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Fix Perfect Dark JP DB entry (#139)
<!--- Provide a general summary of your changes in the Title above --> ## Description <!--- Describe your changes in detail --> Perfect Dark (JP) release. ## Motivation and Context <!--- What does this sample do? What problem does it solve? --> <!--- If it fixes/closes/resolves an open issue, please link to the issue here --> Database entry (requires Expansion Pak). ## How Has This Been Tested? <!-- (if applicable) --> <!--- Please describe in detail how you tested your sample/changes. --> <!--- Include details of your testing environment, and the tests you ran to --> <!--- see how your change affects other areas of the code, etc. --> ## Screenshots <!-- (if appropriate): --> https://imgur.com/a/perfect-dark-without-expansion-vPOYVMB ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [x] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [ ] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [ ] My code follows the code style of this project. - [ ] My change requires a change to the documentation. - [ ] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!--- It would be nice if you could sign off your contribution by replacing the name with your GitHub user name and GitHub email contact. --> Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added detailed match information for the game "Perfect Dark," enhancing recognition and handling by the system. - **Improvements** - Updated the entry for "Perfect Dark" to improve database organization and clarity. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
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@ -186,6 +186,9 @@ static const match_t database[] = {
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MATCH_ID_REGION("NDKJ", SAVE_TYPE_EEPROM_4KBIT, FEAT_NONE), // Dark Rift [Space Dynamites (J)]
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MATCH_ID_REGION("NDKJ", SAVE_TYPE_EEPROM_4KBIT, FEAT_NONE), // Dark Rift [Space Dynamites (J)]
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MATCH_ID_REGION("NPDJ", SAVE_TYPE_EEPROM_16KBIT, FEAT_CPAK | FEAT_RPAK | FEAT_TPAK | FEAT_EXP_PAK_REQUIRED),// Perfect Dark (J)
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MATCH_ID("NPD", SAVE_TYPE_EEPROM_16KBIT, FEAT_CPAK | FEAT_RPAK | FEAT_TPAK | FEAT_EXP_PAK_RECOMMENDED), // Perfect Dark
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MATCH_ID_REGION("NSVE", SAVE_TYPE_EEPROM_4KBIT, FEAT_RPAK), // Space Station Silicon Valley
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MATCH_ID_REGION("NSVE", SAVE_TYPE_EEPROM_4KBIT, FEAT_RPAK), // Space Station Silicon Valley
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MATCH_ID("NSV", SAVE_TYPE_EEPROM_4KBIT, FEAT_RPAK | FEAT_EXP_PAK_BROKEN), // Space Station Silicon Valley
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MATCH_ID("NSV", SAVE_TYPE_EEPROM_4KBIT, FEAT_RPAK | FEAT_EXP_PAK_BROKEN), // Space Station Silicon Valley
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@ -305,7 +308,6 @@ static const match_t database[] = {
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MATCH_ID("NMV", SAVE_TYPE_EEPROM_16KBIT, FEAT_RPAK), // Mario Party 3
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MATCH_ID("NMV", SAVE_TYPE_EEPROM_16KBIT, FEAT_RPAK), // Mario Party 3
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MATCH_ID("NMX", SAVE_TYPE_EEPROM_16KBIT, FEAT_CPAK | FEAT_RPAK), // Excitebike 64
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MATCH_ID("NMX", SAVE_TYPE_EEPROM_16KBIT, FEAT_CPAK | FEAT_RPAK), // Excitebike 64
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MATCH_ID("NNB", SAVE_TYPE_EEPROM_16KBIT, FEAT_CPAK | FEAT_RPAK), // Kobe Bryant in NBA Courtside
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MATCH_ID("NNB", SAVE_TYPE_EEPROM_16KBIT, FEAT_CPAK | FEAT_RPAK), // Kobe Bryant in NBA Courtside
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MATCH_ID("NPD", SAVE_TYPE_EEPROM_16KBIT, FEAT_CPAK | FEAT_RPAK | FEAT_TPAK | FEAT_EXP_PAK_RECOMMENDED), // Perfect Dark
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MATCH_ID("NPP", SAVE_TYPE_EEPROM_16KBIT, FEAT_CPAK), // Parlor! Pro 64: Pachinko Jikki Simulation Game
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MATCH_ID("NPP", SAVE_TYPE_EEPROM_16KBIT, FEAT_CPAK), // Parlor! Pro 64: Pachinko Jikki Simulation Game
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MATCH_ID("NR7", SAVE_TYPE_EEPROM_16KBIT, FEAT_TPAK), // Robot Poncots 64: 7tsu no Umi no Caramel
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MATCH_ID("NR7", SAVE_TYPE_EEPROM_16KBIT, FEAT_TPAK), // Robot Poncots 64: 7tsu no Umi no Caramel
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MATCH_ID("NRZ", SAVE_TYPE_EEPROM_16KBIT, FEAT_RPAK), // Ridge Racer 64
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MATCH_ID("NRZ", SAVE_TYPE_EEPROM_16KBIT, FEAT_RPAK), // Ridge Racer 64
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