Avoid memory for mapping which is used when joining a game via friend list

This commit is contained in:
Maschell 2023-03-21 22:47:05 +01:00
parent 34195f9ffb
commit f5267091da

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@ -42,12 +42,12 @@ typedef struct _memory_mapping_t {
// clang-format off // clang-format off
const memory_values_t mem_vals_heap_1[] = { const memory_values_t mem_vals_heap_1[] = {
{0x28000000 + 0x06620000, 0x28000000 + 0x07F80000}, // size: 25984 kB {0x28000000 + 0x06620000 + 0x2A0000, 0x28000000 + 0x07F80000}, // size: 23296 kB
{0, 0} {0, 0}
}; };
// clang-format on // clang-format on
#define MEMORY_HEAP0_SIZE 0x1960000 #define MEMORY_HEAP0_SIZE 0x16C0000
#define MEMORY_HEAP0 MEMORY_START_BASE #define MEMORY_HEAP0 MEMORY_START_BASE
// clang-format off // clang-format off