Lime3DS/src/core/hle/service/gsp/gsp.h
2018-06-27 10:40:37 -04:00

34 lines
1.1 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include "common/common_types.h"
#include "core/hle/result.h"
#include "core/hle/service/gsp/gsp_gpu.h"
#include "core/hle/service/gsp/gsp_lcd.h"
namespace Service {
namespace GSP {
/**
* Retrieves the framebuffer info stored in the GSP shared memory for the
* specified screen index and thread id.
* @param thread_id GSP thread id of the process that accesses the structure that we are requesting.
* @param screen_index Index of the screen we are requesting (Top = 0, Bottom = 1).
* @returns FramebufferUpdate Information about the specified framebuffer.
*/
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
/**
* Signals that the specified interrupt type has occurred to userland code
* @param interrupt_id ID of interrupt that is being signalled
*/
void SignalInterrupt(InterruptId interrupt_id);
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace GSP
} // namespace Service