Tobias
92ad651890
Port yuzu-emu/yuzu#4290 and yuzu-emu/yuzu#4318: Changes for C++20 support ( #5459 )
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Co-authored-by: Lioncash <mathew1800@gmail.com>
2022-11-06 03:35:20 +01:00
Tobias
3201943423
Port yuzu-emu/yuzu#4437: "core_timing: Make use of uintptr_t to represent user_data" ( #5499 )
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Co-authored-by: LC <lioncash@users.noreply.github.com>
2022-11-06 02:24:45 +01:00
Steven Smith
7801907288
externals: Update dynarmic ( #6175 )
2022-11-05 11:19:50 +05:30
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
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Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Tobias
aa84022704
Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" ( #5463 )
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Co-authored-by: Kewlan <colin_rehn@hotmail.com>
2022-11-04 20:25:57 +01:00
Tobias
14924e9db3
Backport review comments from yuzu-emu/yuzu#4382: "yuzu: Add motion and touch configuration from Citra" ( #5543 )
2022-11-04 20:25:50 +01:00
SachinVin
a93d7a8d3a
Merge pull request #6171 from SachinVin/dyn
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Bump dynarmic and co.
2022-10-28 18:40:16 +05:30
SachinVin
0fb792d216
bump dynarmic: fix moving imm to fpr
2022-10-27 18:47:52 +05:30
PabloMK7
4d684174e0
Fix socket poll and handling in windows ( #6166 )
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* Fix socket poll and handling in windows
* Fix clang
* Add guest timing adjust
* Use platform independent time fetch
* Use proper type in time_point
* Fix ambiguous function call
* Do suggestions
* Take cpu_clock_scale into account in tick adjust
2022-10-27 18:35:49 +05:30
PabloMK7
e14b9f7a25
Fix clang-format and unused include
2022-10-27 01:09:18 +02:00
PabloMK7
fd7ada2a9c
Fix chainloading for all apps
2022-10-23 22:55:50 +02:00
tywald
a2daef2985
service/nwm_uds: log instead of assert to prevent crashes during multiplayer in Monster Hunter games ( #6161 )
2022-10-23 23:10:41 +05:30
SachinVin
e74b2575d7
clang format
2022-10-23 13:19:33 +05:30
SachinVin
ae6b7edc25
gc_adapter.cpp: add missing include
2022-10-23 13:19:33 +05:30
SachinVin
fbe06234b1
Core: Port Exclusive memory impl from yuzu
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core\arm\dynarmic\arm_dynarmic.cpp: fix build
core\arm\dynarmic\arm_dynarmic.cpp: Fixes
CPP 20
2022-10-23 13:19:33 +05:30
SachinVin
98d3b9c776
externals\CMakeLists.txt: add fmt before dynarmic
2022-10-23 13:19:32 +05:30
SachinVin
4a590d1fcb
xbyak: Correct xbyak include directory
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xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
SachinVin
726964ff20
bump xbyak
2022-10-23 13:19:32 +05:30
SachinVin
e5f30fdbf8
bump dynarmic
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bump dynarmic
bump dynarmic
bump dynarmic
2022-10-23 13:19:32 +05:30
Vitor K
9626bdf385
Gate use of custom directories behind a variable ( #6157 )
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previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
PabloMK7
d396944487
Fix self updating ncch app jump
2022-10-21 01:12:29 +02:00
PabloMK7
c49379442d
Fix auto updating ncch files
2022-10-20 23:14:57 +02:00
PabloMK7
67c4b87184
Add internet permission to android build ( #6167 )
2022-10-20 07:18:32 +05:30
GPUCode
ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion ( #6160 )
2022-10-16 20:19:29 +05:30
GPUCode
b05b5b3bd8
renderer_opengl: Address cubemap related errors ( #6158 )
2022-10-14 22:28:38 +05:30
liushuyu
1759e2afc2
CI: add source packing when doing a release ( #6146 )
2022-10-13 07:33:32 +05:30
Vitor K
e24e2a8f8b
ccache: rename option as not to conflict with submodules ( #6156 )
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* ccache: rename option as not to conflict with submodules
* MinGWCross: fix alignment
2022-10-10 18:10:47 +05:30
厄災ガノンの史家
2c40b2aa72
Android: Add support for custom textures and texture dumping ( #6144 )
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* Android: add app UI settings for custom textures and texture dumping.
