Lime3DS/src/video_core/renderer_opengl
2015-11-18 21:03:56 -05:00
..
gl_rasterizer_cache.cpp video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
gl_rasterizer_cache.h video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
gl_rasterizer.cpp FragShader: Use an UBO instead of several individual uniforms 2015-11-18 21:03:56 -05:00
gl_rasterizer.h FragShader: Use an UBO instead of several individual uniforms 2015-11-18 21:03:56 -05:00
gl_resource_manager.h renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 2015-10-21 21:53:14 -04:00
gl_shader_gen.cpp FragShader: Use an UBO instead of several individual uniforms 2015-11-18 21:03:56 -05:00
gl_shader_gen.h gl_rasterizer: Use MMH3 hash for shader cache hey. 2015-10-21 21:58:59 -04:00
gl_shader_util.cpp gl_shader_gen: Use explicit locations for vertex shader attributes. 2015-10-21 22:29:56 -04:00
gl_shader_util.h gl_rasterizer: Define enum types for each vertex texcoord attribute. 2015-10-21 21:59:47 -04:00
gl_state.cpp FragShader: Use an UBO instead of several individual uniforms 2015-11-18 21:03:56 -05:00
gl_state.h FragShader: Use an UBO instead of several individual uniforms 2015-11-18 21:03:56 -05:00
pica_to_gl.h OpenGL: Remove ugly and endian-unsafe color pointer casts 2015-09-03 15:09:51 -03:00
renderer_opengl.cpp FragShader: Use an UBO instead of several individual uniforms 2015-11-18 21:03:56 -05:00
renderer_opengl.h fix some xcode 7.0 warnings 2015-09-29 23:11:09 +02:00