mirror of
https://github.com/Polprzewodnikowy/N64FlashcartMenu.git
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5f14f7876d
limited to loading ROM's.
146 lines
6.8 KiB
Markdown
146 lines
6.8 KiB
Markdown
![Build](https://github.com/polprzewodnikowy/N64FlashcartMenu/actions/workflows/build.yml/badge.svg)
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# N64 Flashcart Menu
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An open source menu for N64 flashcarts.
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## Supported Flashcarts
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### Fully supported
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* SummerCart64
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* 64Drive
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### Work in Progress
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* ED64
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* ED64P
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## Current (notable) menu features
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* Fully Open Source.
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* Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
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* Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
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* Emulator support (NES, SNES, GB, GBC) ROMs.
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* N64 ROM box image support.
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* Background image (PNG) support.
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* Comprehensive ROM save database (including HomeBrew headers).
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* Comprehensive ROM information display.
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* Real Time Clock support.
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* Music playback (MP3).
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* Menu sound effects.
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* N64 ROM autoload.
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## Documentation
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* [Getting started guide](./docs/00_getting_started_sd.md)
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* [Menu controls](./docs/01_menu_controls.md)
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* [Developer guide](./docs/99_developer_guide.md)
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## Video showcase (as of Oct 12 2023)
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[![N64FlashcartMenu Showcase](http://img.youtube.com/vi/6CKImHTifDA/0.jpg)](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")
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## Aims
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* Support as many N64 FlashCarts as possible.
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* Be open source, using permissive licensed third party licensed libraries.
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* Be testable, using unit and smoke tests in ares emulated environment.
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* Encourage active development from community members and N64 FlashCart owners.
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* Support as many common mods and features as possible.
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## Experimental features
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These features are subject to change:
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### N64 ROM autoload
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To use the autoload function, while on the `N64 ROM information` display, press the `R` button on your joypad and select the `Set ROM to autoload` option. When you restart the console, it will now only load the selected ROM rather than the menu.
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NOTE: to return to the menu, hold joypad `start` button whilst powering on the console.
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### GamePak sprites
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To use N64 `GamePak` sprites, place `PNG` files within the `sd:/menu/boxart/` folder.
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#### Supported sprites
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These must be `PNG` files that use the following dimensions:
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* Standard N64 GamePak boxart sprites: 158x112
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* Japanese N64 GamePak boxart sprites: 112x158
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* 64DD boxart sprites: 129x112
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They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information).
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i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`.
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i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`.
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To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3 letter IDs instead:
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i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.
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**Note1:** Excluding the region ID may show the wrong boxart.
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**Note2:** For future support, boxart sprites should also include: `boxart_back.png`, `boxart_top.png`, `boxart_bottom.png`, `boxart_left.png`, `boxart_right.png`.
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As a starting point, here is a link to a boxart pack following the new structure, including `boxart_front.png` and failback images:
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* [Link](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)
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#### Compatibilty mode
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If you cannot yet satisfy the correct boxart layout, The menu still has **deprecated** support for filenames containing the Game ID.
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**Note:** This will add a noticeable delay for displaying parts of the menu.
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Each file must be named according to the 2,3 or 4 letter GamePak ID (matched in this order).
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i.e.
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* for GoldenEye 4 letters, this would be `sd:/menu/boxart/NGEE.png` and/or `sd:/menu/boxart/NGEP.png`.
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* for GoldenEye 3 letters, this would be `sd:/menu/boxart/NGE.png`.
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* for GoldenEye 2 letters, this would be `sd:/menu/boxart/GE.png`.
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As a starting point, here are some links to boxart packs:
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* [Japan Boxart](https://mega.nz/file/KyJR0B6B#ERabLautAVPaqJTIdBSv4ghbudNhK7hnEr2ZS1Q6ub0)
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* [American Boxart](https://mega.nz/file/rugAFYSQ#JHfgCU2amzNVpC4S6enP3vg--wtAAwsziKa7cej6QCc)
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* [European Boxart](https://mega.nz/file/OmIV3aAK#kOWdutK1_41ffN64R6thbU7HEPR_M9qO0YM2mNG6RbQ)
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* [64DD Boxart](https://mega.nz/file/ay5wQIxJ#k3PF-VMLrZJxJTr-BOaOKa2TBIK7c2t4zwbdshsQl40)
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### Menu Settings
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The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu.
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If required, you can manually adjust the file on the SD card using your computer.
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## Flashcart specific
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### SC64
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* Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
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* Download the latest `sc64menu.n64` file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.
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### 64drive
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* Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
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* Download the latest `menu.bin` file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.
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### ED64 - WIP - UNTESTED AND UNSUPPORTED - USE AT OWN RISK
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Currently not supported, but work is in progress (See [PR's](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls)).
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NOTE: The menu may be able to load ROM's but not perform saves and may break existing ones..
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#### ED64 (Vseries)
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The aim is to reach feature parity with [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries) / [ED64-OfficialOS](https://krikzz.com/pub/support/everdrive-64/v2x-v3x/os-bin/).
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Download the `OS64.v64` ROM from the latest [action run - assets] and place it in the `/ED64` folder.
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#### ED64 (X series)
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X Series support is currently awaiting fixes, in the meantime use the official [OS](https://krikzz.com/pub/support/everdrive-64/x-series/OS/) instead.
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#### ED64 (P clone)
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Download the `OS64P.v64` ROM from the latest [action run - assets] and place it in the `/ED64P` folder.
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The aim is to reach feature parity with [Altra64](https://github.com/networkfusion/altra64)
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# Open source software and licenses used
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* [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
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* [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
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* [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
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* [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
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* [miniz](https://github.com/richgel999/miniz) (MIT License)
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## Sounds
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See [License](https://pixabay.com/en/service/license-summary/) for the following sounds:
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* [Cursor sound](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/) by Skyscraper_seven (Free to use)
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* [Actions (Enter, back) sound](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/) by Liecio (Free to use)
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* [Error sound](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/) by Universfield (Free to use)
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