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
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# N64 Flashcart Menu
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An open source menu for N64 flashcarts.
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## Supported Flashcarts
### Fully supported
* SummerCart64
* 64Drive
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### Work in Progress
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* ED64
* ED64P
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## Current (notable) menu features
* Fully Open Source.
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* Loads all known N64 games (including iQue and Aleck64 ROMs), even if they are byteswapped.
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* Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
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* Emulator support (NES, SNES, GB, GBC, SMS, GG, CHF) ROMs.
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* N64 ROM box image support.
* Background image (PNG) support.
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* Comprehensive ROM save database (including homebrew headers).
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* Comprehensive ROM information display.
* Real Time Clock support.
* Music playback (MP3).
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* Menu sound effects.
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* N64 ROM autoload.
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* ROM information descriptions.
* ROM history and favorites.
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## Documentation
* [Getting started guide ](./docs/00_getting_started_sd.md )
* [Menu controls ](./docs/01_menu_controls.md )
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* [Menu customization ](./docs/07_menu_customization.md )
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* [Developer guide ](./docs/99_developer_guide.md )
## Video showcase (as of Oct 12 2023)
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[](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")
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## Aims
* Support as many N64 FlashCarts as possible.
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* Be open source, using permissively licensed third-party libraries.
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* Be testable, using unit and smoke tests in ares emulated environment.
* Encourage active development from community members and N64 FlashCart owners.
* Support as many common mods and features as possible.
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## Experimental features
These features are subject to change:
2023-08-07 23:15:42 +01:00
[develop] Improve rom info (#146)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Changed the ROM file that provides the "override" settings to be a more
generic file that is able to handle more situations related to the ROM
information.
The file can now contain the ROM description, and also contains whether
the ROM enables GS and patch support (for future use).
To use it, a "group name" needs adding to the ROM specific `ini`:
```
[metadata]
desscription=This is the description of the ROM I wish to load.
```
which if availiable, is added to the ROM load screen.
NOTE: the underlying file parser only supports `LF` line endings. `CRLF`
line endings will not work.
Old ROM ini files will probably be broken as the `override` parameters
have also been added to a "group name" `[custom_boot]`, so you would
either need to manually adjust the file or re 'set' the overridden
parameters in the menu.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Works towards a "descriptive" ROM load system.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->



## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [x] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Enhanced ROM information handling with new metadata fields including
description, cheats enabled, and patches enabled.
- Improved display of ROM metadata in the user interface, showing
dynamic descriptions and the status of cheats and patches.
- **Bug Fixes**
- Resolved issues with displaying static ROM descriptions by
implementing dynamic formatting.
- **Documentation**
- Updated comments and structure definitions to clarify the purpose of
new fields and functions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-01-02 20:24:03 +00:00
### ROM Info descriptions
To add a ROM description (shown when loading a ROM), add a file with the content
```
[metadata]
2025-01-02 21:23:58 +00:00
description=This is the ROM description that does X Y Z.
[develop] Improve rom info (#146)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Changed the ROM file that provides the "override" settings to be a more
generic file that is able to handle more situations related to the ROM
information.
The file can now contain the ROM description, and also contains whether
the ROM enables GS and patch support (for future use).
To use it, a "group name" needs adding to the ROM specific `ini`:
```
[metadata]
desscription=This is the description of the ROM I wish to load.
```
which if availiable, is added to the ROM load screen.
NOTE: the underlying file parser only supports `LF` line endings. `CRLF`
line endings will not work.
Old ROM ini files will probably be broken as the `override` parameters
have also been added to a "group name" `[custom_boot]`, so you would
either need to manually adjust the file or re 'set' the overridden
parameters in the menu.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Works towards a "descriptive" ROM load system.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->



## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [x] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Enhanced ROM information handling with new metadata fields including
description, cheats enabled, and patches enabled.
- Improved display of ROM metadata in the user interface, showing
dynamic descriptions and the status of cheats and patches.
- **Bug Fixes**
- Resolved issues with displaying static ROM descriptions by
implementing dynamic formatting.
