Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart (*FAT32 and EXFAT are fully supported on the SC64*).
- Download the latest `sc64menu.n64` (assuming you are using an *sc64*) file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.
For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card.
For more details, follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html).
#### So what would the layout of the SD Card look like?
```plaintext
SD:\
│
├── sc64menu.n64
│
│
├── menu\
│ │
│ │
│ ├── 64ddipl\
│ │ ├── NDDE0.n64
│ │ ├── NDDJ2.n64
│ │ └── NDXJ0.n64
│ │
│ └── emulators
│ ├── neon64bu.rom
│ ├── sodium64.z64
│ ├── gb.v64
│ └── gbc.v64
│
├── (a rom).z64
├── (a rom).n64
├── (some folder with roms)\
│ └── (some folder with roms)\
| └── (Some supported ROM files)
│
├── (Some supported ROM files)
|
└── (Some folder with 64DD disk images)\
└── (Some 64DD disk images)
```
## Save Files
All save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of a ROM.
Each save file can be found in the `/saves` folder located in the **same directory** as the ROM and shares the same file name, apart from the extension.
These files are created and modified when a "game" saves.
```plaintext
├── (some folder with roms)\
├── a_rom.z64
├── b_rom.n64
└── saves\
├── a_rom.sav
└── b_rom.sav
```
### Transfering saves from an ED64
If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to `sav`.
i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`
You may also need to pad/trim the files to their original size:
- For EEPROM 4Kbit games, remove the padding.
- For others, use a tool such as Ninjiteu's N64 Save converter.
**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.