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![Build ](https://github.com/polprzewodnikowy/N64FlashcartMenu/actions/workflows/build.yml/badge.svg )
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# N64 Flashcart Menu
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An open source menu for N64 flashcarts.
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## Supported Flashcarts
### Fully supported
* SummerCart64
* 64Drive
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### Work in Progress
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* ED64
* ED64P
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## Current (notable) menu features
* Fully Open Source.
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* Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
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* Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
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* Emulator support (NES, SNES, GB, GBC) ROMs.
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* N64 ROM box image support.
* Background image (PNG) support.
* Comprehensive ROM save database (including HomeBrew headers).
* Comprehensive ROM information display.
* Real Time Clock support.
* Music playback (MP3).
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* Menu sound effects.
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* N64 ROM autoload.
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## Documentation
* [Getting started guide ](./docs/00_getting_started_sd.md )
* [Menu controls ](./docs/01_menu_controls.md )
* [Developer guide ](./docs/99_developer_guide.md )
## Video showcase (as of Oct 12 2023)
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[![N64FlashcartMenu Showcase ](http://img.youtube.com/vi/6CKImHTifDA/0.jpg )](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")
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## Aims
* Support as many N64 FlashCarts as possible.
* Be open source, using permissive licensed third party licensed libraries.
* Be testable, using unit and smoke tests in ares emulated environment.
* Encourage active development from community members and N64 FlashCart owners.
* Support as many common mods and features as possible.
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## Experimental features
These features are subject to change:
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### N64 ROM autoload
To use the autoload function, while on the `N64 ROM information` display, press the `R` button on your joypad and select the `Set ROM to autoload` option. When you restart the console, it will now only load the selected ROM rather than the menu.
NOTE: to return to the menu, hold joypad `start` button whilst powering on the console.
Optimize boxart image load (#130)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Improves boxart image loading by using directory file paths.
It also adds matching by full game ID's (for compatibility), but notes
in the readme that it is slow.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Loading boxart was slow in certain circumstances.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Introduced a new image type enumeration for boxart components,
enhancing image management.
- Updated boxart initialization to allow for specific image views,
improving flexibility in image retrieval.
- Enhanced instructions for setting up boxart images with clearer
directory structures and simplified naming conventions.
- **Bug Fixes**
- Improved the logic for loading boxart images, enabling better fallback
options in case of missing files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
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### GamePak sprites
To use N64 `GamePak` sprites, place `PNG` files within the `sd:/menu/boxart/` folder.
#### Supported sprites
These must be `PNG` files that use the following dimensions:
* Standard N64 GamePak boxart sprites: 158x112
* Japanese N64 GamePak boxart sprites: 112x158
* 64DD boxart sprites: 129x112
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They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information).
Optimize boxart image load (#130)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Improves boxart image loading by using directory file paths.
It also adds matching by full game ID's (for compatibility), but notes
in the readme that it is slow.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Loading boxart was slow in certain circumstances.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Introduced a new image type enumeration for boxart components,
enhancing image management.
- Updated boxart initialization to allow for specific image views,
improving flexibility in image retrieval.
- Enhanced instructions for setting up boxart images with clearer
directory structures and simplified naming conventions.
- **Bug Fixes**
- Improved the logic for loading boxart images, enabling better fallback
options in case of missing files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-09-28 21:47:53 +02:00
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png` .
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png` .
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3 letter IDs instead:
i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png` .
**Note1:** Excluding the region ID may show the wrong boxart.
**Note2:** For future support, boxart sprites should also include: `boxart_back.png` , `boxart_top.png` , `boxart_bottom.png` , `boxart_left.png` , `boxart_right.png` .
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As a starting point, here is a link to a boxart pack following the new structure, including `boxart_front.png` and failback images:
* [Link ](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link )
Optimize boxart image load (#130)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Improves boxart image loading by using directory file paths.
It also adds matching by full game ID's (for compatibility), but notes
in the readme that it is slow.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Loading boxart was slow in certain circumstances.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Introduced a new image type enumeration for boxart components,
enhancing image management.
- Updated boxart initialization to allow for specific image views,
improving flexibility in image retrieval.
