Cheats support (backend only) (#94)
<!--- Provide a general summary of your changes in the Title above -->
## Description
This PR implements cheat support (patcher + engine) with a simple API to
provide Action Replay/Game Shark compatible cheats (with exception of
cheats that utilize GS button).
API consist of a single pointer to an array of the cheats ended with a
double zero entry,
For example, if you want to pass these cheats to the patcher:
```
D01F9B91 0020 // Majora's Mask (USA) Inventory Editor
803FDA3F 0002
```
Put cheats in a `uint32_t` array as such (notice last two entries are
zeros):
```
uint32_t cheats[] = {
0xD01F9B91,
0x0020,
0x803FDA3F,
0x0002,
0,
0,
};
```
And pass this array as a boot parameter: `menu->boot_params->cheat_list
= cheats;`
<!--- Describe your changes in detail -->
## Motivation and Context
To provide users with ability to run game modifications in a easy way.
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
## How Has This Been Tested?
On a SummerCart64 flashcart + assembly instructions generation verified
in ares emulator via GDB.
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
## Screenshots
No screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [x] My code follows the code style of this project.
- [x] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: Polprzewodnikowy <sc@mateuszfaderewski.pl>
2024-05-05 00:19:20 +02:00
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#include "reboot.h"
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2023-09-04 23:31:19 +02:00
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#define IPL3_ENTRY 0xA4000040
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#define REBOOT_ADDRESS 0xA4001000
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#define STACK_ADDRESS 0xA4001FF0
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2023-12-06 12:57:01 +01:00
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#define RI_ADDRESS 0xA4700000
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#define RI_SELECT 0x0C
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#define RI_REFRESH 0x10
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2023-08-03 17:18:55 +02:00
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2023-08-27 18:52:03 +02:00
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.set noat
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2023-08-03 17:18:55 +02:00
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.section .text.reboot, "ax", %progbits
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2023-12-06 12:57:01 +01:00
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2023-08-03 17:18:55 +02:00
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reboot_start:
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.global reboot_start
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# NOTE: CIC x105 requirement
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ipl2:
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.set noreorder
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lui $t5, 0xBFC0
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1:
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lw $t0, 0x7FC($t5)
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addiu $t5, $t5, 0x7C0
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andi $t0, $t0, 0x80
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bnel $t0, $zero, 1b
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lui $t5, 0xBFC0
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lw $t0, 0x24($t5)
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lui $t3, 0xB000
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.set reorder
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reboot_entry:
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2023-09-04 23:31:19 +02:00
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.set reboot, REBOOT_ADDRESS + (. - reboot_start)
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.global reboot
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li $sp, STACK_ADDRESS
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2023-08-03 17:18:55 +02:00
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Cheats support (backend only) (#94)
<!--- Provide a general summary of your changes in the Title above -->
## Description
This PR implements cheat support (patcher + engine) with a simple API to
provide Action Replay/Game Shark compatible cheats (with exception of
cheats that utilize GS button).
API consist of a single pointer to an array of the cheats ended with a
double zero entry,
For example, if you want to pass these cheats to the patcher:
```
D01F9B91 0020 // Majora's Mask (USA) Inventory Editor
803FDA3F 0002
```
Put cheats in a `uint32_t` array as such (notice last two entries are
zeros):
```
uint32_t cheats[] = {
0xD01F9B91,
0x0020,
0x803FDA3F,
0x0002,
0,
0,
};
```
And pass this array as a boot parameter: `menu->boot_params->cheat_list
= cheats;`
<!--- Describe your changes in detail -->
## Motivation and Context
To provide users with ability to run game modifications in a easy way.
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
## How Has This Been Tested?
On a SummerCart64 flashcart + assembly instructions generation verified
in ares emulator via GDB.
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
## Screenshots
No screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [x] My code follows the code style of this project.
- [x] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: Polprzewodnikowy <sc@mateuszfaderewski.pl>
2024-05-05 00:19:20 +02:00
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bnez $a0, reset_rdram_skip # Skip when cheats are enabled
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bnez $s5, reset_rdram_skip # Skip when reset type is set to NMI
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2023-12-06 12:57:01 +01:00
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Cheats support (backend only) (#94)
<!--- Provide a general summary of your changes in the Title above -->
## Description
This PR implements cheat support (patcher + engine) with a simple API to
provide Action Replay/Game Shark compatible cheats (with exception of
cheats that utilize GS button).
API consist of a single pointer to an array of the cheats ended with a
double zero entry,
For example, if you want to pass these cheats to the patcher:
```
D01F9B91 0020 // Majora's Mask (USA) Inventory Editor
803FDA3F 0002
```
Put cheats in a `uint32_t` array as such (notice last two entries are
zeros):
```
uint32_t cheats[] = {
0xD01F9B91,
0x0020,
0x803FDA3F,
0x0002,
0,
0,
};
```
And pass this array as a boot parameter: `menu->boot_params->cheat_list
= cheats;`
<!--- Describe your changes in detail -->
## Motivation and Context
To provide users with ability to run game modifications in a easy way.
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
## How Has This Been Tested?
On a SummerCart64 flashcart + assembly instructions generation verified
in ares emulator via GDB.
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
## Screenshots
No screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [x] My code follows the code style of this project.
- [x] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: Polprzewodnikowy <sc@mateuszfaderewski.pl>
2024-05-05 00:19:20 +02:00
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reset_rdram:
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2023-12-06 12:57:01 +01:00
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li $t0, RI_ADDRESS
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sw $zero, RI_REFRESH($t0)
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sw $zero, RI_SELECT($t0)
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reset_rdram_skip:
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2023-10-10 21:12:53 +02:00
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detect_console_region:
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li $t0, 1
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beq $s4, $zero, pal_console
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beq $s4, $t0, ntsc_console
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b mpal_console
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2023-08-27 18:52:03 +02:00
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2023-10-10 21:12:53 +02:00
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pal_console:
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li $ra, 0xA4001554
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2023-12-06 12:57:01 +01:00
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b prepare_registers
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2023-08-03 17:18:55 +02:00
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2023-10-10 21:12:53 +02:00
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ntsc_console:
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li $ra, 0xA4001550
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2023-12-06 12:57:01 +01:00
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b prepare_registers
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2023-08-20 22:03:14 +02:00
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2023-10-10 21:12:53 +02:00
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mpal_console:
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li $ra, 0xA4001554
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2023-09-04 23:31:19 +02:00
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2023-12-06 12:57:01 +01:00
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prepare_registers:
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2023-08-27 18:52:03 +02:00
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move $at, $zero
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move $v0, $zero
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move $v1, $zero
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move $a0, $zero
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move $a1, $zero
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move $a2, $zero
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move $a3, $zero
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move $t0, $zero
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move $t1, $zero
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2023-12-06 12:57:01 +01:00
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li $t2, 0x40
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2023-08-27 18:52:03 +02:00
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move $t4, $zero
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move $t5, $zero
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move $t6, $zero
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move $t7, $zero
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move $s0, $zero
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move $s1, $zero
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move $s2, $zero
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move $t8, $zero
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move $t9, $zero
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move $k0, $zero
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move $k1, $zero
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move $gp, $zero
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2023-10-10 21:12:53 +02:00
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move $fp, $zero
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2023-08-27 18:52:03 +02:00
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2023-08-03 17:18:55 +02:00
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run_ipl3:
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li $t3, IPL3_ENTRY
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jr $t3
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2023-09-04 23:31:19 +02:00
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.set reboot_size, (. - reboot_start)
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2023-08-03 17:18:55 +02:00
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.global reboot_size
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