* Android: Bring lodepng_image_interface into jni directory, include it, and add lodepng to CMAKE for linker (Android version doesn't use the src/citra folder)
* Android: Add custom texture and texture dumping config.ini settings
* Register image interface line added.
* Update src/android/app/src/main/res/values/strings.xml
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
* Update src/android/app/src/main/jni/lodepng_image_interface.cpp
Whoops
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
* clang-format attempt #1
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-10-09 10:49:00 +05:30
Vitor K
a427a80446
Fix clang-format ( #6155 )
2022-10-07 16:59:44 +02:00
liushuyu
6f9586a1fe
android: upgrade SDK and NDK versions ( #6152 )
2022-10-07 20:09:12 +05:30
Sam Kenny
bc6e45ab3b
fix secure1 secondary key calc ( #6149 )
2022-10-06 09:22:01 +05:30
Vitor K
76f8d08d66
externals: track a stable version of sdl, 2.24.1 ( #6150 )
2022-10-06 03:06:12 +02:00
liushuyu
3e692eb383
externals: Upgrade httplib ( #6147 )
2022-10-06 03:01:37 +02:00
liushuyu
c6153bb32e
CI: fix recent build issues ( #6148 )
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
zhaobot
7d18e36566
Update translations (2022-10-01) ( #6142 )
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Co-authored-by: The Citra Community <noreply-fake@community.citra-emu.org>
2022-10-01 16:08:02 +05:30
Vitor K
6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset ( #6141 )
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Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
SachinVin
030ecaa83c
Merge pull request #6133 from jakedowns/jakedowns-fix-interlaced
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Fix loading custom interlaced shaders (correction to incorrect "anaglyph" = true argument)
2022-09-24 20:35:31 +05:30
xperia64
e5da8897cd
Merge pull request #6134 from GPUCode/master
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cmake: Add SDL2 alias when using system library
2022-09-23 14:01:42 -04:00
GPUCode
b5872ea79e
cmake: Add SDL2 alias when using system library
2022-09-23 20:55:51 +03:00
Jake Downs
a44c77351b
Update renderer_opengl.cpp
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pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch
fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules ( #6115 )
2022-09-21 18:36:12 +02:00
SachinVin
90b418fd1a
Merge pull request #6123 from FearlessTobi/game-list-ports
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ui: Fixes to compatibility list translations (yuzu port)
2022-09-21 08:39:39 +05:30
SachinVin
baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" ( #6122 )
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This reverts commit 07a69b7c7b
.
2022-09-10 15:35:13 +05:30
SachinVin
30831e6367
CI: dont upload macos artifacts ( #6121 )
2022-09-10 15:35:00 +05:30
SachinVin
fd0430e079
Merge pull request #6119 from GPUCode/master
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Fix graphical bugs in Yokai 2/3 games
2022-09-10 15:34:46 +05:30
Kyle Kienapfel
854fe203e8
Qt: Retranslate GameList header and Filter line
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Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-09-07 13:08:18 +02:00
Kyle K
ed0e9e9593
ui: Fix Game Compatibility list translations
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Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.
setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
2022-09-07 13:08:05 +02:00
GPUCode
fd40880127
rasterizer_cache: Ignore fill surfaces
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* Causes graphical bugs in Yokai games
2022-09-04 12:54:52 +03:00
SachinVin
47c4f31c8d
Merge pull request #6117 from vitor-k/invalidate-cache
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Invalidate older shader caches
2022-09-03 19:56:06 +05:30
Vitor Kiguchi
c6fc00bc77
GetShaderCacheVersionHash: add comment explaining where the hash comes from
2022-09-03 15:09:09 +02:00