- Enhanced instructions for setting up boxart images with clearer
directory structures and simplified naming conventions.
- **Bug Fixes**
- Improved the logic for loading boxart images, enabling better fallback
options in case of missing files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-09-28 21:47:53 +02:00
#### Compatibilty mode
If you cannot yet satisfy the correct boxart layout, The menu still has **deprecated** support for filenames containing the Game ID.
**Note:** This will add a noticeable delay for displaying parts of the menu.
Each file must be named according to the 2,3 or 4 letter GamePak ID (matched in this order).
i.e.
* for GoldenEye 4 letters, this would be `sd:/menu/boxart/NGEE.png` and/or `sd:/menu/boxart/NGEP.png` .
* for GoldenEye 3 letters, this would be `sd:/menu/boxart/NGE.png` .
* for GoldenEye 2 letters, this would be `sd:/menu/boxart/GE.png` .
As a starting point, here are some links to boxart packs:
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* [Japan Boxart ](https://mega.nz/file/KyJR0B6B#ERabLautAVPaqJTIdBSv4ghbudNhK7hnEr2ZS1Q6ub0 )
* [American Boxart ](https://mega.nz/file/rugAFYSQ#JHfgCU2amzNVpC4S6enP3vg--wtAAwsziKa7cej6QCc )
* [European Boxart ](https://mega.nz/file/OmIV3aAK#kOWdutK1_41ffN64R6thbU7HEPR_M9qO0YM2mNG6RbQ )
* [64DD Boxart ](https://mega.nz/file/ay5wQIxJ#k3PF-VMLrZJxJTr-BOaOKa2TBIK7c2t4zwbdshsQl40 )
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### Menu Settings
The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu.
If required, you can manually adjust the file on the SD card using your computer.
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## Flashcart specific
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### SC64
* Ensure the cart has the latest [firmware ](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest ) installed.
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* Download the latest `sc64menu.n64` file from the [releases ](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/ ) page, then put it in the root directory of your SD card.
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### 64drive
* Ensure the cart has the latest [firmware ](https://64drive.retroactive.be/support.php ) installed.
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* Download the latest `menu.bin` file from the [releases ](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/ ) page, then put it in the root directory of your SD card.
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### ED64 - WIP - UNTESTED AND UNSUPPORTED - USE AT OWN RISK
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Currently not supported, but work is in progress (See [PR's ](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls )).
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NOTE: The menu may be able to load ROM's but not perform saves and may break existing ones..
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#### ED64 (Vseries)
The aim is to reach feature parity with [ED64-UnofficialOS ](https://github.com/n64-tools/ED64-UnofficialOS-binaries ) / [ED64-OfficialOS ](https://krikzz.com/pub/support/everdrive-64/v2x-v3x/os-bin/ ).
Download the `OS64.v64` ROM from the latest [action run - assets] and place it in the `/ED64` folder.
#### ED64 (X series)
X Series support is currently awaiting fixes, in the meantime use the official [OS ](https://krikzz.com/pub/support/everdrive-64/x-series/OS/ ) instead.
#### ED64 (P clone)
Download the `OS64P.v64` ROM from the latest [action run - assets] and place it in the `/ED64P` folder.
The aim is to reach feature parity with [Altra64 ](https://github.com/networkfusion/altra64 )
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# Open source software and licenses used
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* [libdragon ](https://github.com/DragonMinded/libdragon ) (UNLICENSE License)
* [libspng ](https://github.com/randy408/libspng ) (BSD 2-Clause License)
* [mini.c ](https://github.com/univrsal/mini.c ) (BSD 2-Clause License)
* [minimp3 ](https://github.com/lieff/minimp3 ) (CC0 1.0 Universal)
* [miniz ](https://github.com/richgel999/miniz ) (MIT License)
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## Sounds
See [License ](https://pixabay.com/en/service/license-summary/ ) for the following sounds:
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* [Cursor sound ](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/ ) by Skyscraper_seven (Free to use)
* [Actions (Enter, back) sound ](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/ ) by Liecio (Free to use)
* [Error sound ](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/ ) by Universfield (Free to use)