Maschell
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8e53c22f2c
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Make sure we can execute code on all three cores, check heaps on application end
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2024-04-25 12:02:28 +02:00 |
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Maschell
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f5267091da
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Avoid memory for mapping which is used when joining a game via friend list
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2023-03-21 23:06:25 +01:00 |
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Maschell
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8203e92a2b
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Implement support for MEMFindContainHeap when using mapped memory
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2022-02-13 13:41:39 +01:00 |
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Maschell
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cd18ab16a6
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Update .clang-format to update the comment, macro and assignment formatting
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2022-02-03 15:51:47 +01:00 |
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Maschell
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6db316c682
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Use clang-format to format the code
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2022-02-02 18:34:27 +01:00 |
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Maschell
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5033473292
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Formatting
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2022-01-26 13:25:28 +01:00 |
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Maschell
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d36d3610ca
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Use a global spinlock to lock the alloc/free functions
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2021-09-28 17:58:20 +02:00 |
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Maschell
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d0e432fb69
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Formatting and cleanup
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2021-09-24 16:51:11 +02:00 |
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Maschell
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989b455eff
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Implement MemoryMapping_MEMGetAllocatableSize and MemoryMapping_MEMGetAllocatableSizeEx
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2021-01-01 01:56:24 +01:00 |
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Maschell
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36ba62e669
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Add memory that's usable for GX2 usage
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2020-06-27 11:17:38 +02:00 |
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Maschell
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3dab586704
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Try to use only C code, removing the MemoryMapping class (which only had static functions)
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2020-06-10 14:58:34 +02:00 |
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Maschell
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6c5a2edf6d
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Formatting
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2020-06-03 18:36:02 +02:00 |
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Maschell
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5ac51ef3ce
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Add a function to get the total free space left on the heaps
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2020-05-30 21:49:29 +02:00 |
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Maschell
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3a0abb940f
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Destroy and create the heaps at every application start
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2020-05-30 21:48:50 +02:00 |
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Maschell
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5d38198e41
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frist commit
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2020-05-29 19:25:05 +02:00 |
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