<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Adds a skeleton for enabling a settings editor.
For now, it just shows the settings (as a viewer).
Fixes descrepency with view for credits.
Improve text to show available actions on the browser.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
It will help others to finalise the editor implementation in future and
enables current users to view the settings.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Add ability to force tv region based on detected ROM based on the ROM's
destination code.
Adds a setting so that this can be turned off (on by default).
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
#66
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Make sure that a menu build is identifiable.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
It is not always obvious what version of a menu is running.
In future, the build date should be used as the start time for carts
that do not have a RTC.
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Works on the SC64, although I am sure it can be improved.
## Screenshots
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## Description
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## Motivation and Context
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Updates the library submodules.
NOTE: `minic` has a breaking change which required adding
`MINI_FLAGS_SKIP_EMPTY_GROUPS`. See:
6229658b9d
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Keeps the project up-to-date
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## Description
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## Motivation and Context
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---------
Signed-off-by: Polprzewodnikowy <sc@mateuszfaderewski.pl>
Co-authored-by: Robin Jones <networkfusion@users.noreply.github.com>
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Allows boxart to be 3 letters by checking the "media type" if required.
It continues to be compatible with 2 letters.
Also update sodium64 rom address (changed in
d006af4870).
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Fixes an issue for at least `DZ` which shares the same ID between
Dezaemon 3D for the 64DD and Duke Nukem: Zero Hour Cartridge.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
This PR implements 64drive support
## Motivation and Context
Goal of this PR is to support more devices
<!--- What does this sample do? What problem does it solve? -->
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## How Has This Been Tested?
Not tested at all
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Update emulator load display to be, well, better.
Add TotalSMS (not tested, however, shows that the emulator is not
found.)
Fix rolling release for new forks.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
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## Description
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Based on research and trial and error, this makes the information more
appropriate.
## Motivation and Context
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## Description
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This PR shows a possible way forward for adding support for emulators.
Superseeds #13
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
The ability to load partial ROM's and/or overwrite parts of them is
required by emulators, patches and potentially gameshark/action replay.
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---------
Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl>
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
* Fix load display media type
* Change Rom version to be in Metadata.
* Add Rom config struct.
* Improve market comments.
* Re-add clockrate.
## Motivation and Context
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## Description
* Add documentation
* Add all header types.
* Improve fread sizeof types for maintainability.
* Update functions as needed.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Maintainability and loading.
As a bonus, this adds certain info to the "file info" screen, which
unfortunately shows some info is incorrect in the N64 Brew wiki when
interigating certain ROM's.
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## Description
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Add time to browser view
Notes that save types could be improved.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
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Nice to show, since there is space, and only shown if supported.
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## Description
Based on #16 this updates the other views to use RDPQ.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
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Aligns all views and makes them easier to convert if needed.
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<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Adds the ability to show ROM boxart in the FileInfo menu.
Although later we may decide to convert PNG's or BMP's on the fly, to
start with, we only use sprite files created with mksprite (see readme).
It required an update to the libdragon submodule due to very recent
sprite functionality changes.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Work towards a pretty menu.
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As shown in the screenshots, ~~however there is an issue when the info
screen displays for more than 30 seconds with a sprite loaded (help
required).~~
## Screenshots
<!-- (if appropriate): -->
Example Goldeneye ROM loaded:
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/65f03a06-9463-4519-a94e-00c38bf1c409)
~~Known issue (when staying on the information screen with a sprite
loaded for over 30 seconds)~~
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/fd98b39c-9534-4794-bcd5-d598f18bfd63)
## Types of changes
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- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [x] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [x] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
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Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
The MP3 player was named `player` in view context. It had multiple
meanings.
Although probably not perfect (since it only plays MP3 files, this
renames it to `music_player`.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
It could be confusing otherwise.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
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to -->
<!--- see how your change affects other areas of the code, etc. -->
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [ ] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>