Lime3DS/src/citra_qt/discord_impl.cpp
Vamsi Krishna 6cb9a45154 Add Discord Rich Presence Support (#3883)
* Initial Discord RPC support

Build with Discord Presence ON

Fix RPC detection

Fix Time elapsed on pause; will now continue to count.

* Fix CI builds with compile flag

Addressed reviews

Fix silly mistakes

Fix 'Not in-game' display

class instead of namespace

Fix

Revamped

remove redundant code

Using Pimpl pattern

* Implement Null class

* Fix config updation

* Addressed All Reviews

* externals/discord-rpc : Updated to latest commit
2018-08-20 11:20:33 +02:00

52 lines
1.5 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <string>
#include <discord_rpc.h>
#include "citra_qt/discord_impl.h"
#include "citra_qt/ui_settings.h"
#include "common/common_types.h"
#include "core/core.h"
namespace DiscordRPC {
DiscordImpl::DiscordImpl() {
DiscordEventHandlers handlers{};
// The number is the client ID for Citra, it's used for images and the
// application name
Discord_Initialize("461729900748079114", &handlers, 1, nullptr);
}
DiscordImpl::~DiscordImpl() {
Discord_ClearPresence();
Discord_Shutdown();
}
void DiscordImpl::Pause() {
Discord_ClearPresence();
}
void DiscordImpl::Update() {
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
std::string title;
if (Core::System::GetInstance().IsPoweredOn())
Core::System::GetInstance().GetAppLoader().ReadTitle(title);
DiscordRichPresence presence{};
presence.largeImageKey = "citra_logo";
presence.largeImageText = "Citra is an emulator for the Nintendo 3DS";
if (Core::System::GetInstance().IsPoweredOn()) {
presence.state = title.c_str();
presence.details = "Currently in game";
} else {
presence.details = "Not in game";
}
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
} // namespace DiscordRPC