Lime3DS/src/citra_qt/multiplayer/client_room.cpp

123 lines
4.4 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <future>
#include <QColor>
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMetaType>
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/game_list_p.h"
#include "citra_qt/multiplayer/client_room.h"
#include "citra_qt/multiplayer/message.h"
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
ClientRoomWindow::ClientRoomWindow(QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::ClientRoom>()) {
ui->setupUi(this);
// setup the callbacks for network updates
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnRoomInformationChanged(
[this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
member->BindOnStateChanged(
[this](const Network::RoomMember::State& state) { emit StateChanged(state); });
connect(this, &ClientRoomWindow::RoomInformationChanged, this,
&ClientRoomWindow::OnRoomUpdate);
connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange);
} else {
// TODO (jroweboy) network was not initialized?
}
connect(ui->disconnect, &QPushButton::pressed, [this] { Disconnect(); });
ui->disconnect->setDefault(false);
ui->disconnect->setAutoDefault(false);
UpdateView();
}
void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
UpdateView();
}
void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
switch (state) {
case Network::RoomMember::State::Idle:
NGLOG_INFO(Network, "State: Idle");
break;
case Network::RoomMember::State::Joining:
NGLOG_INFO(Network, "State: Joining");
break;
case Network::RoomMember::State::Joined:
NGLOG_INFO(Network, "State: Joined");
ui->chat->Clear();
ui->chat->AppendStatusMessage(tr("Connected"));
break;
case Network::RoomMember::State::LostConnection:
NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
NGLOG_INFO(Network, "State: LostConnection");
break;
case Network::RoomMember::State::CouldNotConnect:
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
NGLOG_INFO(Network, "State: CouldNotConnect");
break;
case Network::RoomMember::State::NameCollision:
NetworkMessage::ShowError(NetworkMessage::USERNAME_IN_USE);
NGLOG_INFO(Network, "State: NameCollision");
break;
case Network::RoomMember::State::MacCollision:
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
NGLOG_INFO(Network, "State: MacCollision");
break;
case Network::RoomMember::State::WrongPassword:
NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
NGLOG_INFO(Network, "State: WrongPassword");
break;
case Network::RoomMember::State::WrongVersion:
NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
NGLOG_INFO(Network, "State: WrongVersion");
break;
default:
break;
}
UpdateView();
}
void ClientRoomWindow::Disconnect() {
if (!NetworkMessage::WarnDisconnect()) {
return;
}
if (auto member = Network::GetRoomMember().lock()) {
member->Leave();
ui->chat->AppendStatusMessage(tr("Disconnected"));
close();
emit Closed();
}
}
void ClientRoomWindow::UpdateView() {
if (auto member = Network::GetRoomMember().lock()) {
if (member->IsConnected()) {
ui->chat->Enable();
ui->disconnect->setEnabled(true);
auto memberlist = member->GetMemberInformation();
ui->chat->SetPlayerList(memberlist);
const auto information = member->GetRoomInformation();
setWindowTitle(QString(tr("%1 (%2/%3 members) - connected"))
.arg(QString::fromStdString(information.name))
.arg(memberlist.size())
.arg(information.member_slots));
return;
}
}
// TODO(B3N30): can't get RoomMember*, show error and close window
close();
emit Closed();
return;
}