Universal N64 flashcart menu for wide variety of devices
Go to file
2023-08-17 22:26:18 +02:00
.devcontainer Fix ignored lib directory (#40) 2023-08-17 22:14:22 +02:00
.github Added 30 FPS frame limiter, file list component fix, cleaned up view display/init code 2023-08-12 21:11:20 +02:00
assets Menu improvements (#9) 2023-07-09 00:52:39 +02:00
libdragon@a04292bf16 Update libdragon 2023-08-17 22:21:38 +02:00
src Added path_push_subdir function to path 2023-08-17 22:26:18 +02:00
tools Simplified build action + ROM stripping fix + Makefile fix 2023-08-05 01:37:09 +02:00
.gitattributes Mark src/libs folder as vendored code 2023-07-26 12:43:18 +02:00
.gitignore Unused files cleanup + action libdragon build fix 2023-08-05 01:57:05 +02:00
.gitmodules Suppress dirty submodules in VSCode (#38) 2023-08-09 20:49:10 +02:00
Doxyfile Simplified build action + ROM stripping fix + Makefile fix 2023-08-05 01:37:09 +02:00
localdeploy.bat Simplified build action + ROM stripping fix + Makefile fix 2023-08-05 01:37:09 +02:00
Makefile Add PixelFX N64Digital/GEM support. (#28) 2023-08-10 22:39:26 +02:00
README.md Fix readme content 2023-08-07 23:15:42 +01:00
remotedeploy.sh Simplified build action + ROM stripping fix + Makefile fix 2023-08-05 01:37:09 +02:00

N64 Flashcart Menu

This repo and its documentation is currently experimental and subject to change without notice.

Aims

  • Support as many N64 FlashCarts as possible.
  • Be open source, using permissive licensed third party licensed libraries.
  • Be testable, using unit and smoke tests in ares emulated environment.
  • Encourage active development from community members and N64 FlashCart owners.
  • Support as many common mods and features as possible.

Getting started

SC64

Download the sc64menu.n64 ROM from the latest action run assets. Add it to the root folder on your SD card.

ED64

Currently not supported, but there is an aim to do so. The aim is to replace Altra64 and ED64-UnofficialOS.

Common to all

ROM Boxart

To use boxart, you need to place png files of size 158x112 in the folder sd://menu/boxart/ Each file must be named according to the 2 letter ROM ID. e.g. for goldeneye, this would be GE.png A known set of PNG files can be downloaded from https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w

Emulator support

Emulators should be added to the sd:/emulators/ folder

The menu currently supports the following emulators and associated ROM's:

Developer documentation

Work in progress!

You can use a dev container in VSCode to ease development.

To deploy:

SC64

  • Download the deployer here
  • Extract and place sc64deployer.exe in the tools/sc64 directory.

Make sure that your firmware is compatible (currently v2.16.0+) See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.16.0/docs/00_quick_startup_guide.md#firmware-backupupdate

From the devcontainer

It is not currently possible to directly communicate with USB devices. BUT, as a work around you can use a proxy TCP/IP connection Set up a proxy: open a terminal window, cd ./tools/sc64 and then ./sc64deployer.exe server

Then in the dev container, use make run or make run-debug

From your host (Windows) OS

  • Run ./localdeploy.bat from the terminal

Toggle the N64 power switch to load the ROM.

ms-vscode.makefile-tools will help (installed automatically in dev container). TODO: it does not yet work with F5: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/ WORKAROUND: in the dev container terminal, use make directly, i.e.: make The ROM can be found in the output directory.

NOTE: a "release" version of the SC64 menu is called sc64menu.n64 and can be created for when you want to add it directly to the SDCard. This is generated by running make all or running make sc64.

Update Libdragon submodule

This repo currently uses the unstable branch as a submodule at a specific commit. To update to the latest version, use git submodule update --remote from the terminal.

Generate documentation

Run doxygen from the dev container terminal. Make sure you fix the warnings before creating a PR! Generated documentation is located in output/docs folder.

OSS licenses used for libraries

  • UNLICENSE (libdragon)
  • BSD 2-Clause (libspng)
  • CC0 1.0 Universal (minimp3)
  • Permissive, unspecific (miniz)