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https://github.com/Lime3DS/Lime3DS.git
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478289140d
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
26 lines
935 B
XML
26 lines
935 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros">
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<EmuBinDir>$(SolutionDir)bin\$(PlatformName)\</EmuBinDir>
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</PropertyGroup>
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<PropertyGroup>
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<OutDir>$(EmuBinDir)</OutDir>
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<TargetName>$(ProjectName)$(Configuration)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<PostBuildEvent>
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<Command>xcopy "$(SolutionDir)data" "$(EmuBinDir)" /Y /S /D
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xcopy "$(ExternalsDir)glfw-3.0.2\lib-msvc100\glfw3.dll" "$(EmuBinDir)" /Y /S /D
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%(Command)</Command>
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</PostBuildEvent>
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<Link>
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<AdditionalDependencies>comctl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<BuildMacro Include="EmuBinDir">
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<Value>$(EmuBinDir)</Value>
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</BuildMacro>
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</ItemGroup>
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</Project> |