed levels

* rasterizer_cache: Move texture runtime out of common dir

* Also shorten the util header filename

* surface_params: Cleanup code

* Add more comments, organize it a bit etc

* rasterizer_cache: Move texture filtering to the runtime

* rasterizer_cache: Move to VideoCore

* renderer_opengl: Reimplement scaled uploads/downloads

* Instead of looking up for temporary textures, each allocation now contains both a scaled and unscaled handle
  This allows the scale operations to be done inside the surface object itself and improves performance in general

* In particular the scaled download code has been expanded to use ARB_get_texture_sub_image when possible
  which is faster and more convenient than glReadPixels. The latter is still relevant for OpenGLES though.

* Finally allocations are now given a handy debug name that can be viewed from renderdoc.

* rasterizer_cache: Remove global state

* gl_rasterizer: Abstract common draw operations to Framebuffer

* This also allows to cache framebuffer objects instead of always swapping the textures, something that particularly benefits mali gpus

* rasterizer_cache: Implement multi-level surfaces

* With this commit the cache can now directly upload and use mipmaps
  without needing to sync them with watchers. By using native mimaps
  directly this also adds support for mipmap for cube

* Texture cubes have also been updated to drop the watcher requirement

* host_shaders: Add CMake integration for string shaders

* Improves build time shader generation making it much less prone to errors.
  Also moves the presentation shaders here to avoid embedding them to the cpp file.

* Texture filter shaders now make explicit use of uniform bindings for better vulkan compatibility

* renderer_opengl: Emulate lod bias in the shader

* This way opengles can emulate it correctly

* gl_rasterizer: Respect GL_MAX_TEXTURE_BUFFER_SIZE

* Older Bifrost Mali GPUs only support up to 64kb texture buffers. Citra would try to allocate a much larger buffer the first 64kb of which would work fine but after that the driver starts misbehaving and showing various graphical glitches

* rasterizer_cache: Cleanup CopySurface

* renderer_opengl: Keep frames synchronized when using a GPU debugger

* rasterizer_cache: Rename Surface to SurfaceRef

* Makes it clear that surface is a shared_ptr and not an object

* rasterizer_cache: Cleanup

* Move constructor to the top of the file

* Move FindMatch to the top as well and remove the Invalid flag which was redudant;
  all FindMatch calls used it expect from MatchFlags::Copy which ignores it anyway

* gl_texture_runtime: Make driver const

* gl_texture_runtime: Fix RGB8 format handling

* The texture_codec header, being written with vulkan in mind converts RGB8 to RGBA8. The backend wasn't adjusted to account for this though and treated the data as RGB8.

* Also remove D16 convertions, both opengl and vulkan are required to support this format so these are not needed

* gl_texture_runtime: Reduce state switches during FBO blits

* glBlitFramebuffer is only affected by the scissor rectangle so just disable scissor testing instead of resetting our entire state

* surface_params: Prevent texcopy that spans multiple levels

* It would have failed before as well, with multi-level surfaces it triggers the assert though

* renderer_opengl: Centralize texture filters

* A lot of code is shared between the filters thus is makes it sense to centralize them

* Also fix an issue with partial texture uploads

* Address review comments

* rasterizer_cache: Use leading return types

* rasterizer_cache: Cleanup null checks

* renderer_opengl: Add additional logging

* externals: Actually downgrade glad

* For some reason I missed adding the files to git

* surface_params: Do not check for levels in exact match

* Some games will try to use the base level of a multi level surface. Checking for levels forces another surface to be created and a copy to be made which is both unncessary and breaks custom textures

