N64FlashcartMenu/md_docs_00_getting_started_sd.html

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<div class="headertitle"><div class="title">First time setup of SD card </div></div>
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<div class="textblock"><p >Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart (<em>FAT32 and EXFAT are fully supported on the SC64</em>).</p>
<ul>
<li>Download the latest <code>sc64menu.n64</code> (assuming you are using an <em>sc64</em>) file from the <a href="https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/">releases</a> page, then put it in the root directory of your SD card.</li>
<li>Create a folder in the root of your SD card called <code>menu</code>.</li>
<li>Place your ROMs on the SD Card, in any folder (<b>except for <code>menu</code></b>).</li>
</ul>
<h2><a class="anchor" id="autotoc_md26"></a>
Emulator support</h2>
<p >Emulators should be added to the <code>/menu/emulators</code> directory on the SD card.</p>
<p >Menu currently supports the following emulators and associated ROM file names:</p><ul>
<li><b>NES</b>: <a href="https://github.com/hcs64/neon64v2/releases">neon64v2</a> by <em>hcs64</em> - <code>neon64bu.rom</code></li>
<li><b>SNES</b>: <a href="https://github.com/Hydr8gon/sodium64/releases">sodium64</a> by <em>Hydr8gon</em> - <code>sodium64.z64</code></li>
<li><b>Game Boy</b> / <b>GB Color</b>: <a href="https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html">gb64</a> by <em>lambertjamesd</em> - <code>gb.v64</code> / <code>gbc.v64</code> ("Download Emulator" button)</li>
</ul>
<h2><a class="anchor" id="autotoc_md27"></a>
64DD disk support</h2>
<p >For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the <code>/menu/64ddipl</code> folder on the SD card. For more details, follow <a href="https://64dd.org/tutorial_sc64.html">this guide on the 64dd.org website</a>.</p>
<h3><a class="anchor" id="autotoc_md28"></a>
So what would the layout of the SD Card look like?</h3>
<div class="fragment"><div class="line">SD:\</div>
<div class="line"></div>
<div class="line">├── sc64menu.n64</div>
<div class="line"></div>
<div class="line"></div>
<div class="line">├── menu\</div>
<div class="line">│ │</div>
<div class="line">│ │</div>
<div class="line">│ ├── 64ddipl\</div>
<div class="line">│ │ ├── NDDE0.n64</div>
<div class="line">│ │ ├── NDDJ2.n64</div>
<div class="line">│ │ └── NDXJ0.n64</div>
<div class="line">│ │ </div>
<div class="line">│ └── emulators\</div>
<div class="line">│ ├── neon64bu.rom</div>
<div class="line">│ ├── sodium64.z64</div>
<div class="line">│ ├── gb.v64</div>
<div class="line">│ └── gbc.v64</div>
<div class="line"></div>
<div class="line">├── (a rom).z64</div>
<div class="line">├── (a rom).n64</div>
<div class="line">├── (some folder with roms)\</div>
<div class="line"> │ └── (some folder with roms)\</div>
<div class="line"> | └── (Some supported ROM files)</div>
<div class="line"></div>
<div class="line"> ├── (Some supported ROM files)</div>
<div class="line"> |</div>
<div class="line"> └── (Some folder with 64DD disk images)\</div>
<div class="line"> └── (Some 64DD disk images)</div>
</div><!-- fragment --><h1><a class="anchor" id="autotoc_md29"></a>
Save Files</h1>
<p >All save files (whether <code>FlashRam</code>, <code>SRAM</code> or <code>EEPROM</code>) use the <code>.sav</code> extension and match the filename of a ROM.</p>
<p >Each save file can be found in the <code>/saves</code> folder located in the <b>same directory</b> as the ROM and shares the same file name, apart from the extension. These files are created and modified when a "game" saves.</p>
<div class="fragment"><div class="line">├── (some folder with roms)\</div>
<div class="line"> ├── a_rom.z64</div>
<div class="line"> ├── b_rom.n64</div>
<div class="line"> └── saves\</div>
<div class="line"> ├── a_rom.sav</div>
<div class="line"> └── b_rom.sav</div>
</div><!-- fragment --><h2><a class="anchor" id="autotoc_md30"></a>
Transfering saves from an ED64</h2>
<p >If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to <code>sav</code>.</p>
<p >i.e. for <code>Glover (USA).eep</code> you would need to change the extension to <code>Glover (USA).sav</code></p>
<p >You may also need to pad/trim the files to their original size:</p><ul>
<li>For EEPROM 4Kbit games, remove the padding.</li>
<li>For others, use a tool such as Ninjiteu's N64 Save converter.</li>
</ul>
<p ><b>NOTE:</b> certain emulator saves or saves created for a different ROM version or region may be incompatible. </p>
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