Lime3DS/vsprops/app.props
Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<EmuBinDir>$(SolutionDir)bin\$(PlatformName)\</EmuBinDir>
</PropertyGroup>
<PropertyGroup>
<OutDir>$(EmuBinDir)</OutDir>
<TargetName>$(ProjectName)$(Configuration)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<PostBuildEvent>
<Command>xcopy "$(SolutionDir)data" "$(EmuBinDir)" /Y /S /D
xcopy "$(ExternalsDir)glfw-3.0.2\lib-msvc100\glfw3.dll" "$(EmuBinDir)" /Y /S /D
%(Command)</Command>
</PostBuildEvent>
<Link>
<AdditionalDependencies>comctl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="EmuBinDir">
<Value>$(EmuBinDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>