N64FlashcartMenu/src/menu/ui_components.h
Robin Jones 7220d3745a
Rename components to ui_components (#160)
<!--- Provide a general summary of your changes in the Title above -->

## Description
<!--- Describe your changes in detail -->
Renames `components` to `ui_components`

## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Makes the source more clear as to its functionality

## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->

## Screenshots
<!-- (if appropriate): -->

## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)

## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.

<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
2024-11-11 17:29:39 +00:00

256 lines
7.3 KiB
C

/**
* @file ui_components.h
* @brief Menu Graphical User Interface Components
* @ingroup menu
*/
#ifndef UI_COMPONENTS_H__
#define UI_COMPONENTS_H__
#include <libdragon.h>
#include "menu_state.h"
/**
* @brief File image Enumeration.
*
* Enumeration for different types of file images used in the user interface.
*/
typedef enum {
IMAGE_BOXART_FRONT, /**< Boxart image from the front */
IMAGE_BOXART_BACK, /**< Boxart image from the back */
IMAGE_BOXART_TOP, /**< Boxart image from the top */
IMAGE_BOXART_BOTTOM, /**< Boxart image from the bottom */
IMAGE_BOXART_LEFT, /**< Boxart image from the left side */
IMAGE_BOXART_RIGHT, /**< Boxart image from the right side */
IMAGE_GAMEPAK_FRONT, /**< GamePak image from the front */
IMAGE_GAMEPAK_BACK, /**< GamePak image from the back */
IMAGE_THUMBNAIL, /**< File image thumbnail */
IMAGE_TYPE_END /**< List end marker */
} file_image_type_t;
/**
* @brief Draw a box component.
*
* @param x0 Starting x-coordinate.
* @param y0 Starting y-coordinate.
* @param x1 Ending x-coordinate.
* @param y1 Ending y-coordinate.
* @param color Color of the box.
*/
void ui_components_box_draw(int x0, int y0, int x1, int y1, color_t color);
/**
* @brief Draw a border component.
*
* @param x0 Starting x-coordinate.
* @param y0 Starting y-coordinate.
* @param x1 Ending x-coordinate.
* @param y1 Ending y-coordinate.
*/
void ui_components_border_draw(int x0, int y0, int x1, int y1);
/**
* @brief Draw the layout component.
*/
void ui_components_layout_draw(void);
/**
* @brief Draw a progress bar component.
*
* @param x0 Starting x-coordinate.
* @param y0 Starting y-coordinate.
* @param x1 Ending x-coordinate.
* @param y1 Ending y-coordinate.
* @param progress Progress value (0.0 to 1.0).
*/
void ui_components_progressbar_draw(int x0, int y0, int x1, int y1, float progress);
/**
* @brief Draw a seek bar component.
*
* @param progress Progress value (0.0 to 1.0).
*/
void ui_components_seekbar_draw(float progress);
/**
* @brief Draw a loader component.
*
* @param position Position value (0.0 to 1.0).
*/
void ui_components_loader_draw(float position);
/**
* @brief Draw a scrollbar component.
*
* @param x Starting x-coordinate.
* @param y Starting y-coordinate.
* @param width Width of the scrollbar.
* @param height Height of the scrollbar.
* @param position Current position.
* @param items Total number of items.
* @param visible_items Number of visible items.
*/
void ui_components_scrollbar_draw(int x, int y, int width, int height, int position, int items, int visible_items);
/**
* @brief Draw a list scrollbar component.
*
* @param position Current position.
* @param items Total number of items.
* @param visible_items Number of visible items.
*/
void ui_components_list_scrollbar_draw(int position, int items, int visible_items);
/**
* @brief Draw a dialog component.
*
* @param width Width of the dialog.
* @param height Height of the dialog.
*/
void ui_components_dialog_draw(int width, int height);
/**
* @brief Draw a message box component.
*
* @param fmt Format string for the message.
* @param ... Additional arguments for the format string.
*/
void ui_components_messagebox_draw(char *fmt, ...);
/**
* @brief Draw the main text component.
*
* @param align Horizontal alignment.
* @param valign Vertical alignment.
* @param fmt Format string for the text.
* @param ... Additional arguments for the format string.
*/
void ui_components_main_text_draw(rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
/**
* @brief Draw the actions bar text component.
*
* @param align Horizontal alignment.
* @param valign Vertical alignment.
* @param fmt Format string for the text.
* @param ... Additional arguments for the format string.
*/
void ui_components_actions_bar_text_draw(rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
/**
* @brief Initialize the background component.
*
* @param cache_location Location of the cache.
*/
void ui_components_background_init(char *cache_location);
/**
* @brief Free the background component resources.
*/
void ui_components_background_free(void);
/**
* @brief Replace the background image.
*
* @param image New background image.
*/
void ui_components_background_replace_image(surface_t *image);
/**
* @brief Draw the background component.
*/
void ui_components_background_draw(void);
/**
* @brief Draw the file list component.
*
* @param list List of entries.
* @param entries Number of entries.
* @param selected Index of the selected entry.
*/
void ui_components_file_list_draw(entry_t *list, int entries, int selected);
/**
* @brief Context menu structure.
*/
typedef struct component_context_menu {
int row_count; /**< Number of rows in the context menu */
int row_selected; /**< Index of the selected row */
bool hide_pending; /**< Flag to indicate if hiding is pending */
struct component_context_menu *parent; /**< Pointer to the parent context menu */
struct component_context_menu *submenu; /**< Pointer to the submenu */
struct {
const char *text; /**< Text of the menu item */
void (*action)(menu_t *menu, void *arg); /**< Action function for the menu item */
void *arg; /**< Argument for the action function */
struct component_context_menu *submenu; /**< Pointer to the submenu */
} list[]; /**< List of menu items */
} component_context_menu_t;
#define COMPONENT_CONTEXT_MENU_LIST_END { .text = NULL } /**< End marker for the context menu list */
/**
* @brief Initialize the context menu component.
*
* @param cm Pointer to the context menu structure.
*/
void ui_components_context_menu_init(component_context_menu_t *cm);
/**
* @brief Show the context menu component.
*
* @param cm Pointer to the context menu structure.
*/
void ui_components_context_menu_show(component_context_menu_t *cm);
/**
* @brief Process the context menu component.
*
* @param menu Pointer to the menu structure.
* @param cm Pointer to the context menu structure.
* @return True if the context menu was processed, false otherwise.
*/
bool ui_components_context_menu_process(menu_t *menu, component_context_menu_t *cm);
/**
* @brief Draw the context menu component.
*
* @param cm Pointer to the context menu structure.
*/
void ui_components_context_menu_draw(component_context_menu_t *cm);
/**
* @brief Box Art Structure.
*/
typedef struct {
bool loading; /**< Flag to indicate if the box art is loading */
surface_t *image; /**< Pointer to the box art image */
} component_boxart_t;
/**
* @brief Initialize the box art component.
*
* @param storage_prefix Prefix for the storage location.
* @param game_code Game code for the box art.
* @param current_image_view Current image view type.
* @return Pointer to the initialized box art component.
*/
component_boxart_t *ui_components_boxart_init(const char *storage_prefix, char *game_code, file_image_type_t current_image_view);
/**
* @brief Free the box art component resources.
*
* @param b Pointer to the box art component.
*/
void ui_components_boxart_free(component_boxart_t *b);
/**
* @brief Draw the box art component.
*
* @param b Pointer to the box art component.
*/
void ui_components_boxart_draw(component_boxart_t *b);
#endif /* UI_COMPONENTS_H__ */