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<!--- Provide a general summary of your changes in the Title above --> ## Description <!--- Describe your changes in detail --> Renames `components` to `ui_components` ## Motivation and Context <!--- What does this sample do? What problem does it solve? --> <!--- If it fixes/closes/resolves an open issue, please link to the issue here --> Makes the source more clear as to its functionality ## How Has This Been Tested? <!-- (if applicable) --> <!--- Please describe in detail how you tested your sample/changes. --> <!--- Include details of your testing environment, and the tests you ran to --> <!--- see how your change affects other areas of the code, etc. --> ## Screenshots <!-- (if appropriate): --> ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [x] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [ ] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [ ] My code follows the code style of this project. - [ ] My change requires a change to the documentation. - [ ] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!--- It would be nice if you could sign off your contribution by replacing the name with your GitHub user name and GitHub email contact. --> Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
256 lines
7.3 KiB
C
256 lines
7.3 KiB
C
/**
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* @file ui_components.h
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* @brief Menu Graphical User Interface Components
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* @ingroup menu
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*/
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#ifndef UI_COMPONENTS_H__
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#define UI_COMPONENTS_H__
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#include <libdragon.h>
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#include "menu_state.h"
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/**
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* @brief File image Enumeration.
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*
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* Enumeration for different types of file images used in the user interface.
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*/
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typedef enum {
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IMAGE_BOXART_FRONT, /**< Boxart image from the front */
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IMAGE_BOXART_BACK, /**< Boxart image from the back */
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IMAGE_BOXART_TOP, /**< Boxart image from the top */
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IMAGE_BOXART_BOTTOM, /**< Boxart image from the bottom */
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IMAGE_BOXART_LEFT, /**< Boxart image from the left side */
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IMAGE_BOXART_RIGHT, /**< Boxart image from the right side */
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IMAGE_GAMEPAK_FRONT, /**< GamePak image from the front */
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IMAGE_GAMEPAK_BACK, /**< GamePak image from the back */
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IMAGE_THUMBNAIL, /**< File image thumbnail */
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IMAGE_TYPE_END /**< List end marker */
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} file_image_type_t;
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/**
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* @brief Draw a box component.
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*
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* @param x0 Starting x-coordinate.
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* @param y0 Starting y-coordinate.
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* @param x1 Ending x-coordinate.
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* @param y1 Ending y-coordinate.
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* @param color Color of the box.
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*/
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void ui_components_box_draw(int x0, int y0, int x1, int y1, color_t color);
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/**
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* @brief Draw a border component.
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*
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* @param x0 Starting x-coordinate.
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* @param y0 Starting y-coordinate.
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* @param x1 Ending x-coordinate.
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* @param y1 Ending y-coordinate.
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*/
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void ui_components_border_draw(int x0, int y0, int x1, int y1);
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/**
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* @brief Draw the layout component.
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*/
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void ui_components_layout_draw(void);
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/**
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* @brief Draw a progress bar component.
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*
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* @param x0 Starting x-coordinate.
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* @param y0 Starting y-coordinate.
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* @param x1 Ending x-coordinate.
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* @param y1 Ending y-coordinate.
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* @param progress Progress value (0.0 to 1.0).
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*/
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void ui_components_progressbar_draw(int x0, int y0, int x1, int y1, float progress);
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/**
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* @brief Draw a seek bar component.
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*
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* @param progress Progress value (0.0 to 1.0).
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*/
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void ui_components_seekbar_draw(float progress);
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/**
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* @brief Draw a loader component.
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*
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* @param position Position value (0.0 to 1.0).
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*/
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void ui_components_loader_draw(float position);
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/**
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* @brief Draw a scrollbar component.
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*
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* @param x Starting x-coordinate.
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* @param y Starting y-coordinate.
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* @param width Width of the scrollbar.
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* @param height Height of the scrollbar.
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* @param position Current position.
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* @param items Total number of items.
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* @param visible_items Number of visible items.
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*/
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void ui_components_scrollbar_draw(int x, int y, int width, int height, int position, int items, int visible_items);
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/**
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* @brief Draw a list scrollbar component.
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*
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* @param position Current position.
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* @param items Total number of items.
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* @param visible_items Number of visible items.
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*/
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void ui_components_list_scrollbar_draw(int position, int items, int visible_items);
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/**
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* @brief Draw a dialog component.
