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Avoid memory for mapping which is used when joining a game via friend list
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@ -42,12 +42,12 @@ typedef struct _memory_mapping_t {
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// clang-format off
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// clang-format off
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const memory_values_t mem_vals_heap_1[] = {
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const memory_values_t mem_vals_heap_1[] = {
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{0x28000000 + 0x06620000, 0x28000000 + 0x07F80000}, // size: 25984 kB
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{0x28000000 + 0x06620000 + 0x2A0000, 0x28000000 + 0x07F80000}, // size: 23296 kB
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{0, 0}
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{0, 0}
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};
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};
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// clang-format on
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// clang-format on
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#define MEMORY_HEAP0_SIZE 0x1960000
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#define MEMORY_HEAP0_SIZE 0x16C0000
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#define MEMORY_HEAP0 MEMORY_START_BASE
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#define MEMORY_HEAP0 MEMORY_START_BASE
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// clang-format off
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// clang-format off
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