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## Description
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Allows boxart to be 3 letters by checking the "media type" if required.
It continues to be compatible with 2 letters.
Also update sodium64 rom address (changed in
d006af4870).
## Motivation and Context
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issue here -->
Fixes an issue for at least `DZ` which shares the same ID between
Dezaemon 3D for the 64DD and Duke Nukem: Zero Hour Cartridge.
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## Description
This PR implements 64drive support
## Motivation and Context
Goal of this PR is to support more devices
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Not tested at all
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## Description
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Update emulator load display to be, well, better.
Add TotalSMS (not tested, however, shows that the emulator is not
found.)
Fix rolling release for new forks.
## Motivation and Context
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## Description
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Based on research and trial and error, this makes the information more
appropriate.
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## Description
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This PR shows a possible way forward for adding support for emulators.
Superseeds #13
## Motivation and Context
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The ability to load partial ROM's and/or overwrite parts of them is
required by emulators, patches and potentially gameshark/action replay.
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---------
Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl>
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## Description
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* Fix load display media type
* Change Rom version to be in Metadata.
* Add Rom config struct.
* Improve market comments.
* Re-add clockrate.
## Motivation and Context
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## Description
* Add documentation
* Add all header types.
* Improve fread sizeof types for maintainability.
* Update functions as needed.
## Motivation and Context
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issue here -->
Maintainability and loading.
As a bonus, this adds certain info to the "file info" screen, which
unfortunately shows some info is incorrect in the N64 Brew wiki when
interigating certain ROM's.
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## Description
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Add time to browser view
Notes that save types could be improved.
## Motivation and Context
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Nice to show, since there is space, and only shown if supported.
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## Description
Based on #16 this updates the other views to use RDPQ.
## Motivation and Context
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Aligns all views and makes them easier to convert if needed.
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## Description
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Adds the ability to show ROM boxart in the FileInfo menu.
Although later we may decide to convert PNG's or BMP's on the fly, to
start with, we only use sprite files created with mksprite (see readme).
It required an update to the libdragon submodule due to very recent
sprite functionality changes.
## Motivation and Context
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Work towards a pretty menu.
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As shown in the screenshots, ~~however there is an issue when the info
screen displays for more than 30 seconds with a sprite loaded (help
required).~~
## Screenshots
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Example Goldeneye ROM loaded:
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/65f03a06-9463-4519-a94e-00c38bf1c409)
~~Known issue (when staying on the information screen with a sprite
loaded for over 30 seconds)~~
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/fd98b39c-9534-4794-bcd5-d598f18bfd63)
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