Lime3DS/src/video_core
2018-05-19 00:36:33 +03:00
..
debug_utils Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
renderer_opengl gl_shader_gen: rearrange function definition to avoid suprious warnings 2018-05-19 00:36:33 +03:00
shader shader: avoid recomputing hash for the same program 2018-04-17 09:47:59 +03:00
swrasterizer pica/lighting: split FresnelSelector into bitfields 2018-04-10 20:25:56 +03:00
texture Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
CMakeLists.txt gl_rasterizer: isolate shader management into its own class 2018-04-11 14:52:37 +03:00
command_processor.cpp video_core/command_processor: attempt accelerate draw in draw trigger 2018-05-14 10:17:36 +03:00
command_processor.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
geometry_pipeline.cpp Fixed type conversion ambiguity 2017-09-30 09:34:35 +01:00
geometry_pipeline.h pica/command_processor: build geometry pipeline and run geometry shader 2017-08-19 10:13:20 +03:00
gpu_debugger.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
pica_state.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
pica_types.h video_core: fix infinity and NaN conversions 2017-12-14 19:51:58 +00:00
pica.cpp Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
pica.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
primitive_assembly.cpp primitive_assembly: Add getters for internal state 2018-05-14 10:17:35 +03:00
primitive_assembly.h video_core/command_processor: attempt accelerate draw in draw trigger 2018-05-14 10:17:36 +03:00
rasterizer_interface.h gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware 2018-05-14 10:17:36 +03:00
regs_framebuffer.h Merge pull request #3580 from daniellimws/common-fmt 2018-04-06 12:38:08 +03:00
regs_lighting.h pica/lighting: split FresnelSelector into bitfields 2018-04-10 20:25:56 +03:00
regs_pipeline.h regs_pipeline: use proper unsigned type where applicable 2018-05-06 15:57:48 +03:00
regs_rasterizer.h Optimize AttributeBuffer to OutputVertex conversion (#3283) 2018-01-02 15:32:33 -08:00
regs_shader.h pica/regs: layout geometry shader configuration regs 2017-08-10 01:53:08 +03:00
regs_texturing.h swrasterizer: implement shadow map sampling 2018-03-13 12:56:19 +02:00
regs.cpp Pica/Regs: Use binary search to look up reg names 2017-02-09 00:04:24 -08:00
regs.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
renderer_base.cpp VideoCore: Move software rasterizer files to sub-directory 2017-02-12 18:08:11 -08:00
renderer_base.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
utils.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
vertex_loader.cpp Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
vertex_loader.h VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
video_core.cpp video_core: receive hardware shader settings 2018-05-14 10:17:35 +03:00
video_core.h video_core: receive hardware shader settings 2018-05-14 10:17:35 +03:00