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## Description
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Adding sound for make the navigation not so borring.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
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This
[issue](https://github.com/Polprzewodnikowy/N64FlashcartMenu/issues/89)
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https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/111246491/0f8086f6-16b3-4adb-a925-afbfc9fa6ba9
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Co-authored-by: Robin Jones <networkfusion@users.noreply.github.com>
<!--- Provide a general summary of your changes in the Title above -->
## Description
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* Update SC64 F/W version.
* Update build actions.
* Improve credits (use my name rather than twitter pseudonym).
* Improve function name for bool conversion.
* Use arg for SC64 tools version in dockerfile.
## Motivation and Context
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Improves code maintainability.
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Works on my local devcontainer, cart and fork.
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## Description
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## Description
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## Motivation and Context
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Signed-off-by: Polprzewodnikowy <sc@mateuszfaderewski.pl>
Co-authored-by: Robin Jones <networkfusion@users.noreply.github.com>
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## Description
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Allows boxart to be 3 letters by checking the "media type" if required.
It continues to be compatible with 2 letters.
Also update sodium64 rom address (changed in
d006af4870).
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Fixes an issue for at least `DZ` which shares the same ID between
Dezaemon 3D for the 64DD and Duke Nukem: Zero Hour Cartridge.
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## Description
This PR implements 64drive support
## Motivation and Context
Goal of this PR is to support more devices
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## How Has This Been Tested?
Not tested at all
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## Description
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Update emulator load display to be, well, better.
Add TotalSMS (not tested, however, shows that the emulator is not
found.)
Fix rolling release for new forks.
## Motivation and Context
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## Description
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* Add notable features.
* Add check for latest SC64 firmware.
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## Description
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This PR shows a possible way forward for adding support for emulators.
Superseeds #13
## Motivation and Context
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The ability to load partial ROM's and/or overwrite parts of them is
required by emulators, patches and potentially gameshark/action replay.
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Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl>
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## Description
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## Description
Based on #16 this updates the other views to use RDPQ.
## Motivation and Context
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Aligns all views and makes them easier to convert if needed.
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## Description
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Adds the ability to show ROM boxart in the FileInfo menu.
Although later we may decide to convert PNG's or BMP's on the fly, to
start with, we only use sprite files created with mksprite (see readme).
It required an update to the libdragon submodule due to very recent
sprite functionality changes.
## Motivation and Context
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Work towards a pretty menu.
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As shown in the screenshots, ~~however there is an issue when the info
screen displays for more than 30 seconds with a sprite loaded (help
required).~~
## Screenshots
<!-- (if appropriate): -->
Example Goldeneye ROM loaded:
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/65f03a06-9463-4519-a94e-00c38bf1c409)
~~Known issue (when staying on the information screen with a sprite
loaded for over 30 seconds)~~
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/fd98b39c-9534-4794-bcd5-d598f18bfd63)
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