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https://github.com/Lime3DS/Lime3DS.git
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3cdf854e44
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/audio_core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/ir/ir.h"
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#include "core/settings.h"
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#include "video_core/video_core.h"
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#include "core/frontend/emu_window.h"
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namespace Settings {
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Values values = {};
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
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if (VideoCore::g_emu_window) {
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auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
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VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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AudioCore::SelectSink(values.sink_id);
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AudioCore::EnableStretching(values.enable_audio_stretching);
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Service::HID::ReloadInputDevices();
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Service::IR::ReloadInputDevices();
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}
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} // namespace Settings
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