2023-08-03 17:18:55 +02:00
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/**
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* @file components.h
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* @brief Menu Components
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* @ingroup menu
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*/
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#ifndef COMPONENTS_H__
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#define COMPONENTS_H__
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#include <libdragon.h>
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#include "menu_state.h"
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Optimize boxart image load (#130)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Improves boxart image loading by using directory file paths.
It also adds matching by full game ID's (for compatibility), but notes
in the readme that it is slow.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Loading boxart was slow in certain circumstances.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Introduced a new image type enumeration for boxart components,
enhancing image management.
- Updated boxart initialization to allow for specific image views,
improving flexibility in image retrieval.
- Enhanced instructions for setting up boxart images with clearer
directory structures and simplified naming conventions.
- **Bug Fixes**
- Improved the logic for loading boxart images, enabling better fallback
options in case of missing files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-09-28 21:47:53 +02:00
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/** @brief File image Enumeration. */
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typedef enum {
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/** @brief Boxart image from the front */
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IMAGE_BOXART_FRONT,
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/** @brief Boxart image from the back */
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IMAGE_BOXART_BACK,
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/** @brief Boxart image from the top */
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IMAGE_BOXART_TOP,
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/** @brief Boxart image from the bottom */
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IMAGE_BOXART_BOTTOM,
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/** @brief Boxart image from the left side */
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IMAGE_BOXART_LEFT,
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/** @brief Boxart image from the right side */
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IMAGE_BOXART_RIGHT,
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/** @brief GamePak image from the front */
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IMAGE_GAMEPAK_FRONT,
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/** @brief GamePak image from the back */
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IMAGE_GAMEPAK_BACK,
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/** @brief File image thumbnail */
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IMAGE_THUMBNAIL,
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/** @brief List end marker */
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IMAGE_TYPE_END
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} file_image_type_t;
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2023-08-03 17:18:55 +02:00
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/**
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* @addtogroup
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* @{ menu_components
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*/
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void component_box_draw (int x0, int y0, int x1, int y1, color_t color);
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void component_border_draw (int x0, int y0, int x1, int y1);
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void component_layout_draw (void);
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void component_progressbar_draw (int x0, int y0, int x1, int y1, float progress);
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void component_seekbar_draw (float progress);
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void component_loader_draw (float position);
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void component_scrollbar_draw (int x, int y, int width, int height, int position, int items, int visible_items);
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2024-04-27 13:12:09 +02:00
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void component_list_scrollbar_draw (int position, int items, int visible_items);
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2023-08-03 17:18:55 +02:00
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void component_dialog_draw (int width, int height);
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void component_messagebox_draw (char *fmt, ...);
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void component_main_text_draw (rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
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void component_actions_bar_text_draw (rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
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void component_background_init (char *cache_location);
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void component_background_free (void);
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void component_background_replace_image (surface_t *image);
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void component_background_draw (void);
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void component_file_list_draw (entry_t *list, int entries, int selected);
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2023-12-21 19:58:30 +01:00
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typedef struct component_context_menu {
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2023-08-20 14:11:17 +02:00
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int count;
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int selected;
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2023-08-20 18:07:58 +02:00
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bool hide_pending;
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2023-12-21 19:58:30 +01:00
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struct component_context_menu *parent;
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struct component_context_menu *submenu;
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2023-08-20 14:11:17 +02:00
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struct {
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const char *text;
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2024-01-17 15:43:02 +01:00
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void (*action) (menu_t *menu, void *arg);
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void *arg;
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2023-12-21 19:58:30 +01:00
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struct component_context_menu *submenu;
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2023-08-20 14:11:17 +02:00
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} list[];
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} component_context_menu_t;
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#define COMPONENT_CONTEXT_MENU_LIST_END { .text = NULL }
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void component_context_menu_init (component_context_menu_t *cm);
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void component_context_menu_show (component_context_menu_t *cm);
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bool component_context_menu_process (menu_t *menu, component_context_menu_t *cm);
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void component_context_menu_draw (component_context_menu_t *cm);
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2023-11-10 17:39:09 +01:00
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/** @brief Box Art Structure. */
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2023-08-03 17:18:55 +02:00
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typedef struct {
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bool loading;
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surface_t *image;
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} component_boxart_t;
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Optimize boxart image load (#130)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Improves boxart image loading by using directory file paths.
It also adds matching by full game ID's (for compatibility), but notes
in the readme that it is slow.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Loading boxart was slow in certain circumstances.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Introduced a new image type enumeration for boxart components,
enhancing image management.
- Updated boxart initialization to allow for specific image views,
improving flexibility in image retrieval.
- Enhanced instructions for setting up boxart images with clearer
directory structures and simplified naming conventions.
- **Bug Fixes**
- Improved the logic for loading boxart images, enabling better fallback
options in case of missing files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-09-28 21:47:53 +02:00
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component_boxart_t *component_boxart_init (const char *storage_prefix, char *game_code, file_image_type_t current_image_view);
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2023-08-03 17:18:55 +02:00
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void component_boxart_free (component_boxart_t *b);
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void component_boxart_draw (component_boxart_t *b);
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/** @} */ /* menu_components */
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#endif
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