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*
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* @param width Width of the dialog.
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* @param height Height of the dialog.
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*/
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void ui_components_dialog_draw(int width, int height);
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/**
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* @brief Draw a message box component.
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*
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* @param fmt Format string for the message.
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* @param ... Additional arguments for the format string.
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*/
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void ui_components_messagebox_draw(char *fmt, ...);
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/**
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* @brief Draw the main text component.
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*
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* @param align Horizontal alignment.
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* @param valign Vertical alignment.
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* @param fmt Format string for the text.
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* @param ... Additional arguments for the format string.
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*/
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void ui_components_main_text_draw(rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
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/**
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* @brief Draw the actions bar text component.
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*
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* @param align Horizontal alignment.
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* @param valign Vertical alignment.
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* @param fmt Format string for the text.
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* @param ... Additional arguments for the format string.
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*/
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void ui_components_actions_bar_text_draw(rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
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/**
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* @brief Initialize the background component.
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*
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* @param cache_location Location of the cache.
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*/
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void ui_components_background_init(char *cache_location);
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/**
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* @brief Free the background component resources.
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*/
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void ui_components_background_free(void);
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/**
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* @brief Replace the background image.
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*
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* @param image New background image.
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*/
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void ui_components_background_replace_image(surface_t *image);
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/**
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* @brief Draw the background component.
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*/
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void ui_components_background_draw(void);
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/**
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* @brief Draw the file list component.
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*
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* @param list List of entries.
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* @param entries Number of entries.
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* @param selected Index of the selected entry.
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*/
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void ui_components_file_list_draw(entry_t *list, int entries, int selected);
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/**
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* @brief Context menu structure.
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*/
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typedef struct component_context_menu {
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int row_count; /**< Number of rows in the context menu */
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int row_selected; /**< Index of the selected row */
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bool hide_pending; /**< Flag to indicate if hiding is pending */
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struct component_context_menu *parent; /**< Pointer to the parent context menu */
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struct component_context_menu *submenu; /**< Pointer to the submenu */
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struct {
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const char *text; /**< Text of the menu item */
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void (*action)(menu_t *menu, void *arg); /**< Action function for the menu item */
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void *arg; /**< Argument for the action function */
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struct component_context_menu *submenu; /**< Pointer to the submenu */
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} list[]; /**< List of menu items */
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} component_context_menu_t;
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#define COMPONENT_CONTEXT_MENU_LIST_END { .text = NULL } /**< End marker for the context menu list */
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/**
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* @brief Initialize the context menu component.
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*
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* @param cm Pointer to the context menu structure.
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*/
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void ui_components_context_menu_init(component_context_menu_t *cm);
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/**
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* @brief Show the context menu component.
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*
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* @param cm Pointer to the context menu structure.
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*/
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void ui_components_context_menu_show(component_context_menu_t *cm);
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/**
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* @brief Process the context menu component.
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*
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* @param menu Pointer to the menu structure.
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* @param cm Pointer to the context menu structure.
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* @return True if the context menu was processed, false otherwise.
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*/
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bool ui_components_context_menu_process(menu_t *menu, component_context_menu_t *cm);
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/**
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* @brief Draw the context menu component.
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*
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* @param cm Pointer to the context menu structure.
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*/
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void ui_components_context_menu_draw(component_context_menu_t *cm);
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/**
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* @brief Box Art Structure.
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*/
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typedef struct {
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bool loading; /**< Flag to indicate if the box art is loading */
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surface_t *image; /**< Pointer to the box art image */
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} component_boxart_t;
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/**
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* @brief Initialize the box art component.
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*
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* @param storage_prefix Prefix for the storage location.
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* @param game_code Game code for the box art.
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* @param current_image_view Current image view type.
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* @return Pointer to the initialized box art component.
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*/
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component_boxart_t *ui_components_boxart_init(const char *storage_prefix, char *game_code, file_image_type_t current_image_view);
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/**
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* @brief Free the box art component resources.
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*
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* @param b Pointer to the box art component.
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*/
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void ui_components_boxart_free(component_boxart_t *b);
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/**
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* @brief Draw the box art component.
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*
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* @param b Pointer to the box art component.
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*/
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void ui_components_boxart_draw(component_boxart_t *b);
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#endif /* UI_COMPONENTS_H__ */
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