---------

Co-authored-by: bunnei <bunneidev@gmail.com>
2023-04-21 10:14:55 +03:00
bunnei
9414db4f65
Merge pull request #6439 from t895/theme-adjustments
citra_android: Theme adjustments
2023-04-20 17:02:46 -07:00
SachinVin
0da25736d9
renderer_opengl.cpp: Draw{Top, Bottom}Screen Clean up (#6422) 2023-04-16 19:51:21 +02:00
SachinVin
5f81940e63
Merge pull request #6419 from vitor-k/states
Update zstd and improve savestates logging
2023-04-15 10:11:40 +05:30
Charles Lombardo
2e23a75fac citra_android: Fix top app bar color in cheats activity 2023-04-14 21:12:34 -04:00
Charles Lombardo
9aed0a14c7 citra_android: Reduce the primary color's influence on the surface color in dark mode 2023-04-14 21:08:15 -04:00
Charles Lombardo
8a3afaf9e6 citra_android: Fix background color on first launch
The incorrect background color could appear when the games fragment is not initialized as it is during first boot. Now it appears correctly as colorSurface.
2023-04-14 20:49:47 -04:00
Charles Lombardo
1adf631725 citra_android: Use primary color for FAB 2023-04-14 20:46:48 -04:00
SachinVin
2a2ee8bc96
Merge pull request #6395 from ian-h-chamberlain/feature/gdbstub-hio
Initial port of luma3ds' gdb_hio to Citra
2023-04-11 20:32:48 +05:30
Ian Chamberlain
025913a734
Fix string_view constructor for macOS clang
Some versions of clang 14 (macOS+android) don't implement
`string_view(It first, It last)`, so let's use
`string_view(const CharT*, size_type)` instead.

Also remove unused header leftover from old code that uses std::string.
2023-04-11 10:06:08 -04:00
Vitor Kiguchi
dccd89b796 savestates: various changes
The header doesn't need to be serialized.
GetSaveStatePath may be static.
Remove unused includes.
Name the CryptoPP stringsource.
2023-04-10 00:51:02 -03:00
Vitor Kiguchi
c79acdd88d savestates: validate states before load 2023-04-10 00:51:02 -03:00
Vitor Kiguchi
8e8c8fa37a savestates: log slot on load and save 2023-04-10 00:51:02 -03:00
Charles Lombardo
cdb157f58a
citra_android: Night mode fixes (#6416) 2023-04-09 21:18:28 +02:00
SachinVin
e283de9b6d
gl_shader_disk_cache.cpp: Invalidate Tranferable cache on error (#6392) 2023-04-09 21:16:44 +02:00
Steveice10
b6e73f0d49
Add consolidated GodMode9 key dumping script. (#6396) 2023-04-09 21:16:31 +02:00
SachinVin
8d19483b7e
externals: bump dynarmic to 6.4.6 (#6423) 2023-04-09 21:03:48 +02:00
SachinVin
a94acde519
core\frontend\framebuffer_layout: GetCardboardSettings: clean up floa… (#6399)
* core\frontend\framebuffer_layout: GetCardboardSettings: clean up float to u32 conversion warnings + style fixes

* clang format

* fix signedness
2023-04-09 10:59:25 +05:30
Narr the Reg
90bcf49db0
android: Clean up overlay controls and avoid triggering touch screen when a button is pressed (#6391) 2023-04-09 10:58:42 +05:30
Jake Downs
bc5b065abe
android: replace jcenter with mavenCentral (#6417)
* replace jcenter with mavenCentral https://github.com/citra-emu/citra/issues/6232

* add back jcenter as fallback for billing
2023-04-09 10:55:37 +05:30
SachinVin
563c77154e
citra_qt/bootmanager.cpp: Fix scaling on QT with SW rasteriser (#6424) 2023-04-08 21:28:03 +05:30
SachinVin
e4e9fb4aed
Merge pull request #6412 from GPUCode/wayland-oops
Port yuzu-emu/yuzu#7410: "Wayland fixes"
2023-04-08 16:51:56 +05:30
SachinVin
6a0baef239
Merge pull request #6410 from vitor-k/qt-vsync
citra_qt: fix vsync issues
2023-04-08 16:51:29 +05:30