- **Documentation**
- Updated comments and structure definitions to clarify the purpose of
new fields and functions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-01-02 20:24:03 +00:00
```
2025-01-04 23:24:29 +00:00
The file line endings must use the linux `LF` endings only (CRLF is not supported) and is limited to 300 characters.
[develop] Improve rom info (#146)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Changed the ROM file that provides the "override" settings to be a more
generic file that is able to handle more situations related to the ROM
information.
The file can now contain the ROM description, and also contains whether
the ROM enables GS and patch support (for future use).
To use it, a "group name" needs adding to the ROM specific `ini`:
```
[metadata]
desscription=This is the description of the ROM I wish to load.
```
which if availiable, is added to the ROM load screen.
NOTE: the underlying file parser only supports `LF` line endings. `CRLF`
line endings will not work.
Old ROM ini files will probably be broken as the `override` parameters
have also been added to a "group name" `[custom_boot]`, so you would
either need to manually adjust the file or re 'set' the overridden
parameters in the menu.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Works towards a "descriptive" ROM load system.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->



## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [x] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Enhanced ROM information handling with new metadata fields including
description, cheats enabled, and patches enabled.
- Improved display of ROM metadata in the user interface, showing
dynamic descriptions and the status of cheats and patches.
- **Bug Fixes**
- Resolved issues with displaying static ROM descriptions by
implementing dynamic formatting.
- **Documentation**
- Updated comments and structure definitions to clarify the purpose of
new fields and functions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-01-02 20:24:03 +00:00
2024-11-05 09:27:44 +00:00
### N64 ROM autoload
To use the autoload function, while on the `N64 ROM information` display, press the `R` button on your joypad and select the `Set ROM to autoload` option. When you restart the console, it will now only load the selected ROM rather than the menu.
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The autoload setting is stored in `config.ini` and persists until changed. This feature may slightly increase boot time as the menu needs to check for the Start button state.
NOTE: To return to the menu, hold the joypad `Start` button while powering on the console.
Optimize boxart image load (#130)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Improves boxart image loading by using directory file paths.
It also adds matching by full game ID's (for compatibility), but notes
in the readme that it is slow.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Loading boxart was slow in certain circumstances.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Introduced a new image type enumeration for boxart components,
enhancing image management.
- Updated boxart initialization to allow for specific image views,
improving flexibility in image retrieval.
- Enhanced instructions for setting up boxart images with clearer
directory structures and simplified naming conventions.
- **Bug Fixes**
- Improved the logic for loading boxart images, enabling better fallback
options in case of missing files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-09-28 20:47:53 +01:00
### GamePak sprites
2024-12-28 16:04:09 +00:00
To use N64 GamePak sprites, place PNG files within the `sd:/menu/boxart/` folder.
Optimize boxart image load (#130)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Improves boxart image loading by using directory file paths.
It also adds matching by full game ID's (for compatibility), but notes
in the readme that it is slow.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Loading boxart was slow in certain circumstances.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Introduced a new image type enumeration for boxart components,
enhancing image management.
- Updated boxart initialization to allow for specific image views,
improving flexibility in image retrieval.
- Enhanced instructions for setting up boxart images with clearer
directory structures and simplified naming conventions.
- **Bug Fixes**
- Improved the logic for loading boxart images, enabling better fallback
options in case of missing files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-09-28 20:47:53 +01:00
#### Supported sprites
These must be `PNG` files that use the following dimensions:
* Standard N64 GamePak boxart sprites: 158x112
* Japanese N64 GamePak boxart sprites: 112x158
* 64DD boxart sprites: 129x112
2024-10-25 23:00:55 +01:00
They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information).
Optimize boxart image load (#130)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Improves boxart image loading by using directory file paths.
It also adds matching by full game ID's (for compatibility), but notes
in the readme that it is slow.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Loading boxart was slow in certain circumstances.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Introduced a new image type enumeration for boxart components,
enhancing image management.
- Updated boxart initialization to allow for specific image views,
improving flexibility in image retrieval.
- Enhanced instructions for setting up boxart images with clearer
directory structures and simplified naming conventions.
