Lime3DS/src/core/system.cpp
Subv 1323ab2f5f Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00

56 lines
1.1 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/audio_core.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "core/hw/hw.h"
#include "core/system.h"
#include "video_core/video_core.h"
namespace System {
static bool is_powered_on{false};
Result Init(EmuWindow* emu_window, u32 system_mode) {
Core::Init();
CoreTiming::Init();
Memory::Init();
HW::Init();
Kernel::Init(system_mode);
HLE::Init();
if (!VideoCore::Init(emu_window)) {
return Result::ErrorInitVideoCore;
}
AudioCore::Init();
GDBStub::Init();
is_powered_on = true;
return Result::Success;
}
bool IsPoweredOn() {
return is_powered_on;
}
void Shutdown() {
GDBStub::Shutdown();
AudioCore::Shutdown();
VideoCore::Shutdown();
HLE::Shutdown();
Kernel::Shutdown();
HW::Shutdown();
CoreTiming::Shutdown();
Core::Shutdown();
is_powered_on = false;
}
} // namespace