wwylele
d7196b5573
gl_rasterizer_cache: invalidate watchers on (partial) surface invalidation
2019-03-08 09:37:25 -05:00
wwylele
fa141c799b
gl_shader_gen: use accurate LOD formula for texture 2D
2019-03-08 09:37:25 -05:00
wwylele
ca78d34933
gl_rasterizer: implement mipmap
2019-03-08 09:37:24 -05:00
Lioncash
e1a4912ade
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-03-02 18:13:10 +01:00
Lioncash
643472e24a
common/vector_math: Move Vec[x] types into the Common namespace
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These types are within the common library, so they should be using the
Common namespace.
2019-03-02 15:04:13 +01:00
Weiyi Wang
f409342ab5
Merge pull request #4613 from BreadFish64/gles5
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video_core: add GLES support
2019-02-17 15:44:39 -05:00
Weiyi Wang
4b2397aa77
Merge pull request #4633 from BreadFish64/fully-invalid
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video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid
2019-02-14 11:44:46 -05:00
SachinVin
d63acfc1e9
video_core: add workarounds to enable GLES support
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video_core: shorten GetGLSLVersionString
video_core: make GLES version and extensions consistent
video_core: move some logic to LoadShader
video_core: deduplicate fragment shader precision specifier
2019-02-12 16:57:18 -06:00
BreadFish64
d90f733330
video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid
2019-02-09 17:33:18 -06:00
Weiyi Wang
b5f2318ae7
gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
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Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Lioncash
d2aac218a6
renderer_opengl: Correct forward declaration of FramebufferLayout
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This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-27 02:48:05 +01:00
Weiyi Wang
07d6d90bb3
gl_rasterizer_cache/MortonCopy: avoid read/write to invalid address
2018-12-09 13:20:44 -05:00
Weiyi Wang
d18cda5a5d
Memory: move MarkRegionCached into class
2018-12-05 20:21:14 -05:00
Weiyi Wang
296c458e0e
Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class
2018-12-05 20:21:14 -05:00
Francois Berder
c598fd7228
renderer_opengl: Fix string comparison
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Signed-off-by: Francois Berder <fberder@outlook.fr>
2018-12-04 22:12:35 +00:00
zhupengfei
071b41cb61
citra_qt, video_core: Screenshot functionality
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Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-11-30 14:14:41 +08:00
Markus Wick
62036bdea8
gl_rasterizer_cache: Add profiles for Copy and Blit
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They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-17 15:11:56 +01:00
Markus Wick
2b793797e0
gl_resource_manager: Profile creation and deletion
2018-11-17 15:07:30 +01:00
Markus Wick
79696a1a43
gl_stream_buffer: Profile orphaning of stream buffer.
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This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-17 15:03:20 +01:00
Markus Wick
392547a97c
gl_resource_manager: Split implementations in .cpp file
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Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-17 15:01:40 +01:00
Tobias
46e8237e7e
Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" ( #4423 )
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* renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
Weiyi Wang
9458e4d8ec
CoreTiming: wrap into class
2018-11-04 10:26:38 -05:00
B3n30
2306af3600
Handle cases when std::optional does not contain a value
2018-10-05 16:51:33 +02:00
B3n30
d37a2270d6
Replace boost::optional with std::optional where possible
2018-10-05 13:51:09 +02:00
Lioncash
333b6a556a
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 17:20:42 -05:00
Weiyi Wang
7d8f115185
Prefix all size_t with std::
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done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Weiyi Wang
99f4ea999c
gl_rasiterzer/proctex: revert back to round() for Nearest sampling
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This change to floor() was made in 2927c88
, which was a result of doing some hwtest. It turned out that it was buggy edge cases in PICA, and for most cases round() still applies
2018-09-01 09:11:15 -04:00
Weiyi Wang
ffd78b635e
Merge pull request #4163 from FearlessTobi/port-1097
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Port #1097 from yuzu: "renderer_opengl: Treat OpenGL errors as critical."
2018-08-31 21:43:52 +03:00
bunnei
ffdc27351a
renderer_opengl: Treat OpenGL errors as critical.
2018-08-31 01:56:38 +02:00
Lioncash
6d280cb49a
gl_stream_buffer: Add missing header guard
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Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-31 01:45:44 +02:00
fearlessTobi
f61c9c3eb7
video_core: Make global EmuWindow instance part of the base renderer …
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…class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-25 15:20:40 +02:00
fearlessTobi
d1c5f01afe
Add more verbose popups for video_core errors
2018-08-19 15:48:40 +02:00
zhupengfei
0c37140690
video_core: Allow changing background color while emulation is running
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As @jroweboy stated, this is just one more atomic in VideoCore.
2018-08-04 15:11:51 +08:00
James Rowe
14b0435df2
Merge pull request #3994 from FearlessTobi/replace-clamp-functions
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Remove MathUtil::Clamp and replace it with its std:: counterpart
2018-08-02 11:08:07 -06:00
wwylele
266f2b6242
gl_rasterizer: only apply AMD hack when the vendor is AMD
2018-07-31 22:58:17 +03:00
fearlessTobi
15abf35889
Address feedback by wwylele
2018-07-30 14:46:13 +02:00
fearlessTobi
71e1d6e25d
Fix compile errors
2018-07-26 13:23:25 +02:00
fearlessTobi
7a3e126a4f
Replace MathUtil::Clamp with its std counterpart
2018-07-24 19:08:17 +02:00
Weiyi Wang
78685065cf
Merge pull request #3916 from wwylele/mipmap-proctex
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gl_rasterizer: implement mipmap for procedural texture
2018-07-19 11:51:57 +03:00
wwylele
431fe444a9
gl_rasterizer: call glTextureBarrier when an image is bound to both texture and framebuffer
2018-07-09 23:11:29 +03:00
Weiyi Wang
7c7adc64fd
Merge pull request #3898 from wwylele/shut-up-texture5
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swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
2018-07-07 18:45:13 +03:00
wwylele
2927c88fd3
gl_rasterizer: implement mipmap for proctex
2018-07-06 01:13:02 +03:00
Valentin Vanelslande
b12942a231
gl_shader_gen: remove newline in logging macro
2018-06-30 19:15:15 -05:00
Valentin Vanelslande
fef231dc5b
gl_shader_manager: fix macro
2018-06-30 11:24:38 -05:00
wwylele
4d4b833a00
swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
2018-06-30 11:36:39 +03:00
wwylele
0eab948728
reformat all files with clang-format
2018-06-29 16:56:12 +03:00
wwylele
7c5a76e58b
log: replace all NGLOG with LOG
2018-06-29 14:18:07 +03:00
NarcolepticK
9ae70e733f
video-core: Migrate logging macros ( #3878 )
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* video-core: Migrate logging macros
* video-core: Fixed missed clang format
* video-core: Migrated LOG_GENERIC macro
2018-06-29 00:13:30 +03:00
Weiyi Wang
80f6510355
Merge pull request #3851 from wwylele/shut-up-texture3
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gl_shader_gen: lower log level of using disabled proctex
2018-06-28 18:03:05 +03:00
Markus Wick
c4ff0ba137
renderer_opengl: Renumber all texture units.
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We spend lots of texture units for our texture buffers. As they are now feed from
one buffer, there is no need to have the big gap in the list of IDs.
2018-06-22 17:21:28 +02:00