- **Bug Fixes**
- Improved the logic for loading boxart images, enabling better fallback
options in case of missing files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-09-28 20:47:53 +01:00
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png` .
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png` .
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3 letter IDs instead:
i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png` .
2024-12-28 16:04:09 +00:00
**Warning**: Excluding the region ID may show the wrong boxart.
**Note**: For future support, boxart sprites should also include:
* `boxart_back.png`
* `boxart_top.png`
* `boxart_bottom.png`
* `boxart_left.png`
* `boxart_right.png`
2025-01-04 23:24:29 +00:00
* `gamepak_front.png`
* `gamepak_back.png`
Optimize boxart image load (#130)
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Improves boxart image loading by using directory file paths.
It also adds matching by full game ID's (for compatibility), but notes
in the readme that it is slow.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Loading boxart was slow in certain circumstances.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **New Features**
- Introduced a new image type enumeration for boxart components,
enhancing image management.
- Updated boxart initialization to allow for specific image views,
improving flexibility in image retrieval.
- Enhanced instructions for setting up boxart images with clearer
directory structures and simplified naming conventions.
- **Bug Fixes**
- Improved the logic for loading boxart images, enabling better fallback
options in case of missing files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-09-28 20:47:53 +01:00
2025-01-04 23:24:29 +00:00
As a starting point, here is a link to a boxart pack, that has `boxart_front.png` :
* [boxart ](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link )
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### Menu Settings
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The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used and can be set within the menu.
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If required, you can manually adjust the file on the SD card using your computer.
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### Datel cheats
(Action Replay and GameShark codes)
Supported, but no GUI available (yet) to edit them.
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## Flashcart specific
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### SC64
* Ensure the cart has the latest [firmware ](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest ) installed.
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* Download the latest `sc64menu.n64` file from the [releases ](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/ ) page, then put it in the root directory of your SD card.
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### 64drive
* Ensure the cart has the latest [firmware ](https://64drive.retroactive.be/support.php ) installed.
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* Download the latest `menu.bin` file from the [releases ](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/ ) page, then put it in the root directory of your SD card.
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### ED64 - WIP - UNTESTED AND UNSUPPORTED - USE AT OWN RISK
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Currently not supported, but work is in progress (See [PRs ](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls )).
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**Warning**: The menu may be able to load ROMs but cannot guarantee save functionality. Existing saves may be corrupted.
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#### ED64 (Vseries)
The aim is to reach feature parity with [ED64-UnofficialOS ](https://github.com/n64-tools/ED64-UnofficialOS-binaries ) / [ED64-OfficialOS ](https://krikzz.com/pub/support/everdrive-64/v2x-v3x/os-bin/ ).
Download the `OS64.v64` ROM from the latest [action run - assets] and place it in the `/ED64` folder.
#### ED64 (X series)
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X Series support is currently awaiting fixes. Please use the official [OS ](https://krikzz.com/pub/support/everdrive-64/x-series/OS/ ) for now.
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#### ED64 (P clone)
Download the `OS64P.v64` ROM from the latest [action run - assets] and place it in the `/ED64P` folder.
The aim is to reach feature parity with [Altra64 ](https://github.com/networkfusion/altra64 )
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# Open source software and licenses used
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* [libdragon ](https://github.com/DragonMinded/libdragon ) (UNLICENSE License)
* [libspng ](https://github.com/randy408/libspng ) (BSD 2-Clause License)
* [mini.c ](https://github.com/univrsal/mini.c ) (BSD 2-Clause License)
* [minimp3 ](https://github.com/lieff/minimp3 ) (CC0 1.0 Universal)
* [miniz ](https://github.com/richgel999/miniz ) (MIT License)
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## Sounds
See [License ](https://pixabay.com/en/service/license-summary/ ) for the following sounds:
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* [Cursor sound ](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/ ) by Skyscraper_seven (Free to use)
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* [Actions (Enter, Back) sound ](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/ ) by Liecio (Free to use)
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* [Error sound ](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/ ) by Universfield (Free to use)